Freeform, Universal, Do-it-yourself Gaming Engine
A Free Role-playing Game (RPG).
Copyright 1992, 1995 by Steffan O'Sullivan
Version: June, 1995
Table of Contents
"Back Cover Blurb" and Introduction
FUDGE: Freeform Universal Do-it-yourself Gaming Engine
FUDGE is a unique role-playing game. The basic rules are for
experienced Game Masters, but players can range from complete novice
to experienced pro. FUDGE works with any genre. Sample characters
from many genres are included.
FUDGE has some interesting aspects, including many new concepts in
FUDGE is specifically for people who want a good bedrock to build
their own system on. It provides the building blocks you need to
customize your own rules. If you haven't found a commercial role-
playing game that suits your needs exactly, then FUDGE may be what
you're looking for. If you have created a great game setting (or
translated one from fiction), but no other game system's rules seem to
do it justice, perhaps FUDGE can help you.
No fixed attributes. The GM chooses appropriate attributes
depending on taste and genre played. Many sample attributes are
FUDGE is a skill-driven system. Skills can also be defined by
the GM, anywhere from finely defined individual skills to
broadly defined skill groups. The choice is yours, even to
mixing as you choose.
Attributes and skills are word-based, making it easy to
determine how good any given character is at anything. You'll
never hear players say, "I'm a level (or skill) 14 Fighter."
Instead, they'll simply say, "I'm a Great swordsman!"
Inborn gifts and faults can be created and described by
individual players, being as brief or lengthy as the player
desires. Many examples are provided to get you started.
Due to the word-based system, any campaign world or adventure
written in FUDGE can be translated painlessly to any other
system - and vice versa. This makes FUDGE extremely useful as
the "universal translator" of gaming systems.
A simple action resolution system allows players to know how
well they performed an individual action - in words. Rules for
six-sided dice, percentile dice, and special FUDGE dice are
included. FUDGE can also be run diceless, if desired.
You can integrate other role-playing rules with FUDGE. If an
existing game has a brilliant game mechanism in an otherwise
lackluster set of rules, you can easily import the brilliance
into FUDGE without bringing along the mediocrity. Do you like
the way game X handles psi, game Y combat, and game Z sanity?
Use them all freely with FUDGE.
The GM is given options to help her customize FUDGE toward
either a realistic campaign or an "epic" (or "legendary" or
"cinematic") campaign. Any genre can be played at any point
between these opposing stances of realistic vs. legendary.
The basic rules can be copied and given away legally. In fact,
any publisher can publish FUDGE rules and add their own world
backgrounds and adventures - see the Legal Notice for details.
If you are thinking of designing your own home rules RPG, simply
reading FUDGE can provide an excellent introduction to what you
need to consider as a game designer.
The basic FUDGE rules contain no campaign world information (except
for samples). Future releases from Grey Ghost Games will include
campaign worlds, generic resource books, and adventures. Due to
FUDGE's flexible universal nature, these will be usable with any game
Table of Contents
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