Aboleth
Fair Aberration (Aquatic), Aboleth
Combat: Combat (damage 11, defense 8), #AT 4
Move: Run 2 yd, Swim 10 yd; Morale: Good; Alignment: Usually lawful evil
Str Legendary+3 (Scale 8), Dex Fair, Con Legendary, Int Good, Wis Great, Cha Great
Skills: Fair Combat, Great Listen, Great Spellcraft, Fair Survival
Gifts: Enslave, psionics, slime, Aquatic subtype, darkvision 60 ft., mucus cloud
Organization: Solitary, brood (2-4), or slaver brood (1d3+1 plus 7-12 skum)
Terrain: Underground; Treasure: Double standard
0
Stat Block:
Aboleth: MOV Run 2 yd, Swim 10 yd,
ATK Fair (11/8), #AT 4,
ML Good, AL Usually lawful evil;
Str Legendary+3, Dex Fair, Con Legendary, Int Good, Wis Great, Cha Great
|
Full description: Aboleth
Reference: SRD 3.5 MonstersIntro-A
Aboleth Mage, 10th-Level Wizard
Superb Aberration (Aquatic), Aboleth
Combat: Combat (damage 11, defense 8), #AT 4
Move: Run 2 yd, Swim 10 yd; Morale: Great; Alignment: Usually lawful evil
Str Legendary+4 (Scale 8), Dex Great, Con Legendary+2, Int Legendary, Wis Great, Cha Good
Skills: Good Combat, Good Magic (as Wizard), Great Bluff, Great Decipher Script, Fair Diplomacy, Mediocre Disguise, Mediocre Intimidate, Great Listen, Good Ride, Great Search, Superb Sleight of Hand, Superb Spellcraft, Mediocre Spot, Fair Survival
Gifts: Enslave, psionics, slime, spells, Aquatic subtype, darkvision 60 ft., mucus cloud, summon familiar
Organization: Solitary
Terrain: Underground; Treasure: Double standard
0
Stat Block:
Aboleth Mage, 10th-Level Wizard: MOV Run 2 yd, Swim 10 yd,
ATK Good (11/8), #AT 4,
ML Great, AL Usually lawful evil;
Str Legendary+4, Dex Great, Con Legendary+2, Int Legendary, Wis Great, Cha Good
|
Full description: Aboleth Mage, 10th-Level Wizard
Reference: SRD 3.5 MonstersIntro-A
Aboleth, Psionic
Fair Aberration (Aquatic, Psionic), Aboleth, Psionic
Combat: Combat (damage 11, defense 8), #AT 4
Move: Run 2 yd, Swim 10 yd; Morale: Good; Alignment: Usually lawful evil
Str Legendary+3 (Scale 8), Dex Fair, Con Legendary, Int Good, Wis Great, Cha Great
Skills: Fair Combat, Great Listen, Great Spellcraft, Fair Survival
Gifts: Psi-like abilities, slime, Aquatic subtype, darkvision 60 ft., mucus cloud
Organization: Solitary, brood (2-4),or slaver brood (1d3+1 plus 7-12 skum)
Terrain: Underground; Treasure: Double standard
0
Stat Block:
Aboleth, Psionic: MOV Run 2 yd, Swim 10 yd,
ATK Fair (11/8), #AT 4,
ML Good, AL Usually lawful evil;
Str Legendary+3, Dex Fair, Con Legendary, Int Good, Wis Great, Cha Great
|
Full description: Aboleth, Psionic
Reference: SRD 3.5 PsionicMonsters
Anaxim
Legendary Construct (Extraplanar, Lawful), Abomination
Combat: Combat (damage 4, defense 5), #AT 5
Move: Run 10 yd, Fly 33 yd; Morale: Superb; Alignment: Always lawful neutral
Str Legendary+7 (Scale 0), Dex Legendary+2, Con n/a, Int Mediocre, Wis Legendary, Cha Legendary
Skills: Legendary+1 Combat, Legendary Magic, Legendary+8 Climb, Legendary+11 Jump
Gifts: Rend 4d6+18, sonic blast, spell-like abilities, summon iron golem, Abomination traits, magic immunity, construct traits, fast healing 15, spell resistance 34, damage reduction 10/chaotic and epic and adamantine
Organization: Solitary, binary (pair), or command line (2-5 anaxims and 5-12 iron golems)
Terrain: Any; Treasure: Standard
0
Stat Block:
Anaxim: MOV Run 10 yd, Fly 33 yd,
ATK Legendary+1 (4/5), #AT 5,
ML Superb, AL Always lawful neutral;
Str Legendary+7, Dex Legendary+2, Con n/a, Int Mediocre, Wis Legendary, Cha Legendary
|
Full description: Anaxim
Reference: SRD 3.5 EpicMonsters(A-E)
Atropal
Legendary+2 Undead (Evil, Extraplanar, Lawful), Abomination
Combat: Combat (damage 4, defense 9), #AT 4
Move: Run 1 yd, Fly 40 yd; Morale: Legendary+5; Alignment: Always lawful evil
Str Legendary+11 (Scale 4), Dex Good, Con n/a, Int Legendary+4, Wis Legendary+1, Cha Legendary+11
Skills: Legendary+3 Combat, Legendary+2 Magic, Legendary+16 Bluff, Legendary+19 Diplomacy, Poor Hide, Legendary+17 Intimidate, Mediocre Jump, Legendary+14 Listen, Legendary+14 Ride, Legendary+13 Search, Legendary+15 Sleight of Hand, Legendary+14 Spellcraft
Gifts: Constitution drain, energy drain (2d4 negative levels, Fort DC 59), spell-like abilities, Summon Nightcrawler, Abomination traits, undead traits, rebuke/command undead, regeneration 20, spell resistance 42, damage reduction 15/good and epic and silver, negative energy aura
Organization: Solitary
Terrain: Any; Treasure: Standard
0
Stat Block:
Atropal: MOV Run 1 yd, Fly 40 yd,
ATK Legendary+3 (4/9), #AT 4,
ML Legendary+5, AL Always lawful evil;
Str Legendary+11, Dex Good, Con n/a, Int Legendary+4, Wis Legendary+1, Cha Legendary+11
|
Full description: Atropal
Reference: SRD 3.5 EpicMonsters(A-E)
Chichimec
Legendary Outsider (Air, Evil, Extraplanar), Abomination
Combat: Combat (damage 4, defense 5), #AT 7
Move: Run 1 yd, Fly 33 yd; Morale: Superb; Alignment: Always neutral evil
Str Legendary+7 (Scale 0), Dex Legendary+2, Con Legendary+2, Int Fair, Wis Good, Cha Legendary+5
Skills: Legendary+1 Combat, Superb Magic, Great Diplomacy, Legendary+4 Hide, Legendary+4 Intimidate, Poor Jump, Legendary+3 Listen, Legendary+4 Move Silently, Legendary+2 Ride, Legendary+2 Search, Legendary+3 Spellcraft
Gifts: Spell-like abilities, summon air elemental, Charisma drain, Abomination traits, fast healing 10, spell resistance 33, damage reduction 10/good and epic, electricity immunity
Organization: Solitary, pair, or flock (6-9)
Terrain: Any; Treasure: None
0
Stat Block:
Chichimec: MOV Run 1 yd, Fly 33 yd,
ATK Legendary+1 (4/5), #AT 7,
ML Superb, AL Always neutral evil;
Str Legendary+7, Dex Legendary+2, Con Legendary+2, Int Fair, Wis Good, Cha Legendary+5
|
Full description: Chichimec
Reference: SRD 3.5 EpicMonsters(A-E)
Dream Larva
Legendary+2 Outsider (Chaotic, Evil, Extraplanar), Abomination
Combat: Combat (damage 12, defense 9), #AT 10
Move: Run 13 yd, Fly 40 yd; Morale: Legendary+2; Alignment: Always chaotic evil
Str Legendary+11 (Scale 4), Dex Great, Con Legendary+4, Int Great, Wis Legendary+2, Cha Legendary+8
Skills: Legendary+4 Combat, Legendary+2 Magic, Legendary+9 Diplomacy, Legendary+6 Escape Artist, Legendary+6 Hide, Legendary+3 Jump, Legendary+7 Listen, Legendary+6 Move Silently, Legendary+6 Ride, Legendary+7 Search, Legendary+7 Spellcraft
Gifts: Worst nightmare, improved grab, sending, spell-like abilities, summon nightwalker, Abomination traits, sonic immunity, regeneration 15, fast healing 15, spell resistance 44, damage reduction 15/Good and Epic or Lawful and Epic
Organization: Solitary, pair, or solitary plus 1-4 nightwalkers
Terrain: Any; Treasure: Standard
0
Stat Block:
Dream Larva: MOV Run 13 yd, Fly 40 yd,
ATK Legendary+4 (12/9), #AT 10,
ML Legendary+2, AL Always chaotic evil;
Str Legendary+11, Dex Great, Con Legendary+4, Int Great, Wis Legendary+2, Cha Legendary+8
|
Full description: Dream Larva
Reference: SRD 3.5 EpicMonsters(A-E)
Hecatoncheires
Legendary+9 Outsider (Chaotic, Evil, Extraplanar), Abomination
Combat: Combat (damage 12, defense 13), #AT 100
Move: Run 17 yd; Morale: Legendary+1; Alignment: Always chaotic evil
Str Legendary+15 (Scale 8), Dex Good, Con Legendary+6, Int Mediocre, Wis Poor, Cha Legendary+2
Skills: Legendary+7 Combat, Legendary+7 Magic, Legendary+13 Climb, Great Diplomacy, n/a Hide, Legendary+4 Intimidate, Legendary+17 Jump, Good Listen, Good Ride, Legendary+7 Search, Good Spellcraft, Legendary+8 Spot
Gifts: Superior multiweapon fighting, spell-like abilities, summon hecatoncheires, Abomination traits, electricity immunity, regeneration 40, fast healing 50, spell resistance 70, damage reduction 20/Good and Epic and Cold Iron
Organization: Solitary or pair
Terrain: Any; Treasure: Standard
0
Stat Block:
Hecatoncheires: MOV Run 17 yd,
ATK Legendary+7 (12/13), #AT 100,
ML Legendary+1, AL Always chaotic evil;
Str Legendary+15, Dex Good, Con Legendary+6, Int Mediocre, Wis Poor, Cha Legendary+2
|
Full description: Hecatoncheires
Reference: SRD 3.5 EpicMonsters(A-E)
Infernal
Legendary+1 Outsider (Evil Chaotic or Lawful), Abomination
Combat: Combat (damage 11, defense 9), #AT 6
Move: Run 13 yd, Fly 40 yd; Morale: Legendary+2; Alignment: Lawful evil or chaotic evil
Str Legendary+11 (Scale 4), Dex Legendary+2, Con Legendary+4, Int Legendary+1, Wis Legendary+3, Cha Legendary+4
Skills: Legendary+4 Combat, Legendary+1 Magic, Legendary+7 Balance, Legendary+7 Diplomacy, Legendary+7 Escape Artist, Legendary+7 Hide, Legendary+3 Jump, Legendary+8 Listen, Legendary+7 Move Silently, Legendary+7 Ride, Legendary+7 Search, Legendary+7 Sleight of Hand, Legendary+8 Spellcraft, Legendary+7 Swim
Gifts: Improved grab, spell suck, learned spell immunity, spell-like abilities, summon fiend, Abomination traits, fast healing 15, regeneration 15, spell resistance 38, damage reduction 35/+7
Organization: Solitary or hell brigade (1 infernal and 1d4 balors, or 1 infernal and 1d4 pit fiends)
Terrain: Any; Treasure: Standard
0
Stat Block:
Infernal: MOV Run 13 yd, Fly 40 yd,
ATK Legendary+4 (11/9), #AT 6,
ML Legendary+2, AL Lawful evil or chaotic evil;
Str Legendary+11, Dex Legendary+2, Con Legendary+4, Int Legendary+1, Wis Legendary+3, Cha Legendary+4
|
Full description: Infernal
Reference: SRD 3.5 EpicMonsters(A-E)
Phaethon
Legendary+3 Outsider (Evil, Extraplanar, Fire), Abomination
Combat: Combat (damage 20, defense 17), #AT 8
Move: Run 20 yd, Burrow 20 yd; Morale: Legendary+5; Alignment: Always chaotic evil
Str Legendary+19 (Scale 12), Dex Legendary+2, Con Legendary+8, Int Poor, Wis Superb, Cha Legendary+9
Skills: Legendary+10 Combat, Legendary+3 Magic, Legendary+17 Climb, Good Hide, Legendary+12 Jump, Legendary+12 Listen, Legendary+12 Move Silently, Legendary+10 Ride, Legendary+12 Spellcraft
Gifts: Fiery touch, fiery overrun, spell-like abilities, improved grab, swallow whole, summon elder fire elemental, Abomination traits, immunity to fire, vulnerability to cold, oozelike immunities, regeneration 25, fast healing 25, spell resistance 46, damage reduction 15/epic lawful and epic
Organization: Solitary, or in company of 1-10 elder fire elementals
Terrain: Any; Treasure: Standard
0
Stat Block:
Phaethon: MOV Run 20 yd, Burrow 20 yd,
ATK Legendary+10 (20/17), #AT 8,
ML Legendary+5, AL Always chaotic evil;
Str Legendary+19, Dex Legendary+2, Con Legendary+8, Int Poor, Wis Superb, Cha Legendary+9
|
Full description: Phaethon
Reference: SRD 3.5 EpicMonsters(A-E)
Phane
Legendary+1 Outsider (Chaotic, Evil, Extraplanar, Incorporeal), Abomination
Combat: Combat (damage 7, defense 4), #AT 4
Move: Run 13 yd, Fly 20 yd; Morale: Legendary+2; Alignment: Always chaotic evil
Str n/a (Scale 4), Dex Legendary+2, Con Legendary+4, Int Legendary+2, Wis Great, Cha Legendary+6
Skills: Legendary+3 Combat, Legendary Magic, Legendary+6 Balance, Legendary+7 Diplomacy, Legendary+5 Hide, Superb Jump, Legendary+5 Listen, Legendary+6 Move Silently, Legendary+6 Ride, Legendary+5 Search, Legendary+6 Sleight of Hand, Legendary+5 Spellcraft, Legendary+4 Survival, Legendary+6 Swim
Gifts: Spell-like abilities, stasis touch, chronal blast, time leach, summon past time duplicate, Abomination traits, null time field, time regression, fast healing 15, regeneration 15, spell resistance 37, damage reduction 15/epic, sonic immunity
Organization: Solitary or pair
Terrain: Any land and underground; Treasure: None
0
Stat Block:
Phane: MOV Run 13 yd, Fly 20 yd,
ATK Legendary+3 (7/4), #AT 4,
ML Legendary+2, AL Always chaotic evil;
Str n/a, Dex Legendary+2, Con Legendary+4, Int Legendary+2, Wis Great, Cha Legendary+6
|
Full description: Phane
Reference: SRD 3.5 EpicMonsters(A-E)
Xixecal
Legendary+3 Outsider (Chaotic, Cold, Evil, Extraplanar), Abomination
Combat: Combat (damage 21, defense 21), #AT 4
Move: Run 23 yd; Morale: Legendary+4; Alignment: Always chaotic evil
Str Legendary+23 (Scale 16), Dex Fair, Con Legendary+10, Int Fair, Wis Poor, Cha Legendary+7
Skills: Legendary+12 Combat, Legendary+3 Magic, Good Climb, n/a Hide, Legendary+1 Jump, Legendary+12 Listen, Legendary+13 Ride, Legendary+13 Sleight of Hand, Legendary+13 Spellcraft
Gifts: Rend 4d8+42, cold, spell-like abilities, breath weapon, summon white dragon, Constitution drain, Abomination traits, cold immunity, fire vulnerability, dire winter, fast healing 30, regeneration 30, spell resistance 48, damage reduction 20/good and epic and adamantine
Organization: Solitary or in the company of 1d4+1 old white dragons
Terrain: Any; Treasure: Standard
0
Stat Block:
Xixecal: MOV Run 23 yd,
ATK Legendary+12 (21/21), #AT 4,
ML Legendary+4, AL Always chaotic evil;
Str Legendary+23, Dex Fair, Con Legendary+10, Int Fair, Wis Poor, Cha Legendary+7
|
Full description: Xixecal
Reference: SRD 3.5 EpicMonsters(A-E)
Achaierai
Fair Outsider (Evil, Extraplanar, Lawful), Achaierai
Combat: Combat (damage 8, defense 7), #AT 3
Move: Run 8 yd; Morale: Fair; Alignment: Always lawful evil
Str Superb (Scale 4), Dex Fair, Con Good, Int Mediocre, Wis Good, Cha Great
Skills: Fair Combat, Great Magic, Good Balance, Great Climb, Fair Diplomacy, Fair Hide, Legendary Jump, Good Listen, Good Move Silently, Good Search, Good Spellcraft
Gifts: Black cloud, Darkvision 60 ft., spell resistance 19
Organization: Solitary or flock (5-8)
Terrain: A lawful-aligned plane; Treasure: Double standard
0
Stat Block:
Achaierai: MOV Run 8 yd,
ATK Fair (8/7), #AT 3,
ML Fair, AL Always lawful evil;
Str Superb, Dex Fair, Con Good, Int Mediocre, Wis Good, Cha Great
|
Full description: Achaierai
Reference: SRD 3.5 MonstersIntro-A
Allip
Mediocre Undead (Incorporeal), Allip
Combat: Combat (damage 0, defense 0), #AT 1
Move: Immobile, Fly 5 yd; Morale: Mediocre; Alignment: Always neutral evil
Str n/a (Scale 0), Dex Fair, Con n/a, Int Mediocre, Wis Mediocre, Cha Superb
Skills: Mediocre Combat, Fair Hide, Fair Intimidate, Fair Listen, Mediocre Ride, Fair Spellcraft, Poor Spot
Gifts: Babble, madness, Wisdom drain, Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits
Organization: Solitary
Terrain: Any; Treasure: None
0
Stat Block:
Allip: MOV Immobile, Fly 5 yd,
ATK Mediocre (0/0), #AT 1,
ML Mediocre, AL Always neutral evil;
Str n/a, Dex Fair, Con n/a, Int Mediocre, Wis Mediocre, Cha Superb
|
Full description: Allip
Reference: SRD 3.5 MonstersIntro-A
Angel, Astral Deva
Great Outsider (Angel, Extraplanar, Good), Angel
Combat: Combat (damage 3, defense 5), #AT 3
Move: Run 8 yd, Fly 17 yd; Morale: Good; Alignment: Always good (any)
Str Legendary+1 (Scale 0), Dex Superb, Con Superb, Int Superb, Wis Superb, Cha Legendary
Skills: Good Combat, Good Magic, Legendary Diplomacy, Superb Escape Artist, Superb Hide, Superb Intimidate, Legendary Listen, Superb Move Silently, Superb Search, Legendary Spellcraft, Use Magic DeviceMediocre
Gifts: Spell-like abilities, stun, Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, electricity resistance 10, fire resistance 10, spell resistance 30, tongues, uncanny dodge
Organization: Solitary, pair, or squad (3-5)
Terrain: Any good-aligned plane; Treasure: No coins; double goods; standard items
0
Stat Block:
Angel, Astral Deva: MOV Run 8 yd, Fly 17 yd,
ATK Good (3/5), #AT 3,
ML Good, AL Always good (any);
Str Legendary+1, Dex Superb, Con Superb, Int Superb, Wis Superb, Cha Legendary
|
Full description: Angel, Astral Deva
Reference: SRD 3.5 MonstersIntro-A
Angel, Planetar
Great Outsider (Angel, Extraplanar, Good), Angel
Combat: Combat (damage 10, defense 9), #AT 3
Move: Run 5 yd, Fly 15 yd; Morale: Great; Alignment: Always good (any)
Str Legendary+2 (Scale 4), Dex Superb, Con Legendary, Int Legendary+1, Wis Legendary+1, Cha Legendary+1
Skills: Great Combat, Superb Magic (as Cleric), Legendary+1 Diplomacy, Legendary Escape Artist, Superb Hide, Legendary Intimidate, Legendary Listen, Legendary Move Silently, Legendary Ride, Legendary Search, Legendary Spellcraft, Use Magic DeviceMediocre
Gifts: Spell-like abilities, spells, Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 10, electricity resistance 10, fire resistance 10, spell resistance 30, tongues
Organization: Solitary or pair
Terrain: Any good-aligned plane; Treasure: No coins; double goods; standard items
0
Stat Block:
Angel, Planetar: MOV Run 5 yd, Fly 15 yd,
ATK Great (10/9), #AT 3,
ML Great, AL Always good (any);
Str Legendary+2, Dex Superb, Con Legendary, Int Legendary+1, Wis Legendary+1, Cha Legendary+1
|
Full description: Angel, Planetar
Reference: SRD 3.5 MonstersIntro-A
Angel, Solar
Legendary Outsider (Angel, Extraplanar, Good), Angel
Combat: Combat (damage 10, defense 9), #AT 4
Move: Run 8 yd, Fly 25 yd; Morale: Superb; Alignment: Always good (any)
Str Legendary+4 (Scale 4), Dex Legendary, Con Legendary, Int Legendary+1, Wis Legendary+2, Cha Legendary+2
Skills: Legendary Combat, Superb Magic (as Cleric), Legendary+3 Diplomacy, Legendary+2 Escape Artist, Legendary+1 Hide, Legendary+2 Listen, Legendary+2 Move Silently, Legendary+2 Ride, Legendary+2 Search, Legendary+2 Sleight of Hand, Legendary+2 Spellcraft, Fair Spot, Use Magic DeviceFair
Gifts: Spell-like abilities, spells, Damage reduction 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, electricity resistance 10, fire resistance 10, spell resistance 32, tongues
Organization: Solitary or pair
Terrain: Any good-aligned plane; Treasure: No coins; double goods; standard items
0
Stat Block:
Angel, Solar: MOV Run 8 yd, Fly 25 yd,
ATK Legendary (10/9), #AT 4,
ML Superb, AL Always good (any);
Str Legendary+4, Dex Legendary, Con Legendary, Int Legendary+1, Wis Legendary+2, Cha Legendary+2
|
Full description: Angel, Solar
Reference: SRD 3.5 MonstersIntro-A
Animated Object, Colossal
Good Construct, Animated Object
Combat: Combat (damage 23, defense 16), #AT 4
Move: Run 2 yd; Morale: Fair; Alignment: Always neutral
Str Legendary+4 (Scale 16), Dex n/a, Con n/a, Int n/a, Wis n/a, Cha n/a
Skills: Legendary Combat
Gifts: See text, Construct traits, darkvision 60 ft., low-light vision; also see text
Organization: Solitary
Terrain: Any; Treasure: None
0
Stat Block:
Animated Object, Colossal: MOV Run 2 yd,
ATK Legendary (23/16), #AT 4,
ML Fair, AL Always neutral;
Str Legendary+4, Dex n/a, Con n/a, Int n/a, Wis n/a, Cha n/a
|
Full description: Animated Object, Colossal
Reference: SRD 3.5 MonstersIntro-A
Animated Object, Gargantuan
Fair Construct, Animated Object
Combat: Combat (damage 17, defense 12), #AT 3
Move: Run 2 yd; Morale: Poor; Alignment: Always neutral
Str Legendary+2 (Scale 12), Dex Terrible, Con n/a, Int n/a, Wis n/a, Cha n/a
Skills: Good Combat
Gifts: See text, Construct traits, darkvision 60 ft., low-light vision; also see text
Organization: Solitary
Terrain: Any; Treasure: None
0
Stat Block:
Animated Object, Gargantuan: MOV Run 2 yd,
ATK Good (17/12), #AT 3,
ML Poor, AL Always neutral;
Str Legendary+2, Dex Terrible, Con n/a, Int n/a, Wis n/a, Cha n/a
|
Full description: Animated Object, Gargantuan
Reference: SRD 3.5 MonstersIntro-A
Animated Object, Huge
Fair Construct, Animated Object
Combat: Combat (damage 12, defense 8), #AT 2
Move: Run 3 yd; Morale: Poor; Alignment: Always neutral
Str Legendary (Scale 8), Dex Poor, Con n/a, Int n/a, Wis n/a, Cha n/a
Skills: Fair Combat
Gifts: See text, Construct traits, darkvision 60 ft., low-light vision; also see text
Organization: Solitary
Terrain: Any; Treasure: None
0
Stat Block:
Animated Object, Huge: MOV Run 3 yd,
ATK Fair (12/8), #AT 2,
ML Poor, AL Always neutral;
Str Legendary, Dex Poor, Con n/a, Int n/a, Wis n/a, Cha n/a
|
Full description: Animated Object, Huge
Reference: SRD 3.5 MonstersIntro-A
Animated Object, Large
Mediocre Construct, Animated Object
Combat: Combat (damage 7, defense 4), #AT 1
Move: Run 3 yd; Morale: Terrible; Alignment: Always neutral
Str Great (Scale 4), Dex Mediocre, Con n/a, Int n/a, Wis n/a, Cha n/a
Skills: Mediocre Combat
Gifts: See text, Construct traits, darkvision 60 ft., low-light vision; also see text
Organization: Solitary
Terrain: Any; Treasure: None
0
Stat Block:
Animated Object, Large: MOV Run 3 yd,
ATK Mediocre (7/4), #AT 1,
ML Terrible, AL Always neutral;
Str Great, Dex Mediocre, Con n/a, Int n/a, Wis n/a, Cha n/a
|
Full description: Animated Object, Large
Reference: SRD 3.5 MonstersIntro-A
Animated Object, Medium
Mediocre Construct, Animated Object
Combat: Combat (damage 3, defense 2), #AT 1
Move: Run 5 yd; Morale: Terrible; Alignment: Always neutral
Str Fair (Scale 0), Dex Mediocre, Con n/a, Int n/a, Wis n/a, Cha n/a
Skills: Mediocre Combat
Gifts: See text, Construct traits, darkvision 60 ft., low-light vision; also see text
Organization: Solitary
Terrain: Any; Treasure: None
0
Stat Block:
Animated Object, Medium: MOV Run 5 yd,
ATK Mediocre (3/2), #AT 1,
ML Terrible, AL Always neutral;
Str Fair, Dex Mediocre, Con n/a, Int n/a, Wis n/a, Cha n/a
|
Full description: Animated Object, Medium
Reference: SRD 3.5 MonstersIntro-A
Animated Object, Small
Mediocre Construct, Animated Object
Combat: Combat (damage -1, defense -1), #AT 1
Move: Run 5 yd; Morale: Terrible; Alignment: Always neutral
Str Mediocre (Scale -3), Dex Fair, Con n/a, Int n/a, Wis n/a, Cha n/a
Skills: Poor Combat
Gifts: See text, Construct traits, darkvision 60 ft., low-light vision; also see text
Organization: Pair
Terrain: Any; Treasure: None
0
Stat Block:
Animated Object, Small: MOV Run 5 yd,
ATK Poor (-1/-1), #AT 1,
ML Terrible, AL Always neutral;
Str Mediocre, Dex Fair, Con n/a, Int n/a, Wis n/a, Cha n/a
|
Full description: Animated Object, Small
Reference: SRD 3.5 MonstersIntro-A
Animated Object, Tiny
Poor Construct, Animated Object
Combat: Combat (damage -5, defense -3), #AT 1
Move: Run 7 yd; Morale: Terrible; Alignment: Always neutral
Str Poor (Scale -6), Dex Good, Con n/a, Int n/a, Wis n/a, Cha n/a
Skills: Poor Combat
Gifts: See text, Construct traits, darkvision 60 ft., low-light vision; also see text
Organization: Group (4)
Terrain: Any; Treasure: None
0
Stat Block:
Animated Object, Tiny: MOV Run 7 yd,
ATK Poor (-5/-3), #AT 1,
ML Terrible, AL Always neutral;
Str Poor, Dex Good, Con n/a, Int n/a, Wis n/a, Cha n/a
|
Full description: Animated Object, Tiny
Reference: SRD 3.5 MonstersIntro-A
Ankheg
Mediocre Magical Beast, Ankheg
Combat: Combat (damage 8, defense 6), #AT 1
Move: Run 5 yd, Burrow 3 yd; Morale: Mediocre; Alignment: Always neutral
Str Legendary (Scale 4), Dex Mediocre, Con Great, Int n/a, Wis Fair, Cha Terrible
Skills: Mediocre Combat, Fair Climb, Fair Listen, Mediocre Spellcraft
Gifts: Improved grab, spit acid, Darkvision 60 ft., low-light vision, tremorsense 60 ft.
Organization: Solitary or cluster (2-4)
Terrain: Warm plains; Treasure: None
0
Stat Block:
Ankheg: MOV Run 5 yd, Burrow 3 yd,
ATK Mediocre (8/6), #AT 1,
ML Mediocre, AL Always neutral;
Str Legendary, Dex Mediocre, Con Great, Int n/a, Wis Fair, Cha Terrible
|
Full description: Ankheg
Reference: SRD 3.5 MonstersIntro-A
Ape
Mediocre Animal, Ape
Combat: Combat (damage 7, defense 4), #AT 3
Move: Run 5 yd, Climb 5 yd; Morale: Mediocre; Alignment:
Str Legendary (Scale 4), Dex Good, Con Good, Int n/a, Wis Fair, Cha Terrible
Skills: Mediocre Combat, Great Climb, Fair Listen, Fair Spellcraft
Gifts: Low-light vision, scent
Organization: Solitary, pair, or company (3-5)
Terrain: Warm forests; Treasure:
0
Stat Block:
Ape: MOV Run 5 yd, Climb 5 yd,
ATK Mediocre (7/4), #AT 3,
ML Mediocre, AL ;
Str Legendary, Dex Good, Con Good, Int n/a, Wis Fair, Cha Terrible
|
Full description: Ape
Reference: SRD 3.5 MonstersAnimals
Aranea
Mediocre Magical Beast (Shapechanger), Aranea
Combat: Combat (damage 3, defense 0), #AT 1
Move: Run 8 yd, Climb 4 yd; Morale: Mediocre; Alignment: Usually neutral
Str Mediocre (Scale 0), Dex Good, Con Good, Int Good, Wis Fair, Cha Good
Skills: Mediocre Combat, Mediocre Magic (as Sorcerer), Great Climb, Fair Escape Artist, Great Jump, Fair Listen, Fair Spellcraft
Gifts: Poison, spells, web, Change shape, darkvision 60 ft., low-light vision
Organization: Solitary or colony (3-6)
Terrain: Temperate forests; Treasure: Standard coins; double goods; standard items
0
Stat Block:
Aranea: MOV Run 8 yd, Climb 4 yd,
ATK Mediocre (3/0), #AT 1,
ML Mediocre, AL Usually neutral;
Str Mediocre, Dex Good, Con Good, Int Good, Wis Fair, Cha Good
|
Full description: Aranea
Reference: SRD 3.5 MonstersIntro-A
Hound Archon
Mediocre Outsider (Archon, Extraplanar, Good, Lawful), Archon
Combat: Combat (damage 4, defense 4), #AT 2
Move: Run 7 yd; Morale: Fair; Alignment: Always lawful good
Str Good (Scale 0), Dex Mediocre, Con Fair, Int Mediocre, Wis Fair, Cha Fair
Skills: Fair Combat, Fair Magic, Mediocre Diplomacy, Good Hide, Great Jump, Good Listen, Good Move Silently, Good Search, Good Spellcraft, Good Spot
Gifts: Spell-like abilities, Aura of menace, change shape, damage reduction 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil, scent, spell resistance 16, teleport, tongues
Organization: Solitary, pair, or squad (3-5)
Terrain: A lawful good-aligned plane; Treasure: No coins; double goods; standard items
0
Stat Block:
Hound Archon: MOV Run 7 yd,
ATK Fair (4/4), #AT 2,
ML Fair, AL Always lawful good;
Str Good, Dex Mediocre, Con Fair, Int Mediocre, Wis Fair, Cha Fair
|
Full description: Hound Archon
Reference: SRD 3.5 MonstersIntro-A
Hound Archon Hero, 11th-Level Paladin
Great Outsider (Archon, Extraplanar, Good, Lawful), Archon
Combat: Combat (damage 4, defense 5), #AT 5
Move: Run 5 yd; Morale: Great; Alignment: Always lawful good
Str Legendary (Scale 0), Dex Mediocre, Con Great, Int Poor, Wis Good, Cha Great
Skills: Superb Combat, Good Magic (as Paladin), Superb Diplomacy, Mediocre Hide, Poor Jump, Good Listen, Great 0, Superb Search, Good Spellcraft, Mediocre Spot
Gifts: Smite evil, spells, spell-like abilities, turn undead 6/day, Aura of menace, change shape, damage reduction 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil, paladin abilities, scent, spell resistance 27, teleport, tongues
Organization: Solitary or with juvenile bronze dragon
Terrain: A lawful good-aligned plane; Treasure: Standard
0
Stat Block:
Hound Archon Hero, 11th-Level Paladin: MOV Run 5 yd,
ATK Superb (4/5), #AT 5,
ML Great, AL Always lawful good;
Str Legendary, Dex Mediocre, Con Great, Int Poor, Wis Good, Cha Great
|
Full description: Hound Archon Hero, 11th-Level Paladin
Reference: SRD 3.5 MonstersIntro-A
Lantern Archon
Mediocre Outsider (Archon, Extraplanar, Good, Lawful), Archon
Combat: Combat (damage 0, defense 0), #AT 2
Move: Immobile, Fly 10 yd; Morale: Mediocre; Alignment: Always lawful good
Str n/a (Scale -3), Dex Mediocre, Con Mediocre, Int Terrible, Wis Mediocre, Cha Mediocre
Skills: Mediocre Combat, Mediocre Magic, Mediocre Diplomacy, Mediocre Listen, Mediocre Search, Mediocre Spellcraft
Gifts: Spell-like abilities, Aura of menace, damage reduction 10/evil and magic, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil, teleport, tongues
Organization: Solitary, pair, or squad (3-5)
Terrain: A lawful good-aligned plane; Treasure: None
0
Stat Block:
Lantern Archon: MOV Immobile, Fly 10 yd,
ATK Mediocre (0/0), #AT 2,
ML Mediocre, AL Always lawful good;
Str n/a, Dex Mediocre, Con Mediocre, Int Terrible, Wis Mediocre, Cha Mediocre
|
Full description: Lantern Archon
Reference: SRD 3.5 MonstersIntro-A
Trumpet Archon
Great Outsider (Archon, Extraplanar, Good, Lawful), Archon
Combat: Combat (damage 4, defense 5), #AT 3
Move: Run 7 yd, Fly 15 yd; Morale: Good; Alignment: Always lawful good
Str Legendary (Scale 0), Dex Great, Con Legendary+1, Int Great, Wis Great, Cha Great
Skills: Good Combat, Great Magic (as Cleric), Superb Diplomacy, Superb Escape Artist, Superb Handle Animal, Superb Listen, Superb Move Silently, Superb Perform, Superb 0, Superb Search, Superb Spellcraft, Use Magic DeviceMediocre
Gifts: Spell-like abilities, spells, trumpet, Aura of menace, damage reduction 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil, spell resistance 29, teleport, tongues
Organization: Solitary, pair, or squad (3-5)
Terrain: A lawful good-aligned plane; Treasure: No coins; double goods; standard items
0
Stat Block:
Trumpet Archon: MOV Run 7 yd, Fly 15 yd,
ATK Good (4/5), #AT 3,
ML Good, AL Always lawful good;
Str Legendary, Dex Great, Con Legendary+1, Int Great, Wis Great, Cha Great
|
Full description: Trumpet Archon
Reference: SRD 3.5 MonstersIntro-A
Adult Arrowhawk
Fair Outsider (Air, Extraplanar), Arrowhawk
Combat: Combat (damage 3, defense 3), #AT 2
Move: Immobile, Fly 10 yd; Morale: Fair; Alignment: Always neutral
Str Good (Scale 0), Dex Legendary, Con Fair, Int Mediocre, Wis Fair, Cha Fair
Skills: Fair Combat, Mediocre Diplomacy, Great Escape Artist, Good Listen, Great Move Silently, Good Ride, Good Search, Good Spellcraft, Good Spot, Use Magic DeviceFair
Gifts: Electricity ray, Darkvision 60 ft., immunity to acid, electricity, and poison, cold resistance 10, fire resistance 10
Organization: Solitary or clutch (2-4)
Terrain: Elemental Plane of Air; Treasure: None
0
Stat Block:
Adult Arrowhawk: MOV Immobile, Fly 10 yd,
ATK Fair (3/3), #AT 2,
ML Fair, AL Always neutral;
Str Good, Dex Legendary, Con Fair, Int Mediocre, Wis Fair, Cha Fair
|
Full description: Adult Arrowhawk
Reference: SRD 3.5 MonstersIntro-A
Elder Arrowhawk
Fair Outsider (Air, Extraplanar), Arrowhawk
Combat: Combat (damage 9, defense 6), #AT 3
Move: Immobile, Fly 10 yd; Morale: Good; Alignment: Always neutral
Str Legendary+1 (Scale 4), Dex Legendary, Con Great, Int Mediocre, Wis Fair, Cha Fair
Skills: Great Combat, Mediocre Diplomacy, Legendary Escape Artist, Legendary Listen, Legendary Move Silently, Superb Ride, Superb Search, Legendary Spellcraft, Superb Spot, Use Magic DeviceFair
Gifts: Electricity ray, Darkvision 60 ft., immunity to acid, electricity, and poison, cold resistance 10, fire resistance 10
Organization: Solitary or clutch (2-4)
Terrain: Elemental Plane of Air; Treasure: None
0
Stat Block:
Elder Arrowhawk: MOV Immobile, Fly 10 yd,
ATK Great (9/6), #AT 3,
ML Good, AL Always neutral;
Str Legendary+1, Dex Legendary, Con Great, Int Mediocre, Wis Fair, Cha Fair
|
Full description: Elder Arrowhawk
Reference: SRD 3.5 MonstersIntro-A
Juvenile Arrowhawk
Mediocre Outsider (Air, Extraplanar), Arrowhawk
Combat: Combat (damage 0, defense 0), #AT 1
Move: Immobile, Fly 10 yd; Morale: Mediocre; Alignment: Always neutral
Str Fair (Scale -3), Dex Legendary, Con Fair, Int Mediocre, Wis Fair, Cha Fair
Skills: Mediocre Combat, Mediocre Diplomacy, Good Escape Artist, Fair Listen, Good Move Silently, Fair Ride, Fair Search, Fair Spellcraft, Fair Spot, Use Magic DeviceFair
Gifts: Electricity ray, Darkvision 60 ft., immunity to acid, electricity, and poison, cold resistance 10, fire resistance 10
Organization: Solitary or clutch (2-4)
Terrain: Elemental Plane of Air; Treasure: None
0
Stat Block:
Juvenile Arrowhawk: MOV Immobile, Fly 10 yd,
ATK Mediocre (0/0), #AT 1,
ML Mediocre, AL Always neutral;
Str Fair, Dex Legendary, Con Fair, Int Mediocre, Wis Fair, Cha Fair
|
Full description: Juvenile Arrowhawk
Reference: SRD 3.5 MonstersIntro-A
Assassin Vine
Mediocre Plant, Assassin Vine
Combat: Combat (damage 7, defense 5), #AT 1
Move: Run 1 yd; Morale: Mediocre; Alignment: Always neutral
Str Legendary (Scale 4), Dex Mediocre, Con Great, Int n/a, Wis Fair, Cha Poor
Skills: Mediocre Combat
Gifts: Constrict 1d6+7, entangle, improved grab, Blindsight 30 ft., camouflage, immunity to electricity, low-light vision, plant traits, cold resistance 10, fire resistance 10
Organization: Solitary or patch (2-4)
Terrain: Temperate forests; Treasure: 1/10th coins; 50% goods; 50% items
0
Stat Block:
Assassin Vine: MOV Run 1 yd,
ATK Mediocre (7/5), #AT 1,
ML Mediocre, AL Always neutral;
Str Legendary, Dex Mediocre, Con Great, Int n/a, Wis Fair, Cha Poor
|
Full description: Assassin Vine
Reference: SRD 3.5 MonstersIntro-A
1st-Level Astral Construct
Poor Construct, Astral Construct
Combat: Combat (damage -1, defense 1), #AT 1
Move: Run 5 yd; Morale: Poor; Alignment: Always neutral
Str Good (Scale -3), Dex Good, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre
Skills: Mediocre Combat
Gifts: One ability from Menu A, construct traits, darkvision 60 ft., low-light vision
Organization: Solitary
Terrain: Any; Treasure: None
0
Stat Block:
1st-Level Astral Construct: MOV Run 5 yd,
ATK Mediocre (-1/1), #AT 1,
ML Poor, AL Always neutral;
Str Good, Dex Good, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre
|
Full description: 1st-Level Astral Construct
Reference: SRD 3.5 PsionicMonsters
2nd-Level Astral Construct
Mediocre Construct, Astral Construct
Combat: Combat (damage 3, defense 3), #AT 1
Move: Run 7 yd; Morale: Poor; Alignment: Always neutral
Str Great (Scale 0), Dex Good, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre
Skills: Mediocre Combat
Gifts: traits, darkvision 60 ft., low-light vision
Organization: Solitary
Terrain: Any; Treasure: None
0
Stat Block:
2nd-Level Astral Construct: MOV Run 7 yd,
ATK Mediocre (3/3), #AT 1,
ML Poor, AL Always neutral;
Str Great, Dex Good, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre
|
Full description: 2nd-Level Astral Construct
Reference: SRD 3.5 PsionicMonsters
3rd-Level Astral Construct
Mediocre Construct, Astral Construct
Combat: Combat (damage 3, defense 4), #AT 1
Move: Run 7 yd; Morale: Mediocre; Alignment: Always neutral
Str Legendary (Scale 0), Dex Good, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre
Skills: Mediocre Combat
Gifts: One ability from Menu A, construct traits, darkvision 60 ft., low-light vision
Organization: Solitary
Terrain: Any; Treasure: None
0
Stat Block:
3rd-Level Astral Construct: MOV Run 7 yd,
ATK Mediocre (3/4), #AT 1,
ML Mediocre, AL Always neutral;
Str Legendary, Dex Good, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre
|
Full description: 3rd-Level Astral Construct
Reference: SRD 3.5 PsionicMonsters
4th-Level Astral Construct
Mediocre Construct, Astral Construct
Combat: Combat (damage 3, defense 5), #AT 1
Move: Run 7 yd; Morale: Mediocre; Alignment: Always neutral
Str Legendary+2 (Scale 0), Dex Good, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre
Skills: Fair Combat
Gifts: One ability from Menu B, construct traits, darkvision 60 ft., low-light vision
Organization: Solitary
Terrain: Any; Treasure: None
0
Stat Block:
4th-Level Astral Construct: MOV Run 7 yd,
ATK Fair (3/5), #AT 1,
ML Mediocre, AL Always neutral;
Str Legendary+2, Dex Good, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre
|
Full description: 4th-Level Astral Construct
Reference: SRD 3.5 PsionicMonsters
5th-Level Astral Construct
Fair Construct, Astral Construct
Combat: Combat (damage 7, defense 8), #AT 2
Move: Run 7 yd; Morale: Mediocre; Alignment: Always neutral
Str Legendary+4 (Scale 4), Dex Fair, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre
Skills: Fair Combat
Gifts: One ability from Menu B, construct traits, damage reduction 5/magic, darkvision 60 ft., low-light vision
Organization: Solitary
Terrain: Any; Treasure: None
0
Stat Block:
5th-Level Astral Construct: MOV Run 7 yd,
ATK Fair (7/8), #AT 2,
ML Mediocre, AL Always neutral;
Str Legendary+4, Dex Fair, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre
|
Full description: 5th-Level Astral Construct
Reference: SRD 3.5 PsionicMonsters
6th-Level Astral Construct
Fair Construct, Astral Construct
Combat: Combat (damage 7, defense 9), #AT 2
Move: Run 7 yd; Morale: Mediocre; Alignment: Always neutral
Str Legendary+6 (Scale 4), Dex Fair, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre
Skills: Good Combat
Gifts: One ability from Menu B, construct traits, damage reduction 10/magic, darkvision 60 ft., low-light vision
Organization: Solitary
Terrain: Any; Treasure: None
0
Stat Block:
6th-Level Astral Construct: MOV Run 7 yd,
ATK Good (7/9), #AT 2,
ML Mediocre, AL Always neutral;
Str Legendary+6, Dex Fair, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre
|
Full description: 6th-Level Astral Construct
Reference: SRD 3.5 PsionicMonsters
7th-Level Astral Construct
Fair Construct, Astral Construct
Combat: Combat (damage 7, defense 9), #AT 3
Move: Run 7 yd; Morale: Mediocre; Alignment: Always neutral
Str Legendary+7 (Scale 4), Dex Fair, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre
Skills: Good Combat
Gifts: One ability from Menu C, construct traits, damage reduction 10/magic, darkvision 60 ft., low-light vision
Organization: Solitary
Terrain: Any; Treasure: None
0
Stat Block:
7th-Level Astral Construct: MOV Run 7 yd,
ATK Good (7/9), #AT 3,
ML Mediocre, AL Always neutral;
Str Legendary+7, Dex Fair, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre
|
Full description: 7th-Level Astral Construct
Reference: SRD 3.5 PsionicMonsters
8th-Level Astral Construct
Good Construct, Astral Construct
Combat: Combat (damage 7, defense 9), #AT 3
Move: Run 7 yd; Morale: Fair; Alignment: Always neutral
Str Legendary+9 (Scale 4), Dex Fair, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre
Skills: Great Combat
Gifts: One ability from Menu C, construct traits, damage reduction 15/magic, darkvision 60 ft., low-light vision
Organization: Solitary
Terrain: Any; Treasure: None
0
Stat Block:
8th-Level Astral Construct: MOV Run 7 yd,
ATK Great (7/9), #AT 3,
ML Fair, AL Always neutral;
Str Legendary+9, Dex Fair, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre
|
Full description: 8th-Level Astral Construct
Reference: SRD 3.5 PsionicMonsters
9th-Level Astral Construct
Good Construct, Astral Construct
Combat: Combat (damage 12, defense 13), #AT 4
Move: Run 8 yd; Morale: Fair; Alignment: Always neutral
Str Legendary+11 (Scale 8), Dex Mediocre, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre
Skills: Great Combat
Gifts: Two abilities from Menu C, construct traits, damage reduction 15/magic, darkvision 60 ft., low-light vision
Organization: Solitary
Terrain: Any; Treasure: None
0
Stat Block:
9th-Level Astral Construct: MOV Run 8 yd,
ATK Great (12/13), #AT 4,
ML Fair, AL Always neutral;
Str Legendary+11, Dex Mediocre, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre
|
Full description: 9th-Level Astral Construct
Reference: SRD 3.5 PsionicMonsters
Athach
Fair Aberration, Athach
Combat: Combat (damage 8, defense 9), #AT 5
Move: Run 6 yd; Morale: Good; Alignment: Often chaotic evil
Str Legendary+3 (Scale 8), Dex Fair, Con Legendary, Int Terrible, Wis Fair, Cha Terrible
Skills: Good Combat, Good Climb, Superb Jump, Fair Listen, Fair Spellcraft
Gifts: Poison, Darkvision 60 ft.
Organization: Solitary, gang (2-4), or tribe (7-12)
Terrain: Temperate hills; Treasure: 1/2 coins; double goods; standard items
0
Stat Block:
Athach: MOV Run 6 yd,
ATK Good (8/9), #AT 5,
ML Good, AL Often chaotic evil;
Str Legendary+3, Dex Fair, Con Legendary, Int Terrible, Wis Fair, Cha Terrible
|
Full description: Athach
Reference: SRD 3.5 MonstersIntro-A
Avoral
Good Outsider (Extraplanar, Good), Avoral
Combat: Combat (damage 4, defense 4), #AT 2
Move: Run 7 yd, Fly 15 yd; Morale: Fair; Alignment: Always neutral good
Str Good (Scale 0), Dex Legendary+1, Con Legendary, Int Good, Wis Great, Cha Great
Skills: Fair Combat, Fair Magic, Great Bluff, Fair Diplomacy, Mediocre Disguise, Great Handle Animal, Great Hide, Fair Intimidate, Great Listen, Great Move Silently, Fair 0, Great Search, Good Sleight of Hand, Legendary Spellcraft
Gifts: Spell-like abilities, fear aura, Damage reduction 10/evil or silver, darkvision 60 ft., immunity to electricity and petrification, lay on hands, low-light vision, cold resistance 10, sonic resistance 10, speak with animals, spell resistance 25, true seeing
Organization: Solitary, pair, or squad (3-5)
Terrain: A good-aligned plane.; Treasure: No coins; double goods; standard items
0
Stat Block:
Avoral: MOV Run 7 yd, Fly 15 yd,
ATK Fair (4/4), #AT 2,
ML Fair, AL Always neutral good;
Str Good, Dex Legendary+1, Con Legendary, Int Good, Wis Great, Cha Great
|
Full description: Avoral
Reference: SRD 3.5 MonstersIntro-A
Azer
Mediocre Outsider (Extraplanar, Fire), Azer
Combat: Combat (damage 3, defense 5), #AT 1
Move: Run 3 yd; Morale: Mediocre; Alignment: Always lawful neutral
Str Fair (Scale 0), Dex Fair, Con Fair, Int Fair, Wis Fair, Cha Poor
Skills: Mediocre Combat, Fair Appraise, Poor Climb, Poor Hide, Terrible Jump, Fair Listen, Fair Ride, Fair Spellcraft
Gifts: Heat, Darkvision 60 ft., immunity to fire, spell resistance 13, vulnerability to cold
Organization: Solitary, pair, team (3-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or clan (30-100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Terrain: Elemental Plane of Fire; Treasure: Standard coins; double goods (nonflammables only); standard items (nonflammables only)
0
Stat Block:
Azer: MOV Run 3 yd,
ATK Mediocre (3/5), #AT 1,
ML Mediocre, AL Always lawful neutral;
Str Fair, Dex Fair, Con Fair, Int Fair, Wis Fair, Cha Poor
|
Full description: Azer
Reference: SRD 3.5 MonstersIntro-A
Baboon
Poor Animal, Baboon
Combat: Combat (damage 3, defense 0), #AT 1
Move: Run 7 yd, Climb 5 yd; Morale: Mediocre; Alignment:
Str Good (Scale 0), Dex Good, Con Fair, Int n/a, Wis Fair, Cha n/a
Skills: Poor Combat, Good Climb, Fair Listen, Fair Spellcraft
Gifts: Low-light vision, scent
Organization: Solitary or troop (10-40)
Terrain: Warm plains; Treasure:
0
Stat Block:
Baboon: MOV Run 7 yd, Climb 5 yd,
ATK Poor (3/0), #AT 1,
ML Mediocre, AL ;
Str Good, Dex Good, Con Fair, Int n/a, Wis Fair, Cha n/a
|
Full description: Baboon
Reference: SRD 3.5 MonstersAnimals
Badger
Poor Animal, Badger
Combat: Combat (damage -2, defense -1), #AT 3
Move: Run 5 yd, Burrow 2 yd; Morale: Mediocre; Alignment:
Str Poor (Scale -3), Dex Great, Con Good, Int n/a, Wis Fair, Cha Terrible
Skills: Poor Combat, Fair Escape Artist, Mediocre Listen, Mediocre Spellcraft
Gifts: Rage, Low-light vision, scent
Organization: Solitary, pair, or cete (3-5)
Terrain: Temperate forests; Treasure:
0
Stat Block:
Badger: MOV Run 5 yd, Burrow 2 yd,
ATK Poor (-2/-1), #AT 3,
ML Mediocre, AL ;
Str Poor, Dex Great, Con Good, Int n/a, Wis Fair, Cha Terrible
|
Full description: Badger
Reference: SRD 3.5 MonstersAnimals
Barghest
Mediocre Outsider (Evil, Extraplanar, Lawful, Shapechanger), Barghest
Combat: Combat (damage 3, defense 3), #AT 3
Move: Run 5 yd; Morale: Fair; Alignment: Always lawful evil
Str Great (Scale 0), Dex Good, Con Fair, Int Good, Wis Good, Cha Good
Skills: Fair Combat, Fair Magic, Good Bluff, Fair Diplomacy, Mediocre Disguise, Good Hide, Great Intimidate, Good Jump, Good Listen, Good Move Silently, Good Ride, Good Search, Good Spellcraft, Good Spot
Gifts: Spell-like abilities, feed, Change shape, damage reduction 5/magic, darkvision 60 ft., scent
Organization: Solitary or pack (3-6)
Terrain: An evil-aligned plane; Treasure: Double standard
0
Stat Block:
Barghest: MOV Run 5 yd,
ATK Fair (3/3), #AT 3,
ML Fair, AL Always lawful evil;
Str Great, Dex Good, Con Fair, Int Good, Wis Good, Cha Good
|
Full description: Barghest
Reference: SRD 3.5 MonstersB-C
Greater Barghest
Fair Outsider (Evil, Extraplanar, Lawful, Shapechanger), Barghest
Combat: Combat (damage 7, defense 6), #AT 3
Move: Run 7 yd; Morale: Good; Alignment: Always lawful evil
Str Legendary (Scale 4), Dex Good, Con Great, Int Superb, Wis Superb, Cha Superb
Skills: Good Combat, Good Magic, Great Bluff, Superb Climb, Fair Diplomacy, Mediocre Disguise, Good Hide, Superb Intimidate, Legendary Jump, Great Listen, Great Move Silently, Great Search, Great Spellcraft, Great Spot, Great Swim
Gifts: Spell-like abilities, feed, Change shape, damage reduction 10/magic, darkvision 60 ft., scent
Organization: Solitary or pack (3-6)
Terrain: An evil-aligned plane; Treasure: Double standard
0
Stat Block:
Greater Barghest: MOV Run 7 yd,
ATK Good (7/6), #AT 3,
ML Good, AL Always lawful evil;
Str Legendary, Dex Good, Con Great, Int Superb, Wis Superb, Cha Superb
|
Full description: Greater Barghest
Reference: SRD 3.5 MonstersB-C
Abyssal Greater Basilisk
Good Outsider (Augmented Magical Beast, Extraplanar), Basilisk
Combat: Combat (damage 9, defense 6), #AT 4
Move: Run 3 yd; Morale: Fair; Alignment: Always chaotic evil
Str Legendary+2 (Scale 4), Dex Poor, Con Legendary, Int n/a, Wis Mediocre, Cha Good
Skills: Superb Combat, Poor Hide, Good Listen, Good Spellcraft
Gifts: Petrifying gaze, smite good, Resistance to cold 10 and fire 10, damage reduction 10/magic, darkvision 60 ft., low-light vision, spell resistance 23
Organization: Solitary or colony (3-6)
Terrain: A chaotic evil plane; Treasure: Standard
0
Stat Block:
Abyssal Greater Basilisk: MOV Run 3 yd,
ATK Superb (9/6), #AT 4,
ML Fair, AL Always chaotic evil;
Str Legendary+2, Dex Poor, Con Legendary, Int n/a, Wis Mediocre, Cha Good
|
Full description: Abyssal Greater Basilisk
Reference: SRD 3.5 MonstersB-C
Basilisk
Fair Magical Beast, Basilisk
Combat: Combat (damage 3, defense 3), #AT 2
Move: Run 3 yd; Morale: Mediocre; Alignment: Always neutral
Str Good (Scale 0), Dex Poor, Con Good, Int n/a, Wis Fair, Cha Mediocre
Skills: Fair Combat, Poor Hide, Fair Listen, Fair Spellcraft
Gifts: Petrifying gaze, Darkvision 60 ft., low-light vision
Organization: Solitary or colony (3-6)
Terrain: Warm deserts; Treasure: None
0
Stat Block:
Basilisk: MOV Run 3 yd,
ATK Fair (3/3), #AT 2,
ML Mediocre, AL Always neutral;
Str Good, Dex Poor, Con Good, Int n/a, Wis Fair, Cha Mediocre
|
Full description: Basilisk
Reference: SRD 3.5 MonstersB-C
Bat
Poor Animal, Bat
Combat: Combat (damage -9, defense -5), #AT 0
Move: Run 1 yd, Fly 7 yd; Morale: Mediocre; Alignment:
Str n/a (Scale -9), Dex Good, Con Mediocre, Int n/a, Wis Good, Cha n/a
Skills: Poor Combat, Great Hide, Fair Listen, Fair Move Silently, Fair Spellcraft
Gifts: Blindsense 20 ft., low-light vision
Organization: Colony (10-40) or crowd (10-50)
Terrain: Temperate deserts; Treasure:
0
Stat Block:
Bat: MOV Run 1 yd, Fly 7 yd,
ATK Poor (-9/-5), #AT 0,
ML Mediocre, AL ;
Str n/a, Dex Good, Con Mediocre, Int n/a, Wis Good, Cha n/a
|
Full description: Bat
Reference: SRD 3.5 MonstersAnimals
Bear, Black
Mediocre Animal, Bear, Black
Combat: Combat (damage 2, defense 1), #AT 3
Move: Run 7 yd; Morale: Mediocre; Alignment:
Str Superb (Scale 0), Dex Fair, Con Good, Int n/a, Wis Fair, Cha Terrible
Skills: Mediocre Combat, Mediocre Climb, Mediocre Listen, Mediocre Spellcraft, Fair Survival
Gifts: Low-light vision, scent
Organization: Solitary or pair
Terrain: Temperate forests; Treasure:
0
Stat Block:
Bear, Black: MOV Run 7 yd,
ATK Mediocre (2/1), #AT 3,
ML Mediocre, AL ;
Str Superb, Dex Fair, Con Good, Int n/a, Wis Fair, Cha Terrible
|
Full description: Bear, Black
Reference: SRD 3.5 MonstersAnimals
Bear, Brown
Mediocre Animal, Bear, Brown
Combat: Combat (damage 7, defense 4), #AT 3
Move: Run 7 yd; Morale: Mediocre; Alignment:
Str Legendary+3 (Scale 4), Dex Fair, Con Superb, Int n/a, Wis Fair, Cha Terrible
Skills: Mediocre Combat, Mediocre Listen, Fair Spellcraft, Good Survival
Gifts: Improved grab, Low-light vision, scent
Organization: Solitary or pair
Terrain: Cold forests; Treasure:
0
Stat Block:
Bear, Brown: MOV Run 7 yd,
ATK Mediocre (7/4), #AT 3,
ML Mediocre, AL ;
Str Legendary+3, Dex Fair, Con Superb, Int n/a, Wis Fair, Cha Terrible
|
Full description: Bear, Brown
Reference: SRD 3.5 MonstersAnimals
Bear, Polar
Mediocre Animal, Bear, Polar
Combat: Combat (damage 7, defense 4), #AT 3
Move: Run 7 yd, Swim 5 yd; Morale: Mediocre; Alignment:
Str Legendary+3 (Scale 4), Dex Fair, Con Superb, Int n/a, Wis Fair, Cha Terrible
Skills: Fair Combat, Poor Hide, Fair Listen, Fair Spellcraft, Great Survival
Gifts: Improved grab, Low-light vision, scent
Organization: Solitary or pair
Terrain: Cold plains; Treasure:
0
Stat Block:
Bear, Polar: MOV Run 7 yd, Swim 5 yd,
ATK Fair (7/4), #AT 3,
ML Mediocre, AL ;
Str Legendary+3, Dex Fair, Con Superb, Int n/a, Wis Fair, Cha Terrible
|
Full description: Bear, Polar
Reference: SRD 3.5 MonstersAnimals
Behemoth Eagle
Superb Outsider (Extraplanar), Behemoth
Combat: Combat (damage 27, defense 16), #AT 4
Move: Run 3 yd, Fly 27 yd; Morale: Great; Alignment: Always neutral
Str Legendary+2 (Scale 16), Dex Legendary+7, Con Legendary+1, Int Great, Wis Superb, Cha Great
Skills: Legendary Combat, Legendary+1 Diplomacy, Mediocre Jump, Legendary+2 Listen, Legendary+1 Ride, Legendary+1 Search, Legendary+5 Spellcraft, Legendary+1 Spot
Gifts: Evasion, spell resistance 30
Organization: Solitary or pair
Terrain: Any forest, hill, mountains, and plains; Treasure: None
0
Stat Block:
Behemoth Eagle: MOV Run 3 yd, Fly 27 yd,
ATK Legendary (27/16), #AT 4,
ML Great, AL Always neutral;
Str Legendary+2, Dex Legendary+7, Con Legendary+1, Int Great, Wis Superb, Cha Great
|
Full description: Behemoth Eagle
Reference: SRD 3.5 EpicMonsters(A-E)
Behemoth Gorilla
Superb Outsider (Extraplanar), Behemoth
Combat: Combat (damage 16, defense 13), #AT 4
Move: Run 10 yd, Climb 5 yd; Morale: Great; Alignment: Always neutral
Str Legendary+5 (Scale 8), Dex Legendary+3, Con Legendary+7, Int Terrible, Wis Good, Cha Fair
Skills: Legendary Combat, Legendary+2 Balance, Legendary+5 Climb, Legendary+1 Intimidate, Legendary+3 Jump, Legendary+2 Move Silently, Legendary+1 Spellcraft
Gifts: Rend 8d8+20, Scent, spell resistance 30
Organization: Solitary or company (5-8)
Terrain: Warm forest and warm mountains; Treasure: None
0
Stat Block:
Behemoth Gorilla: MOV Run 10 yd, Climb 5 yd,
ATK Legendary (16/13), #AT 4,
ML Great, AL Always neutral;
Str Legendary+5, Dex Legendary+3, Con Legendary+7, Int Terrible, Wis Good, Cha Fair
|
Full description: Behemoth Gorilla
Reference: SRD 3.5 EpicMonsters(A-E)
Behir
Fair Magical Beast, Behir
Combat: Combat (damage 11, defense 9), #AT 2
Move: Run 7 yd, Climb 3 yd; Morale: Fair; Alignment: Often neutral
Str Legendary+3 (Scale 8), Dex Fair, Con Legendary, Int Terrible, Wis Good, Cha Fair
Skills: Good Combat, Great Climb, Fair Hide, Mediocre Listen, Mediocre Spellcraft, Mediocre Spot
Gifts: Breath weapon, constrict 2d8+8, improved grab, rake 1d4+4, swallow whole, Can't be tripped, darkvision 60 ft., immunity to electricity, low-light vision, scent
Organization: Solitary or pair
Terrain: Warm hills; Treasure: Standard
0
Stat Block:
Behir: MOV Run 7 yd, Climb 3 yd,
ATK Good (11/9), #AT 2,
ML Fair, AL Often neutral;
Str Legendary+3, Dex Fair, Con Legendary, Int Terrible, Wis Good, Cha Fair
|
Full description: Behir
Reference: SRD 3.5 MonstersB-C
Belker
Fair Elemental (Air, Extraplanar), Belker
Combat: Combat (damage 7, defense 6), #AT 5
Move: Run 5 yd, Fly 8 yd; Morale: Mediocre; Alignment: Usually neutral evil
Str Good (Scale 4), Dex Legendary, Con Fair, Int Terrible, Wis Mediocre, Cha Mediocre
Skills: Fair Combat, Fair Listen, Good Move Silently, Fair Spellcraft
Gifts: Smoke claws, Darkvision 60 ft., elemental traits, smoke form
Organization: Solitary, pair, or clutch (3-4)
Terrain: Elemental Plane of Air; Treasure: None
0
Stat Block:
Belker: MOV Run 5 yd, Fly 8 yd,
ATK Fair (7/6), #AT 5,
ML Mediocre, AL Usually neutral evil;
Str Good, Dex Legendary, Con Fair, Int Terrible, Wis Mediocre, Cha Mediocre
|
Full description: Belker
Reference: SRD 3.5 MonstersB-C
Bison
Mediocre Animal, Bison
Combat: Combat (damage 7, defense 4), #AT 1
Move: Run 7 yd; Morale: Mediocre; Alignment:
Str Legendary+1 (Scale 4), Dex Mediocre, Con Great, Int n/a, Wis Mediocre, Cha n/a
Skills: Mediocre Combat, Fair Listen, Fair Spellcraft
Gifts: Stampede, Low-light vision, scent
Organization: Solitary or herd (6-30)
Terrain: Temperate plains; Treasure:
0
Stat Block:
Bison: MOV Run 7 yd,
ATK Mediocre (7/4), #AT 1,
ML Mediocre, AL ;
Str Legendary+1, Dex Mediocre, Con Great, Int n/a, Wis Mediocre, Cha n/a
|
Full description: Bison
Reference: SRD 3.5 MonstersAnimals
Blink Dog
Mediocre Magical Beast, Blink Dog
Combat: Combat (damage 3, defense 1), #AT 1
Move: Run 7 yd; Morale: Mediocre; Alignment: Usually lawful good
Str Mediocre (Scale 0), Dex Great, Con Mediocre, Int Mediocre, Wis Fair, Cha Mediocre
Skills: Mediocre Combat, Mediocre Hide, Fair Listen, Mediocre Search, Fair Spellcraft, Mediocre Spot
Gifts: Blink, darkvision 60 ft., dimension door, low-light vision, scent
Organization: Solitary, pair, or pack (7-16)
Terrain: Temperate plains; Treasure: None
0
Stat Block:
Blink Dog: MOV Run 7 yd,
ATK Mediocre (3/1), #AT 1,
ML Mediocre, AL Usually lawful good;
Str Mediocre, Dex Great, Con Mediocre, Int Mediocre, Wis Fair, Cha Mediocre
|
Full description: Blink Dog
Reference: SRD 3.5 MonstersB-C
Blue, 1st-Level Psion (Telepath)
Mediocre Humanoid (Goblinoid, Psionic), Blue
Combat: Combat (damage -1, defense 0), #AT 1
Move: Run 5 yd; Morale: Mediocre; Alignment: Usually neutral evil
Str Terrible (Scale -3), Dex Fair, Con Good, Int Great, Wis Fair, Cha Poor
Skills: Poor Combat, Fair Hide, Fair Move Silently, Fair 0, Mediocre Spellcraft
Gifts: Psionic powers, Darkvision 60 ft.
Organization: Solitary, gang (1 plus 4-9 goblin warriors), band (2d10 plus 10-100 goblin warriors plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband (2d4 plus 10-24 goblin warriors with worg mounts), or tribe (4d10 plus 40-400 goblin warriors plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, 10-24 worgs, and 2-4 dire wolves)
Terrain: Temperate plains; Treasure: Standard
0
Stat Block:
Blue, 1st-Level Psion (Telepath): MOV Run 5 yd,
ATK Poor (-1/0), #AT 1,
ML Mediocre, AL Usually neutral evil;
Str Terrible, Dex Fair, Con Good, Int Great, Wis Fair, Cha Poor
|
Full description: Blue, 1st-Level Psion (Telepath)
Reference: SRD 3.5 PsionicMonsters
Boar
Mediocre Animal, Boar
Combat: Combat (damage 3, defense 3), #AT 1
Move: Run 7 yd; Morale: Mediocre; Alignment:
Str Good (Scale 0), Dex Mediocre, Con Great, Int n/a, Wis Fair, Cha n/a
Skills: Mediocre Combat, Fair Listen, Fair Spellcraft
Gifts: Ferocity, Low-light vision, scent
Organization: Solitary or herd (5-8)
Terrain: Temperate forests; Treasure:
0
Stat Block:
Boar: MOV Run 7 yd,
ATK Mediocre (3/3), #AT 1,
ML Mediocre, AL ;
Str Good, Dex Mediocre, Con Great, Int n/a, Wis Fair, Cha n/a
|
Full description: Boar
Reference: SRD 3.5 MonstersAnimals
Bodak
Fair Undead (Extraplanar), Bodak
Combat: Combat (damage 3, defense 4), #AT 1
Move: Run 3 yd; Morale: Fair; Alignment: Always chaotic evil
Str Fair (Scale 0), Dex Good, Con n/a, Int Terrible, Wis Fair, Cha Fair
Skills: Mediocre Combat, Good Listen, Good Move Silently, Good Spellcraft
Gifts: Death gaze, Damage reduction 10/cold iron, darkvision 60 ft., immunity to electricity, acid resistance 10, fire resistance 10, undead traits, vulnerability to sunlight
Organization: Solitary or gang (2-4)
Terrain: A chaotic evil-aligned plane; Treasure: None
0
Stat Block:
Bodak: MOV Run 3 yd,
ATK Mediocre (3/4), #AT 1,
ML Fair, AL Always chaotic evil;
Str Fair, Dex Good, Con n/a, Int Terrible, Wis Fair, Cha Fair
|
Full description: Bodak
Reference: SRD 3.5 MonstersB-C
Brachyurus
Legendary Magical Beast, Brachyurus
Combat: Combat (damage 8, defense 9), #AT 4
Move: Run 13 yd; Morale: Legendary+1; Alignment: Usually lawful neutral
Str Legendary+5 (Scale 4), Dex Legendary+9, Con Legendary+13, Int Superb, Wis Legendary+6, Cha Superb
Skills: Legendary+4 Combat, Legendary+8 Hide, Legendary+7 Jump, Legendary+8 Listen, Legendary+8 Move Silently, Legendary+8 Spellcraft, Legendary+7 Spot
Gifts: Frightful howl, savage 15d6+25, Blindsight 240 ft., damage reduction 10/epic, darkvision 60 ft., fast healing 10, low-light vision, spell resistance 32, scent, acid resistance 20, cold resistance 20, electricity resistance 20, fire resistance 20, sonic resistance 20
Organization: Solitary, pair, or pack (5-10).
Terrain: Any; Treasure: Standard
0
Stat Block:
Brachyurus: MOV Run 13 yd,
ATK Legendary+4 (8/9), #AT 4,
ML Legendary+1, AL Usually lawful neutral;
Str Legendary+5, Dex Legendary+9, Con Legendary+13, Int Superb, Wis Legendary+6, Cha Superb
|
Full description: Brachyurus
Reference: SRD 3.5 EpicMonsters(A-E)
Brain Mole
Poor Magical Beast (Psionic), Brain Mole
Combat: Combat (damage -5, defense -3), #AT 1
Move: Run 3 yd, Burrow 3 yd; Morale: Mediocre; Alignment: Always neutral
Str n/a (Scale -6), Dex Good, Con Terrible, Int n/a, Wis Good, Cha Mediocre
Skills: Mediocre Combat, Great Hide, Fair Listen, Fair Move Silently, Mediocre Spellcraft
Gifts: Cascade flu, psi-like abilities, Low-light vision, power conversion, scent
Organization: Nest (3-8)
Terrain: Temperate forest; Treasure: None
0
Stat Block:
Brain Mole: MOV Run 3 yd, Burrow 3 yd,
ATK Mediocre (-5/-3), #AT 1,
ML Mediocre, AL Always neutral;
Str n/a, Dex Good, Con Terrible, Int n/a, Wis Good, Cha Mediocre
|
Full description: Brain Mole
Reference: SRD 3.5 PsionicMonsters
Bralani
Fair Outsider (Chaotic, Extraplanar, Good), Bralani
Combat: Combat (damage 3, defense 3), #AT 2
Move: Run 7 yd, Fly 17 yd; Morale: Fair; Alignment: Always chaotic good
Str Superb (Scale 0), Dex Superb, Con Great, Int Fair, Wis Good, Cha Good
Skills: Fair Combat, Fair Magic, Mediocre Diplomacy, Great Escape Artist, Good Handle Animal, Great Hide, Good Jump, Great Listen, Great Move Silently, Fair 0, Good Search, Great Spellcraft, Great Swim, Use Magic DeviceMediocre
Gifts: Spell-like abilities, whirlwind blast, Alternate form, damage reduction 10/cold iron or evil, darkvision 60 ft., immunity to electricity and petrification, low-light vision, cold resistance 10, fire resistance 10, spell resistance 17, tongues
Organization: Solitary, pair, or squad (3-5)
Terrain: A chaotic good-aligned plane; Treasure: No coins; double goods; standard items
0
Stat Block:
Bralani: MOV Run 7 yd, Fly 17 yd,
ATK Fair (3/3), #AT 2,
ML Fair, AL Always chaotic good;
Str Superb, Dex Superb, Con Great, Int Fair, Wis Good, Cha Good
|
Full description: Bralani
Reference: SRD 3.5 MonstersB-C
Bugbear
Mediocre Humanoid (Goblinoid), Bugbear
Combat: Combat (damage 3, defense 3), #AT 1
Move: Run 5 yd; Morale: Mediocre; Alignment: Usually chaotic evil
Str Good (Scale 0), Dex Fair, Con Fair, Int Mediocre, Wis Mediocre, Cha Poor
Skills: Mediocre Combat, Mediocre Climb, Mediocre Hide, Mediocre Listen, Fair Move Silently, Mediocre Spellcraft
Gifts: Darkvision 60 ft., scent
Organization: Solitary, gang (2-4), or band (11-20 plus 150% noncombatants plus 2 2nd-level sergeants and 1 leader of 2nd-5th level)
Terrain: Temperate mountains; Treasure: Standard
0
Stat Block:
Bugbear: MOV Run 5 yd,
ATK Mediocre (3/3), #AT 1,
ML Mediocre, AL Usually chaotic evil;
Str Good, Dex Fair, Con Fair, Int Mediocre, Wis Mediocre, Cha Poor
|
Full description: Bugbear
Reference: SRD 3.5 MonstersB-C
Bulette
Fair Magical Beast, Bulette
Combat: Combat (damage 13, defense 10), #AT 3
Move: Run 7 yd, Burrow 2 yd; Morale: Fair; Alignment: Always neutral
Str Legendary+3 (Scale 8), Dex Good, Con Legendary, Int n/a, Wis Fair, Cha Terrible
Skills: Good Combat, Superb Jump, Good Listen, Mediocre Spellcraft
Gifts: Leap, Darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.
Organization: Solitary or pair
Terrain: Temperate hills; Treasure: None
0
Stat Block:
Bulette: MOV Run 7 yd, Burrow 2 yd,
ATK Good (13/10), #AT 3,
ML Fair, AL Always neutral;
Str Legendary+3, Dex Good, Con Legendary, Int n/a, Wis Fair, Cha Terrible
|
Full description: Bulette
Reference: SRD 3.5 MonstersB-C
Caller in Darkness
Good Undead (Incorporeal, Psionic), Caller in Darkness
Combat: Combat (damage 8, defense 4), #AT 4
Move: Run 5 yd, Fly 10 yd; Morale: Good; Alignment: Always chaotic evil
Str n/a (Scale 4), Dex Great, Con n/a, Int Good, Wis Good, Cha Good
Skills: Fair Combat, Good Hide, Good Intimidate, Great Listen, Good Ride, Good Search, Great Spellcraft
Gifts: Psi-like abilities, steal essence, Incorporeal traits, undead traits, unnatural aura, vulnerability to sunlight
Organization: Solitary
Terrain: Underground; Treasure: None
0
Stat Block:
Caller in Darkness: MOV Run 5 yd, Fly 10 yd,
ATK Fair (8/4), #AT 4,
ML Good, AL Always chaotic evil;
Str n/a, Dex Great, Con n/a, Int Good, Wis Good, Cha Good
|
Full description: Caller in Darkness
Reference: SRD 3.5 PsionicMonsters
Camel
Mediocre Animal, Camel
Combat: Combat (damage 6, defense 4), #AT 1
Move: Run 8 yd; Morale: Mediocre; Alignment:
Str Superb (Scale 4), Dex Great, Con Good, Int n/a, Wis Mediocre, Cha n/a
Skills: Mediocre Combat, Fair Listen, Fair Spellcraft
Gifts: Low-light vision, scent
Organization: Domesticated or herd (6-30)
Terrain: Warm deserts; Treasure:
0
Stat Block:
Camel: MOV Run 8 yd,
ATK Mediocre (6/4), #AT 1,
ML Mediocre, AL ;
Str Superb, Dex Great, Con Good, Int n/a, Wis Mediocre, Cha n/a
|
Full description: Camel
Reference: SRD 3.5 MonstersAnimals
Cat
Poor Animal, Cat
Combat: Combat (damage -5, defense -3), #AT 3
Move: Run 5 yd; Morale: Mediocre; Alignment:
Str n/a (Scale -6), Dex Good, Con Mediocre, Int n/a, Wis Fair, Cha Terrible
Skills: Poor Combat, Good Balance, Fair Climb, Great Hide, Good Jump, Mediocre Listen, Fair Move Silently, Mediocre Spellcraft
Gifts: Low-light vision, scent
Organization: Domesticated or solitary
Terrain: Temperate plains; Treasure:
0
Stat Block:
Cat: MOV Run 5 yd,
ATK Poor (-5/-3), #AT 3,
ML Mediocre, AL ;
Str n/a, Dex Good, Con Mediocre, Int n/a, Wis Fair, Cha Terrible
|
Full description: Cat
Reference: SRD 3.5 MonstersAnimals
Centaur
Mediocre Monstrous Humanoid, Centaur
Combat: Combat (damage 8, defense 4), #AT 3
Move: Run 8 yd; Morale: Fair; Alignment: Usually neutral good
Str Superb (Scale 4), Dex Good, Con Good, Int Poor, Wis Fair, Cha Mediocre
Skills: Mediocre Combat, Mediocre Listen, Mediocre Move Silently, Mediocre Spellcraft, Mediocre Spot
Gifts: Darkvision 60 ft.
Organization: Solitary, company (5-8), troop (8-18 plus 1 leader of 2nd-5th level), or tribe (20-150 plus 30% noncombatants plus 10 3rd-level sergeants, 5 5th-level lieutenants, and 1 leader of 5th-9th level)
Terrain: Temperate forests; Treasure: Standard
0
Stat Block:
Centaur: MOV Run 8 yd,
ATK Mediocre (8/4), #AT 3,
ML Fair, AL Usually neutral good;
Str Superb, Dex Good, Con Good, Int Poor, Wis Fair, Cha Mediocre
|
Full description: Centaur
Reference: SRD 3.5 MonstersB-C
Cerebrilith
Good Outsider (Chaotic, Evil, Extraplanar, Psionic), Cerebrilith
Combat: Combat (damage 7, defense 9), #AT 3
Move: Run 5 yd; Morale: Good; Alignment: Always chaotic evil
Str Legendary+1 (Scale 4), Dex Fair, Con Legendary+2, Int Good, Wis Superb, Cha Legendary
Skills: Good Combat, Good Magic, Fair Hide, Great Jump, Legendary Listen, Good Move Silently, Good Ride, Great Search, Legendary Spellcraft
Gifts: Psi-like abilities, spell-like abilities, summon demon, Damage reduction 10/good, darkvision 60 ft., immunity to electricity and poison, outsider traits, psionic traits, acid resistance 10, cold resistance 10, fire resistance 10, power resistance 20, telepathy 100 ft.
Organization: Solitary or gang (2-4)
Terrain: Chaotic evil planes; Treasure: Standard
0
Stat Block:
Cerebrilith: MOV Run 5 yd,
ATK Good (7/9), #AT 3,
ML Good, AL Always chaotic evil;
Str Legendary+1, Dex Fair, Con Legendary+2, Int Good, Wis Superb, Cha Legendary
|
Full description: Cerebrilith
Reference: SRD 3.5 PsionicMonsters
Chaos Beast
Fair Outsider (Chaotic, Extraplanar), Chaos Beast
Combat: Combat (damage 1, defense 2), #AT 2
Move: Run 3 yd; Morale: Fair; Alignment: Always chaotic neutral
Str Good (Scale 0), Dex Fair, Con Fair, Int Mediocre, Wis Mediocre, Cha Mediocre
Skills: Fair Combat, Great Climb, Good Escape Artist, Good Hide, Good Jump, Good Listen, Good Ride, Good Spellcraft, Poor Spot, Great Swim, Use Magic DeviceMediocre
Gifts: Corporeal instability, Darkvision 60 ft., immunity to critical hits and transformation, spell resistance 15
Organization: Solitary
Terrain: Ever-Changing Chaos of Limbo; Treasure: None
0
Stat Block:
Chaos Beast: MOV Run 3 yd,
ATK Fair (1/2), #AT 2,
ML Fair, AL Always chaotic neutral;
Str Good, Dex Fair, Con Fair, Int Mediocre, Wis Mediocre, Cha Mediocre
|
Full description: Chaos Beast
Reference: SRD 3.5 MonstersB-C
Cheetah
Mediocre Animal, Cheetah
Combat: Combat (damage 0, defense 0), #AT 3
Move: Run 8 yd; Morale: Mediocre; Alignment:
Str Great (Scale 0), Dex Superb, Con Good, Int n/a, Wis Fair, Cha Terrible
Skills: Mediocre Combat, Fair Hide, Mediocre Listen, Fair Move Silently, Mediocre Spellcraft
Gifts: Trip, Low-light vision, scent, sprint
Organization: Solitary, pair, or family (3-5)
Terrain: Warm plains; Treasure:
0
Stat Block:
Cheetah: MOV Run 8 yd,
ATK Mediocre (0/0), #AT 3,
ML Mediocre, AL ;
Str Great, Dex Superb, Con Good, Int n/a, Wis Fair, Cha Terrible
|
Full description: Cheetah
Reference: SRD 3.5 MonstersAnimals
Chimera
Fair Magical Beast, Chimera
Combat: Combat (damage 8, defense 6), #AT 5
Move: Run 5 yd, Fly 8 yd; Morale: Fair; Alignment: Usually chaotic evil
Str Superb (Scale 4), Dex Fair, Con Great, Int n/a, Wis Fair, Cha Mediocre
Skills: Good Combat, Mediocre Hide, Good Listen, Good Spellcraft
Gifts: Breath weapon, Darkvision 60 ft., low-light vision, scent
Organization: Solitary, pride (3-5), or flight (6-13)
Terrain: Temperate hills; Treasure: Standard
0
Stat Block:
Chimera: MOV Run 5 yd, Fly 8 yd,
ATK Good (8/6), #AT 5,
ML Fair, AL Usually chaotic evil;
Str Superb, Dex Fair, Con Great, Int n/a, Wis Fair, Cha Mediocre
|
Full description: Chimera
Reference: SRD 3.5 MonstersB-C
Choker
Mediocre Aberration, Choker
Combat: Combat (damage -2, defense 0), #AT 2
Move: Run 3 yd, Climb 2 yd; Morale: Mediocre; Alignment: Usually chaotic evil
Str Great (Scale -3), Dex Good, Con Fair, Int n/a, Wis Fair, Cha Terrible
Skills: Mediocre Combat, Great Climb, Good Hide, Fair Move Silently
Gifts: Improved grab, constrict 1d3+3, Darkvision 60 ft., quickness
Organization: Solitary
Terrain: Underground; Treasure: 1/10 coins; 50% goods; 50% items
0
Stat Block:
Choker: MOV Run 3 yd, Climb 2 yd,
ATK Mediocre (-2/0), #AT 2,
ML Mediocre, AL Usually chaotic evil;
Str Great, Dex Good, Con Fair, Int n/a, Wis Fair, Cha Terrible
|
Full description: Choker
Reference: SRD 3.5 MonstersB-C
Chuul
Fair Aberration (Aquatic), Chuul
Combat: Combat (damage 8, defense 7), #AT 2
Move: Run 5 yd, Swim 3 yd; Morale: Good; Alignment: Usually chaotic evil
Str Legendary (Scale 4), Dex Great, Con Superb, Int Mediocre, Wis Good, Cha n/a
Skills: Fair Combat, Great Hide, Good Listen, Good Spellcraft, Great Survival
Gifts: Constrict 3d6+5, improved grab, paralytic tentacles, Amphibious, darkvision 60 ft., immunity to poison
Organization: Solitary, pair, or pack (3-5)
Terrain: Temperate marshes; Treasure: 1/10th coins; 50% goods; standard items
0
Stat Block:
Chuul: MOV Run 5 yd, Swim 3 yd,
ATK Fair (8/7), #AT 2,
ML Good, AL Usually chaotic evil;
Str Legendary, Dex Great, Con Superb, Int Mediocre, Wis Good, Cha n/a
|
Full description: Chuul
Reference: SRD 3.5 MonstersB-C
Cloaker
Fair Aberration, Cloaker
Combat: Combat (damage 7, defense 5), #AT 2
Move: Run 2 yd, Fly 7 yd; Morale: Fair; Alignment: Usually chaotic neutral
Str Legendary (Scale 4), Dex Great, Con Great, Int Good, Wis Good, Cha Good
Skills: Mediocre Combat, Fair Hide, Great Listen, Good Move Silently, Great Spellcraft
Gifts: Moan, engulf, Darkvision 60 ft., shadow shift
Organization: Solitary, mob (3-6), or flock (7-12)
Terrain: Underground; Treasure: Standard
0
Stat Block:
Cloaker: MOV Run 2 yd, Fly 7 yd,
ATK Mediocre (7/5), #AT 2,
ML Fair, AL Usually chaotic neutral;
Str Legendary, Dex Great, Con Great, Int Good, Wis Good, Cha Good
|
Full description: Cloaker
Reference: SRD 3.5 MonstersB-C
Cockatrice
Mediocre Magical Beast, Cockatrice
Combat: Combat (damage -1, defense -2), #AT 1
Move: Run 3 yd, Fly 10 yd; Morale: Mediocre; Alignment: Always neutral
Str Terrible (Scale -3), Dex Great, Con Mediocre, Int n/a, Wis Fair, Cha Poor
Skills: Fair Combat, Fair Listen, Fair Spellcraft
Gifts: Petrification, Darkvision 60 ft., low-light vision
Organization: Solitary, pair, flight (3-5), or flock (6-13)
Terrain: Temperate plains; Treasure: None
0
Stat Block:
Cockatrice: MOV Run 3 yd, Fly 10 yd,
ATK Fair (-1/-2), #AT 1,
ML Mediocre, AL Always neutral;
Str Terrible, Dex Great, Con Mediocre, Int n/a, Wis Fair, Cha Poor
|
Full description: Cockatrice
Reference: SRD 3.5 MonstersB-C
Flesh Colossus
Legendary+1 Construct, Colossus
Combat: Combat (damage 25, defense 20), #AT 4
Move: Run 7 yd; Morale: Legendary+3; Alignment: Neutral evil or neutral
Str Legendary+7 (Scale 16), Dex Terrible, Con n/a, Int n/a, Wis n/a, Cha n/a
Skills: Legendary+13 Combat, Great Jump
Gifts: Frightful presence, horrific appearance, stomp, stench, Construct traits, magic immunity, damage reduction 15/Epic and adamantine, negative energy affinity
Organization: Solitary
Terrain: Any; Treasure: None
0
Stat Block:
Flesh Colossus: MOV Run 7 yd,
ATK Legendary+13 (25/20), #AT 4,
ML Legendary+3, AL Neutral evil or neutral;
Str Legendary+7, Dex Terrible, Con n/a, Int n/a, Wis n/a, Cha n/a
|
Full description: Flesh Colossus
Reference: SRD 3.5 EpicMonsters(A-E)
Iron Colossus
Legendary+3 Construct, Colossus
Combat: Combat (damage 30, defense 21), #AT 4
Move: Run 8 yd; Morale: Legendary+3; Alignment: Usually neutral
Str Legendary+30 (Scale 16), Dex Terrible, Con n/a, Int Poor, Wis Fair, Cha n/a
Skills: Legendary+12 Combat, Legendary+5 Jump
Gifts: Breath weapon, Construct traits, magic immunity, antimagic field, rustproof, damage reduction 20/Epic and adamantine
Organization: Solitary
Terrain: Any; Treasure: None
0
Stat Block:
Iron Colossus: MOV Run 8 yd,
ATK Legendary+12 (30/21), #AT 4,
ML Legendary+3, AL Usually neutral;
Str Legendary+30, Dex Terrible, Con n/a, Int Poor, Wis Fair, Cha n/a
|
Full description: Iron Colossus
Reference: SRD 3.5 EpicMonsters(A-E)
Stone Colossus
Legendary Construct, Colossus
Combat: Combat (damage 27, defense 21), #AT 4
Move: Run 7 yd; Morale: Legendary; Alignment: Usually neutral
Str Legendary+25 (Scale 16), Dex n/a, Con n/a, Int Terrible, Wis Mediocre, Cha n/a
Skills: Legendary+6 Combat, Legendary+3 Jump
Gifts: Shatter, Construct traits, magic immunity, antimagic field, damage reduction 10/Epic and adamantine
Organization: Solitary
Terrain: Any; Treasure: None
0
Stat Block:
Stone Colossus: MOV Run 7 yd,
ATK Legendary+6 (27/21), #AT 4,
ML Legendary, AL Usually neutral;
Str Legendary+25, Dex n/a, Con n/a, Int Terrible, Wis Mediocre, Cha n/a
|
Full description: Stone Colossus
Reference: SRD 3.5 EpicMonsters(A-E)
Couatl
Good Outsider (Native), Couatl
Combat: Combat (damage 5, defense 6), #AT 2
Move: Run 3 yd, Fly 10 yd; Morale: Good; Alignment: Always lawful good
Str Superb (Scale 4), Dex Great, Con Good, Int Great, Wis Superb, Cha Great
Skills: Good Combat, Good Magic (as Cleric), Superb Diplomacy, Poor Jump, Great Listen, Great Ride, Great Search, Great Sleight of Hand, Great Spellcraft, Mediocre Spot, Great Swim, Great Tumble
Gifts: Constrict 2d8+6, improved grab, poison, psionics, spells, Darkvision 60 ft., ethereal jaunt, telepathy 90 ft.
Organization: Solitary, pair, or flight (3-6)
Terrain: Warm forests; Treasure: Standard
0
Stat Block:
Couatl: MOV Run 3 yd, Fly 10 yd,
ATK Good (5/6), #AT 2,
ML Good, AL Always lawful good;
Str Superb, Dex Great, Con Good, Int Great, Wis Superb, Cha Great
|
Full description: Couatl
Reference: SRD 3.5 MonstersB-C
Couatl, Psionic
Good Outsider (Native, Psionic), Couatl, Psionic
Combat: Combat (damage 5, defense 6), #AT 2
Move: Run 3 yd, Fly 10 yd; Morale: Good; Alignment: Always lawful good
Str Superb (Scale 4), Dex Great, Con Good, Int Great, Wis Superb, Cha Great
Skills: Good Combat, Good Magic (as Sorcerer), Superb Diplomacy, Poor Jump, Great Listen, Great Ride, Great Search, Great Sleight of Hand, Great Spellcraft, Mediocre Spot, Great Swim, Great Tumble
Gifts: Constrict 2d8+6, improved grab, poison, psi-like abilities, spells, Darkvision 60 ft., ethereal jaunt, telepathy 90 ft.
Organization: Solitary, pair, or flight (3-6)
Terrain: Warm forests; Treasure: Standard
0
Stat Block:
Couatl, Psionic: MOV Run 3 yd, Fly 10 yd,
ATK Good (5/6), #AT 2,
ML Good, AL Always lawful good;
Str Superb, Dex Great, Con Good, Int Great, Wis Superb, Cha Great
|
Full description: Couatl, Psionic
Reference: SRD 3.5 PsionicMonsters
Crocodile
Mediocre Animal, Crocodile
Combat: Combat (damage 3, defense 2), #AT 1
Move: Run 3 yd, Swim 5 yd; Morale: Mediocre; Alignment:
Str Superb (Scale 0), Dex Fair, Con Great, Int n/a, Wis Fair, Cha n/a
Skills: Mediocre Combat, Fair Hide, Mediocre Listen, Mediocre Spellcraft, Good Survival
Gifts: Improved grab, Hold breath, low-light vision
Organization: Solitary or colony (6-11)
Terrain: Warm marshes; Treasure:
0
Stat Block:
Crocodile: MOV Run 3 yd, Swim 5 yd,
ATK Mediocre (3/2), #AT 1,
ML Mediocre, AL ;
Str Superb, Dex Fair, Con Great, Int n/a, Wis Fair, Cha n/a
|
Full description: Crocodile
Reference: SRD 3.5 MonstersAnimals
Crocodile, Giant
Mediocre Animal, Crocodile, Giant
Combat: Combat (damage 13, defense 8), #AT 1
Move: Run 3 yd, Swim 5 yd; Morale: Mediocre; Alignment:
Str Legendary+3 (Scale 8), Dex Fair, Con Superb, Int n/a, Wis Fair, Cha n/a
Skills: Fair Combat, Mediocre Hide, Fair Listen, Fair Spellcraft, Great Survival
Gifts: Improved grab, Hold breath, low-light vision
Organization: Solitary or colony (6-11)
Terrain: Warm marshes; Treasure:
0
Stat Block:
Crocodile, Giant: MOV Run 3 yd, Swim 5 yd,
ATK Fair (13/8), #AT 1,
ML Mediocre, AL ;
Str Legendary+3, Dex Fair, Con Superb, Int n/a, Wis Fair, Cha n/a
|
Full description: Crocodile, Giant
Reference: SRD 3.5 MonstersAnimals
Crysmal
Mediocre Elemental (Earth, Psionic), Crysmal
Combat: Combat (damage -2, defense 2), #AT 1
Move: Run 5 yd, Burrow 3 yd; Morale: Mediocre; Alignment: Any lawful
Str Good (Scale -3), Dex Good, Con Fair, Int Terrible, Wis Mediocre, Cha Good
Skills: Mediocre Combat, Good Appraise, Fair Climb, Fair Jump, Mediocre Listen, Good Spellcraft
Gifts: Psi-like abilities, Damage reduction 5/bludgeoning, elemental traits, immunity to fire and cold, electricity resistance 15
Organization: Solitary or facet (2-5)
Terrain: Underground; Treasure: Double goods (gems only)
0
Stat Block:
Crysmal: MOV Run 5 yd, Burrow 3 yd,
ATK Mediocre (-2/2), #AT 1,
ML Mediocre, AL Any lawful;
Str Good, Dex Good, Con Fair, Int Terrible, Wis Mediocre, Cha Good
|
Full description: Crysmal
Reference: SRD 3.5 PsionicMonsters
Darkmantle
Mediocre Magical Beast, Darkmantle
Combat: Combat (damage -1, defense 1), #AT 1
Move: Run 3 yd, Fly 5 yd; Morale: Poor; Alignment: Always neutral
Str Great (Scale -3), Dex Mediocre, Con Fair, Int n/a, Wis Mediocre, Cha Mediocre
Skills: Mediocre Combat, Good Hide, Fair Listen, Fair Spellcraft
Gifts: Darkness, improved grab, constrict 1d4+4, Blindsight 90 ft.
Organization: Solitary, pair, clutch (3-9), or swarm (6-15)
Terrain: Underground; Treasure: None
0
Stat Block:
Darkmantle: MOV Run 3 yd, Fly 5 yd,
ATK Mediocre (-1/1), #AT 1,
ML Poor, AL Always neutral;
Str Great, Dex Mediocre, Con Fair, Int n/a, Wis Mediocre, Cha Mediocre
|
Full description: Darkmantle
Reference: SRD 3.5 MonstersD-De
Delver
Good Aberration, Delver
Combat: Combat (damage 11, defense 11), #AT 3
Move: Run 5 yd, Burrow 2 yd; Morale: Good; Alignment: Usually neutral
Str Legendary+3 (Scale 8), Dex Fair, Con Legendary, Int Good, Wis Good, Cha Fair
Skills: Good Combat, Superb Listen, Superb Move Silently, Superb Spellcraft, Great Spot
Gifts: Corrosive slime, Darkvision 60 ft., immunity to acid, stone shape, tremorsense 60 ft.
Organization: Solitary
Terrain: Underground; Treasure: None
0
Stat Block:
Delver: MOV Run 5 yd, Burrow 2 yd,
ATK Good (11/11), #AT 3,
ML Good, AL Usually neutral;
Str Legendary+3, Dex Fair, Con Legendary, Int Good, Wis Good, Cha Fair
|
Full description: Delver
Reference: SRD 3.5 MonstersD-De
Demilich
Legendary+2 Undead, Demilich
Combat: Combat (damage 3, defense -4), #AT 2
Move: Immobile, Fly 30 yd; Morale: Superb; Alignment: Neutral evil
Str Mediocre (Scale -9), Dex Great, Con n/a, Int n/a, Wis Legendary+2, Cha Legendary
Skills: Good Combat, Legendary Magic, Legendary+3 Hide, Legendary+1 Listen, Legendary Move Silently, Legendary+3 Ride, Legendary+1 Search, Legendary+3 Sleight of Hand, Legendary+1 Spellcraft
Gifts: Trap the soul, fear aura, paralyzing touch, 21st-level wizard spellcaster, Perfect Automatic Still Spell, spell-like abilities, Magic immunity, phylactery transference, turn resistance +20, damage reduction 15/Epic and bludgeoning, undead traits, acid resistance 20, fire resistance 20, sonic resistance 20, immune to cold, electricity, polymorph, and mind-affecting attacks.
Organization: Solitary
Terrain: Any; Treasure: Standard
0
Stat Block:
Demilich: MOV Immobile, Fly 30 yd,
ATK Good (3/-4), #AT 2,
ML Superb, AL Neutral evil;
Str Mediocre, Dex Great, Con n/a, Int n/a, Wis Legendary+2, Cha Legendary
|
Full description: Demilich
Reference: SRD 3.5 EpicMonsters(A-E)
Babau
Fair Outsider (Chaotic, Extraplanar, Evil), Demon
Combat: Combat (damage 3, defense 4), #AT 3
Move: Run 5 yd; Morale: Fair; Alignment: Always chaotic evil
Str Legendary (Scale 0), Dex Fair, Con Legendary, Int Good, Wis Fair, Cha Great
Skills: Fair Combat, Fair Magic, Great Climb, Good Disable Device, Great Disguise, Good Escape Artist, Superb Hide, Superb Listen, Superb Move Silently, Good Open Lock, Superb Ride, Good Sense Motive, Mediocre Spot, Use Magic DeviceMediocre
Gifts: Sneak attack +2d6, spell-like abilities, summon demon, Damage reduction 10/cold iron or good, darkvision 60 ft., immunity to electricity and poison, protective slime, acid resistance 10, cold resistance 10, fire resistance 10, spell resistance 14, telepathy 100 ft.
Organization: Solitary or gang (3-6)
Terrain: A chaotic evil-aligned plane; Treasure: Standard
0
Stat Block:
Babau: MOV Run 5 yd,
ATK Fair (3/4), #AT 3,
ML Fair, AL Always chaotic evil;
Str Legendary, Dex Fair, Con Legendary, Int Good, Wis Fair, Cha Great
|
Full description: Babau
Reference: SRD 3.5 MonstersD-De
Balor
Superb Outsider (Chaotic, Extraplanar, Evil), Demon
Combat: Combat (damage 8, defense 9), #AT 5
Move: Run 7 yd, Fly 15 yd; Morale: Superb; Alignment: Always chaotic evil
Str Legendary+7 (Scale 4), Dex Legendary+2, Con Legendary+5, Int Legendary+2, Wis Legendary+2, Cha Legendary+3
Skills: Superb Combat, Superb Magic, Legendary+2 Bluff, Legendary+3 Diplomacy, Fair Disguise, Legendary+1 Hide, Legendary+3 Intimidate, Legendary+4 Listen, Legendary+2 Move Silently, Legendary+2 Ride, Legendary+2 Search, Legendary+2 Sleight of Hand, Legendary+4 Spellcraft, Fair Spot, Legendary+2 Tumble
Gifts: Death throes, entangle, spell-like abilities, summon demon, vorpal sword, Damage reduction 15/cold iron and good, darkvision 60 ft., flaming body, immunity to electricity, fire, and poison, acid resistance 10, cold resistance 10, spell resistance 28, telepathy 100 ft., true seeing
Organization: Solitary or troupe (1 balor, 1 marilith, and 2-5 hezrous)
Terrain: A chaotic evil-aligned plane; Treasure: Standard coins; double goods; standard items, plus +1 vorpal greatsword and +1 flaming whip
0
Stat Block:
Balor: MOV Run 7 yd, Fly 15 yd,
ATK Superb (8/9), #AT 5,
ML Superb, AL Always chaotic evil;
Str Legendary+7, Dex Legendary+2, Con Legendary+5, Int Legendary+2, Wis Legendary+2, Cha Legendary+3
|
Full description: Balor
Reference: SRD 3.5 MonstersD-De
Bebilith
Good Outsider (Chaotic, Extraplanar, Evil), Demon
Combat: Combat (damage 12, defense 10), #AT 3
Move: Run 7 yd, Climb 3 yd; Morale: Good; Alignment: Always chaotic evil
Str Legendary+4 (Scale 8), Dex Fair, Con Legendary+3, Int Mediocre, Wis Fair, Cha Fair
Skills: Good Combat, Legendary Climb, Mediocre Diplomacy, Great Hide, Legendary+1 Jump, Great Listen, Great Move Silently, Great Ride, Great Search, Great Spellcraft, Mediocre Spot
Gifts: Poison, rend armor, web, Damage reduction 10/good, darkvision 60 ft., plane shift, scent, telepathy 100 ft.
Organization: Solitary
Terrain: A chaotic evil-aligned plane; Treasure: None
0
Stat Block:
Bebilith: MOV Run 7 yd, Climb 3 yd,
ATK Good (12/10), #AT 3,
ML Good, AL Always chaotic evil;
Str Legendary+4, Dex Fair, Con Legendary+3, Int Mediocre, Wis Fair, Cha Fair
|
Full description: Bebilith
Reference: SRD 3.5 MonstersD-De
Dretch
Mediocre Outsider (Chaotic, Extraplanar, Evil), Demon
Combat: Combat (damage 0, defense 1), #AT 3
Move: Run 3 yd; Morale: Mediocre; Alignment: Always chaotic evil
Str Fair (Scale -3), Dex Mediocre, Con Good, Int n/a, Wis Mediocre, Cha Mediocre
Skills: Mediocre Combat, Mediocre Magic, Good Hide, Fair Listen, Fair Move Silently, Mediocre Ride, Fair Spellcraft, Poor Spot
Gifts: Spell-like abilities, summon demon, Damage reduction 5/cold iron or good, darkvision 60 ft., immunity to electricity and poison, acid resistance 10, cold resistance 10, fire resistance 10, telepathy 100 ft.
Organization: Solitary, pair, gang (3-5), crowd (6-15), or mob (10-40)
Terrain: A chaotic evil-aligned plane; Treasure: None
0
Stat Block:
Dretch: MOV Run 3 yd,
ATK Mediocre (0/1), #AT 3,
ML Mediocre, AL Always chaotic evil;
Str Fair, Dex Mediocre, Con Good, Int n/a, Wis Mediocre, Cha Mediocre
|
Full description: Dretch
Reference: SRD 3.5 MonstersD-De
Glabrezu
Great Outsider (Chaotic, Extraplanar, Evil), Demon
Combat: Combat (damage 13, defense 13), #AT 5
Move: Run 7 yd; Morale: Good; Alignment: Always chaotic evil
Str Legendary+5 (Scale 8), Dex Mediocre, Con Legendary+5, Int Great, Wis Great, Cha Legendary
Skills: Good Combat, Great Magic, Legendary Bluff, Good Diplomacy, Fair Disguise, Legendary Intimidate, Legendary+1 Listen, Superb Move Silently, Superb Ride, Superb Search, Superb Sleight of Hand, Legendary+1 Spellcraft, Mediocre Spot
Gifts: Improved grab, spell-like abilities, summon demon, Damage reduction 10/good, darkvision 60 ft., immunity to electricity and poison, acid resistance 10, cold resistance 10, fire resistance 10, spell resistance 21, telepathy 100 ft., true seeing
Organization: Solitary or troupe (1 glabrezu, 1 succubus, and 2-5 vrocks)
Terrain: A chaotic evil-aligned plane; Treasure: Standard coins; double goods; standard items
0
Stat Block:
Glabrezu: MOV Run 7 yd,
ATK Good (13/13), #AT 5,
ML Good, AL Always chaotic evil;
Str Legendary+5, Dex Mediocre, Con Legendary+5, Int Great, Wis Great, Cha Legendary
|
Full description: Glabrezu
Reference: SRD 3.5 MonstersD-De
Hezrou
Good Outsider (Chaotic, Extraplanar, Evil), Demon
Combat: Combat (damage 10, defense 9), #AT 3
Move: Run 5 yd; Morale: Good; Alignment: Always chaotic evil
Str Legendary (Scale 4), Dex Mediocre, Con Legendary+4, Int Good, Wis Good, Cha Superb
Skills: Good Combat, Great Magic, Superb Climb, Great Escape Artist, Great Hide, Superb Intimidate, Legendary Listen, Great Move Silently, Great Ride, Great Sleight of Hand, Legendary Spellcraft, Mediocre Spot, Use Magic DevicePoor
Gifts: Spell-like abilities, stench, improved grab, summon demon, Damage reduction 10/good, darkvision 60 ft., immunity to electricity and poison, acid resistance 10, cold resistance 10, fire resistance 10, spell resistance 19, telepathy 100 ft.
Organization: Solitary or gang (2-4)
Terrain: A chaotic evil-aligned plane; Treasure: Standard
0
Stat Block:
Hezrou: MOV Run 5 yd,
ATK Good (10/9), #AT 3,
ML Good, AL Always chaotic evil;
Str Legendary, Dex Mediocre, Con Legendary+4, Int Good, Wis Good, Cha Superb
|
Full description: Hezrou
Reference: SRD 3.5 MonstersD-De
Marilith
Superb Outsider (Chaotic, Extraplanar, Evil), Demon
Combat: Combat (damage 8, defense 9), #AT 10
Move: Run 7 yd; Morale: Great; Alignment: Always chaotic evil
Str Legendary+4 (Scale 4), Dex Superb, Con Legendary+4, Int Superb, Wis Superb, Cha Legendary+2
Skills: Great Combat, Great Magic, Legendary+1 Bluff, Legendary+2 Diplomacy, Fair Disguise, Superb Hide, Legendary+1 Intimidate, Legendary+2 Listen, Legendary Move Silently, Legendary Ride, Legendary Search, Legendary Sleight of Hand, Legendary+2 Spellcraft, Mediocre Spot, Legendary+1 Tumble
Gifts: Constrict 4d6+13, improved grab, spell-like abilities, summon demon, Damage reduction 10/good and cold iron, darkvision 60 ft., immunity to electricity and poison, acid resistance 10, cold resistance 10, fire resistance 10, spell resistance 25, telepathy 100 ft.
Organization: Solitary or pair
Terrain: A chaotic evil-aligned plane; Treasure: Standard coins; double goods; standard items, plus 1d4 magic weapons
0
Stat Block:
Marilith: MOV Run 7 yd,
ATK Great (8/9), #AT 10,
ML Great, AL Always chaotic evil;
Str Legendary+4, Dex Superb, Con Legendary+4, Int Superb, Wis Superb, Cha Legendary+2
|
Full description: Marilith
Reference: SRD 3.5 MonstersD-De
Nalfeshnee
Great Outsider (Chaotic, Extraplanar, Evil), Demon
Combat: Combat (damage 13, defense 13), #AT 3
Move: Run 5 yd, Fly 7 yd; Morale: Great; Alignment: Always chaotic evil
Str Legendary+2 (Scale 8), Dex Fair, Con Legendary+3, Int Legendary+1, Wis Legendary+1, Cha Legendary
Skills: Great Combat, Good Magic, Legendary Bluff, Legendary+1 Diplomacy, Fair Disguise, Good Hide, Legendary Intimidate, Legendary+2 Listen, Superb Move Silently, Legendary Ride, Legendary Search, Legendary+1 Sleight of Hand, Legendary+2 Spellcraft, Fair Spot, Legendary Tumble
Gifts: Smite, spell-like abilities, summon demon, Damage reduction 10/good, darkvision 60 ft., immunity to electricity and poison, acid resistance 10, cold resistance 10, fire resistance 10, spell resistance 22, telepathy 100 ft., true seeing
Organization: Solitary or troupe (1 nalfeshnee, 1 hezrou, and 2-5 vrocks)
Terrain: A chaotic evil-aligned plane; Treasure: Standard coins; double goods; standard items
0
Stat Block:
Nalfeshnee: MOV Run 5 yd, Fly 7 yd,
ATK Great (13/13), #AT 3,
ML Great, AL Always chaotic evil;
Str Legendary+2, Dex Fair, Con Legendary+3, Int Legendary+1, Wis Legendary+1, Cha Legendary
|
Full description: Nalfeshnee
Reference: SRD 3.5 MonstersD-De
Quasit
Mediocre Outsider (Chaotic, Extraplanar, Evil), Demon
Combat: Combat (damage -5, defense -2), #AT 3
Move: Run 3 yd, Fly 8 yd; Morale: Mediocre; Alignment: Always chaotic evil
Str Poor (Scale -6), Dex Great, Con Mediocre, Int Mediocre, Wis Fair, Cha Mediocre
Skills: Mediocre Combat, Fair Magic, Fair Bluff, Mediocre Diplomacy, Poor Disguise, Superb Hide, Mediocre Intimidate, Fair Listen, Good Move Silently, Fair Ride, Fair Sleight of Hand, Fair Spellcraft
Gifts: Poison, spell-like abilities, Alternate form, damage reduction 5/cold iron or good, darkvision 60 ft., fast healing 2, immunity to poison, fire resistance 10
Organization: Solitary
Terrain: A chaotic evil-aligned plane; Treasure: None
0
Stat Block:
Quasit: MOV Run 3 yd, Fly 8 yd,
ATK Mediocre (-5/-2), #AT 3,
ML Mediocre, AL Always chaotic evil;
Str Poor, Dex Great, Con Mediocre, Int Mediocre, Wis Fair, Cha Mediocre
|
Full description: Quasit
Reference: SRD 3.5 MonstersD-De
Retriever
Good Construct (Extraplanar), Demon
Combat: Combat (damage 12, defense 9), #AT 6
Move: Run 8 yd; Morale: Mediocre; Alignment: Always chaotic evil
Str Legendary+5 (Scale 8), Dex Great, Con n/a, Int n/a, Wis Mediocre, Cha n/a
Skills: Fair Combat
Gifts: Eye rays, find target, improved grab, Construct traits, darkvision 60 ft., fast healing 5, low-light vision
Organization: Solitary
Terrain: A chaotic evil-aligned plane; Treasure: None
0
Stat Block:
Retriever: MOV Run 8 yd,
ATK Fair (12/9), #AT 6,
ML Mediocre, AL Always chaotic evil;
Str Legendary+5, Dex Great, Con n/a, Int n/a, Wis Mediocre, Cha n/a
|
Full description: Retriever
Reference: SRD 3.5 MonstersD-De
Succubus
Fair Outsider (Chaotic, Extraplanar, Evil), Demon
Combat: Combat (damage 3, defense 4), #AT 2
Move: Run 5 yd, Fly 8 yd; Morale: Fair; Alignment: Always chaotic evil
Str Fair (Scale 0), Dex Fair, Con Fair, Int Great, Wis Good, Cha Legendary+3
Skills: Fair Combat, Good Magic, Superb Bluff, Good Diplomacy, Superb Disguise, Good Escape Artist, Good Hide, Superb Intimidate, Superb Listen, Good Move Silently, Good Ride, Superb Spellcraft, Mediocre Spot, Use Magic DeviceMediocre
Gifts: Energy drain, spell-like abilities, summon demon, Damage reduction 10/cold iron or good, darkvision 60 ft., immunity to electricity and poison, acid resistance 10, cold resistance 10, fire resistance 10, spell resistance 18, telepathy 100 ft., tongues
Organization: Solitary
Terrain: A chaotic evil-aligned plane; Treasure: Standard
0
Stat Block:
Succubus: MOV Run 5 yd, Fly 8 yd,
ATK Fair (3/4), #AT 2,
ML Fair, AL Always chaotic evil;
Str Fair, Dex Fair, Con Fair, Int Great, Wis Good, Cha Legendary+3
|
Full description: Succubus
Reference: SRD 3.5 MonstersD-De
Vrock
Good Outsider (Chaotic, Extraplanar, Evil), Demon
Combat: Combat (damage 8, defense 7), #AT 5
Move: Run 5 yd, Fly 8 yd; Morale: Good; Alignment: Always chaotic evil
Str Legendary+1 (Scale 4), Dex Good, Con Legendary+2, Int Good, Wis Great, Cha Great
Skills: Good Combat, Good Magic, Fair Diplomacy, Good Hide, Great Intimidate, Legendary Listen, Great Move Silently, Great Ride, Great Search, Great Sleight of Hand, Legendary Spellcraft, Mediocre Spot
Gifts: Dance of ruin, spell-like abilities, spores, stunning screech, summon demon, Damage reduction 10/good, darkvision 60 ft., immunity to electricity and poison, acid resistance 10, cold resistance 10, fire resistance 10, spell resistance 17, telepathy 100 ft.
Organization: Solitary, pair, gang (3-5), or squad (6-10)
Terrain: A chaotic evil-aligned plane; Treasure: Standard
0
Stat Block:
Vrock: MOV Run 5 yd, Fly 8 yd,
ATK Good (8/7), #AT 5,
ML Good, AL Always chaotic evil;
Str Legendary+1, Dex Good, Con Legendary+2, Int Good, Wis Great, Cha Great
|
Full description: Vrock
Reference: SRD 3.5 MonstersD-De
Derro
Mediocre Monstrous Humanoid, Derro
Combat: Combat (damage -1, defense 1), #AT 1
Move: Run 3 yd; Morale: Fair; Alignment: Usually chaotic evil
Str Mediocre (Scale -3), Dex Good, Con Fair, Int Mediocre, Wis n/a, Cha Great
Skills: Mediocre Combat, Mediocre Magic, Fair Bluff, Good Hide, Mediocre Listen, Fair Move Silently
Gifts: Poison use, spell-like abilities, sneak attack +1d6, Madness, spell resistance 15 vulnerability to sunlight
Organization: Team (2-4), squad (5-8 plus 1 3rd-level sorcerer), or band (11-20 plus 30% noncombatants plus 3 3rd-level sorcerers and 1 sorcerer of 5th-8th level)
Terrain: Underground; Treasure: Standard coins; double goods; standard items
0
Stat Block:
Derro: MOV Run 3 yd,
ATK Mediocre (-1/1), #AT 1,
ML Fair, AL Usually chaotic evil;
Str Mediocre, Dex Good, Con Fair, Int Mediocre, Wis n/a, Cha Great
|
Full description: Derro
Reference: SRD 3.5 MonstersD-De
Destrachan
Fair Aberration, Destrachan
Combat: Combat (damage 7, defense 6), #AT 2
Move: Run 5 yd; Morale: Good; Alignment: Usually neutral evil
Str Superb (Scale 4), Dex Fair, Con Great, Int Fair, Wis Superb, Cha Fair
Skills: Fair Combat, Fair Hide, Legendary+1 Listen, Fair Move Silently, Good Spot
Gifts: Destructive harmonics, Blindsight 100 ft., immunities, protection from sonics
Organization: Solitary or pack (3-5)
Terrain: Underground; Treasure: None
0
Stat Block:
Destrachan: MOV Run 5 yd,
ATK Fair (7/6), #AT 2,
ML Good, AL Usually neutral evil;
Str Superb, Dex Fair, Con Great, Int Fair, Wis Superb, Cha Fair
|
Full description: Destrachan
Reference: SRD 3.5 MonstersD-De
Devastation Beetle
Legendary+7 Vermin, Devastation Vermin
Combat: Combat (damage 35, defense 21), #AT 4
Move: Run 12 yd; Morale: Legendary+5; Alignment: Always neutral
Str Legendary+11 (Scale 16), Dex Legendary+5, Con Legendary+13, Int n/a, Wis Mediocre, Cha Poor
Skills: Legendary+18 Combat, Legendary+2 Jump, Poor Listen, Poor Spellcraft
Gifts: Trample 30d10+24, acid cloud, Darkvision 300 ft., spell resistance 60, damage reduction 20/-
Organization: Solitary or cluster (2-5)
Terrain: Any land; Treasure: None
0
Stat Block:
Devastation Beetle: MOV Run 12 yd,
ATK Legendary+18 (35/21), #AT 4,
ML Legendary+5, AL Always neutral;
Str Legendary+11, Dex Legendary+5, Con Legendary+13, Int n/a, Wis Mediocre, Cha Poor
|
Full description: Devastation Beetle
Reference: SRD 3.5 EpicMonsters(A-E)
Devastation Centipede
Legendary+4 Vermin, Devastation Vermin
Combat: Combat (damage 35, defense 21), #AT 4
Move: Run 13 yd; Morale: Legendary+5; Alignment: Always neutral
Str Legendary+6 (Scale 16), Dex Legendary+8, Con Legendary+4, Int n/a, Wis Mediocre, Cha n/a
Skills: Legendary+18 Combat, Superb Climb, Mediocre Hide, Legendary+2 Jump, Fair Spellcraft
Gifts: Poison, Darkvision 300 ft., spell resistance 50, damage reduction 10/-
Organization: Solitary or cluster (2-5)
Terrain: Any land; Treasure: None
0
Stat Block:
Devastation Centipede: MOV Run 13 yd,
ATK Legendary+18 (35/21), #AT 4,
ML Legendary+5, AL Always neutral;
Str Legendary+6, Dex Legendary+8, Con Legendary+4, Int n/a, Wis Mediocre, Cha n/a
|
Full description: Devastation Centipede
Reference: SRD 3.5 EpicMonsters(A-E)
Devastation Scorpion
Legendary+5 Vermin, Devastation Vermin
Combat: Combat (damage 31, defense 21), #AT 4
Move: Run 17 yd; Morale: Legendary+5; Alignment: Always neutral
Str Legendary+9 (Scale 16), Dex Legendary+7, Con Legendary+6, Int n/a, Wis Mediocre, Cha n/a
Skills: Legendary+18 Combat, Legendary Climb, Mediocre Hide, Legendary+5 Jump, Fair Spellcraft
Gifts: Improved grab, squeeze, poison, Darkvision 300 ft., spell resistance 50, damage reduction 15/-
Organization: Solitary or cluster (2-5)
Terrain: Any land; Treasure: None
0
Stat Block:
Devastation Scorpion: MOV Run 17 yd,
ATK Legendary+18 (31/21), #AT 4,
ML Legendary+5, AL Always neutral;
Str Legendary+9, Dex Legendary+7, Con Legendary+6, Int n/a, Wis Mediocre, Cha n/a
|
Full description: Devastation Scorpion
Reference: SRD 3.5 EpicMonsters(A-E)
Devastation Spider
Legendary+5 Vermin, Devastation Vermin
Combat: Combat (damage 35, defense 21), #AT 4
Move: Run 10 yd, Climb 7 yd; Morale: Legendary+5; Alignment: Always neutral
Str Legendary+8 (Scale 16), Dex Legendary+9, Con Legendary+5, Int n/a, Wis Mediocre, Cha n/a
Skills: Legendary+18 Combat, Legendary Climb, Mediocre Hide, Legendary+1 Jump, Great Move Silently, Fair Spellcraft
Gifts: Poison, Darkvision 300 ft., spell resistance 50, damage reduction 10/-
Organization: Solitary or cluster (2-5)
Terrain: Any land; Treasure: None
0
Stat Block:
Devastation Spider: MOV Run 10 yd, Climb 7 yd,
ATK Legendary+18 (35/21), #AT 4,
ML Legendary+5, AL Always neutral;
Str Legendary+8, Dex Legendary+9, Con Legendary+5, Int n/a, Wis Mediocre, Cha n/a
|
Full description: Devastation Spider
Reference: SRD 3.5 EpicMonsters(A-E)
Barbed Devil (Hamatula)
Good Outsider (Evil, Extraplanar, Lawful), Devil
Combat: Combat (damage 5, defense 5), #AT 3
Move: Run 5 yd; Morale: Good; Alignment: Always lawful evil
Str Legendary+1 (Scale 0), Dex Legendary+1, Con Legendary+1, Int Fair, Wis Good, Cha Superb
Skills: Good Combat, Good Magic, Fair Diplomacy, Legendary Hide, Superb Intimidate, Superb Listen, Legendary Move Silently, Great Ride, Superb Search, Superb Spellcraft, Mediocre Spot
Gifts: Fear, improved grab, impale 3d8+9, summon devil, Barbed defense, damage reduction 10/good, darkvision 60 ft., immunity to fire and poison, acid resistance 10, cold resistance 10, see in darkness, spell resistance 23, spell-like abilities, telepathy 100 ft.
Organization: Solitary, pair, team (3-5), or squad (6-10)
Terrain: A lawful evil-aligned plane; Treasure: Standard
0
Stat Block:
Barbed Devil (Hamatula): MOV Run 5 yd,
ATK Good (5/5), #AT 3,
ML Good, AL Always lawful evil;
Str Legendary+1, Dex Legendary+1, Con Legendary+1, Int Fair, Wis Good, Cha Superb
|
Full description: Barbed Devil (Hamatula)
Reference: SRD 3.5 MonstersD-De
Bearded Devil (Barbazu)
Fair Outsider (Evil, Extraplanar, Lawful), Devil
Combat: Combat (damage 4, defense 3), #AT 2
Move: Run 7 yd; Morale: Fair; Alignment: Always lawful evil
Str Good (Scale 0), Dex Good, Con Great, Int Terrible, Wis Mediocre, Cha Mediocre
Skills: Fair Combat, Good Climb, Mediocre Diplomacy, Good Hide, Good Listen, Good Move Silently, Good Search, Good Spellcraft
Gifts: Infernal wound, beard, battle frenzy, summon devil, Damage reduction 5/silver or good, darkvision 60 ft., immunity to fire and poison, acid resistance 10, cold resistance 10, see in darkness, spell resistance 17, telepathy 100 ft.
Organization: Solitary, pair, team (3-5), or squad (6-10)
Terrain: A lawful evil-aligned plane; Treasure: Standard
0
Stat Block:
Bearded Devil (Barbazu): MOV Run 7 yd,
ATK Fair (4/3), #AT 2,
ML Fair, AL Always lawful evil;
Str Good, Dex Good, Con Great, Int Terrible, Wis Mediocre, Cha Mediocre
|
Full description: Bearded Devil (Barbazu)
Reference: SRD 3.5 MonstersD-De
Bone Devil (Osyluth)
Good Outsider (Evil, Extraplanar, Lawful), Devil
Combat: Combat (damage 7, defense 7), #AT 4
Move: Run 7 yd; Morale: Good; Alignment: Always lawful evil
Str Legendary (Scale 4), Dex Legendary, Con Legendary, Int Good, Wis Good, Cha Good
Skills: Good Combat, Fair Magic, Great Bluff, Fair Diplomacy, Mediocre Disguise, Great Hide, Superb Intimidate, Superb Listen, Superb Move Silently, Great Ride, Great Search, Superb Spellcraft, Mediocre Spot
Gifts: Spell-like abilities, fear aura, poison, summon devil, Damage reduction 10/good, darkvision 60 ft., immunity to fire and poison, acid resistance 10, cold resistance 10, see in darkness, spell resistance 21, telepathy 100 ft.
Organization: Solitary, team (2-4), or squad (6-10)
Terrain: A lawful evil-aligned plane; Treasure: Standard
0
Stat Block:
Bone Devil (Osyluth): MOV Run 7 yd,
ATK Good (7/7), #AT 4,
ML Good, AL Always lawful evil;
Str Legendary, Dex Legendary, Con Legendary, Int Good, Wis Good, Cha Good
|
Full description: Bone Devil (Osyluth)
Reference: SRD 3.5 MonstersD-De
Chain Devil (Kyton)
Fair Outsider (Evil, Extraplanar, Lawful), Devil
Combat: Combat (damage 3, defense 4), #AT 2
Move: Run 5 yd; Morale: Fair; Alignment: Always lawful evil
Str Good (Scale 0), Dex Good, Con Good, Int Terrible, Wis Mediocre, Cha Fair
Skills: Fair Combat, Great Climb, Great Escape Artist, Good Intimidate, Great Listen, Great Spellcraft, Use Magic DeviceMediocre
Gifts: Dancing chains, unnerving gaze, Damage reduction 5/silver or good, darkvision 60 ft., immunity to cold, regeneration 2, spell resistance 18
Organization: Solitary, gang (2-4), band (6-10), or mob (11-20)
Terrain: A lawful evil-aligned plane; Treasure: Standard
0
Stat Block:
Chain Devil (Kyton): MOV Run 5 yd,
ATK Fair (3/4), #AT 2,
ML Fair, AL Always lawful evil;
Str Good, Dex Good, Con Good, Int Terrible, Wis Mediocre, Cha Fair
|
Full description: Chain Devil (Kyton)
Reference: SRD 3.5 MonstersD-De
Erinyes
Fair Outsider (Evil, Extraplanar, Lawful), Devil
Combat: Combat (damage 3, defense 4), #AT 2
Move: Run 5 yd, Fly 8 yd; Morale: Good; Alignment: Always lawful evil
Str Legendary (Scale 0), Dex Legendary, Con Legendary, Int Good, Wis Superb, Cha Legendary
Skills: Good Combat, Great Magic, Fair Diplomacy, Superb Escape Artist, Superb Hide, Great Listen, Superb Move Silently, Great Ride, Great Search, Great Spellcraft, Mediocre Spot, Use Magic DeviceFair
Gifts: Entangle, spell-like abilities, summon devil, Damage reduction 5/good, darkvision 60 ft., immunity to fire and poison, acid resistance 10, cold resistance 10, see in darkness, spell resistance 20, telepathy 100 ft., true seeing
Organization: Solitary
Terrain: A lawful evil-aligned plane; Treasure: Standard, plus rope and +1 flaming composite longbow (+5 Str bonus)
0
Stat Block:
Erinyes: MOV Run 5 yd, Fly 8 yd,
ATK Good (3/4), #AT 2,
ML Good, AL Always lawful evil;
Str Legendary, Dex Legendary, Con Legendary, Int Good, Wis Superb, Cha Legendary
|
Full description: Erinyes
Reference: SRD 3.5 MonstersD-De
Hellcat (Bezekira)
Fair Outsider (Evil, Extraplanar, Lawful), Devil
Combat: Combat (damage 7, defense 5), #AT 3
Move: Run 7 yd; Morale: Fair; Alignment: Always lawful evil
Str Legendary+1 (Scale 4), Dex Legendary, Con Great, Int Mediocre, Wis Good, Cha Mediocre
Skills: Fair Combat, Great Balance, Superb Climb, Great Hide, Legendary Jump, Superb Listen, Superb Move Silently, Great Spellcraft, Superb Survival
Gifts: Improved grab, pounce, rake 1d8+3, Damage reduction 5/good, darkvision 60 ft., invisible in light, fire resistance 10, scent, spell resistance 19, telepathy 100 ft.
Organization: Solitary, pair, or pride (6-10)
Terrain: A lawful evil-aligned plane; Treasure: None
0
Stat Block:
Hellcat (Bezekira): MOV Run 7 yd,
ATK Fair (7/5), #AT 3,
ML Fair, AL Always lawful evil;
Str Legendary+1, Dex Legendary, Con Great, Int Mediocre, Wis Good, Cha Mediocre
|
Full description: Hellcat (Bezekira)
Reference: SRD 3.5 MonstersD-De
Horned Devil (Cornugon)
Great Outsider (Evil, Extraplanar, Lawful), Devil
Combat: Combat (damage 8, defense 9), #AT 5
Move: Run 3 yd, Fly 8 yd; Morale: Great; Alignment: Always lawful evil
Str Legendary+5 (Scale 4), Dex Legendary+2, Con Legendary+2, Int Good, Wis Superb, Cha Legendary+1
Skills: Great Combat, Great Magic, Legendary Bluff, Legendary+1 Climb, Good Diplomacy, Fair Disguise, Legendary Hide, Legendary+1 Intimidate, Legendary Listen, Legendary Move Silently, Superb Ride, Legendary Search, Legendary Spellcraft, Mediocre Spot
Gifts: Fear aura, infernal wound, spell-like abilities, stun, summon devil, Damage reduction 10/good and silver, darkvision 60 ft., immunity to fire and poison, acid resistance 10, cold resistance 10, regeneration 5, see in darkness, spell resistance 28, telepathy 100 ft.
Organization: Solitary, team (2-4), or squad (6-10)
Terrain: A lawful evil-aligned plane; Treasure: Standard coins; double goods; standard items
0
Stat Block:
Horned Devil (Cornugon): MOV Run 3 yd, Fly 8 yd,
ATK Great (8/9), #AT 5,
ML Great, AL Always lawful evil;
Str Legendary+5, Dex Legendary+2, Con Legendary+2, Int Good, Wis Superb, Cha Legendary+1
|
Full description: Horned Devil (Cornugon)
Reference: SRD 3.5 MonstersD-De
Ice Devil (Gelugon)
Great Outsider (Evil, Extraplanar, Lawful), Devil
Combat: Combat (damage 8, defense 9), #AT 5
Move: Run 7 yd; Morale: Great; Alignment: Always lawful evil
Str Legendary+1 (Scale 4), Dex Legendary, Con Legendary+1, Int Legendary+1, Wis Legendary+1, Cha Legendary
Skills: Great Combat, Great Magic, Legendary Bluff, Legendary Climb, Good Diplomacy, Fair Disguise, Legendary Intimidate, Legendary+1 Jump, Legendary+1 Listen, Legendary Move Silently, Legendary Ride, Legendary Search, Legendary Sleight of Hand, Legendary+1 Spellcraft, Fair Spot
Gifts: Fear aura, slow, spell-like abilities, summon devil, Damage reduction 10/good, darkvision 60 ft., immunity to fire and poison, acid resistance 10, cold resistance 10, regeneration 5, see in darkness, spell resistance 25, telepathy 100 ft.
Organization: Solitary, team (2-4), squad (6-10), or troupe (1-2 ice devils, 7-12 bearded devils, and 1-4 bone devils)
Terrain: A lawful evil-aligned plane; Treasure: Standard coins; double goods; standard items
0
Stat Block:
Ice Devil (Gelugon): MOV Run 7 yd,
ATK Great (8/9), #AT 5,
ML Great, AL Always lawful evil;
Str Legendary+1, Dex Legendary, Con Legendary+1, Int Legendary+1, Wis Legendary+1, Cha Legendary
|
Full description: Ice Devil (Gelugon)
Reference: SRD 3.5 MonstersD-De
Imp
Mediocre Outsider (Evil, Extraplanar, Lawful), Devil
Combat: Combat (damage -4, defense -1), #AT 1
Move: Run 3 yd, Fly 8 yd; Morale: Mediocre; Alignment: Always lawful evil
Str Mediocre (Scale -6), Dex Great, Con Mediocre, Int Mediocre, Wis Fair, Cha Good
Skills: Mediocre Combat, Fair Magic, Fair Diplomacy, Superb Hide, Fair Listen, Good Move Silently, Fair Ride, Fair Sleight of Hand, Fair Spellcraft, Mediocre Spot
Gifts: Poison, spell-like abilities, Alternate form, damage reduction 5/good or silver, darkvision 60 ft., fast healing 2, immunity to poison, fire resistance 5
Organization: Solitary
Terrain: A lawful evil-aligned plane; Treasure: None
0
Stat Block:
Imp: MOV Run 3 yd, Fly 8 yd,
ATK Mediocre (-4/-1), #AT 1,
ML Mediocre, AL Always lawful evil;
Str Mediocre, Dex Great, Con Mediocre, Int Mediocre, Wis Fair, Cha Good
|
Full description: Imp
Reference: SRD 3.5 MonstersD-De
Pit Fiend
Superb Outsider (Evil, Extraplanar, Lawful), Devil
Combat: Combat (damage 9, defense 9), #AT 6
Move: Run 7 yd, Fly 10 yd; Morale: Legendary; Alignment: Always lawful evil
Str Legendary+8 (Scale 4), Dex Legendary+3, Con Legendary+3, Int Legendary+3, Wis Legendary+3, Cha Legendary+3
Skills: Superb Combat, Superb Magic, Good Balance, Legendary+2 Bluff, Legendary+3 Climb, Good Diplomacy, Legendary+2 Disguise, Legendary+1 Hide, Legendary+2 Intimidate, Legendary+4 Jump, Legendary+2 Listen, Legendary+2 Move Silently, Legendary+2 Ride, Legendary+2 Sleight of Hand, Legendary+2 Spellcraft, Fair Spot, Legendary+2 Swim
Gifts: Constrict 2d8+26, fear aura, improved grab, spell-like abilities, summon devil, Damage reduction 15/good and silver, darkvision 60 ft., immunity to fire and poison, acid resistance 10, cold resistance 10, regeneration 5, see in darkness, spell resistance 32, telepathy 100 ft.
Organization: Solitary, pair, team (3-4), or troupe (1-2 pit fiends, 2-5 horned devils, and 2-5 barbed devils)
Terrain: A lawful evil-aligned plane; Treasure: Standard coins; double goods; standard items
0
Stat Block:
Pit Fiend: MOV Run 7 yd, Fly 10 yd,
ATK Superb (9/9), #AT 6,
ML Legendary, AL Always lawful evil;
Str Legendary+8, Dex Legendary+3, Con Legendary+3, Int Legendary+3, Wis Legendary+3, Cha Legendary+3
|
Full description: Pit Fiend
Reference: SRD 3.5 MonstersD-De
Devourer
Good Undead (Extraplanar), Devourer
Combat: Combat (damage 7, defense 9), #AT 2
Move: Run 5 yd; Morale: Good; Alignment: Always neutral evil
Str Legendary+4 (Scale 4), Dex Mediocre, Con n/a, Int Great, Wis Great, Cha Great
Skills: Fair Combat, Superb Magic, Legendary Climb, Fair Diplomacy, Legendary Jump, Superb Listen, Great Move Silently, Good Ride, Good Search, Superb Spellcraft, Mediocre Spot
Gifts: Energy drain, trap essence, spell-like abilities, Darkvision 60 ft., spell deflection, spell resistance 21, undead traits
Organization: Solitary
Terrain: Any; Treasure: None
0
Stat Block:
Devourer: MOV Run 5 yd,
ATK Fair (7/9), #AT 2,
ML Good, AL Always neutral evil;
Str Legendary+4, Dex Mediocre, Con n/a, Int Great, Wis Great, Cha Great
|
Full description: Devourer
Reference: SRD 3.5 MonstersD-De
Digester
Fair Magical Beast, Digester
Combat: Combat (damage 3, defense 2), #AT 2
Move: Run 10 yd; Morale: Mediocre; Alignment: Always neutral
Str Great (Scale 0), Dex Good, Con Great, Int n/a, Wis Fair, Cha Mediocre
Skills: Fair Combat, Good Hide, Legendary Jump, Fair Listen, Fair Spellcraft
Gifts: Acid spray, Darkvision 60 ft., immunity to acid, low-light vision, scent
Organization: Solitary or pack (3-6)
Terrain: Warm forests; Treasure: None
0
Stat Block:
Digester: MOV Run 10 yd,
ATK Fair (3/2), #AT 2,
ML Mediocre, AL Always neutral;
Str Great, Dex Good, Con Great, Int n/a, Wis Fair, Cha Mediocre
|
Full description: Digester
Reference: SRD 3.5 MonstersDi-Do
Deinonychus
Mediocre Animal, Dinosaur
Combat: Combat (damage 8, defense 4), #AT 4
Move: Run 10 yd; Morale: Mediocre; Alignment: Always neutral
Str Superb (Scale 4), Dex Good, Con Superb, Int n/a, Wis Fair, Cha Mediocre
Skills: Mediocre Combat, Fair Hide, Legendary+1 Jump, Good Listen, Good Spellcraft, Good Spot
Gifts: Pounce, Low-light vision, scent
Organization: Solitary, pair, or pack (3-6)
Terrain: Warm forests; Treasure: None
0
Stat Block:
Deinonychus: MOV Run 10 yd,
ATK Mediocre (8/4), #AT 4,
ML Mediocre, AL Always neutral;
Str Superb, Dex Good, Con Superb, Int n/a, Wis Fair, Cha Mediocre
|
Full description: Deinonychus
Reference: SRD 3.5 MonstersDi-Do
Elasmosaurus
Fair Animal, Dinosaur
Combat: Combat (damage 13, defense 8), #AT 2
Move: Run 3 yd, Swim 8 yd; Morale: Mediocre; Alignment: Always neutral
Str Legendary+3 (Scale 8), Dex Good, Con Legendary+1, Int n/a, Wis Fair, Cha Poor
Skills: Fair Combat, Terrible Hide, Mediocre Listen, Good Spellcraft, Great Survival
Gifts: Low-light vision, scent
Organization: Solitary, pair, or herd (5-8)
Terrain: Warm aquatic; Treasure: None
0
Stat Block:
Elasmosaurus: MOV Run 3 yd, Swim 8 yd,
ATK Fair (13/8), #AT 2,
ML Mediocre, AL Always neutral;
Str Legendary+3, Dex Good, Con Legendary+1, Int n/a, Wis Fair, Cha Poor
|
Full description: Elasmosaurus
Reference: SRD 3.5 MonstersDi-Do
Megaraptor
Fair Animal, Dinosaur
Combat: Combat (damage 13, defense 8), #AT 4
Move: Run 10 yd; Morale: Mediocre; Alignment: Always neutral
Str Legendary (Scale 8), Dex Good, Con Legendary, Int n/a, Wis Good, Cha Mediocre
Skills: Fair Combat, Fair Hide, Legendary+1 Jump, Good Listen, Good Spellcraft, Good Spot
Gifts: Pounce, Low-light vision, scent
Organization: Solitary, pair, or pack (3-6)
Terrain: Warm forests; Treasure: None
0
Stat Block:
Megaraptor: MOV Run 10 yd,
ATK Fair (13/8), #AT 4,
ML Mediocre, AL Always neutral;
Str Legendary, Dex Good, Con Legendary, Int n/a, Wis Good, Cha Mediocre
|
Full description: Megaraptor
Reference: SRD 3.5 MonstersDi-Do
Triceratops
Good Animal, Dinosaur
Combat: Combat (damage 13, defense 9), #AT 3
Move: Run 5 yd; Morale: Fair; Alignment: Always neutral
Str Legendary+5 (Scale 8), Dex Poor, Con Legendary+2, Int n/a, Wis Fair, Cha Terrible
Skills: Good Combat, Great Listen, Good Spellcraft
Gifts: Powerful charge, trample 2d12+15, Low-light vision, scent
Organization: Solitary, pair, or herd (5-8)
Terrain: Temperate plains; Treasure: None
0
Stat Block:
Triceratops: MOV Run 5 yd,
ATK Good (13/9), #AT 3,
ML Fair, AL Always neutral;
Str Legendary+5, Dex Poor, Con Legendary+2, Int n/a, Wis Fair, Cha Terrible
|
Full description: Triceratops
Reference: SRD 3.5 MonstersDi-Do
Tyrannosaurus
Fair Animal, Dinosaur
Combat: Combat (damage 14, defense 8), #AT 3
Move: Run 7 yd; Morale: Fair; Alignment: Always neutral
Str Legendary+4 (Scale 8), Dex Fair, Con Legendary, Int n/a, Wis Good, Cha Mediocre
Skills: Great Combat, Poor Hide, Great Listen, Great Spellcraft
Gifts: Improved grab, swallow whole, Low-light vision, scent
Organization: Solitary or pair
Terrain: Warm plains; Treasure: None
0
Stat Block:
Tyrannosaurus: MOV Run 7 yd,
ATK Great (14/8), #AT 3,
ML Fair, AL Always neutral;
Str Legendary+4, Dex Fair, Con Legendary, Int n/a, Wis Good, Cha Mediocre
|
Full description: Tyrannosaurus
Reference: SRD 3.5 MonstersDi-Do
Dire Ape
Mediocre Animal, Dire Animal
Combat: Combat (damage 7, defense 4), #AT 3
Move: Run 5 yd, Climb 3 yd; Morale: Fair; Alignment: Always neutral
Str Legendary+1 (Scale 4), Dex Good, Con Good, Int n/a, Wis Fair, Cha Terrible
Skills: Mediocre Combat, Great Climb, Fair Listen, Mediocre Move Silently, Fair Spellcraft
Gifts: Rend 2d6+9, Low-light vision, scent
Organization: Solitary or company (5-8)
Terrain: Warm forests; Treasure: None
0
Stat Block:
Dire Ape: MOV Run 5 yd, Climb 3 yd,
ATK Mediocre (7/4), #AT 3,
ML Fair, AL Always neutral;
Str Legendary+1, Dex Good, Con Good, Int n/a, Wis Fair, Cha Terrible
|
Full description: Dire Ape
Reference: SRD 3.5 MonstersDi-Do
Dire Badger
Mediocre Animal, Dire Animal
Combat: Combat (damage 2, defense 1), #AT 3
Move: Run 5 yd, Burrow 2 yd; Morale: Mediocre; Alignment: Always neutral
Str Good (Scale 0), Dex Great, Con Superb, Int n/a, Wis Fair, Cha Mediocre
Skills: Mediocre Combat, Fair Listen, Fair Spellcraft
Gifts: Rage, Low-light vision, scent
Organization: Solitary or cete (2-5)
Terrain: Temperate forests; Treasure: None
0
Stat Block:
Dire Badger: MOV Run 5 yd, Burrow 2 yd,
ATK Mediocre (2/1), #AT 3,
ML Mediocre, AL Always neutral;
Str Good, Dex Great, Con Superb, Int n/a, Wis Fair, Cha Mediocre
|
Full description: Dire Badger
Reference: SRD 3.5 MonstersDi-Do
Dire Bat
Mediocre Animal, Dire Animal
Combat: Combat (damage 7, defense 4), #AT 1
Move: Run 3 yd, Fly 7 yd; Morale: Fair; Alignment: Always neutral
Str Great (Scale 4), Dex Legendary+1, Con Great, Int n/a, Wis Good, Cha Terrible
Skills: Mediocre Combat, Mediocre Hide, Good Listen, Good Move Silently, Fair Spellcraft
Gifts: Blindsense 40 ft.
Organization: Solitary or colony (5-8)
Terrain: Temperate deserts; Treasure: None
0
Stat Block:
Dire Bat: MOV Run 3 yd, Fly 7 yd,
ATK Mediocre (7/4), #AT 1,
ML Fair, AL Always neutral;
Str Great, Dex Legendary+1, Con Great, Int n/a, Wis Good, Cha Terrible
|
Full description: Dire Bat
Reference: SRD 3.5 MonstersDi-Do
Dire Bear
Fair Animal, Dire Animal
Combat: Combat (damage 7, defense 5), #AT 3
Move: Run 7 yd; Morale: Good; Alignment: Always neutral
Str Legendary+5 (Scale 4), Dex Fair, Con Superb, Int n/a, Wis Fair, Cha Mediocre
Skills: Good Combat, Good Listen, Good Spellcraft, Great Survival
Gifts: Improved grab, Low-light vision, scent
Organization: Solitary or pair
Terrain: Cold forests; Treasure: None
0
Stat Block:
Dire Bear: MOV Run 7 yd,
ATK Good (7/5), #AT 3,
ML Good, AL Always neutral;
Str Legendary+5, Dex Fair, Con Superb, Int n/a, Wis Fair, Cha Mediocre
|
Full description: Dire Bear
Reference: SRD 3.5 MonstersDi-Do
Dire Boar
Mediocre Animal, Dire Animal
Combat: Combat (damage 7, defense 5), #AT 1
Move: Run 7 yd; Morale: Fair; Alignment: Always neutral
Str Legendary+3 (Scale 4), Dex Mediocre, Con Great, Int n/a, Wis Fair, Cha Poor
Skills: Fair Combat, Fair Listen, Fair Spellcraft
Gifts: Ferocity, Low-light vision, scent
Organization: Solitary or herd (5-8)
Terrain: Temperate forests; Treasure: None
0
Stat Block:
Dire Boar: MOV Run 7 yd,
ATK Fair (7/5), #AT 1,
ML Fair, AL Always neutral;
Str Legendary+3, Dex Mediocre, Con Great, Int n/a, Wis Fair, Cha Poor
|
Full description: Dire Boar
Reference: SRD 3.5 MonstersDi-Do
Dire Lion
Fair Animal, Dire Animal
Combat: Combat (damage 7, defense 4), #AT 3
Move: Run 7 yd; Morale: Fair; Alignment: Always neutral
Str Legendary+2 (Scale 4), Dex Good, Con Great, Int n/a, Wis Fair, Cha Mediocre
Skills: Fair Combat, Mediocre Hide, Fair Listen, Fair Move Silently, Fair Spellcraft
Gifts: Improved grab, pounce, rake 1d6+3, Low-light vision, scent
Organization: Solitary, pair, or pride (6-10)
Terrain: Warm plains; Treasure: None
0
Stat Block:
Dire Lion: MOV Run 7 yd,
ATK Fair (7/4), #AT 3,
ML Fair, AL Always neutral;
Str Legendary+2, Dex Good, Con Great, Int n/a, Wis Fair, Cha Mediocre
|
Full description: Dire Lion
Reference: SRD 3.5 MonstersDi-Do
Dire Rat
Poor Animal, Dire Animal
Combat: Combat (damage -1, defense -1), #AT 1
Move: Run 7 yd, Climb 3 yd; Morale: Mediocre; Alignment: Always neutral
Str Mediocre (Scale -3), Dex Great, Con Fair, Int n/a, Wis Fair, Cha n/a
Skills: Poor Combat, Good Climb, Fair Hide, Mediocre Listen, Mediocre Move Silently, Mediocre Spellcraft, Good Survival
Gifts: Disease, Low-light vision, scent
Organization: Solitary or pack (11-20)
Terrain: Any; Treasure: None
0
Stat Block:
Dire Rat: MOV Run 7 yd, Climb 3 yd,
ATK Poor (-1/-1), #AT 1,
ML Mediocre, AL Always neutral;
Str Mediocre, Dex Great, Con Fair, Int n/a, Wis Fair, Cha n/a
|
Full description: Dire Rat
Reference: SRD 3.5 MonstersDi-Do
Dire Shark
Good Animal (Aquatic), Dire Animal
Combat: Combat (damage 13, defense 8), #AT 3
Move: Immobile, Swim 10 yd; Morale: Good; Alignment: Always neutral
Str Legendary+1 (Scale 8), Dex Good, Con Great, Int n/a, Wis Fair, Cha Mediocre
Skills: Great Combat, Good Listen, Good Spellcraft, Great Survival
Gifts: Improved grab, swallow whole, Keen scent
Organization: Solitary or school (2-5)
Terrain: Cold aquatic; Treasure: None
0
Stat Block:
Dire Shark: MOV Immobile, Swim 10 yd,
ATK Great (13/8), #AT 3,
ML Good, AL Always neutral;
Str Legendary+1, Dex Good, Con Great, Int n/a, Wis Fair, Cha Mediocre
|
Full description: Dire Shark
Reference: SRD 3.5 MonstersDi-Do
Dire Tiger
Fair Animal, Dire Animal
Combat: Combat (damage 7, defense 5), #AT 3
Move: Run 7 yd; Morale: Good; Alignment: Always neutral
Str Legendary+3 (Scale 4), Dex Good, Con Great, Int n/a, Wis Fair, Cha Mediocre
Skills: Good Combat, Fair Hide, Great Jump, Fair Listen, Good Move Silently, Fair Spellcraft, Good Survival
Gifts: Improved grab, pounce, rake 2d4+4, Low-light vision, scent
Organization: Solitary or pair
Terrain: Warm forests; Treasure: None
0
Stat Block:
Dire Tiger: MOV Run 7 yd,
ATK Good (7/5), #AT 3,
ML Good, AL Always neutral;
Str Legendary+3, Dex Good, Con Great, Int n/a, Wis Fair, Cha Mediocre
|
Full description: Dire Tiger
Reference: SRD 3.5 MonstersDi-Do
Dire Weasel
Mediocre Animal, Dire Animal
Combat: Combat (damage 3, defense 1), #AT 1
Move: Run 7 yd; Morale: Mediocre; Alignment: Always neutral
Str Good (Scale 0), Dex Superb, Con Mediocre, Int n/a, Wis Fair, Cha Mediocre
Skills: Mediocre Combat, Fair Hide, Mediocre Listen, Fair Move Silently, Fair Spellcraft
Gifts: Attach, blood drain, Low-light vision, scent
Organization: Solitary or pair
Terrain: Temperate hills; Treasure: None
0
Stat Block:
Dire Weasel: MOV Run 7 yd,
ATK Mediocre (3/1), #AT 1,
ML Mediocre, AL Always neutral;
Str Good, Dex Superb, Con Mediocre, Int n/a, Wis Fair, Cha Mediocre
|
Full description: Dire Weasel
Reference: SRD 3.5 MonstersDi-Do
Dire Wolf
Mediocre Animal, Dire Animal
Combat: Combat (damage 7, defense 4), #AT 1
Move: Run 8 yd; Morale: Fair; Alignment: Always neutral
Str Legendary+2 (Scale 4), Dex Good, Con Great, Int n/a, Wis Fair, Cha Mediocre
Skills: Mediocre Combat, Poor Hide, Fair Listen, Mediocre Move Silently, Fair Spellcraft, Mediocre Spot
Gifts: Trip, Low-light vision, scent
Organization: Solitary or pack (5-8)
Terrain: Temperate forests; Treasure: None
0
Stat Block:
Dire Wolf: MOV Run 8 yd,
ATK Mediocre (7/4), #AT 1,
ML Fair, AL Always neutral;
Str Legendary+2, Dex Good, Con Great, Int n/a, Wis Fair, Cha Mediocre
|
Full description: Dire Wolf
Reference: SRD 3.5 MonstersDi-Do
Dire Wolverine
Mediocre Animal, Dire Animal
Combat: Combat (damage 7, defense 4), #AT 3
Move: Run 5 yd, Climb 2 yd; Morale: Fair; Alignment: Always neutral
Str Legendary+1 (Scale 4), Dex Great, Con Superb, Int n/a, Wis Fair, Cha Mediocre
Skills: Mediocre Combat, Great Climb, Fair Listen, Fair Spellcraft
Gifts: Rage, Low-light vision, scent
Organization: Solitary or pair
Terrain: Cold forests; Treasure: None
0
Stat Block:
Dire Wolverine: MOV Run 5 yd, Climb 2 yd,
ATK Mediocre (7/4), #AT 3,
ML Fair, AL Always neutral;
Str Legendary+1, Dex Great, Con Superb, Int n/a, Wis Fair, Cha Mediocre
|
Full description: Dire Wolverine
Reference: SRD 3.5 MonstersDi-Do
Dog
Poor Animal, Dog
Combat: Combat (damage -1, defense -1), #AT 1
Move: Run 7 yd; Morale: Mediocre; Alignment:
Str Fair (Scale -3), Dex Great, Con Good, Int n/a, Wis Fair, Cha Terrible
Skills: Poor Combat, Fair Jump, Fair Listen, Fair Spellcraft, Mediocre Spot
Gifts: Low-light vision, scent
Organization: Solitary or pack (5-12)
Terrain: Temperate plains; Treasure:
0
Stat Block:
Dog: MOV Run 7 yd,
ATK Poor (-1/-1), #AT 1,
ML Mediocre, AL ;
Str Fair, Dex Great, Con Good, Int n/a, Wis Fair, Cha Terrible
|
Full description: Dog
Reference: SRD 3.5 MonstersAnimals
Dog, Riding
Mediocre Animal, Dog, Riding
Combat: Combat (damage 3, defense 2), #AT 1
Move: Run 7 yd; Morale: Mediocre; Alignment:
Str Good (Scale 0), Dex Good, Con Good, Int n/a, Wis Fair, Cha Terrible
Skills: Mediocre Combat, Fair Jump, Fair Listen, Fair Spellcraft, Mediocre Spot, Mediocre Survival
Gifts: Low-light vision, scent
Organization: Solitary or pack (5-12)
Terrain: Temperate plains; Treasure:
0
Stat Block:
Dog, Riding: MOV Run 7 yd,
ATK Mediocre (3/2), #AT 1,
ML Mediocre, AL ;
Str Good, Dex Good, Con Good, Int n/a, Wis Fair, Cha Terrible
|
Full description: Dog, Riding
Reference: SRD 3.5 MonstersAnimals
Donkey
Poor Animal, Donkey
Combat: Combat (damage 1, defense 1), #AT 1
Move: Run 5 yd; Morale: Poor; Alignment:
Str Mediocre (Scale 0), Dex Fair, Con Fair, Int n/a, Wis Mediocre, Cha n/a
Skills: Mediocre Combat, Mediocre Balance, Mediocre Listen, Mediocre Spellcraft
Gifts: Low-light vision, scent
Organization: Solitary
Terrain: Temperate deserts; Treasure:
0
Stat Block:
Donkey: MOV Run 5 yd,
ATK Mediocre (1/1), #AT 1,
ML Poor, AL ;
Str Mediocre, Dex Fair, Con Fair, Int n/a, Wis Mediocre, Cha n/a
|
Full description: Donkey
Reference: SRD 3.5 MonstersAnimals
Doppelganger
Mediocre Monstrous Humanoid (Shapechanger), Doppelganger
Combat: Combat (damage 3, defense 2), #AT 1
Move: Run 5 yd; Morale: Fair; Alignment: Usually neutral
Str Fair (Scale 0), Dex Fair, Con Fair, Int Fair, Wis Good, Cha Fair
Skills: Mediocre Combat, Good Bluff, Mediocre Diplomacy, Good Disguise, Mediocre Intimidate, Fair Listen, Fair Search, Fair Spellcraft
Gifts: Detect thoughts, Change shape, immunity to sleep and charm effects
Organization: Solitary, pair, or gang (3-6)
Terrain: Any; Treasure: Double standard
0
Stat Block:
Doppelganger: MOV Run 5 yd,
ATK Mediocre (3/2), #AT 1,
ML Fair, AL Usually neutral;
Str Fair, Dex Fair, Con Fair, Int Fair, Wis Good, Cha Fair
|
Full description: Doppelganger
Reference: SRD 3.5 MonstersDi-Do
Dragon Turtle
Good Dragon (Aquatic), Dragon Turtle
Combat: Combat (damage 15, defense 12), #AT 3
Move: Run 3 yd, Swim 5 yd; Morale: Good; Alignment: Usually neutral
Str Legendary+3 (Scale 8), Dex Mediocre, Con Legendary, Int Fair, Wis Fair, Cha Fair
Skills: Good Combat, Mediocre Diplomacy, Fair Hide, Great Intimidate, Great Listen, Great Ride, Great Search, Great Spellcraft, Great Spot, Legendary Survival
Gifts: Breath weapon, snatch, capsize, Darkvision 60 ft., immunity to fire, sleep, and paralysis, low-light vision, scent
Organization: Solitary
Terrain: Temperate aquatic; Treasure: Triple standard
0
Stat Block:
Dragon Turtle: MOV Run 3 yd, Swim 5 yd,
ATK Good (15/12), #AT 3,
ML Good, AL Usually neutral;
Str Legendary+3, Dex Mediocre, Con Legendary, Int Fair, Wis Fair, Cha Fair
|
Full description: Dragon Turtle
Reference: SRD 3.5 MonstersDr-Dw
Force Dragon, Adult
Legendary+2 Dragon (Force), Dragon, Epic
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 10 yd, Fly 50 yd; Morale: Legendary+4; Alignment: Usually neutral
Str Legendary+15 (Scale 12), Dex Mediocre, Con Legendary+8, Int Legendary+9, Wis Legendary+9, Cha Legendary+9
Skills: Legendary+6 Combat, Superb Magic (as Sorcerer), Superb Appraise, Superb Bluff, Legendary+10 Diplomacy, Superb Disable Device, Legendary+6 Escape Artist, Superb Gather Information, Superb Heal, n/a Hide, Legendary+10 Intimidate, Legendary Jump, Legendary+10 Listen, Mediocre Move Silently, Mediocre Open Lock, Legendary+10 Ride, Legendary+10 Search, Superb Sleight of Hand, Legendary+10 Spellcraft, Superb Spot, Mediocre Swim, Legendary+10 Tumble
Gifts: Breath weapon (60 ft. cone of force 30d12, DC 45), crush 4d6+30 (DC 45), frightful presence (DC 46), tail sweep 2d6+30 (DC 45), Blindsense 60 ft., blur, damage reduction 15/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, resilient sphere, spell resistance 39, spells (caster level 18th), wall of force
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Any land and underground; Treasure: Double standard
0
Stat Block:
Force Dragon, Adult: MOV Run 10 yd, Fly 50 yd,
ATK Legendary+6 (19/17), #AT 6,
ML Legendary+4, AL Usually neutral;
Str Legendary+15, Dex Mediocre, Con Legendary+8, Int Legendary+9, Wis Legendary+9, Cha Legendary+9
|
Full description: Force Dragon, Adult
Reference: SRD 3.5 EpicMonsters(A-E)
Force Dragon, Ancient
Legendary+5 Dragon (Force), Dragon, Epic
Combat: Combat (damage 24, defense 21), #AT 6
Move: Run 10 yd, Fly 50 yd; Morale: Legendary+8; Alignment: Usually neutral
Str Legendary+23 (Scale 16), Dex Mediocre, Con Legendary+16, Int Legendary+17, Wis Legendary+17, Cha Legendary+17
Skills: Legendary+11 Combat, Legendary+2 Magic (as Sorcerer), Legendary+7 Appraise, Legendary+7 Bluff, Legendary+17 Diplomacy, Legendary+7 Disable Device, Legendary+11 Escape Artist, Legendary+7 Gather Information, Legendary+7 Heal, Good Hide, Legendary+17 Intimidate, Legendary+8 Jump, Legendary+17 Listen, Legendary+1 Move Silently, Legendary+1 Open Lock, Legendary+17 Ride, Legendary+17 Search, Legendary+7 Sleight of Hand, Legendary+17 Spellcraft, Legendary+7 Spot, Legendary+1 Swim, Legendary+17 Tumble
Gifts: Breath weapon (70 ft. cone of force 50d12, DC 63), crush 4d8+42 (DC 63), frightful presence (DC 64), tail sweep 2d8+42 (DC 63), Blindsense 60 ft., blur, damage reduction 25/epic, darkvision 120 ft., displacement, forcecage, immunity to sleep and paralysis, keen senses, maze, resilient sphere, spell resistance 51, spells (caster level 30th), wall of force
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Any land and underground; Treasure: Double standard
0
Stat Block:
Force Dragon, Ancient: MOV Run 10 yd, Fly 50 yd,
ATK Legendary+11 (24/21), #AT 6,
ML Legendary+8, AL Usually neutral;
Str Legendary+23, Dex Mediocre, Con Legendary+16, Int Legendary+17, Wis Legendary+17, Cha Legendary+17
|
Full description: Force Dragon, Ancient
Reference: SRD 3.5 EpicMonsters(A-E)
Force Dragon, Great wyrm
Legendary+9 Dragon (Force), Dragon, Epic
Combat: Combat (damage 31, defense 25), #AT 6
Move: Run 10 yd, Fly 58 yd; Morale: Legendary+11; Alignment: Usually neutral
Str Legendary+27 (Scale 20), Dex Mediocre, Con Legendary+20, Int Legendary+21, Wis Legendary+21, Cha Legendary+21
Skills: Legendary+13 Combat, Legendary+3 Magic (as Sorcerer), Legendary+11 Appraise, Legendary+11 Bluff, Good Diplomacy, Legendary+11 Disable Device, Legendary+14 Escape Artist, Legendary+11 Gather Information, Legendary+11 Heal, Legendary Hide, Good Intimidate, Legendary+12 Jump, Good Listen, Legendary+4 Move Silently, Legendary+4 Open Lock, Good Ride, Good Search, Legendary+11 Sleight of Hand, Good Spellcraft, Legendary+11 Spot, Legendary+4 Swim, Good Tumble
Gifts: Breath weapon (80 ft. cone of force 60d12, DC 72), crush 8d6+48 (DC 72), frightful presence (DC 73), tail sweep 4d6+48 (DC 72), Blindsense 60 ft., blur, damage reduction 25/epic, darkvision 120 ft., displacement, forcecage, immunity to sleep and paralysis, invisibility, keen senses, maze, resilient sphere, spell resistance 57, spells (caster level 36th), telekinetic sphere, wall of force
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Any land and underground; Treasure: Double standard
0
Stat Block:
Force Dragon, Great wyrm: MOV Run 10 yd, Fly 58 yd,
ATK Legendary+13 (31/25), #AT 6,
ML Legendary+11, AL Usually neutral;
Str Legendary+27, Dex Mediocre, Con Legendary+20, Int Legendary+21, Wis Legendary+21, Cha Legendary+21
|
Full description: Force Dragon, Great wyrm
Reference: SRD 3.5 EpicMonsters(A-E)
Force Dragon, Juvenile
Legendary+1 Dragon (Force), Dragon, Epic
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 10 yd, Fly 50 yd; Morale: Legendary+2; Alignment: Usually neutral
Str Legendary+11 (Scale 12), Dex Mediocre, Con Legendary+4, Int Legendary+5, Wis Legendary+5, Cha Legendary+5
Skills: Legendary+3 Combat, Good Magic (as Sorcerer), Legendary+6 Diplomacy, Legendary+4 Escape Artist, Legendary+6 Intimidate, Legendary+7 Listen, Legendary+6 Ride, Legendary+6 Search, Legendary+7 Spellcraft, Legendary+6 Tumble
Gifts: Breath weapon (60 ft. cone of force 20d12, DC 36), crush 4d6+24 (DC 36), frightful presence (DC 37), tail sweep 2d6+24 (DC 36), Blindsense 60 ft., blur, damage reduction 15/magic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, resilient sphere, spell resistance 33, spells (caster level 12th)
Organization: Solitary or clutch (2-5)
Terrain: Any land and underground; Treasure: Double standard
0
Stat Block:
Force Dragon, Juvenile: MOV Run 10 yd, Fly 50 yd,
ATK Legendary+3 (19/17), #AT 6,
ML Legendary+2, AL Usually neutral;
Str Legendary+11, Dex Mediocre, Con Legendary+4, Int Legendary+5, Wis Legendary+5, Cha Legendary+5
|
Full description: Force Dragon, Juvenile
Reference: SRD 3.5 EpicMonsters(A-E)
Force Dragon, Mature adult
Legendary+3 Dragon (Force), Dragon, Epic
Combat: Combat (damage 24, defense 21), #AT 6
Move: Run 10 yd, Fly 50 yd; Morale: Legendary+5; Alignment: Usually neutral
Str Legendary+17 (Scale 16), Dex Mediocre, Con Legendary+10, Int Legendary+11, Wis Legendary+11, Cha Legendary+11
Skills: Legendary+7 Combat, Legendary Magic (as Sorcerer), Legendary+1 Appraise, Legendary+1 Bluff, Legendary+12 Diplomacy, Legendary+1 Disable Device, Legendary+8 Escape Artist, Legendary+1 Gather Information, Legendary+1 Heal, Terrible Hide, Legendary+12 Intimidate, Legendary+2 Jump, Legendary+12 Listen, Good Move Silently, Good Open Lock, Legendary+12 Ride, Legendary+12 Search, Legendary+1 Sleight of Hand, Legendary+12 Spellcraft, Legendary+1 Spot, Good Swim, Legendary+12 Tumble
Gifts: Breath weapon (70 ft. cone of force 35d12, DC 50), crush 4d8+33 (DC 50), frightful presence (DC 51), tail sweep 2d8+33 (DC 50), Blindsense 60 ft., blur, damage reduction 20/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, resilient sphere, spell resistance 42, spells (caster level 21st), wall of force
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Any land and underground; Treasure: Double standard
0
Stat Block:
Force Dragon, Mature adult: MOV Run 10 yd, Fly 50 yd,
ATK Legendary+7 (24/21), #AT 6,
ML Legendary+5, AL Usually neutral;
Str Legendary+17, Dex Mediocre, Con Legendary+10, Int Legendary+11, Wis Legendary+11, Cha Legendary+11
|
Full description: Force Dragon, Mature adult
Reference: SRD 3.5 EpicMonsters(A-E)
Force Dragon, Old
Legendary+4 Dragon (Force), Dragon, Epic
Combat: Combat (damage 24, defense 21), #AT 6
Move: Run 10 yd, Fly 50 yd; Morale: Legendary+6; Alignment: Usually neutral
Str Legendary+19 (Scale 16), Dex Mediocre, Con Legendary+12, Int Legendary+13, Wis Legendary+13, Cha Legendary+13
Skills: Legendary+8 Combat, Legendary Magic (as Sorcerer), Legendary+2 Appraise, Legendary+2 Bluff, Legendary+13 Diplomacy, Legendary+2 Disable Device, Legendary+9 Escape Artist, Legendary+2 Gather Information, Legendary+2 Heal, Poor Hide, Legendary+13 Intimidate, Legendary+4 Jump, Legendary+14 Listen, Great Move Silently, Great Open Lock, Legendary+13 Ride, Legendary+13 Search, Legendary+2 Sleight of Hand, Legendary+14 Spellcraft, Legendary+2 Spot, Great Swim, Legendary+13 Tumble
Gifts: Breath weapon (70 ft. cone of force 40d12, DC 54), crush 4d8+36 (DC 54), frightful presence (DC 55), tail sweep 2d8+36 (DC 54), Blindsense 60 ft., blur, damage reduction 20/epic, darkvision 120 ft., displacement, forcecage, immunity to sleep and paralysis, keen senses, resilient sphere, spell resistance 45, spells (caster level 24th), wall of force
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Any land and underground; Treasure: Double standard
0
Stat Block:
Force Dragon, Old: MOV Run 10 yd, Fly 50 yd,
ATK Legendary+8 (24/21), #AT 6,
ML Legendary+6, AL Usually neutral;
Str Legendary+19, Dex Mediocre, Con Legendary+12, Int Legendary+13, Wis Legendary+13, Cha Legendary+13
|
Full description: Force Dragon, Old
Reference: SRD 3.5 EpicMonsters(A-E)
Force Dragon, Very old
Legendary+4 Dragon (Force), Dragon, Epic
Combat: Combat (damage 24, defense 21), #AT 6
Move: Run 10 yd, Fly 50 yd; Morale: Legendary+7; Alignment: Usually neutral
Str Legendary+21 (Scale 16), Dex Mediocre, Con Legendary+14, Int Legendary+15, Wis Legendary+15, Cha Legendary+15
Skills: Legendary+9 Combat, Legendary+1 Magic (as Sorcerer), Legendary+4 Appraise, Legendary+4 Bluff, Legendary+15 Diplomacy, Legendary+4 Disable Device, Legendary+10 Escape Artist, Legendary+4 Gather Information, Legendary+4 Heal, Mediocre Hide, Legendary+15 Intimidate, Legendary+6 Jump, Legendary+16 Listen, Superb Move Silently, Superb Open Lock, Legendary+15 Ride, Legendary+15 Search, Legendary+4 Sleight of Hand, Legendary+16 Spellcraft, Legendary+4 Spot, Superb Swim, Legendary+15 Tumble
Gifts: Breath weapon (70 ft. cone of force 45d12, DC 59), crush 4d8+39 (DC 59), frightful presence (DC 60), tail sweep 2d8+39 (DC 59), Blindsense 60 ft., blur, damage reduction 25/epic, darkvision 120 ft., displacement, forcecage, immunity to sleep and paralysis, keen senses, resilient sphere, spell resistance 48, spells (caster level 27th), wall of force
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Any land and underground; Treasure: Double standard
0
Stat Block:
Force Dragon, Very old: MOV Run 10 yd, Fly 50 yd,
ATK Legendary+9 (24/21), #AT 6,
ML Legendary+7, AL Usually neutral;
Str Legendary+21, Dex Mediocre, Con Legendary+14, Int Legendary+15, Wis Legendary+15, Cha Legendary+15
|
Full description: Force Dragon, Very old
Reference: SRD 3.5 EpicMonsters(A-E)
Force Dragon, Very young
Superb Dragon (Force), Dragon, Epic
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 10 yd, Fly 42 yd; Morale: Superb; Alignment: Usually neutral
Str Legendary+7 (Scale 8), Dex Mediocre, Con Legendary+1, Int Legendary+1, Wis Legendary+1, Cha Legendary+1
Skills: Legendary+1 Combat, Fair Magic (as Sorcerer), Legendary+3 Diplomacy, Legendary+1 Escape Artist, Legendary+3 Intimidate, Legendary+3 Listen, Legendary+3 Ride, Legendary+3 Search, Legendary+3 Spellcraft, Legendary+3 Tumble
Gifts: Breath weapon (50 ft. cone of force 10d12, DC 28), crush 2d8+18 (DC 28), frightful presence (DC 28), tail sweep 2d4+18 (DC 28), Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., deflecting force, immune to force, immunity to sleep and paralysis, keen senses, spell resistance 27, spells (caster level 6th)
Organization: Solitary or clutch (2-5)
Terrain: Any land and underground; Treasure: Double standard
0
Stat Block:
Force Dragon, Very young: MOV Run 10 yd, Fly 42 yd,
ATK Legendary+1 (13/13), #AT 6,
ML Superb, AL Usually neutral;
Str Legendary+7, Dex Mediocre, Con Legendary+1, Int Legendary+1, Wis Legendary+1, Cha Legendary+1
|
Full description: Force Dragon, Very young
Reference: SRD 3.5 EpicMonsters(A-E)
Force Dragon, Wyrm
Legendary+7 Dragon (Force), Dragon, Epic
Combat: Combat (damage 31, defense 25), #AT 6
Move: Run 10 yd, Fly 58 yd; Morale: Legendary+10; Alignment: Usually neutral
Str Legendary+25 (Scale 20), Dex Mediocre, Con Legendary+18, Int Legendary+19, Wis Legendary+19, Cha Legendary+19
Skills: Legendary+12 Combat, Legendary+3 Magic (as Sorcerer), Legendary+9 Appraise, Legendary+9 Bluff, Legendary+19 Diplomacy, Legendary+9 Disable Device, Legendary+13 Escape Artist, Legendary+9 Gather Information, Legendary+9 Heal, Superb Hide, Legendary+19 Intimidate, Legendary+10 Jump, Legendary+19 Listen, Legendary+3 Move Silently, Legendary+3 Open Lock, Legendary+19 Ride, Legendary+19 Search, Legendary+9 Sleight of Hand, Legendary+19 Spellcraft, Legendary+9 Spot, Legendary+3 Swim, Legendary+19 Tumble
Gifts: Breath weapon (80 ft. cone of force 55d12, DC 68), crush 8d6+45 (DC 68), frightful presence (DC 69), tail sweep 4d6+45 (DC 68), Blindsense 60 ft., blur, damage reduction 25/epic, darkvision 120 ft., displacement, forcecage, immunity to sleep and paralysis, keen senses, maze, resilient sphere, spell resistance 54, spells (caster level 33rd), wall of force
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Any land and underground; Treasure: Double standard
0
Stat Block:
Force Dragon, Wyrm: MOV Run 10 yd, Fly 58 yd,
ATK Legendary+12 (31/25), #AT 6,
ML Legendary+10, AL Usually neutral;
Str Legendary+25, Dex Mediocre, Con Legendary+18, Int Legendary+19, Wis Legendary+19, Cha Legendary+19
|
Full description: Force Dragon, Wyrm
Reference: SRD 3.5 EpicMonsters(A-E)
Force Dragon, Wyrmling
Great Dragon (Force), Dragon, Epic
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 10 yd, Fly 42 yd; Morale: Great; Alignment: Usually neutral
Str Legendary+5 (Scale 8), Dex Mediocre, Con Legendary, Int Superb, Wis Superb, Cha Superb
Skills: Superb Combat, Mediocre Magic (as Sorcerer), Legendary Diplomacy, Superb Escape Artist, Legendary Intimidate, Legendary+2 Listen, Legendary+1 Ride, Legendary Search, Legendary+2 Spellcraft, Legendary Tumble
Gifts: Breath weapon (50 ft. cone of force 5d12, DC 25), crush 2d8+15 (DC 25), frightful presence (DC 24), tail sweep 2d4+15 (DC 25), Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., deflecting force, immune to force, immunity to sleep and paralysis, keen senses, spell resistance 24, spells (caster level 3rd)
Organization: Solitary or clutch (2-5)
Terrain: Any land and underground; Treasure: Double standard
0
Stat Block:
Force Dragon, Wyrmling: MOV Run 10 yd, Fly 42 yd,
ATK Superb (13/13), #AT 6,
ML Great, AL Usually neutral;
Str Legendary+5, Dex Mediocre, Con Legendary, Int Superb, Wis Superb, Cha Superb
|
Full description: Force Dragon, Wyrmling
Reference: SRD 3.5 EpicMonsters(A-E)
Force Dragon, Young
Legendary Dragon (Force), Dragon, Epic
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 10 yd, Fly 50 yd; Morale: Legendary+1; Alignment: Usually neutral
Str Legendary+9 (Scale 12), Dex Mediocre, Con Legendary+2, Int Legendary+3, Wis Legendary+3, Cha Legendary+3
Skills: Legendary+2 Combat, Good Magic (as Sorcerer), Legendary+5 Diplomacy, Legendary+3 Escape Artist, Legendary+5 Intimidate, Legendary+5 Listen, Legendary+5 Ride, Legendary+5 Search, Legendary+5 Spellcraft, Legendary+5 Tumble
Gifts: Breath weapon (60 ft. cone of force 15d12, DC 32), crush 4d6+21 (DC 32), frightful presence (DC 33), tail sweep 2d6+21 (DC 32), Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, spell resistance 30, spells (caster level 9th)
Organization: Solitary or clutch (2-5)
Terrain: Any land and underground; Treasure: Double standard
0
Stat Block:
Force Dragon, Young: MOV Run 10 yd, Fly 50 yd,
ATK Legendary+2 (19/17), #AT 6,
ML Legendary+1, AL Usually neutral;
Str Legendary+9, Dex Mediocre, Con Legendary+2, Int Legendary+3, Wis Legendary+3, Cha Legendary+3
|
Full description: Force Dragon, Young
Reference: SRD 3.5 EpicMonsters(A-E)
Force Dragon, Young adult
Legendary+1 Dragon (Force), Dragon, Epic
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 10 yd, Fly 50 yd; Morale: Legendary+3; Alignment: Usually neutral
Str Legendary+13 (Scale 12), Dex Mediocre, Con Legendary+6, Int Legendary+7, Wis Legendary+7, Cha Legendary+7
Skills: Legendary+4 Combat, Great Magic (as Sorcerer), Legendary+8 Diplomacy, Legendary+5 Escape Artist, Legendary+8 Intimidate, Legendary+9 Listen, Legendary+8 Ride, Legendary+8 Search, Legendary+9 Spellcraft, Legendary+8 Tumble
Gifts: Breath weapon (60 ft. cone of force 25d12, DC 41), crush 4d6+27 (DC 41), frightful presence (DC 42), tail sweep 2d6+27 (DC 41), Blindsense 60 ft., blur, damage reduction 15/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, resilient sphere, spell resistance 36, spells (caster level 15th)
Organization: Solitary or clutch (2-5)
Terrain: Any land and underground; Treasure: Double standard
0
Stat Block:
Force Dragon, Young adult: MOV Run 10 yd, Fly 50 yd,
ATK Legendary+4 (19/17), #AT 6,
ML Legendary+3, AL Usually neutral;
Str Legendary+13, Dex Mediocre, Con Legendary+6, Int Legendary+7, Wis Legendary+7, Cha Legendary+7
|
Full description: Force Dragon, Young adult
Reference: SRD 3.5 EpicMonsters(A-E)
Prismatic Dragon, Adult
Legendary+4 Dragon (Light), Dragon, Epic
Combat: Combat (damage 24, defense 21), #AT 6
Move: Run 10 yd, Fly 50 yd; Morale: Legendary+5; Alignment: Usually neutral
Str Legendary+14 (Scale 16), Dex Mediocre, Con Legendary+10, Int Legendary+10, Wis Legendary+10, Cha Legendary+10
Skills: Legendary+6 Combat, Superb Magic (as Sorcerer), Legendary Appraise, Legendary Bluff, Legendary+11 Diplomacy, Legendary Disable Device, Legendary+7 Escape Artist, Legendary Gather Information, Legendary Heal, n/a Hide, Legendary+11 Intimidate, Legendary+1 Jump, Legendary+11 Listen, Fair Move Silently, Fair Open Lock, Legendary+11 Ride, Legendary+11 Search, Legendary Sleight of Hand, Legendary+11 Spellcraft, Legendary Spot, Fair Swim, Legendary+11 Tumble
Gifts: Breath weapon (70 ft. prismatic spray effect, DC 49), crush 4d8+28 (DC 49), frightful presence (DC 49), tail sweep 2d8+28 (DC 49), Blindsense 60 ft., damage reduction 15/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, rainbow pattern, spell resistance 54, spells (caster level 20th), sunbeam
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Any land and underground; Treasure: Double standard
0
Stat Block:
Prismatic Dragon, Adult: MOV Run 10 yd, Fly 50 yd,
ATK Legendary+6 (24/21), #AT 6,
ML Legendary+5, AL Usually neutral;
Str Legendary+14, Dex Mediocre, Con Legendary+10, Int Legendary+10, Wis Legendary+10, Cha Legendary+10
|
Full description: Prismatic Dragon, Adult
Reference: SRD 3.5 EpicMonsters(A-E)
Prismatic Dragon, Ancient
Legendary+9 Dragon (Light), Dragon, Epic
Combat: Combat (damage 31, defense 25), #AT 6
Move: Run 10 yd, Fly 58 yd; Morale: Legendary+9; Alignment: Usually neutral
Str Legendary+22 (Scale 20), Dex Mediocre, Con Legendary+18, Int Legendary+18, Wis Legendary+18, Cha Legendary+18
Skills: Legendary+11 Combat, Legendary+2 Magic (as Sorcerer), Legendary+8 Appraise, Legendary+8 Bluff, Legendary+18 Diplomacy, Legendary+8 Disable Device, Legendary+12 Escape Artist, Legendary+8 Gather Information, Legendary+8 Heal, Great Hide, Legendary+18 Intimidate, Legendary+9 Jump, Legendary+18 Listen, Legendary+2 Move Silently, Legendary+2 Open Lock, Legendary+18 Ride, Legendary+18 Search, Legendary+8 Sleight of Hand, Legendary+18 Spellcraft, Legendary+8 Spot, Legendary+2 Swim, Legendary+18 Tumble
Gifts: Breath weapon (80 ft. prismatic spray effect, DC 67), crush 8d6+40 (DC 67), frightful presence (DC 67), tail sweep 4d6+40 (DC 67), Blindsense 60 ft., damage reduction 25/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, prismatic wall, rainbow pattern, spell resistance 74, spells (caster level 32nd), sunbeam, sunburst
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Any land and underground; Treasure: Double standard
0
Stat Block:
Prismatic Dragon, Ancient: MOV Run 10 yd, Fly 58 yd,
ATK Legendary+11 (31/25), #AT 6,
ML Legendary+9, AL Usually neutral;
Str Legendary+22, Dex Mediocre, Con Legendary+18, Int Legendary+18, Wis Legendary+18, Cha Legendary+18
|
Full description: Prismatic Dragon, Ancient
Reference: SRD 3.5 EpicMonsters(A-E)
Prismatic Dragon, Great wyrm
Legendary+11 Dragon (Light), Dragon, Epic
Combat: Combat (damage 31, defense 25), #AT 6
Move: Run 10 yd, Fly 58 yd; Morale: Legendary+11; Alignment: Usually neutral
Str Legendary+26 (Scale 20), Dex Mediocre, Con Legendary+22, Int Legendary+22, Wis Legendary+22, Cha Legendary+22
Skills: Legendary+14 Combat, Legendary+4 Magic (as Sorcerer), Legendary+11 Appraise, Legendary+11 Bluff, Good Diplomacy, Legendary+11 Disable Device, Legendary+15 Escape Artist, Legendary+11 Gather Information, Legendary+11 Heal, Legendary+1 Hide, Good Intimidate, Legendary+12 Jump, Good Listen, Legendary+5 Move Silently, Legendary+5 Open Lock, Good Ride, Good Search, Legendary+11 Sleight of Hand, Good Spellcraft, Legendary+11 Spot, Legendary+5 Swim, Good Tumble
Gifts: Breath weapon (80 ft. prismatic spray effect, DC 76), crush 8d6+46 (DC 76), frightful presence (DC 76), tail sweep 4d6+46 (DC 76), Blindsense 60 ft., damage reduction 25/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, prismatic sphere, prismatic wall, rainbow pattern, spell resistance 86, spells (caster level 38th), sunbeam, sunburst
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Any land and underground; Treasure: Double standard
0
Stat Block:
Prismatic Dragon, Great wyrm: MOV Run 10 yd, Fly 58 yd,
ATK Legendary+14 (31/25), #AT 6,
ML Legendary+11, AL Usually neutral;
Str Legendary+26, Dex Mediocre, Con Legendary+22, Int Legendary+22, Wis Legendary+22, Cha Legendary+22
|
Full description: Prismatic Dragon, Great wyrm
Reference: SRD 3.5 EpicMonsters(A-E)
Prismatic Dragon, Juvenile
Legendary+2 Dragon (Light), Dragon, Epic
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 10 yd, Fly 50 yd; Morale: Legendary+2; Alignment: Usually neutral
Str Legendary+10 (Scale 12), Dex Mediocre, Con Legendary+6, Int Legendary+6, Wis Legendary+6, Cha Legendary+6
Skills: Legendary+4 Combat, Great Magic (as Sorcerer), Legendary+7 Diplomacy, Legendary+5 Escape Artist, Legendary+7 Intimidate, Legendary+8 Listen, Legendary+7 Ride, Legendary+7 Search, Legendary+8 Spellcraft, Legendary+7 Tumble
Gifts: Breath weapon (60 ft. prismatic spray effect, DC 40), crush 4d6+22 (DC 40), frightful presence (DC 40), tail sweep 2d6+22 (DC 40), Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, rainbow pattern, spell resistance 42, spells (caster level 13th)
Organization: Solitary or clutch (2-5)
Terrain: Any land and underground; Treasure: Double standard
0
Stat Block:
Prismatic Dragon, Juvenile: MOV Run 10 yd, Fly 50 yd,
ATK Legendary+4 (19/17), #AT 6,
ML Legendary+2, AL Usually neutral;
Str Legendary+10, Dex Mediocre, Con Legendary+6, Int Legendary+6, Wis Legendary+6, Cha Legendary+6
|
Full description: Prismatic Dragon, Juvenile
Reference: SRD 3.5 EpicMonsters(A-E)
Prismatic Dragon, Mature adult
Legendary+5 Dragon (Light), Dragon, Epic
Combat: Combat (damage 24, defense 21), #AT 6
Move: Run 10 yd, Fly 50 yd; Morale: Legendary+6; Alignment: Usually neutral
Str Legendary+16 (Scale 16), Dex Mediocre, Con Legendary+12, Int Legendary+12, Wis Legendary+12, Cha Legendary+12
Skills: Legendary+8 Combat, Legendary Magic (as Sorcerer), Legendary+1 Appraise, Legendary+1 Bluff, Legendary+13 Diplomacy, Legendary+1 Disable Device, Legendary+8 Escape Artist, Legendary+1 Gather Information, Legendary+1 Heal, Terrible Hide, Legendary+13 Intimidate, Legendary+2 Jump, Legendary+13 Listen, Good Move Silently, Good Open Lock, Legendary+13 Ride, Legendary+13 Search, Legendary+1 Sleight of Hand, Legendary+13 Spellcraft, Legendary+1 Spot, Good Swim, Legendary+13 Tumble
Gifts: Breath weapon (70 ft. prismatic spray effect, DC 53), crush 4d8+31 (DC 53), frightful presence (DC 53), tail sweep 2d8+31 (DC 53), Blindsense 60 ft., damage reduction 20/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, rainbow pattern, spell resistance 60, spells (caster level 23rd), sunbeam
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Any land and underground; Treasure: Double standard
0
Stat Block:
Prismatic Dragon, Mature adult: MOV Run 10 yd, Fly 50 yd,
ATK Legendary+8 (24/21), #AT 6,
ML Legendary+6, AL Usually neutral;
Str Legendary+16, Dex Mediocre, Con Legendary+12, Int Legendary+12, Wis Legendary+12, Cha Legendary+12
|
Full description: Prismatic Dragon, Mature adult
Reference: SRD 3.5 EpicMonsters(A-E)
Prismatic Dragon, Old
Legendary+6 Dragon (Light), Dragon, Epic
Combat: Combat (damage 24, defense 21), #AT 6
Move: Run 10 yd, Fly 50 yd; Morale: Legendary+7; Alignment: Usually neutral
Str Legendary+18 (Scale 16), Dex Mediocre, Con Legendary+14, Int Legendary+14, Wis Legendary+14, Cha Legendary+14
Skills: Legendary+9 Combat, Legendary+1 Magic (as Sorcerer), Legendary+3 Appraise, Legendary+3 Bluff, Legendary+14 Diplomacy, Legendary+3 Disable Device, Legendary+10 Escape Artist, Legendary+3 Gather Information, Legendary+3 Heal, Mediocre Hide, Legendary+14 Intimidate, Legendary+4 Jump, Legendary+15 Listen, Superb Move Silently, Superb Open Lock, Legendary+14 Ride, Legendary+14 Search, Legendary+3 Sleight of Hand, Legendary+15 Spellcraft, Legendary+3 Spot, Superb Swim, Legendary+14 Tumble
Gifts: Breath weapon (70 ft. prismatic spray effect, DC 58), crush 4d8+34 (DC 58), frightful presence (DC 58), tail sweep 2d8+34 (DC 58), Blindsense 60 ft., damage reduction 20/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, rainbow pattern, spell resistance 66, spells (caster level 26th), sunbeam, sunburst
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Any land and underground; Treasure: Double standard
0
Stat Block:
Prismatic Dragon, Old: MOV Run 10 yd, Fly 50 yd,
ATK Legendary+9 (24/21), #AT 6,
ML Legendary+7, AL Usually neutral;
Str Legendary+18, Dex Mediocre, Con Legendary+14, Int Legendary+14, Wis Legendary+14, Cha Legendary+14
|
Full description: Prismatic Dragon, Old
Reference: SRD 3.5 EpicMonsters(A-E)
Prismatic Dragon, Very old
Legendary+7 Dragon (Light), Dragon, Epic
Combat: Combat (damage 24, defense 21), #AT 6
Move: Run 10 yd, Fly 50 yd; Morale: Legendary+8; Alignment: Usually neutral
Str Legendary+20 (Scale 16), Dex Mediocre, Con Legendary+16, Int Legendary+16, Wis Legendary+16, Cha Legendary+16
Skills: Legendary+10 Combat, Legendary+2 Magic (as Sorcerer), Legendary+5 Appraise, Legendary+5 Bluff, Legendary+16 Diplomacy, Legendary+5 Disable Device, Legendary+11 Escape Artist, Legendary+5 Gather Information, Legendary+5 Heal, Fair Hide, Legendary+16 Intimidate, Legendary+6 Jump, Legendary+17 Listen, Legendary Move Silently, Legendary Open Lock, Legendary+16 Ride, Legendary+16 Search, Legendary+5 Sleight of Hand, Legendary+17 Spellcraft, Legendary+5 Spot, Legendary Swim, Legendary+16 Tumble
Gifts: Breath weapon (70 ft. prismatic spray effect, DC 62), crush 4d8+37 (DC 62), frightful presence (DC 62), tail sweep 2d8+37 (DC 62), Blindsense 60 ft., damage reduction 25/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, rainbow pattern, spell resistance 68, spells (caster level 29th), sunbeam, sunburst
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Any land and underground; Treasure: Double standard
0
Stat Block:
Prismatic Dragon, Very old: MOV Run 10 yd, Fly 50 yd,
ATK Legendary+10 (24/21), #AT 6,
ML Legendary+8, AL Usually neutral;
Str Legendary+20, Dex Mediocre, Con Legendary+16, Int Legendary+16, Wis Legendary+16, Cha Legendary+16
|
Full description: Prismatic Dragon, Very old
Reference: SRD 3.5 EpicMonsters(A-E)
Prismatic Dragon, Very young
Great Dragon (Light), Dragon, Epic
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 10 yd, Fly 42 yd; Morale: Legendary; Alignment: Usually neutral
Str Legendary+6 (Scale 8), Dex Mediocre, Con Legendary+2, Int Legendary+2, Wis Legendary+2, Cha Legendary+2
Skills: Legendary+1 Combat, Fair Magic (as Sorcerer), Legendary+4 Diplomacy, Legendary+2 Escape Artist, Legendary+4 Intimidate, Legendary+4 Listen, Legendary+4 Ride, Legendary+4 Search, Legendary+4 Spellcraft, Legendary+4 Tumble
Gifts: Breath weapon (50 ft. prismatic spray effect, DC 31), crush 2d8+16 (DC 31), frightful presence (DC 31), tail sweep 2d4+16 (DC 31), Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., deflecting force, hypnotic pattern, immune to light and blindness, immunity to sleep and paralysis, keen senses, spell resistance 30, spells (caster level 8th)
Organization: Solitary or clutch (2-5)
Terrain: Any land and underground; Treasure: Double standard
0
Stat Block:
Prismatic Dragon, Very young: MOV Run 10 yd, Fly 42 yd,
ATK Legendary+1 (13/13), #AT 6,
ML Legendary, AL Usually neutral;
Str Legendary+6, Dex Mediocre, Con Legendary+2, Int Legendary+2, Wis Legendary+2, Cha Legendary+2
|
Full description: Prismatic Dragon, Very young
Reference: SRD 3.5 EpicMonsters(A-E)
Prismatic Dragon, Wyrm
Legendary+10 Dragon (Light), Dragon, Epic
Combat: Combat (damage 31, defense 25), #AT 6
Move: Run 10 yd, Fly 58 yd; Morale: Legendary+10; Alignment: Usually neutral
Str Legendary+24 (Scale 20), Dex Mediocre, Con Legendary+20, Int Legendary+20, Wis Legendary+20, Cha Legendary+20
Skills: Legendary+13 Combat, Legendary+3 Magic (as Sorcerer), Legendary+10 Appraise, Legendary+10 Bluff, Good Diplomacy, Legendary+10 Disable Device, Legendary+13 Escape Artist, Legendary+10 Gather Information, Legendary+10 Heal, Legendary Hide, Good Intimidate, Legendary+11 Jump, Good Listen, Legendary+4 Move Silently, Legendary+4 Open Lock, Good Ride, Good Search, Legendary+10 Sleight of Hand, Good Spellcraft, Legendary+10 Spot, Legendary+4 Swim, Good Tumble
Gifts: Breath weapon (80 ft. prismatic spray effect, DC 71), crush 8d6+43 (DC 71), frightful presence (DC 71), tail sweep 4d6+43 (DC 71), Blindsense 60 ft., damage reduction 25/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, prismatic wall, rainbow pattern, spell resistance 80, spells (caster level 35th), sunbeam, sunburst
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Any land and underground; Treasure: Double standard
0
Stat Block:
Prismatic Dragon, Wyrm: MOV Run 10 yd, Fly 58 yd,
ATK Legendary+13 (31/25), #AT 6,
ML Legendary+10, AL Usually neutral;
Str Legendary+24, Dex Mediocre, Con Legendary+20, Int Legendary+20, Wis Legendary+20, Cha Legendary+20
|
Full description: Prismatic Dragon, Wyrm
Reference: SRD 3.5 EpicMonsters(A-E)
Prismatic Dragon, Wyrmling
Great Dragon (Light), Dragon, Epic
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 10 yd, Fly 42 yd; Morale: Superb; Alignment: Usually neutral
Str Legendary+4 (Scale 8), Dex Mediocre, Con Legendary+1, Int Legendary, Wis Legendary, Cha Legendary
Skills: Legendary Combat, Fair Magic (as Sorcerer), Legendary+2 Diplomacy, Legendary+1 Escape Artist, Legendary+2 Intimidate, Legendary+3 Listen, Legendary+2 Ride, Legendary+2 Search, Legendary+3 Spellcraft, Legendary+2 Tumble
Gifts: Breath weapon (50 ft. prismatic spray effect, DC 27), crush 2d8+13 (DC 27), frightful presence (DC 26), tail sweep 2d4+13 (DC 27), Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., deflecting force, hypnotic pattern, immune to light and blindness, immunity to sleep and paralysis, keen senses, spell resistance 24, spells (caster level 5th)
Organization: Solitary or clutch (2-5)
Terrain: Any land and underground; Treasure: Double standard
0
Stat Block:
Prismatic Dragon, Wyrmling: MOV Run 10 yd, Fly 42 yd,
ATK Legendary (13/13), #AT 6,
ML Superb, AL Usually neutral;
Str Legendary+4, Dex Mediocre, Con Legendary+1, Int Legendary, Wis Legendary, Cha Legendary
|
Full description: Prismatic Dragon, Wyrmling
Reference: SRD 3.5 EpicMonsters(A-E)
Prismatic Dragon, Young
Legendary Dragon (Light), Dragon, Epic
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 10 yd, Fly 50 yd; Morale: Legendary+1; Alignment: Usually neutral
Str Legendary+8 (Scale 12), Dex Mediocre, Con Legendary+4, Int Legendary+4, Wis Legendary+4, Cha Legendary+4
Skills: Legendary+3 Combat, Good Magic (as Sorcerer), Legendary+6 Diplomacy, Legendary+3 Escape Artist, Legendary+6 Intimidate, Legendary+6 Listen, Legendary+6 Ride, Legendary+6 Search, Legendary+6 Spellcraft, Legendary+6 Tumble
Gifts: Breath weapon (60 ft. prismatic spray effect, DC 35), crush 4d6+19 (DC 35), frightful presence (DC 35), tail sweep 2d6+19 (DC 35), Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, spell resistance 36, spells (caster level 11th)
Organization: Solitary or clutch (2-5)
Terrain: Any land and underground; Treasure: Double standard
0
Stat Block:
Prismatic Dragon, Young: MOV Run 10 yd, Fly 50 yd,
ATK Legendary+3 (19/17), #AT 6,
ML Legendary+1, AL Usually neutral;
Str Legendary+8, Dex Mediocre, Con Legendary+4, Int Legendary+4, Wis Legendary+4, Cha Legendary+4
|
Full description: Prismatic Dragon, Young
Reference: SRD 3.5 EpicMonsters(A-E)
Prismatic Dragon, Young adult
Legendary+3 Dragon (Light), Dragon, Epic
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 10 yd, Fly 50 yd; Morale: Legendary+3; Alignment: Usually neutral
Str Legendary+12 (Scale 12), Dex Mediocre, Con Legendary+8, Int Legendary+8, Wis Legendary+8, Cha Legendary+8
Skills: Legendary+5 Combat, Superb Magic (as Sorcerer), Great Appraise, Great Bluff, Legendary+9 Diplomacy, Great Disable Device, Legendary+6 Escape Artist, Great Gather Information, Great Heal, n/a Hide, Legendary+9 Intimidate, Superb Jump, Legendary+10 Listen, Mediocre Move Silently, Mediocre Open Lock, Legendary+9 Ride, Legendary+9 Search, Great Sleight of Hand, Legendary+10 Spellcraft, Great Spot, Mediocre Swim, Legendary+9 Tumble
Gifts: Breath weapon (60 ft. prismatic spray effect, DC 44), crush 4d6+25 (DC 44), frightful presence (DC 44), tail sweep 2d6+25 (DC 44), Blindsense 60 ft., damage reduction 15/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, rainbow pattern, spell resistance 48, spells (caster level 17th)
Organization: Solitary or clutch (2-5)
Terrain: Any land and underground; Treasure: Double standard
0
Stat Block:
Prismatic Dragon, Young adult: MOV Run 10 yd, Fly 50 yd,
ATK Legendary+5 (19/17), #AT 6,
ML Legendary+3, AL Usually neutral;
Str Legendary+12, Dex Mediocre, Con Legendary+8, Int Legendary+8, Wis Legendary+8, Cha Legendary+8
|
Full description: Prismatic Dragon, Young adult
Reference: SRD 3.5 EpicMonsters(A-E)
Black Dragon, Adult
Good Dragon (Water), Dragon, True
Combat: Combat (damage 8, defense 9), #AT 6
Move: Run 10 yd, Fly 25 yd, Swim 10 yd; Morale: Good; Alignment: Always chaotic evil
Str Legendary+1 (Scale 4), Dex Mediocre, Con Superb, Int Fair, Wis Fair, Cha Fair
Skills: Superb Combat, Mediocre Magic (as Sorcerer), Fair Diplomacy, Fair Escape Artist, Mediocre Hide, Good Intimidate, Legendary+1 Listen, Fair Move Silently, Legendary Ride, Good Search, Legendary+1 Spellcraft, Great Survival, Fair Tumble
Gifts: Breath weapon (80 ft. line of acid 12d4, DC 23), frightful presence (DC 20), Blindsense 60 ft., corrupt water, damage reduction 5/magic, darkness, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 18, spells (caster level 3rd), water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm marshes; Treasure: Triple standard
0
Stat Block:
Black Dragon, Adult: MOV Run 10 yd, Fly 25 yd, Swim 10 yd,
ATK Superb (8/9), #AT 6,
ML Good, AL Always chaotic evil;
Str Legendary+1, Dex Mediocre, Con Superb, Int Fair, Wis Fair, Cha Fair
|
Full description: Black Dragon, Adult
Reference: SRD 3.5 MonstersDr-Dw
Black Dragon, Ancient
Superb Dragon (Water), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 10 yd, Fly 25 yd, Swim 10 yd; Morale: Superb; Alignment: Always chaotic evil
Str Legendary+6 (Scale 8), Dex Mediocre, Con Legendary+1, Int Great, Wis Great, Cha Great
Skills: Legendary+2 Combat, Good Magic (as Sorcerer), Legendary Diplomacy, Superb Escape Artist, Good Hide, Legendary Intimidate, Legendary+4 Listen, Superb Move Silently, Legendary+4 Ride, Legendary Search, Legendary+4 Spellcraft, Legendary+1 Survival, Superb Tumble
Gifts: Breath weapon (100 ft. line of acid 20d4, DC 31), crush 2d8+16 (DC 31), frightful presence (DC 28), Blindsense 60 ft., corrupt water, damage reduction 15/magic, darkness, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, insect plague, keen senses, plant growth, spell resistance 25, spells (caster level 11th), water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm marshes; Treasure: Triple standard
0
Stat Block:
Black Dragon, Ancient: MOV Run 10 yd, Fly 25 yd, Swim 10 yd,
ATK Legendary+2 (13/13), #AT 6,
ML Superb, AL Always chaotic evil;
Str Legendary+6, Dex Mediocre, Con Legendary+1, Int Great, Wis Great, Cha Great
|
Full description: Black Dragon, Ancient
Reference: SRD 3.5 MonstersDr-Dw
Black Dragon, Great wyrm
Legendary Dragon (Water), Dragon, True
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 10 yd, Fly 33 yd, Swim 10 yd; Morale: Legendary+1; Alignment: Always chaotic evil
Str Legendary+8 (Scale 12), Dex Mediocre, Con Legendary+3, Int Legendary, Wis Legendary, Cha Legendary
Skills: Legendary+4 Combat, Great Magic (as Sorcerer), Legendary+3 Diplomacy, Legendary+1 Escape Artist, Great Hide, Legendary+3 Intimidate, Legendary+6 Listen, Legendary+1 Move Silently, Legendary+6 Ride, Legendary+3 Search, Legendary+6 Spellcraft, Legendary+5 Survival, Legendary+3 Tumble
Gifts: Breath weapon (120 ft. line of acid 24d4, DC 36), crush 4d6+19 (DC 36), frightful presence (DC 33), tail sweep 2d6+19 (DC 36), Blindsense 60 ft., charm reptiles, corrupt water, damage reduction 20/magic, darkness, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, insect plague, keen senses, plant growth, spell resistance 28, spells (caster level 15th), water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm marshes; Treasure: Triple standard
0
Stat Block:
Black Dragon, Great wyrm: MOV Run 10 yd, Fly 33 yd, Swim 10 yd,
ATK Legendary+4 (19/17), #AT 6,
ML Legendary+1, AL Always chaotic evil;
Str Legendary+8, Dex Mediocre, Con Legendary+3, Int Legendary, Wis Legendary, Cha Legendary
|
Full description: Black Dragon, Great wyrm
Reference: SRD 3.5 MonstersDr-Dw
Black Dragon, Juvenile
Fair Dragon (Water), Dragon, True
Combat: Combat (damage 3, defense 5), #AT 5
Move: Run 10 yd, Fly 25 yd, Swim 10 yd; Morale: Fair; Alignment: Always chaotic evil
Str Great (Scale 0), Dex Mediocre, Con Good, Int Mediocre, Wis Mediocre, Cha Mediocre
Skills: Great Combat, Mediocre Diplomacy, Mediocre Escape Artist, Mediocre Hide, Mediocre Intimidate, Superb Listen, Mediocre Move Silently, Great Ride, Mediocre Search, Superb Spellcraft, Fair Survival, Mediocre Tumble
Gifts: Breath weapon (60 ft. line of acid 8d4, DC 18), Blindsense 60 ft., darkness, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, water breathing
Organization: Solitary or clutch (2-5)
Terrain: Warm marshes; Treasure: Triple standard
0
Stat Block:
Black Dragon, Juvenile: MOV Run 10 yd, Fly 25 yd, Swim 10 yd,
ATK Great (3/5), #AT 5,
ML Fair, AL Always chaotic evil;
Str Great, Dex Mediocre, Con Good, Int Mediocre, Wis Mediocre, Cha Mediocre
|
Full description: Black Dragon, Juvenile
Reference: SRD 3.5 MonstersDr-Dw
Black Dragon, Mature adult
Great Dragon (Water), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 10 yd, Fly 25 yd, Swim 10 yd; Morale: Great; Alignment: Always chaotic evil
Str Legendary+3 (Scale 8), Dex Mediocre, Con Legendary, Int Good, Wis Good, Cha Good
Skills: Legendary Combat, Fair Magic (as Sorcerer), Great Diplomacy, Good Escape Artist, Mediocre Hide, Great Intimidate, Legendary+2 Listen, Good Move Silently, Legendary+1 Ride, Great Search, Legendary+2 Spellcraft, Superb Survival, Great Tumble
Gifts: Breath weapon (100 ft. line of acid 14d4, DC 26), crush 2d8+12 (DC 26), frightful presence (DC 23), Blindsense 60 ft., corrupt water, damage reduction 10/magic, darkness, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 21, spells (caster level 5th), water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm marshes; Treasure: Triple standard
0
Stat Block:
Black Dragon, Mature adult: MOV Run 10 yd, Fly 25 yd, Swim 10 yd,
ATK Legendary (13/13), #AT 6,
ML Great, AL Always chaotic evil;
Str Legendary+3, Dex Mediocre, Con Legendary, Int Good, Wis Good, Cha Good
|
Full description: Black Dragon, Mature adult
Reference: SRD 3.5 MonstersDr-Dw
Black Dragon, Old
Great Dragon (Water), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 10 yd, Fly 25 yd, Swim 10 yd; Morale: Great; Alignment: Always chaotic evil
Str Legendary+4 (Scale 8), Dex Mediocre, Con Legendary, Int Good, Wis Good, Cha Good
Skills: Legendary+1 Combat, Fair Magic (as Sorcerer), Great Diplomacy, Good Escape Artist, Mediocre Hide, Great Intimidate, Legendary+2 Listen, Good Move Silently, Legendary+2 Ride, Great Search, Legendary+2 Spellcraft, Legendary Survival, Great Tumble
Gifts: Breath weapon (100 ft. line of acid 16d4, DC 27), crush 2d8+13 (DC 27), frightful presence (DC 24), Blindsense 60 ft., corrupt water, damage reduction 10/magic, darkness, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, plant growth, spell resistance 22, spells (caster level 7th), water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm marshes; Treasure: Triple standard
0
Stat Block:
Black Dragon, Old: MOV Run 10 yd, Fly 25 yd, Swim 10 yd,
ATK Legendary+1 (13/13), #AT 6,
ML Great, AL Always chaotic evil;
Str Legendary+4, Dex Mediocre, Con Legendary, Int Good, Wis Good, Cha Good
|
Full description: Black Dragon, Old
Reference: SRD 3.5 MonstersDr-Dw
Black Dragon, Very old
Superb Dragon (Water), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 10 yd, Fly 25 yd, Swim 10 yd; Morale: Superb; Alignment: Always chaotic evil
Str Legendary+5 (Scale 8), Dex Mediocre, Con Legendary+1, Int Great, Wis Great, Cha Great
Skills: Legendary+1 Combat, Good Magic (as Sorcerer), Superb Diplomacy, Great Escape Artist, Fair Hide, Superb Intimidate, Legendary+3 Listen, Great Move Silently, Legendary+3 Ride, Superb Search, Legendary+3 Spellcraft, Legendary+1 Survival, Superb Tumble
Gifts: Breath weapon (100 ft. line of acid 18d4, DC 30), crush 2d8+15 (DC 30), frightful presence (DC 27), Blindsense 60 ft., corrupt water, damage reduction 15/magic, darkness, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, plant growth, spell resistance 23, spells (caster level 9th), water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm marshes; Treasure: Triple standard
0
Stat Block:
Black Dragon, Very old: MOV Run 10 yd, Fly 25 yd, Swim 10 yd,
ATK Legendary+1 (13/13), #AT 6,
ML Superb, AL Always chaotic evil;
Str Legendary+5, Dex Mediocre, Con Legendary+1, Int Great, Wis Great, Cha Great
|
Full description: Black Dragon, Very old
Reference: SRD 3.5 MonstersDr-Dw
Black Dragon, Very young
Mediocre Dragon (Water), Dragon, True
Combat: Combat (damage 0, defense 1), #AT 3
Move: Run 10 yd, Fly 17 yd, Swim 10 yd; Morale: Fair; Alignment: Always chaotic evil
Str Fair (Scale -3), Dex Mediocre, Con Fair, Int Poor, Wis Mediocre, Cha Poor
Skills: Fair Combat, Mediocre Diplomacy, Mediocre Escape Artist, Fair Hide, Mediocre Intimidate, Good Listen, Mediocre Move Silently, Good Ride, Mediocre Search, Good Spellcraft, Mediocre Survival, Mediocre Tumble
Gifts: Breath weapon (40 ft. line of acid 4d4, DC 14), Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, water breathing
Organization: Solitary or clutch (2-5)
Terrain: Warm marshes; Treasure: Triple standard
0
Stat Block:
Black Dragon, Very young: MOV Run 10 yd, Fly 17 yd, Swim 10 yd,
ATK Fair (0/1), #AT 3,
ML Fair, AL Always chaotic evil;
Str Fair, Dex Mediocre, Con Fair, Int Poor, Wis Mediocre, Cha Poor
|
Full description: Black Dragon, Very young
Reference: SRD 3.5 MonstersDr-Dw
Black Dragon, Wyrm
Superb Dragon (Water), Dragon, True
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 10 yd, Fly 33 yd, Swim 10 yd; Morale: Legendary; Alignment: Always chaotic evil
Str Legendary+7 (Scale 12), Dex Mediocre, Con Legendary+2, Int Superb, Wis Superb, Cha Superb
Skills: Legendary+3 Combat, Great Magic (as Sorcerer), Legendary+1 Diplomacy, Legendary Escape Artist, Good Hide, Legendary+1 Intimidate, Legendary+5 Listen, Legendary Move Silently, Legendary+5 Ride, Legendary+1 Search, Legendary+5 Spellcraft, Legendary+3 Survival, Legendary+1 Tumble
Gifts: Breath weapon (120 ft. line of acid 22d4, DC 34), crush 4d6+18 (DC 34), frightful presence (DC 31), tail sweep 2d6+18 (DC 34), Blindsense 60 ft., corrupt water, damage reduction 20/magic, darkness, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, insect plague, keen senses, plant growth, spell resistance 26, spells (caster level 13th), water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm marshes; Treasure: Triple standard
0
Stat Block:
Black Dragon, Wyrm: MOV Run 10 yd, Fly 33 yd, Swim 10 yd,
ATK Legendary+3 (19/17), #AT 6,
ML Legendary, AL Always chaotic evil;
Str Legendary+7, Dex Mediocre, Con Legendary+2, Int Superb, Wis Superb, Cha Superb
|
Full description: Black Dragon, Wyrm
Reference: SRD 3.5 MonstersDr-Dw
Black Dragon, Wyrmling
Mediocre Dragon (Water), Dragon, True
Combat: Combat (damage -4, defense -2), #AT 3
Move: Run 10 yd, Fly 17 yd, Swim 10 yd; Morale: Mediocre; Alignment: Always chaotic evil
Str Mediocre (Scale -6), Dex Mediocre, Con Fair, Int Poor, Wis Mediocre, Cha Poor
Skills: Mediocre Combat, Poor Diplomacy, Mediocre Escape Artist, Good Hide, Mediocre Intimidate, Good Listen, Mediocre Move Silently, Fair Ride, Mediocre Search, Good Spellcraft, Mediocre Survival, Poor Tumble
Gifts: Breath weapon (30 ft. line of acid 2d4, DC 13), Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, water breathing
Organization: Solitary or clutch (2-5)
Terrain: Warm marshes; Treasure: Triple standard
0
Stat Block:
Black Dragon, Wyrmling: MOV Run 10 yd, Fly 17 yd, Swim 10 yd,
ATK Mediocre (-4/-2), #AT 3,
ML Mediocre, AL Always chaotic evil;
Str Mediocre, Dex Mediocre, Con Fair, Int Poor, Wis Mediocre, Cha Poor
|
Full description: Black Dragon, Wyrmling
Reference: SRD 3.5 MonstersDr-Dw
Black Dragon, Young
Fair Dragon (Water), Dragon, True
Combat: Combat (damage 3, defense 4), #AT 5
Move: Run 10 yd, Fly 25 yd, Swim 10 yd; Morale: Fair; Alignment: Always chaotic evil
Str Good (Scale 0), Dex Mediocre, Con Good, Int Mediocre, Wis Mediocre, Cha Mediocre
Skills: Good Combat, Mediocre Diplomacy, Mediocre Escape Artist, Mediocre Hide, Mediocre Intimidate, Great Listen, Mediocre Move Silently, Great Ride, Mediocre Search, Great Spellcraft, Fair Survival, Mediocre Tumble
Gifts: Breath weapon (60 ft. line of acid 6d4, DC 17), Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, water breathing
Organization: Solitary or clutch (2-5)
Terrain: Warm marshes; Treasure: Triple standard
0
Stat Block:
Black Dragon, Young: MOV Run 10 yd, Fly 25 yd, Swim 10 yd,
ATK Good (3/4), #AT 5,
ML Fair, AL Always chaotic evil;
Str Good, Dex Mediocre, Con Good, Int Mediocre, Wis Mediocre, Cha Mediocre
|
Full description: Black Dragon, Young
Reference: SRD 3.5 MonstersDr-Dw
Black Dragon, Young adult
Good Dragon (Water), Dragon, True
Combat: Combat (damage 8, defense 9), #AT 6
Move: Run 10 yd, Fly 25 yd, Swim 10 yd; Morale: Good; Alignment: Always chaotic evil
Str Superb (Scale 4), Dex Mediocre, Con Great, Int Fair, Wis Fair, Cha Fair
Skills: Great Combat, Mediocre Magic (as Sorcerer), Fair Diplomacy, Fair Escape Artist, Mediocre Hide, Fair Intimidate, Legendary Listen, Fair Move Silently, Superb Ride, Fair Search, Legendary Spellcraft, Good Survival, Fair Tumble
Gifts: Breath weapon (80 ft. line of acid 10d4, DC 21), frightful presence (DC 19), Blindsense 60 ft., damage reduction 5/magic, darkness, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 17, spells (caster level 1st), water breathing
Organization: Solitary or clutch (2-5)
Terrain: Warm marshes; Treasure: Triple standard
0
Stat Block:
Black Dragon, Young adult: MOV Run 10 yd, Fly 25 yd, Swim 10 yd,
ATK Great (8/9), #AT 6,
ML Good, AL Always chaotic evil;
Str Superb, Dex Mediocre, Con Great, Int Fair, Wis Fair, Cha Fair
|
Full description: Black Dragon, Young adult
Reference: SRD 3.5 MonstersDr-Dw
Blue Dragon, Adult
Great Dragon (Earth), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd, Burrow 3 yd; Morale: Great; Alignment: Always lawful evil
Str Legendary+3 (Scale 8), Dex Mediocre, Con Legendary, Int Great, Wis Great, Cha Great
Skills: Legendary Combat, Fair Magic (as Sorcerer), Great Bluff, Great Diplomacy, Good Escape Artist, Mediocre Hide, Great Intimidate, Legendary+2 Listen, Legendary+1 Ride, Great Search, Great Sleight of Hand, Legendary+2 Spellcraft, Great Tumble
Gifts: Breath weapon (100 ft. line of lightning 12d8, DC 25), crush 2d8+12 (DC 25), frightful presence (DC 23), Blindsense 60 ft., create/destroy water, damage reduction 5/magic, darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spell resistance 21, spells (caster level 5th), ventriloquism
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate deserts; Treasure: Triple standard
0
Stat Block:
Blue Dragon, Adult: MOV Run 7 yd, Fly 25 yd, Burrow 3 yd,
ATK Legendary (13/13), #AT 6,
ML Great, AL Always lawful evil;
Str Legendary+3, Dex Mediocre, Con Legendary, Int Great, Wis Great, Cha Great
|
Full description: Blue Dragon, Adult
Reference: SRD 3.5 MonstersDr-Dw
Blue Dragon, Ancient
Legendary Dragon (Earth), Dragon, True
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 7 yd, Fly 33 yd, Burrow 3 yd; Morale: Legendary; Alignment: Always lawful evil
Str Legendary+7 (Scale 12), Dex Mediocre, Con Legendary+2, Int Legendary, Wis Legendary, Cha Legendary
Skills: Legendary+3 Combat, Great Magic (as Sorcerer), Legendary+2 Bluff, Legendary+2 Diplomacy, Legendary+1 Escape Artist, Great Hide, Legendary+2 Intimidate, Legendary+5 Listen, Legendary+5 Ride, Legendary+2 Search, Legendary+2 Sleight of Hand, Legendary+5 Spellcraft, Legendary+2 Tumble
Gifts: Breath weapon (120 ft. line of lightning 20d8, DC 33), crush 4d6+18 (DC 33), frightful presence (DC 31), tail sweep 2d6+18 (DC 33), Blindsense 60 ft., create/destroy water, damage reduction 15/magic, darkvision 120 ft., hallucinatory terrain, immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spell resistance 27, spells (caster level 13th), veil, ventriloquism
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate deserts; Treasure: Triple standard
0
Stat Block:
Blue Dragon, Ancient: MOV Run 7 yd, Fly 33 yd, Burrow 3 yd,
ATK Legendary+3 (19/17), #AT 6,
ML Legendary, AL Always lawful evil;
Str Legendary+7, Dex Mediocre, Con Legendary+2, Int Legendary, Wis Legendary, Cha Legendary
|
Full description: Blue Dragon, Ancient
Reference: SRD 3.5 MonstersDr-Dw
Blue Dragon, Great wyrm
Legendary+1 Dragon (Earth), Dragon, True
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 7 yd, Fly 33 yd, Burrow 3 yd; Morale: Legendary+1; Alignment: Always lawful evil
Str Legendary+9 (Scale 12), Dex Mediocre, Con Legendary+3, Int Legendary+1, Wis Legendary+1, Cha Legendary+1
Skills: Legendary+4 Combat, Superb Magic (as Sorcerer), Legendary+4 Bluff, Legendary+4 Diplomacy, Legendary+3 Escape Artist, Legendary Hide, Legendary+4 Intimidate, Legendary+7 Listen, Legendary+6 Ride, Legendary+4 Search, Legendary+4 Sleight of Hand, Legendary+7 Spellcraft, Legendary+4 Tumble
Gifts: Breath weapon (120 ft. line of lightning 24d8, DC 37), crush 4d6+21 (DC 37), frightful presence (DC 35), tail sweep 2d6+21 (DC 37), Blindsense 60 ft., create/destroy water, damage reduction 20/magic, darkvision 120 ft., hallucinatory terrain, immunity to electricity, immunity to sleep and paralysis, keen senses, mirage arcana, sound imitation, spell resistance 31, spells (caster level 17th), veil, ventriloquism
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate deserts; Treasure: Triple standard
0
Stat Block:
Blue Dragon, Great wyrm: MOV Run 7 yd, Fly 33 yd, Burrow 3 yd,
ATK Legendary+4 (19/17), #AT 6,
ML Legendary+1, AL Always lawful evil;
Str Legendary+9, Dex Mediocre, Con Legendary+3, Int Legendary+1, Wis Legendary+1, Cha Legendary+1
|
Full description: Blue Dragon, Great wyrm
Reference: SRD 3.5 MonstersDr-Dw
Blue Dragon, Juvenile
Fair Dragon (Earth), Dragon, True
Combat: Combat (damage 8, defense 9), #AT 6
Move: Run 7 yd, Fly 25 yd, Burrow 3 yd; Morale: Good; Alignment: Always lawful evil
Str Superb (Scale 4), Dex Mediocre, Con Great, Int Good, Wis Good, Cha Good
Skills: Great Combat, Mediocre Magic (as Sorcerer), Good Bluff, Good Diplomacy, Fair Escape Artist, Mediocre Hide, Good Intimidate, Legendary Listen, Superb Ride, Good Search, Good Sleight of Hand, Legendary Spellcraft, Good Tumble
Gifts: Breath weapon (80 ft. line of lightning 8d8, DC 20), Blindsense 60 ft., create/destroy water, darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spells (caster level 1st)
Organization: Solitary or clutch (2-5)
Terrain: Temperate deserts; Treasure: Triple standard
0
Stat Block:
Blue Dragon, Juvenile: MOV Run 7 yd, Fly 25 yd, Burrow 3 yd,
ATK Great (8/9), #AT 6,
ML Good, AL Always lawful evil;
Str Superb, Dex Mediocre, Con Great, Int Good, Wis Good, Cha Good
|
Full description: Blue Dragon, Juvenile
Reference: SRD 3.5 MonstersDr-Dw
Blue Dragon, Mature adult
Great Dragon (Earth), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd, Burrow 3 yd; Morale: Superb; Alignment: Always lawful evil
Str Legendary+4 (Scale 8), Dex Mediocre, Con Legendary, Int Great, Wis Great, Cha Great
Skills: Legendary Combat, Fair Magic (as Sorcerer), Superb Bluff, Superb Diplomacy, Great Escape Artist, Fair Hide, Superb Intimidate, Legendary+2 Listen, Legendary+2 Ride, Superb Search, Superb Sleight of Hand, Legendary+2 Spellcraft, Superb Tumble
Gifts: Breath weapon (100 ft. line of lightning 14d8, DC 27), crush 2d8+13 (DC 27), frightful presence (DC 25), Blindsense 60 ft., create/destroy water, damage reduction 10/magic, darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spell resistance 22, spells (caster level 7th), ventriloquism
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate deserts; Treasure: Triple standard
0
Stat Block:
Blue Dragon, Mature adult: MOV Run 7 yd, Fly 25 yd, Burrow 3 yd,
ATK Legendary (13/13), #AT 6,
ML Superb, AL Always lawful evil;
Str Legendary+4, Dex Mediocre, Con Legendary, Int Great, Wis Great, Cha Great
|
Full description: Blue Dragon, Mature adult
Reference: SRD 3.5 MonstersDr-Dw
Blue Dragon, Old
Superb Dragon (Earth), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd, Burrow 3 yd; Morale: Superb; Alignment: Always lawful evil
Str Legendary+5 (Scale 8), Dex Mediocre, Con Legendary+1, Int Superb, Wis Superb, Cha Superb
Skills: Legendary+1 Combat, Good Magic (as Sorcerer), Legendary Bluff, Legendary Diplomacy, Superb Escape Artist, Good Hide, Legendary Intimidate, Legendary+3 Listen, Legendary+3 Ride, Legendary Search, Legendary Sleight of Hand, Legendary+3 Spellcraft, Legendary Tumble
Gifts: Breath weapon (100 ft. line of lightning 16d8, DC 29), crush 2d8+15 (DC 29), frightful presence (DC 27), Blindsense 60 ft., create/destroy water, damage reduction 10/magic, darkvision 120 ft., hallucinatory terrain, immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spell resistance 24, spells (caster level 9th), ventriloquism
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate deserts; Treasure: Triple standard
0
Stat Block:
Blue Dragon, Old: MOV Run 7 yd, Fly 25 yd, Burrow 3 yd,
ATK Legendary+1 (13/13), #AT 6,
ML Superb, AL Always lawful evil;
Str Legendary+5, Dex Mediocre, Con Legendary+1, Int Superb, Wis Superb, Cha Superb
|
Full description: Blue Dragon, Old
Reference: SRD 3.5 MonstersDr-Dw
Blue Dragon, Very old
Superb Dragon (Earth), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd, Burrow 3 yd; Morale: Legendary; Alignment: Always lawful evil
Str Legendary+6 (Scale 8), Dex Mediocre, Con Legendary+1, Int Superb, Wis Superb, Cha Superb
Skills: Legendary+2 Combat, Good Magic (as Sorcerer), Legendary Bluff, Legendary Diplomacy, Superb Escape Artist, Good Hide, Legendary Intimidate, Legendary+4 Listen, Legendary+4 Ride, Legendary Search, Legendary Sleight of Hand, Legendary+4 Spellcraft, Legendary Tumble
Gifts: Breath weapon (100 ft. line of lightning 18d8, DC 31), crush 2d8+16 (DC 31), frightful presence (DC 29), Blindsense 60 ft., create/destroy water, damage reduction 15/magic, darkvision 120 ft., hallucinatory terrain, immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spell resistance 25, spells (caster level 11th), ventriloquism
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate deserts; Treasure: Triple standard
0
Stat Block:
Blue Dragon, Very old: MOV Run 7 yd, Fly 25 yd, Burrow 3 yd,
ATK Legendary+2 (13/13), #AT 6,
ML Legendary, AL Always lawful evil;
Str Legendary+6, Dex Mediocre, Con Legendary+1, Int Superb, Wis Superb, Cha Superb
|
Full description: Blue Dragon, Very old
Reference: SRD 3.5 MonstersDr-Dw
Blue Dragon, Very young
Mediocre Dragon (Earth), Dragon, True
Combat: Combat (damage 3, defense 4), #AT 5
Move: Run 7 yd, Fly 25 yd, Burrow 3 yd; Morale: Fair; Alignment: Always lawful evil
Str Good (Scale 0), Dex Mediocre, Con Good, Int Mediocre, Wis Mediocre, Cha Mediocre
Skills: Good Combat, Mediocre Bluff, Mediocre Diplomacy, Mediocre Escape Artist, Mediocre Hide, Mediocre Intimidate, Great Listen, Good Ride, Mediocre Search, Mediocre Sleight of Hand, Great Spellcraft, Mediocre Tumble
Gifts: Breath weapon (60 ft. line of lightning 4d8, DC 16), Blindsense 60 ft., create/destroy water, darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses
Organization: Solitary or clutch (2-5)
Terrain: Temperate deserts; Treasure: Triple standard
0
Stat Block:
Blue Dragon, Very young: MOV Run 7 yd, Fly 25 yd, Burrow 3 yd,
ATK Good (3/4), #AT 5,
ML Fair, AL Always lawful evil;
Str Good, Dex Mediocre, Con Good, Int Mediocre, Wis Mediocre, Cha Mediocre
|
Full description: Blue Dragon, Very young
Reference: SRD 3.5 MonstersDr-Dw
Blue Dragon, Wyrm
Legendary Dragon (Earth), Dragon, True
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 7 yd, Fly 33 yd, Burrow 3 yd; Morale: Legendary+1; Alignment: Always lawful evil
Str Legendary+8 (Scale 12), Dex Mediocre, Con Legendary+3, Int Legendary, Wis Legendary, Cha Legendary
Skills: Legendary+3 Combat, Great Magic (as Sorcerer), Legendary+2 Bluff, Legendary+2 Diplomacy, Legendary+1 Escape Artist, Great Hide, Legendary+3 Intimidate, Legendary+6 Listen, Legendary+5 Ride, Legendary+2 Search, Legendary+2 Sleight of Hand, Legendary+6 Spellcraft, Legendary+2 Tumble
Gifts: Breath weapon (120 ft. line of lightning 22d8, DC 36), crush 4d6+19 (DC 36), frightful presence (DC 33), tail sweep 2d6+19 (DC 36), Blindsense 60 ft., create/destroy water, damage reduction 20/magic, darkvision 120 ft., hallucinatory terrain, immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spell resistance 29, spells (caster level 15th), veil, ventriloquism
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate deserts; Treasure: Triple standard
0
Stat Block:
Blue Dragon, Wyrm: MOV Run 7 yd, Fly 33 yd, Burrow 3 yd,
ATK Legendary+3 (19/17), #AT 6,
ML Legendary+1, AL Always lawful evil;
Str Legendary+8, Dex Mediocre, Con Legendary+3, Int Legendary, Wis Legendary, Cha Legendary
|
Full description: Blue Dragon, Wyrm
Reference: SRD 3.5 MonstersDr-Dw
Blue Dragon, Wyrmling
Mediocre Dragon (Earth), Dragon, True
Combat: Combat (damage 0, defense 1), #AT 3
Move: Run 7 yd, Fly 17 yd, Burrow 3 yd; Morale: Fair; Alignment: Always lawful evil
Str Fair (Scale -3), Dex Mediocre, Con Fair, Int Mediocre, Wis Mediocre, Cha Mediocre
Skills: Fair Combat, Mediocre Bluff, Mediocre Diplomacy, Mediocre Escape Artist, Fair Hide, Mediocre Intimidate, Good Listen, Good Ride, Mediocre Search, Mediocre Sleight of Hand, Good Spellcraft, Mediocre Tumble
Gifts: Breath weapon (40 ft. line of lightning 2d8, DC 14), Blindsense 60 ft., create/destroy water, darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses
Organization: Solitary or clutch (2-5)
Terrain: Temperate deserts; Treasure: Triple standard
0
Stat Block:
Blue Dragon, Wyrmling: MOV Run 7 yd, Fly 17 yd, Burrow 3 yd,
ATK Fair (0/1), #AT 3,
ML Fair, AL Always lawful evil;
Str Fair, Dex Mediocre, Con Fair, Int Mediocre, Wis Mediocre, Cha Mediocre
|
Full description: Blue Dragon, Wyrmling
Reference: SRD 3.5 MonstersDr-Dw
Blue Dragon, Young
Fair Dragon (Earth), Dragon, True
Combat: Combat (damage 3, defense 5), #AT 5
Move: Run 7 yd, Fly 25 yd, Burrow 3 yd; Morale: Good; Alignment: Always lawful evil
Str Great (Scale 0), Dex Mediocre, Con Good, Int Fair, Wis Fair, Cha Fair
Skills: Good Combat, Fair Bluff, Fair Diplomacy, Fair Escape Artist, Fair Hide, Fair Intimidate, Superb Listen, Great Ride, Fair Search, Fair Sleight of Hand, Superb Spellcraft, Fair Tumble
Gifts: Breath weapon (60 ft. line of lightning 6d8, DC 18), Blindsense 60 ft., create/destroy water, darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses
Organization: Solitary or clutch (2-5)
Terrain: Temperate deserts; Treasure: Triple standard
0
Stat Block:
Blue Dragon, Young: MOV Run 7 yd, Fly 25 yd, Burrow 3 yd,
ATK Good (3/5), #AT 5,
ML Good, AL Always lawful evil;
Str Great, Dex Mediocre, Con Good, Int Fair, Wis Fair, Cha Fair
|
Full description: Blue Dragon, Young
Reference: SRD 3.5 MonstersDr-Dw
Blue Dragon, Young adult
Good Dragon (Earth), Dragon, True
Combat: Combat (damage 8, defense 9), #AT 6
Move: Run 7 yd, Fly 25 yd, Burrow 3 yd; Morale: Great; Alignment: Always lawful evil
Str Legendary+1 (Scale 4), Dex Mediocre, Con Superb, Int Good, Wis Good, Cha Good
Skills: Superb Combat, Mediocre Magic (as Sorcerer), Good Bluff, Good Diplomacy, Good Escape Artist, Fair Hide, Good Intimidate, Legendary+1 Listen, Legendary Ride, Good Search, Good Sleight of Hand, Legendary+1 Spellcraft, Good Tumble
Gifts: Breath weapon (80 ft. line of lightning 10d8, DC 23), frightful presence (DC 21), Blindsense 60 ft., create/destroy water, damage reduction 5/magic, darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spell resistance 19, spells (caster level 3rd)
Organization: Solitary or clutch (2-5)
Terrain: Temperate deserts; Treasure: Triple standard
0
Stat Block:
Blue Dragon, Young adult: MOV Run 7 yd, Fly 25 yd, Burrow 3 yd,
ATK Superb (8/9), #AT 6,
ML Great, AL Always lawful evil;
Str Legendary+1, Dex Mediocre, Con Superb, Int Good, Wis Good, Cha Good
|
Full description: Blue Dragon, Young adult
Reference: SRD 3.5 MonstersDr-Dw
Brass Dragon, Adult
Good Dragon (Fire), Dragon, True
Combat: Combat (damage 8, defense 9), #AT 6
Move: Run 10 yd, Fly 33 yd, Burrow 5 yd; Morale: Great; Alignment: Always chaotic good
Str Legendary+1 (Scale 4), Dex Mediocre, Con Superb, Int Good, Wis Good, Cha Good
Skills: Superb Combat, Fair Magic (as Sorcerer), Good Bluff, Good Diplomacy, Good Escape Artist, Good Gather Information, Good Intimidate, Legendary+1 Listen, Legendary Ride, Good Search, Legendary+1 Spellcraft, Good Spot, Good Tumble
Gifts: Breath weapon (40 ft. cone of sleep or 80 ft. line of fire 6d6, DC 23), frightful presence (DC 21), Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 20, spells (caster level 7th), suggestion, vulnerability to cold
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm deserts; Treasure: Triple standard
0
Stat Block:
Brass Dragon, Adult: MOV Run 10 yd, Fly 33 yd, Burrow 5 yd,
ATK Superb (8/9), #AT 6,
ML Great, AL Always chaotic good;
Str Legendary+1, Dex Mediocre, Con Superb, Int Good, Wis Good, Cha Good
|
Full description: Brass Dragon, Adult
Reference: SRD 3.5 MonstersDr-Dw
Brass Dragon, Ancient
Superb Dragon (Fire), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 10 yd, Fly 33 yd, Burrow 5 yd; Morale: Legendary; Alignment: Always chaotic good
Str Legendary+6 (Scale 8), Dex Mediocre, Con Legendary+1, Int Superb, Wis Superb, Cha Superb
Skills: Legendary+2 Combat, Great Magic (as Sorcerer), Legendary Bluff, Legendary+1 Diplomacy, Legendary Escape Artist, Legendary Gather Information, Legendary+1 Intimidate, Legendary+4 Listen, Legendary+4 Ride, Legendary+1 Search, Legendary+4 Spellcraft, Legendary Spot, Legendary+1 Tumble
Gifts: Breath weapon (50 ft. cone of sleep or 100 ft. line of fire 10d6, DC 31), crush 2d8+16 (DC 31), frightful presence (DC 29), 15/magic, blindsense 60 ft., control weather, control winds, damage reduction 10/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 27, spells (caster level 15th), suggestion, vulnerability to cold
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm deserts; Treasure: Triple standard
0
Stat Block:
Brass Dragon, Ancient: MOV Run 10 yd, Fly 33 yd, Burrow 5 yd,
ATK Legendary+2 (13/13), #AT 6,
ML Legendary, AL Always chaotic good;
Str Legendary+6, Dex Mediocre, Con Legendary+1, Int Superb, Wis Superb, Cha Superb
|
Full description: Brass Dragon, Ancient
Reference: SRD 3.5 MonstersDr-Dw
Brass Dragon, Great wyrm
Legendary Dragon (Fire), Dragon, True
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 10 yd, Fly 42 yd, Burrow 5 yd; Morale: Legendary+1; Alignment: Always chaotic good
Str Legendary+8 (Scale 12), Dex Mediocre, Con Legendary+3, Int Legendary, Wis Legendary, Cha Legendary
Skills: Legendary+4 Combat, Superb Magic (as Sorcerer), Legendary+3 Bluff, Legendary+3 Diplomacy, Legendary+1 Escape Artist, Legendary+3 Gather Information, Legendary+3 Intimidate, Legendary+6 Listen, Legendary+6 Ride, Legendary+3 Search, Legendary+6 Spellcraft, Legendary+3 Spot, Legendary+3 Tumble
Gifts: Breath weapon (60 ft. cone of sleep or 120 ft. line of fire 12d6, DC 36), crush 4d6+19 (DC 36), frightful presence (DC 33), tail sweep 2d6+19 (DC 36), 15/magic, blindsense 60 ft., control weather, control winds, damage reduction 20/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 30, spells (caster level 19th), suggestion, summon djinni, vulnerability to cold
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm deserts; Treasure: Triple standard
0
Stat Block:
Brass Dragon, Great wyrm: MOV Run 10 yd, Fly 42 yd, Burrow 5 yd,
ATK Legendary+4 (19/17), #AT 6,
ML Legendary+1, AL Always chaotic good;
Str Legendary+8, Dex Mediocre, Con Legendary+3, Int Legendary, Wis Legendary, Cha Legendary
|
Full description: Brass Dragon, Great wyrm
Reference: SRD 3.5 MonstersDr-Dw
Brass Dragon, Juvenile
Fair Dragon (Fire), Dragon, True
Combat: Combat (damage 3, defense 5), #AT 5
Move: Run 10 yd, Fly 33 yd, Burrow 5 yd; Morale: Good; Alignment: Always chaotic good
Str Great (Scale 0), Dex Mediocre, Con Good, Int Fair, Wis Fair, Cha Fair
Skills: Great Combat, Mediocre Magic (as Sorcerer), Fair Bluff, Fair Diplomacy, Fair Escape Artist, Fair Gather Information, Fair Intimidate, Superb Listen, Superb Ride, Fair Search, Superb Spellcraft, Fair Spot, Fair Tumble
Gifts: Breath weapon (30 ft. cone of sleep or 60 ft. line of fire 4d6, DC 18), Blindsense 60 ft., darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spells (caster level 3rd), vulnerability to cold
Organization: Solitary or clutch (2-5)
Terrain: Warm deserts; Treasure: Triple standard
0
Stat Block:
Brass Dragon, Juvenile: MOV Run 10 yd, Fly 33 yd, Burrow 5 yd,
ATK Great (3/5), #AT 5,
ML Good, AL Always chaotic good;
Str Great, Dex Mediocre, Con Good, Int Fair, Wis Fair, Cha Fair
|
Full description: Brass Dragon, Juvenile
Reference: SRD 3.5 MonstersDr-Dw
Brass Dragon, Mature adult
Great Dragon (Fire), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 10 yd, Fly 33 yd, Burrow 5 yd; Morale: Great; Alignment: Always chaotic good
Str Legendary+3 (Scale 8), Dex Mediocre, Con Legendary, Int Great, Wis Great, Cha Great
Skills: Legendary Combat, Good Magic (as Sorcerer), Great Bluff, Great Diplomacy, Great Escape Artist, Great Gather Information, Great Intimidate, Legendary+2 Listen, Legendary+1 Ride, Great Search, Legendary+2 Spellcraft, Great Spot, Great Tumble
Gifts: Breath weapon (50 ft. cone of sleep or 100 ft. line of fire 7d6, DC 26), crush 2d8+12 (DC 26), frightful presence (DC 24), Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 22, spells (caster level 9th), suggestion, vulnerability to cold
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm deserts; Treasure: Triple standard
0
Stat Block:
Brass Dragon, Mature adult: MOV Run 10 yd, Fly 33 yd, Burrow 5 yd,
ATK Legendary (13/13), #AT 6,
ML Great, AL Always chaotic good;
Str Legendary+3, Dex Mediocre, Con Legendary, Int Great, Wis Great, Cha Great
|
Full description: Brass Dragon, Mature adult
Reference: SRD 3.5 MonstersDr-Dw
Brass Dragon, Old
Superb Dragon (Fire), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 10 yd, Fly 33 yd, Burrow 5 yd; Morale: Superb; Alignment: Always chaotic good
Str Legendary+4 (Scale 8), Dex Mediocre, Con Legendary, Int Great, Wis Great, Cha Great
Skills: Legendary+1 Combat, Good Magic (as Sorcerer), Superb Bluff, Superb Diplomacy, Great Escape Artist, Superb Gather Information, Superb Intimidate, Legendary+3 Listen, Legendary+2 Ride, Superb Search, Legendary+3 Spellcraft, Superb Spot, Superb Tumble
Gifts: Breath weapon (50 ft. cone of sleep or 100 ft. line of fire 8d6, DC 27), crush 2d8+13 (DC 27), frightful presence (DC 25), Blindsense 60 ft., control winds, damage reduction 10/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 24, spells (caster level 11th), suggestion, vulnerability to cold
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm deserts; Treasure: Triple standard
0
Stat Block:
Brass Dragon, Old: MOV Run 10 yd, Fly 33 yd, Burrow 5 yd,
ATK Legendary+1 (13/13), #AT 6,
ML Superb, AL Always chaotic good;
Str Legendary+4, Dex Mediocre, Con Legendary, Int Great, Wis Great, Cha Great
|
Full description: Brass Dragon, Old
Reference: SRD 3.5 MonstersDr-Dw
Brass Dragon, Very old
Superb Dragon (Fire), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 10 yd, Fly 33 yd, Burrow 5 yd; Morale: Superb; Alignment: Always chaotic good
Str Legendary+5 (Scale 8), Dex Mediocre, Con Legendary+1, Int Superb, Wis Superb, Cha Superb
Skills: Legendary+1 Combat, Great Magic (as Sorcerer), Legendary Bluff, Legendary Diplomacy, Superb Escape Artist, Legendary Gather Information, Legendary Intimidate, Legendary+4 Listen, Legendary+3 Ride, Legendary Search, Legendary+4 Spellcraft, Legendary Spot, Legendary Tumble
Gifts: Breath weapon (50 ft. cone of sleep or 100 ft. line of fire 9d6, DC 30), crush 2d8+15 (DC 30), frightful presence (DC 28), 15/magic, blindsense 60 ft., control winds, damage reduction 10/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 25, spells (caster level 13th), suggestion, vulnerability to cold
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm deserts; Treasure: Triple standard
0
Stat Block:
Brass Dragon, Very old: MOV Run 10 yd, Fly 33 yd, Burrow 5 yd,
ATK Legendary+1 (13/13), #AT 6,
ML Superb, AL Always chaotic good;
Str Legendary+5, Dex Mediocre, Con Legendary+1, Int Superb, Wis Superb, Cha Superb
|
Full description: Brass Dragon, Very old
Reference: SRD 3.5 MonstersDr-Dw
Brass Dragon, Very young
Mediocre Dragon (Fire), Dragon, True
Combat: Combat (damage 0, defense 1), #AT 3
Move: Run 10 yd, Fly 25 yd, Burrow 5 yd; Morale: Fair; Alignment: Always chaotic good
Str Fair (Scale -3), Dex Mediocre, Con Fair, Int Mediocre, Wis Mediocre, Cha Mediocre
Skills: Fair Combat, Mediocre Bluff, Mediocre Diplomacy, Mediocre Escape Artist, Mediocre Gather Information, Mediocre Intimidate, Good Listen, Good Ride, Mediocre Search, Good Spellcraft, Mediocre Spot, Mediocre Tumble
Gifts: Breath weapon (20 ft. cone of sleep or 40 ft. line of fire 2d6, DC 14), Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, vulnerability to cold
Organization: Solitary or clutch (2-5)
Terrain: Warm deserts; Treasure: Triple standard
0
Stat Block:
Brass Dragon, Very young: MOV Run 10 yd, Fly 25 yd, Burrow 5 yd,
ATK Fair (0/1), #AT 3,
ML Fair, AL Always chaotic good;
Str Fair, Dex Mediocre, Con Fair, Int Mediocre, Wis Mediocre, Cha Mediocre
|
Full description: Brass Dragon, Very young
Reference: SRD 3.5 MonstersDr-Dw
Brass Dragon, Wyrm
Legendary Dragon (Fire), Dragon, True
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 10 yd, Fly 42 yd, Burrow 5 yd; Morale: Legendary; Alignment: Always chaotic good
Str Legendary+7 (Scale 12), Dex Mediocre, Con Legendary+2, Int Legendary, Wis Legendary, Cha Legendary
Skills: Legendary+3 Combat, Superb Magic (as Sorcerer), Legendary+2 Bluff, Legendary+2 Diplomacy, Legendary+1 Escape Artist, Legendary+2 Gather Information, Legendary+2 Intimidate, Legendary+5 Listen, Legendary+5 Ride, Legendary+2 Search, Legendary+5 Spellcraft, Legendary+2 Spot, Legendary+2 Tumble
Gifts: Breath weapon (60 ft. cone of sleep or 120 ft. line of fire 11d6, DC 34), crush 4d6+18 (DC 34), frightful presence (DC 32), tail sweep 2d6+18 (DC 34), 15/magic, blindsense 60 ft., control weather, control winds, damage reduction 20/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 28, spells (caster level 17th), suggestion, vulnerability to cold
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm deserts; Treasure: Triple standard
0
Stat Block:
Brass Dragon, Wyrm: MOV Run 10 yd, Fly 42 yd, Burrow 5 yd,
ATK Legendary+3 (19/17), #AT 6,
ML Legendary, AL Always chaotic good;
Str Legendary+7, Dex Mediocre, Con Legendary+2, Int Legendary, Wis Legendary, Cha Legendary
|
Full description: Brass Dragon, Wyrm
Reference: SRD 3.5 MonstersDr-Dw
Brass Dragon, Wyrmling
Mediocre Dragon (Fire), Dragon, True
Combat: Combat (damage -4, defense -2), #AT 3
Move: Run 10 yd, Fly 25 yd, Burrow 5 yd; Morale: Mediocre; Alignment: Always chaotic good
Str Mediocre (Scale -6), Dex Mediocre, Con Fair, Int Mediocre, Wis Mediocre, Cha Mediocre
Skills: Mediocre Combat, Mediocre Bluff, Mediocre Diplomacy, Mediocre Escape Artist, Mediocre Gather Information, Mediocre Intimidate, Good Listen, Fair Ride, Mediocre Search, Good Spellcraft, Mediocre Spot, Mediocre Tumble
Gifts: Breath weapon (15 ft. cone of sleep or 30 ft. line of fire 1d6, DC 13), Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, vulnerability to cold
Organization: Solitary or clutch (2-5)
Terrain: Warm deserts; Treasure: Triple standard
0
Stat Block:
Brass Dragon, Wyrmling: MOV Run 10 yd, Fly 25 yd, Burrow 5 yd,
ATK Mediocre (-4/-2), #AT 3,
ML Mediocre, AL Always chaotic good;
Str Mediocre, Dex Mediocre, Con Fair, Int Mediocre, Wis Mediocre, Cha Mediocre
|
Full description: Brass Dragon, Wyrmling
Reference: SRD 3.5 MonstersDr-Dw
Brass Dragon, Young
Fair Dragon (Fire), Dragon, True
Combat: Combat (damage 3, defense 4), #AT 5
Move: Run 10 yd, Fly 33 yd, Burrow 5 yd; Morale: Fair; Alignment: Always chaotic good
Str Good (Scale 0), Dex Mediocre, Con Good, Int Fair, Wis Fair, Cha Fair
Skills: Good Combat, Mediocre Magic (as Sorcerer), Fair Bluff, Fair Diplomacy, Mediocre Escape Artist, Fair Gather Information, Fair Intimidate, Great Listen, Great Ride, Fair Search, Great Spellcraft, Fair Spot, Fair Tumble
Gifts: Breath weapon (30 ft. cone of sleep or 60 ft. line of fire 3d6, DC 17), Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spells (caster level 1st), vulnerability to cold
Organization: Solitary or clutch (2-5)
Terrain: Warm deserts; Treasure: Triple standard
0
Stat Block:
Brass Dragon, Young: MOV Run 10 yd, Fly 33 yd, Burrow 5 yd,
ATK Good (3/4), #AT 5,
ML Fair, AL Always chaotic good;
Str Good, Dex Mediocre, Con Good, Int Fair, Wis Fair, Cha Fair
|
Full description: Brass Dragon, Young
Reference: SRD 3.5 MonstersDr-Dw
Brass Dragon, Young adult
Good Dragon (Fire), Dragon, True
Combat: Combat (damage 8, defense 9), #AT 6
Move: Run 10 yd, Fly 33 yd, Burrow 5 yd; Morale: Good; Alignment: Always chaotic good
Str Superb (Scale 4), Dex Mediocre, Con Great, Int Good, Wis Good, Cha Good
Skills: Great Combat, Fair Magic (as Sorcerer), Good Bluff, Good Diplomacy, Fair Escape Artist, Good Gather Information, Good Intimidate, Legendary Listen, Legendary Ride, Good Search, Legendary Spellcraft, Good Spot, Good Tumble
Gifts: Breath weapon (40 ft. cone of sleep or 80 ft. line of fire 5d6, DC 21), frightful presence (DC 20), Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 18, spells (caster level 5th), vulnerability to cold
Organization: Solitary or clutch (2-5)
Terrain: Warm deserts; Treasure: Triple standard
0
Stat Block:
Brass Dragon, Young adult: MOV Run 10 yd, Fly 33 yd, Burrow 5 yd,
ATK Great (8/9), #AT 6,
ML Good, AL Always chaotic good;
Str Superb, Dex Mediocre, Con Great, Int Good, Wis Good, Cha Good
|
Full description: Brass Dragon, Young adult
Reference: SRD 3.5 MonstersDr-Dw
Bronze Dragon, Adult
Great Dragon (Water), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd, Swim 10 yd; Morale: Superb; Alignment: Always lawful good
Str Legendary+3 (Scale 8), Dex Mediocre, Con Legendary, Int Legendary, Wis Legendary, Cha Legendary
Skills: Legendary Combat, Fair Magic (as Sorcerer), Legendary Diplomacy, Legendary Disguise, Superb Escape Artist, Legendary Intimidate, Legendary+2 Listen, Legendary+2 Ride, Legendary Search, Legendary+2 Spellcraft, Legendary Spot, Legendary+1 Survival, Legendary Tumble
Gifts: Breath weapon (50 ft. cone of repulsion gas or 100 ft. line of lightning 12d6, DC 25), crush 2d8+12 (DC 25), frightful presence (DC 25), Alternate form, blindsense 60 ft., create food and water, damage reduction 5/magic, darkvision 120 ft., fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 22, spells (caster level 7th), water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate hills; Treasure: Triple standard
0
Stat Block:
Bronze Dragon, Adult: MOV Run 7 yd, Fly 25 yd, Swim 10 yd,
ATK Legendary (13/13), #AT 6,
ML Superb, AL Always lawful good;
Str Legendary+3, Dex Mediocre, Con Legendary, Int Legendary, Wis Legendary, Cha Legendary
|
Full description: Bronze Dragon, Adult
Reference: SRD 3.5 MonstersDr-Dw
Bronze Dragon, Ancient
Legendary Dragon (Water), Dragon, True
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 7 yd, Fly 33 yd, Swim 10 yd; Morale: Legendary+1; Alignment: Always lawful good
Str Legendary+7 (Scale 12), Dex Mediocre, Con Legendary+2, Int Legendary+2, Wis Legendary+2, Cha Legendary+2
Skills: Legendary+3 Combat, Great Magic (as Sorcerer), Legendary+4 Diplomacy, Legendary+4 Disguise, Legendary+2 Escape Artist, Legendary+4 Intimidate, Legendary+6 Listen, Legendary+5 Ride, Legendary+4 Search, Legendary+6 Spellcraft, Legendary+4 Spot, Legendary+5 Survival, Legendary+4 Tumble
Gifts: Breath weapon (60 ft. cone of repulsion gas or 120 ft. line of lightning 20d6, DC 33), crush 4d6+18 (DC 33), frightful presence (DC 33), tail sweep 2d6+18 (DC 33), Alternate form, blindsense 60 ft., control water, create food and water, damage reduction 15/magic, darkvision 120 ft., detect thoughts, fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 28, spells (caster level 15th), water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate hills; Treasure: Triple standard
0
Stat Block:
Bronze Dragon, Ancient: MOV Run 7 yd, Fly 33 yd, Swim 10 yd,
ATK Legendary+3 (19/17), #AT 6,
ML Legendary+1, AL Always lawful good;
Str Legendary+7, Dex Mediocre, Con Legendary+2, Int Legendary+2, Wis Legendary+2, Cha Legendary+2
|
Full description: Bronze Dragon, Ancient
Reference: SRD 3.5 MonstersDr-Dw
Bronze Dragon, Great wyrm
Legendary+1 Dragon (Water), Dragon, True
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 7 yd, Fly 33 yd, Swim 10 yd; Morale: Legendary+2; Alignment: Always lawful good
Str Legendary+9 (Scale 12), Dex Mediocre, Con Legendary+3, Int Legendary+3, Wis Legendary+3, Cha Legendary+3
Skills: Legendary+4 Combat, Superb Magic (as Sorcerer), Legendary+7 Diplomacy, Legendary+7 Disguise, Legendary+5 Escape Artist, Legendary+7 Intimidate, Legendary+7 Listen, Legendary+7 Ride, Legendary+7 Search, Legendary+7 Spellcraft, Legendary+6 Spot, Legendary+8 Survival, Legendary+7 Tumble
Gifts: Breath weapon (60 ft. cone of repulsion gas or 120 ft. line of lightning 24d6, DC 37), crush 4d6+21 (DC 37), frightful presence (DC 37), tail sweep 2d6+21 (DC 37), Alternate form, blindsense 60 ft., control water, control weather, create food and water, damage reduction 20/magic, darkvision 120 ft., detect thoughts, fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 31, spells (caster level 19th), water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate hills; Treasure: Triple standard
0
Stat Block:
Bronze Dragon, Great wyrm: MOV Run 7 yd, Fly 33 yd, Swim 10 yd,
ATK Legendary+4 (19/17), #AT 6,
ML Legendary+2, AL Always lawful good;
Str Legendary+9, Dex Mediocre, Con Legendary+3, Int Legendary+3, Wis Legendary+3, Cha Legendary+3
|
Full description: Bronze Dragon, Great wyrm
Reference: SRD 3.5 MonstersDr-Dw
Bronze Dragon, Juvenile
Good Dragon (Water), Dragon, True
Combat: Combat (damage 8, defense 9), #AT 6
Move: Run 7 yd, Fly 25 yd, Swim 10 yd; Morale: Great; Alignment: Always lawful good
Str Superb (Scale 4), Dex Mediocre, Con Great, Int Superb, Wis Superb, Cha Superb
Skills: Great Combat, Mediocre Magic (as Sorcerer), Great Diplomacy, Great Disguise, Good Escape Artist, Great Intimidate, Legendary Listen, Legendary Ride, Great Search, Legendary Spellcraft, Great Spot, Great Survival, Great Tumble
Gifts: Breath weapon (40 ft. cone of repulsion gas or 80 ft. line of lightning 8d6, DC 20), Alternate form, blindsense 60 ft., darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spells (caster level 3rd), water breathing
Organization: Solitary or clutch (2-5)
Terrain: Temperate hills; Treasure: Triple standard
0
Stat Block:
Bronze Dragon, Juvenile: MOV Run 7 yd, Fly 25 yd, Swim 10 yd,
ATK Great (8/9), #AT 6,
ML Great, AL Always lawful good;
Str Superb, Dex Mediocre, Con Great, Int Superb, Wis Superb, Cha Superb
|
Full description: Bronze Dragon, Juvenile
Reference: SRD 3.5 MonstersDr-Dw
Bronze Dragon, Mature adult
Superb Dragon (Water), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd, Swim 10 yd; Morale: Superb; Alignment: Always lawful good
Str Legendary+4 (Scale 8), Dex Mediocre, Con Legendary, Int Legendary, Wis Legendary, Cha Legendary
Skills: Legendary Combat, Good Magic (as Sorcerer), Legendary Diplomacy, Legendary Disguise, Superb Escape Artist, Legendary Intimidate, Legendary+3 Listen, Legendary+2 Ride, Legendary Search, Legendary+3 Spellcraft, Legendary Spot, Legendary+1 Survival, Legendary Tumble
Gifts: Breath weapon (50 ft. cone of repulsion gas or 100 ft. line of lightning 14d6, DC 27), crush 2d8+13 (DC 27), frightful presence (DC 27), Alternate form, blindsense 60 ft., create food and water, damage reduction 10/magic, darkvision 120 ft., fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 23, spells (caster level 9th), water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate hills; Treasure: Triple standard
0
Stat Block:
Bronze Dragon, Mature adult: MOV Run 7 yd, Fly 25 yd, Swim 10 yd,
ATK Legendary (13/13), #AT 6,
ML Superb, AL Always lawful good;
Str Legendary+4, Dex Mediocre, Con Legendary, Int Legendary, Wis Legendary, Cha Legendary
|
Full description: Bronze Dragon, Mature adult
Reference: SRD 3.5 MonstersDr-Dw
Bronze Dragon, Old
Superb Dragon (Water), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd, Swim 10 yd; Morale: Legendary; Alignment: Always lawful good
Str Legendary+5 (Scale 8), Dex Mediocre, Con Legendary+1, Int Legendary+1, Wis Legendary+1, Cha Legendary+1
Skills: Legendary+1 Combat, Good Magic (as Sorcerer), Legendary+2 Diplomacy, Legendary+2 Disguise, Legendary Escape Artist, Legendary+2 Intimidate, Legendary+4 Listen, Legendary+3 Ride, Legendary+2 Search, Legendary+4 Spellcraft, Legendary+2 Spot, Legendary+3 Survival, Legendary+2 Tumble
Gifts: Breath weapon (50 ft. cone of repulsion gas or 100 ft. line of lightning 16d6, DC 29), crush 2d8+15 (DC 29), frightful presence (DC 29), Alternate form, blindsense 60 ft., create food and water, damage reduction 10/magic, darkvision 120 ft., detect thoughts, fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 25, spells (caster level 11th), water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate hills; Treasure: Triple standard
0
Stat Block:
Bronze Dragon, Old: MOV Run 7 yd, Fly 25 yd, Swim 10 yd,
ATK Legendary+1 (13/13), #AT 6,
ML Legendary, AL Always lawful good;
Str Legendary+5, Dex Mediocre, Con Legendary+1, Int Legendary+1, Wis Legendary+1, Cha Legendary+1
|
Full description: Bronze Dragon, Old
Reference: SRD 3.5 MonstersDr-Dw
Bronze Dragon, Very old
Superb Dragon (Water), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd, Swim 10 yd; Morale: Legendary; Alignment: Always lawful good
Str Legendary+6 (Scale 8), Dex Mediocre, Con Legendary+1, Int Legendary+1, Wis Legendary+1, Cha Legendary+1
Skills: Legendary+2 Combat, Great Magic (as Sorcerer), Legendary+2 Diplomacy, Legendary+2 Disguise, Legendary+1 Escape Artist, Legendary+2 Intimidate, Legendary+5 Listen, Legendary+4 Ride, Legendary+2 Search, Legendary+5 Spellcraft, Legendary+2 Spot, Legendary+4 Survival, Legendary+2 Tumble
Gifts: Breath weapon (50 ft. cone of repulsion gas or 100 ft. line of lightning 18d6, DC 31), crush 2d8+16 (DC 31), frightful presence (DC 31), Alternate form, blindsense 60 ft., create food and water, damage reduction 15/magic, darkvision 120 ft., detect thoughts, fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 26, spells (caster level 13th), water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate hills; Treasure: Triple standard
0
Stat Block:
Bronze Dragon, Very old: MOV Run 7 yd, Fly 25 yd, Swim 10 yd,
ATK Legendary+2 (13/13), #AT 6,
ML Legendary, AL Always lawful good;
Str Legendary+6, Dex Mediocre, Con Legendary+1, Int Legendary+1, Wis Legendary+1, Cha Legendary+1
|
Full description: Bronze Dragon, Very old
Reference: SRD 3.5 MonstersDr-Dw
Bronze Dragon, Very young
Fair Dragon (Water), Dragon, True
Combat: Combat (damage 3, defense 4), #AT 5
Move: Run 7 yd, Fly 25 yd, Swim 10 yd; Morale: Fair; Alignment: Always lawful good
Str Good (Scale 0), Dex Mediocre, Con Good, Int Good, Wis Good, Cha Good
Skills: Good Combat, Fair Diplomacy, Fair Disguise, Fair Escape Artist, Fair Intimidate, Great Listen, Great Ride, Fair Search, Great Spellcraft, Fair Spot, Fair Survival, Fair Tumble
Gifts: Breath weapon (30 ft. cone of repulsion gas or 60 ft. line of lightning 4d6, DC 16), Blindsense 60 ft., darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, water breathing
Organization: Solitary or clutch (2-5)
Terrain: Temperate hills; Treasure: Triple standard
0
Stat Block:
Bronze Dragon, Very young: MOV Run 7 yd, Fly 25 yd, Swim 10 yd,
ATK Good (3/4), #AT 5,
ML Fair, AL Always lawful good;
Str Good, Dex Mediocre, Con Good, Int Good, Wis Good, Cha Good
|
Full description: Bronze Dragon, Very young
Reference: SRD 3.5 MonstersDr-Dw
Bronze Dragon, Wyrm
Legendary Dragon (Water), Dragon, True
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 7 yd, Fly 33 yd, Swim 10 yd; Morale: Legendary+1; Alignment: Always lawful good
Str Legendary+8 (Scale 12), Dex Mediocre, Con Legendary+3, Int Legendary+3, Wis Legendary+3, Cha Legendary+3
Skills: Legendary+3 Combat, Superb Magic (as Sorcerer), Legendary+6 Diplomacy, Legendary+6 Disguise, Legendary+4 Escape Artist, Legendary+6 Intimidate, Legendary+7 Listen, Legendary+6 Ride, Legendary+6 Search, Legendary+7 Spellcraft, Legendary+6 Spot, Legendary+7 Survival, Legendary+6 Tumble
Gifts: Breath weapon (60 ft. cone of repulsion gas or 120 ft. line of lightning 22d6, DC 36), crush 4d6+19 (DC 36), frightful presence (DC 36), tail sweep 2d6+19 (DC 36), Alternate form, blindsense 60 ft., control water, create food and water, damage reduction 20/magic, darkvision 120 ft., detect thoughts, fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 29, spells (caster level 17th), water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate hills; Treasure: Triple standard
0
Stat Block:
Bronze Dragon, Wyrm: MOV Run 7 yd, Fly 33 yd, Swim 10 yd,
ATK Legendary+3 (19/17), #AT 6,
ML Legendary+1, AL Always lawful good;
Str Legendary+8, Dex Mediocre, Con Legendary+3, Int Legendary+3, Wis Legendary+3, Cha Legendary+3
|
Full description: Bronze Dragon, Wyrm
Reference: SRD 3.5 MonstersDr-Dw
Bronze Dragon, Wyrmling
Mediocre Dragon (Water), Dragon, True
Combat: Combat (damage 0, defense 1), #AT 3
Move: Run 7 yd, Fly 17 yd, Swim 10 yd; Morale: Fair; Alignment: Always lawful good
Str Fair (Scale -3), Dex Mediocre, Con Fair, Int Good, Wis Good, Cha Good
Skills: Fair Combat, Fair Diplomacy, Fair Disguise, Mediocre Escape Artist, Fair Intimidate, Great Listen, Good Ride, Fair Search, Great Spellcraft, Fair Spot, Fair Survival, Fair Tumble
Gifts: Breath weapon (20 ft. cone of repulsion gas or 40 ft. line of lightning 2d6, DC 14), Blindsense 60 ft., darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, water breathing
Organization: Solitary or clutch (2-5)
Terrain: Temperate hills; Treasure: Triple standard
0
Stat Block:
Bronze Dragon, Wyrmling: MOV Run 7 yd, Fly 17 yd, Swim 10 yd,
ATK Fair (0/1), #AT 3,
ML Fair, AL Always lawful good;
Str Fair, Dex Mediocre, Con Fair, Int Good, Wis Good, Cha Good
|
Full description: Bronze Dragon, Wyrmling
Reference: SRD 3.5 MonstersDr-Dw
Bronze Dragon, Young
Fair Dragon (Water), Dragon, True
Combat: Combat (damage 3, defense 5), #AT 5
Move: Run 7 yd, Fly 25 yd, Swim 10 yd; Morale: Good; Alignment: Always lawful good
Str Great (Scale 0), Dex Mediocre, Con Good, Int Great, Wis Great, Cha Great
Skills: Good Combat, Mediocre Magic (as Sorcerer), Good Diplomacy, Good Disguise, Fair Escape Artist, Good Intimidate, Superb Listen, Superb Ride, Good Search, Superb Spellcraft, Good Spot, Good Survival, Good Tumble
Gifts: Breath weapon (30 ft. cone of repulsion gas or 60 ft. line of lightning 6d6, DC 18), Alternate form, blindsense 60 ft., darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spells (caster level 1st), water breathing
Organization: Solitary or clutch (2-5)
Terrain: Temperate hills; Treasure: Triple standard
0
Stat Block:
Bronze Dragon, Young: MOV Run 7 yd, Fly 25 yd, Swim 10 yd,
ATK Good (3/5), #AT 5,
ML Good, AL Always lawful good;
Str Great, Dex Mediocre, Con Good, Int Great, Wis Great, Cha Great
|
Full description: Bronze Dragon, Young
Reference: SRD 3.5 MonstersDr-Dw
Bronze Dragon, Young adult
Good Dragon (Water), Dragon, True
Combat: Combat (damage 8, defense 9), #AT 6
Move: Run 7 yd, Fly 25 yd, Swim 10 yd; Morale: Great; Alignment: Always lawful good
Str Legendary+1 (Scale 4), Dex Mediocre, Con Superb, Int Superb, Wis Superb, Cha Superb
Skills: Superb Combat, Fair Magic (as Sorcerer), Superb Diplomacy, Superb Disguise, Great Escape Artist, Superb Intimidate, Legendary+1 Listen, Legendary+1 Ride, Superb Search, Legendary+1 Spellcraft, Great Spot, Superb Survival, Superb Tumble
Gifts: Breath weapon (40 ft. cone of repulsion gas or 80 ft. line of lightning 10d6, DC 23), frightful presence (DC 23), Alternate form, blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 20, spells (caster level 5th), water breathing
Organization: Solitary or clutch (2-5)
Terrain: Temperate hills; Treasure: Triple standard
0
Stat Block:
Bronze Dragon, Young adult: MOV Run 7 yd, Fly 25 yd, Swim 10 yd,
ATK Superb (8/9), #AT 6,
ML Great, AL Always lawful good;
Str Legendary+1, Dex Mediocre, Con Superb, Int Superb, Wis Superb, Cha Superb
|
Full description: Bronze Dragon, Young adult
Reference: SRD 3.5 MonstersDr-Dw
Copper Dragon, Adult
Great Dragon (Earth), Dragon, True
Combat: Combat (damage 8, defense 9), #AT 6
Move: Run 7 yd, Fly 25 yd; Morale: Great; Alignment: Always chaotic good
Str Legendary+1 (Scale 4), Dex Mediocre, Con Superb, Int Great, Wis Great, Cha Great
Skills: Superb Combat, Fair Magic (as Sorcerer), Great Bluff, Great Diplomacy, Good Escape Artist, Fair Hide, Great Intimidate, Superb Jump, Legendary+1 Listen, Legendary+1 Ride, Great Search, Legendary+1 Spellcraft, Great Tumble
Gifts: Breath weapon (40 ft. cone of slow gas or 80 ft. line of acid 12d4, DC 24), frightful presence (DC 23), Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 21, spells (caster level 7th), spider climb, stone shape
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm hills; Treasure: Triple standard
0
Stat Block:
Copper Dragon, Adult: MOV Run 7 yd, Fly 25 yd,
ATK Superb (8/9), #AT 6,
ML Great, AL Always chaotic good;
Str Legendary+1, Dex Mediocre, Con Superb, Int Great, Wis Great, Cha Great
|
Full description: Copper Dragon, Adult
Reference: SRD 3.5 MonstersDr-Dw
Copper Dragon, Ancient
Legendary Dragon (Earth), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd; Morale: Legendary; Alignment: Always chaotic good
Str Legendary+6 (Scale 8), Dex Mediocre, Con Legendary+1, Int Legendary, Wis Legendary, Cha Legendary
Skills: Legendary+2 Combat, Great Magic (as Sorcerer), Legendary+2 Bluff, Legendary+2 Diplomacy, Legendary Escape Artist, Great Hide, Legendary+2 Intimidate, Legendary+3 Jump, Legendary+5 Listen, Legendary+4 Ride, Legendary+2 Search, Legendary+5 Spellcraft, Legendary+2 Tumble
Gifts: Breath weapon (50 ft. cone of slow gas or 100 ft. line of acid 20d4, DC 32), crush 2d8+16 (DC 32), frightful presence (DC 31), Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 28, spells (caster level 15th), spider climb, stone shape, transmute rock to mud/mud to rock, wall of stone
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm hills; Treasure: Triple standard
0
Stat Block:
Copper Dragon, Ancient: MOV Run 7 yd, Fly 25 yd,
ATK Legendary+2 (13/13), #AT 6,
ML Legendary, AL Always chaotic good;
Str Legendary+6, Dex Mediocre, Con Legendary+1, Int Legendary, Wis Legendary, Cha Legendary
|
Full description: Copper Dragon, Ancient
Reference: SRD 3.5 MonstersDr-Dw
Copper Dragon, Great wyrm
Legendary+1 Dragon (Earth), Dragon, True
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 7 yd, Fly 33 yd; Morale: Legendary+1; Alignment: Always chaotic good
Str Legendary+8 (Scale 12), Dex Mediocre, Con Legendary+3, Int Legendary+1, Wis Legendary+1, Cha Legendary+1
Skills: Legendary+4 Combat, Superb Magic (as Sorcerer), Legendary+4 Bluff, Legendary+4 Diplomacy, Legendary+2 Escape Artist, Superb Hide, Legendary+4 Intimidate, Legendary+6 Jump, Legendary+7 Listen, Legendary+6 Ride, Legendary+4 Search, Legendary+7 Spellcraft, Legendary+4 Tumble
Gifts: Breath weapon (60 ft. cone of slow gas or 120 ft. line of acid 24d4, DC 37), crush 4d6+19 (DC 37), frightful presence (DC 35), tail sweep 2d6+19 (DC 37), Blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, move earth, spell resistance 31, spells (caster level 19th), spider climb, stone shape, transmute rock to mud/mud to rock, wall of stone
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm hills; Treasure: Triple standard
0
Stat Block:
Copper Dragon, Great wyrm: MOV Run 7 yd, Fly 33 yd,
ATK Legendary+4 (19/17), #AT 6,
ML Legendary+1, AL Always chaotic good;
Str Legendary+8, Dex Mediocre, Con Legendary+3, Int Legendary+1, Wis Legendary+1, Cha Legendary+1
|
Full description: Copper Dragon, Great wyrm
Reference: SRD 3.5 MonstersDr-Dw
Copper Dragon, Juvenile
Good Dragon (Earth), Dragon, True
Combat: Combat (damage 3, defense 5), #AT 5
Move: Run 7 yd, Fly 25 yd; Morale: Good; Alignment: Always chaotic good
Str Great (Scale 0), Dex Mediocre, Con Good, Int Good, Wis Good, Cha Good
Skills: Great Combat, Mediocre Magic (as Sorcerer), Good Bluff, Good Diplomacy, Fair Escape Artist, Fair Hide, Good Intimidate, Good Jump, Legendary Listen, Superb Ride, Good Search, Legendary Spellcraft, Good Tumble
Gifts: Breath weapon (30 ft. cone of slow gas or 60 ft. line of acid 8d4, DC 19), Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spells (caster level 3rd), spider climb
Organization: Solitary or clutch (2-5)
Terrain: Warm hills; Treasure: Triple standard
0
Stat Block:
Copper Dragon, Juvenile: MOV Run 7 yd, Fly 25 yd,
ATK Great (3/5), #AT 5,
ML Good, AL Always chaotic good;
Str Great, Dex Mediocre, Con Good, Int Good, Wis Good, Cha Good
|
Full description: Copper Dragon, Juvenile
Reference: SRD 3.5 MonstersDr-Dw
Copper Dragon, Mature adult
Great Dragon (Earth), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd; Morale: Superb; Alignment: Always chaotic good
Str Legendary+3 (Scale 8), Dex Mediocre, Con Legendary, Int Superb, Wis Superb, Cha Superb
Skills: Legendary Combat, Good Magic (as Sorcerer), Superb Bluff, Superb Diplomacy, Great Escape Artist, Fair Hide, Superb Intimidate, Legendary Jump, Legendary+2 Listen, Legendary+2 Ride, Superb Search, Legendary+2 Spellcraft, Superb Tumble
Gifts: Breath weapon (50 ft. cone of slow gas or 100 ft. line of acid 14d4, DC 26), crush 2d8+12 (DC 26), frightful presence (DC 25), Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 23, spells (caster level 9th), spider climb, stone shape
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm hills; Treasure: Triple standard
0
Stat Block:
Copper Dragon, Mature adult: MOV Run 7 yd, Fly 25 yd,
ATK Legendary (13/13), #AT 6,
ML Superb, AL Always chaotic good;
Str Legendary+3, Dex Mediocre, Con Legendary, Int Superb, Wis Superb, Cha Superb
|
Full description: Copper Dragon, Mature adult
Reference: SRD 3.5 MonstersDr-Dw
Copper Dragon, Old
Superb Dragon (Earth), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd; Morale: Superb; Alignment: Always chaotic good
Str Legendary+4 (Scale 8), Dex Mediocre, Con Legendary, Int Superb, Wis Superb, Cha Superb
Skills: Legendary+1 Combat, Good Magic (as Sorcerer), Legendary Bluff, Legendary Diplomacy, Superb Escape Artist, Good Hide, Legendary Intimidate, Legendary+1 Jump, Legendary+3 Listen, Legendary+3 Ride, Legendary Search, Legendary+3 Spellcraft, Legendary Tumble
Gifts: Breath weapon (50 ft. cone of slow gas or 100 ft. line of acid 16d4, DC 28), crush 2d8+13 (DC 28), frightful presence (DC 27), Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 25, spells (caster level 11th), spider climb, stone shape, transmute rock to mud/mud to rock
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm hills; Treasure: Triple standard
0
Stat Block:
Copper Dragon, Old: MOV Run 7 yd, Fly 25 yd,
ATK Legendary+1 (13/13), #AT 6,
ML Superb, AL Always chaotic good;
Str Legendary+4, Dex Mediocre, Con Legendary, Int Superb, Wis Superb, Cha Superb
|
Full description: Copper Dragon, Old
Reference: SRD 3.5 MonstersDr-Dw
Copper Dragon, Very old
Superb Dragon (Earth), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd; Morale: Legendary; Alignment: Always chaotic good
Str Legendary+5 (Scale 8), Dex Mediocre, Con Legendary+1, Int Legendary, Wis Legendary, Cha Legendary
Skills: Legendary+2 Combat, Great Magic (as Sorcerer), Legendary+1 Bluff, Legendary+1 Diplomacy, Legendary Escape Artist, Great Hide, Legendary+1 Intimidate, Legendary+2 Jump, Legendary+4 Listen, Legendary+4 Ride, Legendary+1 Search, Legendary+4 Spellcraft, Legendary+1 Tumble
Gifts: Breath weapon (50 ft. cone of slow gas or 100 ft. line of acid 18d4, DC 30), crush 2d8+15 (DC 30), frightful presence (DC 29), Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 26, spells (caster level 13th), spider climb, stone shape, transmute rock to mud/mud to rock
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm hills; Treasure: Triple standard
0
Stat Block:
Copper Dragon, Very old: MOV Run 7 yd, Fly 25 yd,
ATK Legendary+2 (13/13), #AT 6,
ML Legendary, AL Always chaotic good;
Str Legendary+5, Dex Mediocre, Con Legendary+1, Int Legendary, Wis Legendary, Cha Legendary
|
Full description: Copper Dragon, Very old
Reference: SRD 3.5 MonstersDr-Dw
Copper Dragon, Very young
Fair Dragon (Earth), Dragon, True
Combat: Combat (damage 0, defense 2), #AT 3
Move: Run 7 yd, Fly 17 yd; Morale: Fair; Alignment: Always chaotic good
Str Fair (Scale -3), Dex Mediocre, Con Fair, Int Fair, Wis Fair, Cha Fair
Skills: Fair Combat, Fair Bluff, Fair Diplomacy, Mediocre Escape Artist, Fair Hide, Fair Intimidate, Mediocre Jump, Great Listen, Good Ride, Fair Search, Great Spellcraft, Fair Tumble
Gifts: Breath weapon (20 ft. cone of slow gas or 40 ft. line of acid 4d4, DC 15), Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spider climb
Organization: Solitary or clutch (2-5)
Terrain: Warm hills; Treasure: Triple standard
0
Stat Block:
Copper Dragon, Very young: MOV Run 7 yd, Fly 17 yd,
ATK Fair (0/2), #AT 3,
ML Fair, AL Always chaotic good;
Str Fair, Dex Mediocre, Con Fair, Int Fair, Wis Fair, Cha Fair
|
Full description: Copper Dragon, Very young
Reference: SRD 3.5 MonstersDr-Dw
Copper Dragon, Wyrm
Legendary Dragon (Earth), Dragon, True
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 7 yd, Fly 33 yd; Morale: Legendary+1; Alignment: Always chaotic good
Str Legendary+7 (Scale 12), Dex Mediocre, Con Legendary+2, Int Legendary+1, Wis Legendary+1, Cha Legendary+1
Skills: Legendary+3 Combat, Superb Magic (as Sorcerer), Legendary+3 Bluff, Legendary+3 Diplomacy, Legendary+2 Escape Artist, Superb Hide, Legendary+3 Intimidate, Legendary+5 Jump, Legendary+6 Listen, Legendary+5 Ride, Legendary+3 Search, Legendary+6 Spellcraft, Legendary+3 Tumble
Gifts: Breath weapon (60 ft. cone of slow gas or 120 ft. line of acid 22d4, DC 34), crush 4d6+18 (DC 34), frightful presence (DC 33), tail sweep 2d6+18 (DC 34), Blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 29, spells (caster level 17th), spider climb, stone shape, transmute rock to mud/mud to rock, wall of stone
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm hills; Treasure: Triple standard
0
Stat Block:
Copper Dragon, Wyrm: MOV Run 7 yd, Fly 33 yd,
ATK Legendary+3 (19/17), #AT 6,
ML Legendary+1, AL Always chaotic good;
Str Legendary+7, Dex Mediocre, Con Legendary+2, Int Legendary+1, Wis Legendary+1, Cha Legendary+1
|
Full description: Copper Dragon, Wyrm
Reference: SRD 3.5 MonstersDr-Dw
Copper Dragon, Wyrmling
Mediocre Dragon (Earth), Dragon, True
Combat: Combat (damage -4, defense -1), #AT 3
Move: Run 7 yd, Fly 17 yd; Morale: Fair; Alignment: Always chaotic good
Str Mediocre (Scale -6), Dex Mediocre, Con Fair, Int Fair, Wis Fair, Cha Fair
Skills: Fair Combat, Mediocre Bluff, Mediocre Diplomacy, Mediocre Escape Artist, Good Hide, Mediocre Intimidate, Mediocre Jump, Good Listen, Good Ride, Mediocre Search, Good Spellcraft, Mediocre Tumble
Gifts: Breath weapon (15 ft. cone of slow gas or 30 ft. line of acid 2d4, DC 13), Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spider climb
Organization: Solitary or clutch (2-5)
Terrain: Warm hills; Treasure: Triple standard
0
Stat Block:
Copper Dragon, Wyrmling: MOV Run 7 yd, Fly 17 yd,
ATK Fair (-4/-1), #AT 3,
ML Fair, AL Always chaotic good;
Str Mediocre, Dex Mediocre, Con Fair, Int Fair, Wis Fair, Cha Fair
|
Full description: Copper Dragon, Wyrmling
Reference: SRD 3.5 MonstersDr-Dw
Copper Dragon, Young
Fair Dragon (Earth), Dragon, True
Combat: Combat (damage 3, defense 5), #AT 5
Move: Run 7 yd, Fly 25 yd; Morale: Good; Alignment: Always chaotic good
Str Good (Scale 0), Dex Mediocre, Con Good, Int Good, Wis Good, Cha Good
Skills: Good Combat, Mediocre Magic (as Sorcerer), Fair Bluff, Fair Diplomacy, Fair Escape Artist, Fair Hide, Fair Intimidate, Fair Jump, Superb Listen, Great Ride, Fair Search, Superb Spellcraft, Fair Tumble
Gifts: Breath weapon (30 ft. cone of slow gas or 60 ft. line of acid 6d4, DC 17), Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spells (caster level 1st), spider climb
Organization: Solitary or clutch (2-5)
Terrain: Warm hills; Treasure: Triple standard
0
Stat Block:
Copper Dragon, Young: MOV Run 7 yd, Fly 25 yd,
ATK Good (3/5), #AT 5,
ML Good, AL Always chaotic good;
Str Good, Dex Mediocre, Con Good, Int Good, Wis Good, Cha Good
|
Full description: Copper Dragon, Young
Reference: SRD 3.5 MonstersDr-Dw
Copper Dragon, Young adult
Good Dragon (Earth), Dragon, True
Combat: Combat (damage 8, defense 9), #AT 6
Move: Run 7 yd, Fly 25 yd; Morale: Great; Alignment: Always chaotic good
Str Superb (Scale 4), Dex Mediocre, Con Great, Int Great, Wis Great, Cha Great
Skills: Superb Combat, Fair Magic (as Sorcerer), Great Bluff, Great Diplomacy, Good Escape Artist, Fair Hide, Great Intimidate, Great Jump, Legendary+1 Listen, Legendary Ride, Great Search, Legendary+1 Spellcraft, Great Tumble
Gifts: Breath weapon (40 ft. cone of slow gas or 80 ft. line of acid 10d4, DC 21), frightful presence (DC 21), Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 19, spells (caster level 5th), spider climb
Organization: Solitary or clutch (2-5)
Terrain: Warm hills; Treasure: Triple standard
0
Stat Block:
Copper Dragon, Young adult: MOV Run 7 yd, Fly 25 yd,
ATK Superb (8/9), #AT 6,
ML Great, AL Always chaotic good;
Str Superb, Dex Mediocre, Con Great, Int Great, Wis Great, Cha Great
|
Full description: Copper Dragon, Young adult
Reference: SRD 3.5 MonstersDr-Dw
Gold Dragon, Adult
Great Dragon (Fire), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 10 yd, Fly 33 yd, Swim 10 yd; Morale: Superb; Alignment: Always lawful good
Str Legendary+6 (Scale 8), Dex Mediocre, Con Legendary, Int Legendary, Wis Legendary, Cha Legendary
Skills: Legendary Combat, Fair Magic (as Sorcerer), Legendary Diplomacy, Legendary Disguise, Superb Escape Artist, Legendary Heal, Legendary Intimidate, Legendary+3 Listen, Legendary+2 Ride, Legendary Search, Legendary+3 Spellcraft, Legendary+2 Survival, Legendary Tumble
Gifts: Breath weapon (50 ft. cone of weakening gas or 50 ft. cone of fire 12d10, DC 26), crush 2d8+16 (DC 26), frightful presence (DC 26), 1st, alternate form, bless, blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, luck bonus, spell resistance 23, spells (caster level 7th), vulnerability to cold, water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm plains; Treasure: Triple standard
0
Stat Block:
Gold Dragon, Adult: MOV Run 10 yd, Fly 33 yd, Swim 10 yd,
ATK Legendary (13/13), #AT 6,
ML Superb, AL Always lawful good;
Str Legendary+6, Dex Mediocre, Con Legendary, Int Legendary, Wis Legendary, Cha Legendary
|
Full description: Gold Dragon, Adult
Reference: SRD 3.5 MonstersDr-Dw
Gold Dragon, Ancient
Legendary Dragon (Fire), Dragon, True
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 10 yd, Fly 42 yd, Swim 10 yd; Morale: Legendary+1; Alignment: Always lawful good
Str Legendary+11 (Scale 12), Dex Mediocre, Con Legendary+4, Int Legendary+4, Wis Legendary+4, Cha Legendary+4
Skills: Legendary+3 Combat, Great Magic (as Sorcerer), Legendary+6 Diplomacy, Legendary+6 Disguise, Legendary+4 Escape Artist, Legendary+6 Heal, Legendary+6 Intimidate, Legendary+7 Listen, Legendary+6 Ride, Legendary+6 Search, Legendary+7 Spellcraft, Legendary+8 Survival, Legendary+6 Tumble
Gifts: Breath weapon (60 ft. cone of weakening gas or 60 ft. cone of fire 20d10, DC 36), crush 4d6+24 (DC 36), frightful presence (DC 36), tail sweep 2d6+24 (DC 36), 1st, alternate form, bless, blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., detect gems, geas/quest, immunity to fire, immunity to sleep and paralysis, keen senses, luck bonus, spells (caster level 30), sunburst 15th, vulnerability to cold, water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm plains; Treasure: Triple standard
0
Stat Block:
Gold Dragon, Ancient: MOV Run 10 yd, Fly 42 yd, Swim 10 yd,
ATK Legendary+3 (19/17), #AT 6,
ML Legendary+1, AL Always lawful good;
Str Legendary+11, Dex Mediocre, Con Legendary+4, Int Legendary+4, Wis Legendary+4, Cha Legendary+4
|
Full description: Gold Dragon, Ancient
Reference: SRD 3.5 MonstersDr-Dw
Gold Dragon, Great wyrm
Legendary+1 Dragon (Fire), Dragon, True
Combat: Combat (damage 24, defense 21), #AT 6
Move: Run 10 yd, Fly 42 yd, Swim 10 yd; Morale: Legendary+3; Alignment: Always lawful good
Str Legendary+13 (Scale 16), Dex Mediocre, Con Legendary+6, Int Legendary+6, Wis Legendary+6, Cha Legendary+6
Skills: Legendary+5 Combat, Superb Magic (as Sorcerer), Legendary+8 Diplomacy, Legendary+8 Disguise, Legendary+5 Escape Artist, Legendary+8 Heal, Legendary+8 Intimidate, Legendary+9 Listen, Legendary+8 Ride, Legendary+8 Search, Legendary+9 Spellcraft, Legendary+10 Survival, Legendary+8 Tumble
Gifts: Breath weapon (70 ft. cone of weakening gas or 70 ft. cone of fire 24d10, DC 41), crush 4d8+27 (DC 41), frightful presence (DC 41), tail sweep 2d8+27 (DC 41), 1st, alternate form, bless, blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., detect gems, foresight, geas/quest, immunity to fire, immunity to sleep and paralysis, keen senses, luck bonus, spell resistance 33, spells (caster level 19th), sunburst 15th, vulnerability to cold, water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm plains; Treasure: Triple standard
0
Stat Block:
Gold Dragon, Great wyrm: MOV Run 10 yd, Fly 42 yd, Swim 10 yd,
ATK Legendary+5 (24/21), #AT 6,
ML Legendary+3, AL Always lawful good;
Str Legendary+13, Dex Mediocre, Con Legendary+6, Int Legendary+6, Wis Legendary+6, Cha Legendary+6
|
Full description: Gold Dragon, Great wyrm
Reference: SRD 3.5 MonstersDr-Dw
Gold Dragon, Juvenile
Good Dragon (Fire), Dragon, True
Combat: Combat (damage 8, defense 9), #AT 6
Move: Run 10 yd, Fly 33 yd, Swim 10 yd; Morale: Great; Alignment: Always lawful good
Str Legendary+4 (Scale 4), Dex Mediocre, Con Superb, Int Superb, Wis Superb, Cha Superb
Skills: Superb Combat, Mediocre Magic (as Sorcerer), Great Diplomacy, Great Disguise, Good Escape Artist, Great Heal, Great Intimidate, Legendary+1 Listen, Legendary Ride, Great Search, Legendary+1 Spellcraft, Legendary Survival, Great Tumble
Gifts: Breath weapon (40 ft. cone of weakening gas or 40 ft. cone of fire 8d10, DC 22), 1st, alternate form, bless, blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, spells (caster level 3rd), vulnerability to cold, water breathing
Organization: Solitary or clutch (2-5)
Terrain: Warm plains; Treasure: Triple standard
0
Stat Block:
Gold Dragon, Juvenile: MOV Run 10 yd, Fly 33 yd, Swim 10 yd,
ATK Superb (8/9), #AT 6,
ML Great, AL Always lawful good;
Str Legendary+4, Dex Mediocre, Con Superb, Int Superb, Wis Superb, Cha Superb
|
Full description: Gold Dragon, Juvenile
Reference: SRD 3.5 MonstersDr-Dw
Gold Dragon, Mature adult
Superb Dragon (Fire), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 10 yd, Fly 33 yd, Swim 10 yd; Morale: Superb; Alignment: Always lawful good
Str Legendary+7 (Scale 8), Dex Mediocre, Con Legendary+1, Int Legendary, Wis Legendary, Cha Legendary
Skills: Legendary+1 Combat, Good Magic (as Sorcerer), Legendary+1 Diplomacy, Legendary+1 Disguise, Superb Escape Artist, Legendary+1 Heal, Legendary+1 Intimidate, Legendary+3 Listen, Legendary+3 Ride, Legendary+1 Search, Legendary+3 Spellcraft, Legendary+2 Survival, Legendary+1 Tumble
Gifts: Breath weapon (50 ft. cone of weakening gas or 50 ft. cone of fire 14d10, DC 29), crush 2d8+18 (DC 29), frightful presence (DC 28), 1st, alternate form, bless, blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, luck bonus, spell resistance 25, spells (caster level 9th), vulnerability to cold, water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm plains; Treasure: Triple standard
0
Stat Block:
Gold Dragon, Mature adult: MOV Run 10 yd, Fly 33 yd, Swim 10 yd,
ATK Legendary+1 (13/13), #AT 6,
ML Superb, AL Always lawful good;
Str Legendary+7, Dex Mediocre, Con Legendary+1, Int Legendary, Wis Legendary, Cha Legendary
|
Full description: Gold Dragon, Mature adult
Reference: SRD 3.5 MonstersDr-Dw
Gold Dragon, Old
Legendary Dragon (Fire), Dragon, True
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 10 yd, Fly 42 yd, Swim 10 yd; Morale: Legendary; Alignment: Always lawful good
Str Legendary+9 (Scale 12), Dex Mediocre, Con Legendary+2, Int Legendary+2, Wis Legendary+2, Cha Legendary+2
Skills: Legendary+2 Combat, Good Magic (as Sorcerer), Legendary+3 Diplomacy, Legendary+3 Disguise, Legendary+1 Escape Artist, Legendary+3 Heal, Legendary+3 Intimidate, Legendary+5 Listen, Legendary+4 Ride, Legendary+3 Search, Legendary+5 Spellcraft, Legendary+5 Survival, Legendary+3 Tumble
Gifts: Breath weapon (60 ft. cone of weakening gas or 60 ft. cone of fire 16d10, DC 31), crush 4d6+21 (DC 31), frightful presence (DC 31), tail sweep 2d6+21 (DC 31), 1st, alternate form, bless, blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., detect gems, geas/quest, immunity to fire, immunity to sleep and paralysis, keen senses, luck bonus, spell resistance 27, spells (caster level 11th), vulnerability to cold, water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm plains; Treasure: Triple standard
0
Stat Block:
Gold Dragon, Old: MOV Run 10 yd, Fly 42 yd, Swim 10 yd,
ATK Legendary+2 (19/17), #AT 6,
ML Legendary, AL Always lawful good;
Str Legendary+9, Dex Mediocre, Con Legendary+2, Int Legendary+2, Wis Legendary+2, Cha Legendary+2
|
Full description: Gold Dragon, Old
Reference: SRD 3.5 MonstersDr-Dw
Gold Dragon, Very old
Legendary Dragon (Fire), Dragon, True
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 10 yd, Fly 42 yd, Swim 10 yd; Morale: Legendary+1; Alignment: Always lawful good
Str Legendary+10 (Scale 12), Dex Mediocre, Con Legendary+3, Int Legendary+3, Wis Legendary+3, Cha Legendary+3
Skills: Legendary+2 Combat, Great Magic (as Sorcerer), Legendary+5 Diplomacy, Legendary+5 Disguise, Legendary+3 Escape Artist, Legendary+5 Heal, Legendary+5 Intimidate, Legendary+6 Listen, Legendary+5 Ride, Legendary+5 Search, Legendary+6 Spellcraft, Legendary+7 Survival, Legendary+5 Tumble
Gifts: Breath weapon (60 ft. cone of weakening gas or 60 ft. cone of fire 18d10, DC 34), crush 4d6+22 (DC 34), frightful presence (DC 34), tail sweep 2d6+22 (DC 34), 1st, alternate form, bless, blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., detect gems, geas/quest, immunity to fire, immunity to sleep and paralysis, keen senses, luck bonus, spell resistance 28, spells (caster level 13th), vulnerability to cold, water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm plains; Treasure: Triple standard
0
Stat Block:
Gold Dragon, Very old: MOV Run 10 yd, Fly 42 yd, Swim 10 yd,
ATK Legendary+2 (19/17), #AT 6,
ML Legendary+1, AL Always lawful good;
Str Legendary+10, Dex Mediocre, Con Legendary+3, Int Legendary+3, Wis Legendary+3, Cha Legendary+3
|
Full description: Gold Dragon, Very old
Reference: SRD 3.5 MonstersDr-Dw
Gold Dragon, Very young
Fair Dragon (Fire), Dragon, True
Combat: Combat (damage 8, defense 7), #AT 6
Move: Run 10 yd, Fly 33 yd, Swim 10 yd; Morale: Good; Alignment: Always lawful good
Str Legendary (Scale 4), Dex Mediocre, Con Great, Int Great, Wis Great, Cha Great
Skills: Good Combat, Good Diplomacy, Good Disguise, Fair Escape Artist, Good Heal, Good Intimidate, Superb Listen, Superb Ride, Good Search, Superb Spellcraft, Good Survival, Good Tumble
Gifts: Breath weapon (40 ft. cone of weakening gas or 40 ft. cone of fire 4d10, DC 18), Alternate form, blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, vulnerability to cold, water breathing
Organization: Solitary or clutch (2-5)
Terrain: Warm plains; Treasure: Triple standard
0
Stat Block:
Gold Dragon, Very young: MOV Run 10 yd, Fly 33 yd, Swim 10 yd,
ATK Good (8/7), #AT 6,
ML Good, AL Always lawful good;
Str Legendary, Dex Mediocre, Con Great, Int Great, Wis Great, Cha Great
|
Full description: Gold Dragon, Very young
Reference: SRD 3.5 MonstersDr-Dw
Gold Dragon, Wyrm
Legendary+1 Dragon (Fire), Dragon, True
Combat: Combat (damage 24, defense 21), #AT 6
Move: Run 10 yd, Fly 42 yd, Swim 10 yd; Morale: Legendary+2; Alignment: Always lawful good
Str Legendary+12 (Scale 16), Dex Mediocre, Con Legendary+5, Int Legendary+5, Wis Legendary+5, Cha Legendary+5
Skills: Legendary+4 Combat, Superb Magic (as Sorcerer), Legendary+7 Diplomacy, Legendary+7 Disguise, Legendary+5 Escape Artist, Legendary+7 Heal, Legendary+7 Intimidate, Legendary+8 Listen, Legendary+7 Ride, Legendary+7 Search, Legendary+8 Spellcraft, Legendary+9 Survival, Legendary+7 Tumble
Gifts: Breath weapon (70 ft. cone of weakening gas or 70 ft. cone of fire 22d10, DC 39), crush 4d8+25 (DC 39), frightful presence (DC 39), tail sweep 2d8+25 (DC 39), 1st, alternate form, bless, blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., detect gems, geas/quest, immunity to fire, immunity to sleep and paralysis, keen senses, luck bonus, spell resistance 31, spells (caster level 17th), sunburst 15th, vulnerability to cold, water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm plains; Treasure: Triple standard
0
Stat Block:
Gold Dragon, Wyrm: MOV Run 10 yd, Fly 42 yd, Swim 10 yd,
ATK Legendary+4 (24/21), #AT 6,
ML Legendary+2, AL Always lawful good;
Str Legendary+12, Dex Mediocre, Con Legendary+5, Int Legendary+5, Wis Legendary+5, Cha Legendary+5
|
Full description: Gold Dragon, Wyrm
Reference: SRD 3.5 MonstersDr-Dw
Gold Dragon, Wyrmling
Fair Dragon (Fire), Dragon, True
Combat: Combat (damage 3, defense 3), #AT 5
Move: Run 10 yd, Fly 33 yd, Swim 10 yd; Morale: Fair; Alignment: Always lawful good
Str Great (Scale 0), Dex Mediocre, Con Good, Int Good, Wis Good, Cha Good
Skills: Fair Combat, Fair Diplomacy, Fair Disguise, Fair Escape Artist, Fair Heal, Fair Intimidate, Great Listen, Great Ride, Fair Search, Great Spellcraft, Fair Survival, Fair Tumble
Gifts: Breath weapon (30 ft. cone of weakening gas or 30 ft. cone of fire 2d10, DC 16), Alternate form, blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, vulnerability to cold, water breathing
Organization: Solitary or clutch (2-5)
Terrain: Warm plains; Treasure: Triple standard
0
Stat Block:
Gold Dragon, Wyrmling: MOV Run 10 yd, Fly 33 yd, Swim 10 yd,
ATK Fair (3/3), #AT 5,
ML Fair, AL Always lawful good;
Str Great, Dex Mediocre, Con Good, Int Good, Wis Good, Cha Good
|
Full description: Gold Dragon, Wyrmling
Reference: SRD 3.5 MonstersDr-Dw
Gold Dragon, Young
Good Dragon (Fire), Dragon, True
Combat: Combat (damage 8, defense 8), #AT 6
Move: Run 10 yd, Fly 33 yd, Swim 10 yd; Morale: Good; Alignment: Always lawful good
Str Legendary+2 (Scale 4), Dex Mediocre, Con Great, Int Great, Wis Great, Cha Great
Skills: Great Combat, Mediocre Magic (as Sorcerer), Good Diplomacy, Good Disguise, Good Escape Artist, Good Heal, Good Intimidate, Legendary Listen, Superb Ride, Good Search, Legendary Spellcraft, Great Survival, Good Tumble
Gifts: Breath weapon (40 ft. cone of weakening gas or 40 ft. cone of fire 6d10, DC 20), 1st, alternate form, blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, vulnerability to cold, water breathing
Organization: Solitary or clutch (2-5)
Terrain: Warm plains; Treasure: Triple standard
0
Stat Block:
Gold Dragon, Young: MOV Run 10 yd, Fly 33 yd, Swim 10 yd,
ATK Great (8/8), #AT 6,
ML Good, AL Always lawful good;
Str Legendary+2, Dex Mediocre, Con Great, Int Great, Wis Great, Cha Great
|
Full description: Gold Dragon, Young
Reference: SRD 3.5 MonstersDr-Dw
Gold Dragon, Young adult
Great Dragon (Fire), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 10 yd, Fly 33 yd, Swim 10 yd; Morale: Great; Alignment: Always lawful good
Str Legendary+5 (Scale 8), Dex Mediocre, Con Legendary, Int Superb, Wis Superb, Cha Superb
Skills: Superb Combat, Fair Magic (as Sorcerer), Superb Diplomacy, Superb Disguise, Great Escape Artist, Superb Heal, Superb Intimidate, Legendary+2 Listen, Legendary+1 Ride, Superb Search, Legendary+2 Spellcraft, Legendary Survival, Superb Tumble
Gifts: Breath weapon (50 ft. cone of weakening gas or 50 ft. cone of fire 10d10, DC 25), crush 2d8+15 (DC 25), frightful presence (DC 24), 1st, alternate form, bless, blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, spell resistance 21, spells (caster level 5th), vulnerability to cold, water breathing
Organization: Solitary or clutch (2-5)
Terrain: Warm plains; Treasure: Triple standard
0
Stat Block:
Gold Dragon, Young adult: MOV Run 10 yd, Fly 33 yd, Swim 10 yd,
ATK Superb (13/13), #AT 6,
ML Great, AL Always lawful good;
Str Legendary+5, Dex Mediocre, Con Legendary, Int Superb, Wis Superb, Cha Superb
|
Full description: Gold Dragon, Young adult
Reference: SRD 3.5 MonstersDr-Dw
Green Dragon, Adult
Great Dragon (Air), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd, Swim 7 yd; Morale: Great; Alignment: Always lawful evil
Str Legendary+3 (Scale 8), Dex Mediocre, Con Legendary, Int Great, Wis Great, Cha Great
Skills: Superb Combat, Fair Magic (as Sorcerer), Great Bluff, Great Diplomacy, Good Escape Artist, Mediocre Hide, Great Intimidate, Legendary+1 Listen, Good Move Silently, Legendary+1 Ride, Great Search, Legendary+1 Spellcraft, Great Tumble
Gifts: Breath weapon (50 ft. cone of corrosive (acid) gas 12d6, DC 25), crush 2d8+12 (DC 25), frightful presence (DC 23), Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 21, spells (caster level 5th), suggestion, water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate forests; Treasure: Triple standard
0
Stat Block:
Green Dragon, Adult: MOV Run 7 yd, Fly 25 yd, Swim 7 yd,
ATK Superb (13/13), #AT 6,
ML Great, AL Always lawful evil;
Str Legendary+3, Dex Mediocre, Con Legendary, Int Great, Wis Great, Cha Great
|
Full description: Green Dragon, Adult
Reference: SRD 3.5 MonstersDr-Dw
Green Dragon, Ancient
Legendary Dragon (Air), Dragon, True
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 7 yd, Fly 33 yd, Swim 7 yd; Morale: Legendary; Alignment: Always lawful evil
Str Legendary+7 (Scale 12), Dex Mediocre, Con Legendary+2, Int Legendary, Wis Legendary, Cha Legendary
Skills: Legendary+2 Combat, Great Magic (as Sorcerer), Legendary+2 Bluff, Legendary+2 Diplomacy, Legendary Escape Artist, Good Hide, Legendary+2 Intimidate, Legendary+5 Listen, Legendary Move Silently, Legendary+4 Ride, Legendary+2 Search, Legendary+5 Spellcraft, Legendary+2 Tumble
Gifts: Breath weapon (60 ft. cone of corrosive (acid) gas 20d6, DC 33), crush 4d6+18 (DC 33), frightful presence (DC 31), tail sweep 2d6+18 (DC 33), Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., dominate person, immunity to acid, immunity to sleep and paralysis, keen senses, plant growth, spell resistance 27, spells (caster level 13th), suggestion, water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate forests; Treasure: Triple standard
0
Stat Block:
Green Dragon, Ancient: MOV Run 7 yd, Fly 33 yd, Swim 7 yd,
ATK Legendary+2 (19/17), #AT 6,
ML Legendary, AL Always lawful evil;
Str Legendary+7, Dex Mediocre, Con Legendary+2, Int Legendary, Wis Legendary, Cha Legendary
|
Full description: Green Dragon, Ancient
Reference: SRD 3.5 MonstersDr-Dw
Green Dragon, Great wyrm
Legendary Dragon (Air), Dragon, True
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 7 yd, Fly 33 yd, Swim 7 yd; Morale: Legendary+1; Alignment: Always lawful evil
Str Legendary+9 (Scale 12), Dex Mediocre, Con Legendary+3, Int Legendary+1, Wis Legendary+1, Cha Legendary+1
Skills: Legendary+4 Combat, Superb Magic (as Sorcerer), Legendary+4 Bluff, Legendary+4 Diplomacy, Legendary+2 Escape Artist, Superb Hide, Legendary+4 Intimidate, Legendary+7 Listen, Legendary+2 Move Silently, Legendary+6 Ride, Legendary+4 Search, Legendary+7 Spellcraft, Legendary+4 Tumble
Gifts: Breath weapon (60 ft. cone of corrosive (acid) gas 24d6, DC 37), crush 4d6+21 (DC 37), frightful presence (DC 35), tail sweep 2d6+21 (DC 37), Blindsense 60 ft., command plants, damage reduction 20/magic, darkvision 120 ft., dominate person, immunity to acid, immunity to sleep and paralysis, keen senses, plant growth, spell resistance 30, spells (caster level 17th), suggestion, water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate forests; Treasure: Triple standard
0
Stat Block:
Green Dragon, Great wyrm: MOV Run 7 yd, Fly 33 yd, Swim 7 yd,
ATK Legendary+4 (19/17), #AT 6,
ML Legendary+1, AL Always lawful evil;
Str Legendary+9, Dex Mediocre, Con Legendary+3, Int Legendary+1, Wis Legendary+1, Cha Legendary+1
|
Full description: Green Dragon, Great wyrm
Reference: SRD 3.5 MonstersDr-Dw
Green Dragon, Juvenile
Fair Dragon (Air), Dragon, True
Combat: Combat (damage 8, defense 8), #AT 6
Move: Run 7 yd, Fly 25 yd, Swim 7 yd; Morale: Good; Alignment: Always lawful evil
Str Superb (Scale 4), Dex Mediocre, Con Great, Int Good, Wis Good, Cha Good
Skills: Great Combat, Mediocre Magic (as Sorcerer), Good Bluff, Good Diplomacy, Fair Escape Artist, Mediocre Hide, Good Intimidate, Legendary Listen, Fair Move Silently, Superb Ride, Good Search, Legendary Spellcraft, Good Tumble
Gifts: Breath weapon (40 ft. cone of corrosive (acid) gas 8d6, DC 20), Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spells (caster level 1st), water breathing
Organization: Solitary or clutch (2-5)
Terrain: Temperate forests; Treasure: Triple standard
0
Stat Block:
Green Dragon, Juvenile: MOV Run 7 yd, Fly 25 yd, Swim 7 yd,
ATK Great (8/8), #AT 6,
ML Good, AL Always lawful evil;
Str Superb, Dex Mediocre, Con Great, Int Good, Wis Good, Cha Good
|
Full description: Green Dragon, Juvenile
Reference: SRD 3.5 MonstersDr-Dw
Green Dragon, Mature adult
Great Dragon (Air), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd, Swim 7 yd; Morale: Great; Alignment: Always lawful evil
Str Legendary+4 (Scale 8), Dex Mediocre, Con Legendary, Int Great, Wis Great, Cha Great
Skills: Legendary Combat, Fair Magic (as Sorcerer), Great Bluff, Superb Diplomacy, Great Escape Artist, Fair Hide, Superb Intimidate, Legendary+2 Listen, Great Move Silently, Legendary+2 Ride, Superb Search, Legendary+2 Spellcraft, Great Tumble
Gifts: Breath weapon (50 ft. cone of corrosive (acid) gas 14d6, DC 26), crush 2d8+13 (DC 26), frightful presence (DC 24), Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 22, spells (caster level 7th), suggestion, water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate forests; Treasure: Triple standard
0
Stat Block:
Green Dragon, Mature adult: MOV Run 7 yd, Fly 25 yd, Swim 7 yd,
ATK Legendary (13/13), #AT 6,
ML Great, AL Always lawful evil;
Str Legendary+4, Dex Mediocre, Con Legendary, Int Great, Wis Great, Cha Great
|
Full description: Green Dragon, Mature adult
Reference: SRD 3.5 MonstersDr-Dw
Green Dragon, Old
Superb Dragon (Air), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd, Swim 7 yd; Morale: Superb; Alignment: Always lawful evil
Str Legendary+5 (Scale 8), Dex Mediocre, Con Legendary+1, Int Superb, Wis Superb, Cha Superb
Skills: Legendary+1 Combat, Good Magic (as Sorcerer), Legendary Bluff, Legendary Diplomacy, Superb Escape Artist, Good Hide, Legendary Intimidate, Legendary+3 Listen, Superb Move Silently, Legendary+3 Ride, Legendary Search, Legendary+3 Spellcraft, Legendary Tumble
Gifts: Breath weapon (50 ft. cone of corrosive (acid) gas 16d6, DC 29), crush 2d8+15 (DC 29), frightful presence (DC 27), Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, plant growth, spell resistance 24, spells (caster level 9th), suggestion, water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate forests; Treasure: Triple standard
0
Stat Block:
Green Dragon, Old: MOV Run 7 yd, Fly 25 yd, Swim 7 yd,
ATK Legendary+1 (13/13), #AT 6,
ML Superb, AL Always lawful evil;
Str Legendary+5, Dex Mediocre, Con Legendary+1, Int Superb, Wis Superb, Cha Superb
|
Full description: Green Dragon, Old
Reference: SRD 3.5 MonstersDr-Dw
Green Dragon, Very old
Superb Dragon (Air), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd, Swim 7 yd; Morale: Superb; Alignment: Always lawful evil
Str Legendary+6 (Scale 8), Dex Mediocre, Con Legendary+1, Int Superb, Wis Superb, Cha Superb
Skills: Legendary+2 Combat, Good Magic (as Sorcerer), Legendary Bluff, Legendary Diplomacy, Superb Escape Artist, Good Hide, Legendary Intimidate, Legendary+4 Listen, Superb Move Silently, Legendary+3 Ride, Legendary Search, Legendary+4 Spellcraft, Legendary Tumble
Gifts: Breath weapon (50 ft. cone of corrosive (acid) gas 18d6, DC 30), crush 2d8+16 (DC 30), frightful presence (DC 28), Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, plant growth, spell resistance 25, spells (caster level 11th), suggestion, water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate forests; Treasure: Triple standard
0
Stat Block:
Green Dragon, Very old: MOV Run 7 yd, Fly 25 yd, Swim 7 yd,
ATK Legendary+2 (13/13), #AT 6,
ML Superb, AL Always lawful evil;
Str Legendary+6, Dex Mediocre, Con Legendary+1, Int Superb, Wis Superb, Cha Superb
|
Full description: Green Dragon, Very old
Reference: SRD 3.5 MonstersDr-Dw
Green Dragon, Very young
Mediocre Dragon (Air), Dragon, True
Combat: Combat (damage 3, defense 3), #AT 5
Move: Run 7 yd, Fly 25 yd, Swim 7 yd; Morale: Fair; Alignment: Always lawful evil
Str Good (Scale 0), Dex Mediocre, Con Good, Int Mediocre, Wis Mediocre, Cha Mediocre
Skills: Fair Combat, Mediocre Bluff, Mediocre Diplomacy, Mediocre Escape Artist, Mediocre Hide, Mediocre Intimidate, Great Listen, Mediocre Move Silently, Good Ride, Mediocre Search, Great Spellcraft, Mediocre Tumble
Gifts: Breath weapon (30 ft. cone of corrosive (acid) gas 4d6, DC 16), Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, water breathing
Organization: Solitary or clutch (2-5)
Terrain: Temperate forests; Treasure: Triple standard
0
Stat Block:
Green Dragon, Very young: MOV Run 7 yd, Fly 25 yd, Swim 7 yd,
ATK Fair (3/3), #AT 5,
ML Fair, AL Always lawful evil;
Str Good, Dex Mediocre, Con Good, Int Mediocre, Wis Mediocre, Cha Mediocre
|
Full description: Green Dragon, Very young
Reference: SRD 3.5 MonstersDr-Dw
Green Dragon, Wyrm
Legendary Dragon (Air), Dragon, True
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 7 yd, Fly 33 yd, Swim 7 yd; Morale: Legendary; Alignment: Always lawful evil
Str Legendary+8 (Scale 12), Dex Mediocre, Con Legendary+3, Int Legendary, Wis Legendary, Cha Legendary
Skills: Legendary+3 Combat, Great Magic (as Sorcerer), Legendary+2 Bluff, Legendary+2 Diplomacy, Legendary+1 Escape Artist, Great Hide, Legendary+2 Intimidate, Legendary+6 Listen, Legendary+1 Move Silently, Legendary+5 Ride, Legendary+2 Search, Legendary+6 Spellcraft, Legendary+2 Tumble
Gifts: Breath weapon (60 ft. cone of corrosive (acid) gas 22d6, DC 35), crush 4d6+19 (DC 35), frightful presence (DC 32), tail sweep 2d6+19 (DC 35), Blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., dominate person, immunity to acid, immunity to sleep and paralysis, keen senses, plant growth, spell resistance 28, spells (caster level 15th), suggestion, water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate forests; Treasure: Triple standard
0
Stat Block:
Green Dragon, Wyrm: MOV Run 7 yd, Fly 33 yd, Swim 7 yd,
ATK Legendary+3 (19/17), #AT 6,
ML Legendary, AL Always lawful evil;
Str Legendary+8, Dex Mediocre, Con Legendary+3, Int Legendary, Wis Legendary, Cha Legendary
|
Full description: Green Dragon, Wyrm
Reference: SRD 3.5 MonstersDr-Dw
Green Dragon, Wyrmling
Mediocre Dragon (Air), Dragon, True
Combat: Combat (damage 0, defense 0), #AT 3
Move: Run 7 yd, Fly 17 yd, Swim 7 yd; Morale: Mediocre; Alignment: Always lawful evil
Str Fair (Scale -3), Dex Mediocre, Con Fair, Int Mediocre, Wis Mediocre, Cha Mediocre
Skills: Fair Combat, Mediocre Bluff, Mediocre Diplomacy, Mediocre Escape Artist, Fair Hide, Mediocre Intimidate, Good Listen, Mediocre Move Silently, Fair Ride, Mediocre Search, Good Spellcraft, Mediocre Tumble
Gifts: Breath weapon (20 ft. cone of corrosive (acid) gas 2d6, DC 13), Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, water breathing
Organization: Solitary or clutch (2-5)
Terrain: Temperate forests; Treasure: Triple standard
0
Stat Block:
Green Dragon, Wyrmling: MOV Run 7 yd, Fly 17 yd, Swim 7 yd,
ATK Fair (0/0), #AT 3,
ML Mediocre, AL Always lawful evil;
Str Fair, Dex Mediocre, Con Fair, Int Mediocre, Wis Mediocre, Cha Mediocre
|
Full description: Green Dragon, Wyrmling
Reference: SRD 3.5 MonstersDr-Dw
Green Dragon, Young
Fair Dragon (Air), Dragon, True
Combat: Combat (damage 3, defense 5), #AT 5
Move: Run 7 yd, Fly 25 yd, Swim 7 yd; Morale: Fair; Alignment: Always lawful evil
Str Great (Scale 0), Dex Mediocre, Con Good, Int Fair, Wis Fair, Cha Fair
Skills: Good Combat, Fair Bluff, Fair Diplomacy, Fair Escape Artist, Mediocre Hide, Fair Intimidate, Superb Listen, Mediocre Move Silently, Great Ride, Fair Search, Superb Spellcraft, Fair Tumble
Gifts: Breath weapon (30 ft. cone of corrosive (acid) gas 6d6, DC 17), Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, water breathing
Organization: Solitary or clutch (2-5)
Terrain: Temperate forests; Treasure: Triple standard
0
Stat Block:
Green Dragon, Young: MOV Run 7 yd, Fly 25 yd, Swim 7 yd,
ATK Good (3/5), #AT 5,
ML Fair, AL Always lawful evil;
Str Great, Dex Mediocre, Con Good, Int Fair, Wis Fair, Cha Fair
|
Full description: Green Dragon, Young
Reference: SRD 3.5 MonstersDr-Dw
Green Dragon, Young adult
Good Dragon (Air), Dragon, True
Combat: Combat (damage 8, defense 9), #AT 6
Move: Run 7 yd, Fly 25 yd, Swim 7 yd; Morale: Good; Alignment: Always lawful evil
Str Legendary+1 (Scale 4), Dex Mediocre, Con Superb, Int Good, Wis Good, Cha Good
Skills: Superb Combat, Mediocre Magic (as Sorcerer), Good Bluff, Good Diplomacy, Good Escape Artist, Mediocre Hide, Good Intimidate, Legendary Listen, Fair Move Silently, Legendary Ride, Good Search, Legendary Spellcraft, Good Tumble
Gifts: Breath weapon (40 ft. cone of corrosive (acid) gas 10d6, DC 22), frightful presence (DC 20), Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 19, spells (caster level 3rd), water breathing
Organization: Solitary or clutch (2-5)
Terrain: Temperate forests; Treasure: Triple standard
0
Stat Block:
Green Dragon, Young adult: MOV Run 7 yd, Fly 25 yd, Swim 7 yd,
ATK Superb (8/9), #AT 6,
ML Good, AL Always lawful evil;
Str Legendary+1, Dex Mediocre, Con Superb, Int Good, Wis Good, Cha Good
|
Full description: Green Dragon, Young adult
Reference: SRD 3.5 MonstersDr-Dw
Red Dragon, Adult
Great Dragon (Fire), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd; Morale: Superb; Alignment: Always chaotic evil
Str Legendary+6 (Scale 8), Dex Mediocre, Con Legendary, Int Great, Wis Superb, Cha Great
Skills: Legendary Combat, Fair Magic (as Sorcerer), Great Appraise, Great Bluff, Great Diplomacy, Great Escape Artist, Great Intimidate, Legendary Jump, Legendary+2 Listen, Legendary+1 Ride, Superb Search, Legendary+2 Spellcraft, Great Tumble
Gifts: Breath weapon (50 ft. cone of fire 12d10, DC 26), crush 2d8+16 (DC 26), frightful presence (DC 24), Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 21, spells (caster level 7th), vulnerability to cold
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm mountains; Treasure: Triple standard
0
Stat Block:
Red Dragon, Adult: MOV Run 7 yd, Fly 25 yd,
ATK Legendary (13/13), #AT 6,
ML Superb, AL Always chaotic evil;
Str Legendary+6, Dex Mediocre, Con Legendary, Int Great, Wis Superb, Cha Great
|
Full description: Red Dragon, Adult
Reference: SRD 3.5 MonstersDr-Dw
Red Dragon, Ancient
Legendary Dragon (Fire), Dragon, True
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 7 yd, Fly 33 yd; Morale: Legendary+1; Alignment: Always chaotic evil
Str Legendary+9 (Scale 12), Dex Mediocre, Con Legendary+4, Int Legendary+2, Wis Legendary+2, Cha Legendary+2
Skills: Legendary+3 Combat, Great Magic (as Sorcerer), Legendary+4 Appraise, Legendary+4 Bluff, Legendary+4 Diplomacy, Legendary+3 Escape Artist, Legendary+4 Intimidate, Legendary+6 Jump, Legendary+6 Listen, Legendary+5 Ride, Legendary+4 Search, Legendary+6 Spellcraft, Legendary+4 Tumble
Gifts: Breath weapon (60 ft. cone of fire 20d10, DC 36), crush 4d6+21 (DC 36), frightful presence (DC 34), tail sweep 2d6+21 (DC 36), Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., find the path, immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 28, spells (caster level 15th), suggestion, vulnerability to cold
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm mountains; Treasure: Triple standard
0
Stat Block:
Red Dragon, Ancient: MOV Run 7 yd, Fly 33 yd,
ATK Legendary+3 (19/17), #AT 6,
ML Legendary+1, AL Always chaotic evil;
Str Legendary+9, Dex Mediocre, Con Legendary+4, Int Legendary+2, Wis Legendary+2, Cha Legendary+2
|
Full description: Red Dragon, Ancient
Reference: SRD 3.5 MonstersDr-Dw
Red Dragon, Great wyrm
Legendary+1 Dragon (Fire), Dragon, True
Combat: Combat (damage 24, defense 21), #AT 6
Move: Run 7 yd, Fly 33 yd; Morale: Legendary+2; Alignment: Always chaotic evil
Str Legendary+12 (Scale 16), Dex Mediocre, Con Legendary+5, Int Legendary+3, Wis Legendary+3, Cha Legendary+3
Skills: Legendary+4 Combat, Superb Magic (as Sorcerer), Legendary+7 Appraise, Legendary+7 Bluff, Legendary+7 Diplomacy, Legendary+5 Escape Artist, Legendary+7 Intimidate, Legendary+9 Jump, Legendary+8 Listen, Legendary+7 Ride, Legendary+7 Search, Legendary+8 Spellcraft, Legendary+7 Tumble
Gifts: Breath weapon (70 ft. cone of fire 24d10, DC 40), crush 4d8+25 (DC 40), frightful presence (DC 38), tail sweep 2d8+25 (DC 40), Blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., discern location, find the path, immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 32, spells (caster level 19th), suggestion, vulnerability to cold
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm mountains; Treasure: Triple standard
0
Stat Block:
Red Dragon, Great wyrm: MOV Run 7 yd, Fly 33 yd,
ATK Legendary+4 (24/21), #AT 6,
ML Legendary+2, AL Always chaotic evil;
Str Legendary+12, Dex Mediocre, Con Legendary+5, Int Legendary+3, Wis Legendary+3, Cha Legendary+3
|
Full description: Red Dragon, Great wyrm
Reference: SRD 3.5 MonstersDr-Dw
Red Dragon, Juvenile
Good Dragon (Fire), Dragon, True
Combat: Combat (damage 8, defense 9), #AT 6
Move: Run 7 yd, Fly 25 yd; Morale: Good; Alignment: Always chaotic evil
Str Legendary+4 (Scale 4), Dex Mediocre, Con Superb, Int Good, Wis Good, Cha Good
Skills: Great Combat, Mediocre Magic (as Sorcerer), Good Appraise, Good Bluff, Good Diplomacy, Fair Escape Artist, Good Intimidate, Superb Jump, Legendary Listen, Legendary Ride, Good Search, Legendary Spellcraft, Good Tumble
Gifts: Breath weapon (40 ft. cone of fire 8d10, DC 22), Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spells (caster level 3rd), vulnerability to cold
Organization: Solitary or clutch (2-5)
Terrain: Warm mountains; Treasure: Triple standard
0
Stat Block:
Red Dragon, Juvenile: MOV Run 7 yd, Fly 25 yd,
ATK Great (8/9), #AT 6,
ML Good, AL Always chaotic evil;
Str Legendary+4, Dex Mediocre, Con Superb, Int Good, Wis Good, Cha Good
|
Full description: Red Dragon, Juvenile
Reference: SRD 3.5 MonstersDr-Dw
Red Dragon, Mature adult
Superb Dragon (Fire), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd; Morale: Superb; Alignment: Always chaotic evil
Str Legendary+6 (Scale 8), Dex Mediocre, Con Legendary+1, Int Superb, Wis Superb, Cha Superb
Skills: Legendary+1 Combat, Good Magic (as Sorcerer), Legendary Appraise, Legendary Bluff, Legendary Diplomacy, Superb Escape Artist, Legendary Intimidate, Legendary+1 Jump, Legendary+3 Listen, Legendary+2 Ride, Legendary Search, Legendary+3 Spellcraft, Legendary Tumble
Gifts: Breath weapon (50 ft. cone of fire 14d10, DC 28), crush 2d8+16 (DC 28), frightful presence (DC 26), Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 23, spells (caster level 9th), vulnerability to cold
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm mountains; Treasure: Triple standard
0
Stat Block:
Red Dragon, Mature adult: MOV Run 7 yd, Fly 25 yd,
ATK Legendary+1 (13/13), #AT 6,
ML Superb, AL Always chaotic evil;
Str Legendary+6, Dex Mediocre, Con Legendary+1, Int Superb, Wis Superb, Cha Superb
|
Full description: Red Dragon, Mature adult
Reference: SRD 3.5 MonstersDr-Dw
Red Dragon, Old
Superb Dragon (Fire), Dragon, True
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 7 yd, Fly 33 yd; Morale: Legendary; Alignment: Always chaotic evil
Str Legendary+7 (Scale 12), Dex Mediocre, Con Legendary+2, Int Legendary, Wis Legendary, Cha Legendary
Skills: Legendary+1 Combat, Good Magic (as Sorcerer), Legendary+1 Appraise, Legendary+1 Bluff, Legendary+1 Diplomacy, Legendary Escape Artist, Legendary+1 Intimidate, Legendary+3 Jump, Legendary+4 Listen, Legendary+3 Ride, Legendary+1 Search, Legendary+4 Spellcraft, Legendary+1 Tumble
Gifts: Breath weapon (60 ft. cone of fire 16d10, DC 31), crush 4d6+18 (DC 31), frightful presence (DC 29), tail sweep 2d6+18 (DC 31), Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 24, spells (caster level 11th), suggestion, vulnerability to cold
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm mountains; Treasure: Triple standard
0
Stat Block:
Red Dragon, Old: MOV Run 7 yd, Fly 33 yd,
ATK Legendary+1 (19/17), #AT 6,
ML Legendary, AL Always chaotic evil;
Str Legendary+7, Dex Mediocre, Con Legendary+2, Int Legendary, Wis Legendary, Cha Legendary
|
Full description: Red Dragon, Old
Reference: SRD 3.5 MonstersDr-Dw
Red Dragon, Very old
Legendary Dragon (Fire), Dragon, True
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 7 yd, Fly 33 yd; Morale: Legendary; Alignment: Always chaotic evil
Str Legendary+8 (Scale 12), Dex Mediocre, Con Legendary+3, Int Legendary+1, Wis Legendary+1, Cha Legendary+1
Skills: Legendary+2 Combat, Great Magic (as Sorcerer), Legendary+3 Appraise, Legendary+3 Bluff, Legendary+3 Diplomacy, Legendary+1 Escape Artist, Legendary+3 Intimidate, Legendary+4 Jump, Legendary+5 Listen, Legendary+4 Ride, Legendary+3 Search, Legendary+5 Spellcraft, Legendary+3 Tumble
Gifts: Breath weapon (60 ft. cone of fire 18d10, DC 33), crush 4d6+19 (DC 33), frightful presence (DC 31), tail sweep 2d6+19 (DC 33), Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 26, spells (caster level 13th), suggestion, vulnerability to cold
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm mountains; Treasure: Triple standard
0
Stat Block:
Red Dragon, Very old: MOV Run 7 yd, Fly 33 yd,
ATK Legendary+2 (19/17), #AT 6,
ML Legendary, AL Always chaotic evil;
Str Legendary+8, Dex Mediocre, Con Legendary+3, Int Legendary+1, Wis Legendary+1, Cha Legendary+1
|
Full description: Red Dragon, Very old
Reference: SRD 3.5 MonstersDr-Dw
Red Dragon, Very young
Fair Dragon (Fire), Dragon, True
Combat: Combat (damage 8, defense 6), #AT 6
Move: Run 7 yd, Fly 25 yd; Morale: Fair; Alignment: Always chaotic evil
Str Legendary (Scale 4), Dex Mediocre, Con Great, Int Fair, Wis Fair, Cha Fair
Skills: Good Combat, Fair Appraise, Fair Bluff, Fair Diplomacy, Mediocre Escape Artist, Fair Intimidate, Good Jump, Great Listen, Great Ride, Fair Search, Great Spellcraft, Fair Tumble
Gifts: Breath weapon (40 ft. cone of fire 4d10, DC 18), Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, vulnerability to cold
Organization: Solitary or clutch (2-5)
Terrain: Warm mountains; Treasure: Triple standard
0
Stat Block:
Red Dragon, Very young: MOV Run 7 yd, Fly 25 yd,
ATK Good (8/6), #AT 6,
ML Fair, AL Always chaotic evil;
Str Legendary, Dex Mediocre, Con Great, Int Fair, Wis Fair, Cha Fair
|
Full description: Red Dragon, Very young
Reference: SRD 3.5 MonstersDr-Dw
Red Dragon, Wyrm
Legendary Dragon (Fire), Dragon, True
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 7 yd, Fly 33 yd; Morale: Legendary+1; Alignment: Always chaotic evil
Str Legendary+10 (Scale 12), Dex Mediocre, Con Legendary+5, Int Legendary+2, Wis Legendary+2, Cha Legendary+2
Skills: Legendary+4 Combat, Superb Magic (as Sorcerer), Legendary+5 Appraise, Legendary+5 Bluff, Legendary+5 Diplomacy, Legendary+3 Escape Artist, Legendary+5 Intimidate, Legendary+7 Jump, Legendary+7 Listen, Legendary+6 Ride, Legendary+5 Search, Legendary+7 Spellcraft, Legendary+5 Tumble
Gifts: Breath weapon (60 ft. cone of fire 22d10, DC 38), crush 4d6+22 (DC 38), frightful presence (DC 35), tail sweep 2d6+22 (DC 38), Blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., find the path, immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 30, spells (caster level 17th), suggestion, vulnerability to cold
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm mountains; Treasure: Triple standard
0
Stat Block:
Red Dragon, Wyrm: MOV Run 7 yd, Fly 33 yd,
ATK Legendary+4 (19/17), #AT 6,
ML Legendary+1, AL Always chaotic evil;
Str Legendary+10, Dex Mediocre, Con Legendary+5, Int Legendary+2, Wis Legendary+2, Cha Legendary+2
|
Full description: Red Dragon, Wyrm
Reference: SRD 3.5 MonstersDr-Dw
Red Dragon, Wyrmling
Mediocre Dragon (Fire), Dragon, True
Combat: Combat (damage 3, defense 3), #AT 5
Move: Run 7 yd, Fly 25 yd; Morale: Fair; Alignment: Always chaotic evil
Str Great (Scale 0), Dex Mediocre, Con Good, Int Mediocre, Wis Mediocre, Cha Mediocre
Skills: Fair Combat, Mediocre Appraise, Mediocre Bluff, Mediocre Diplomacy, Mediocre Escape Artist, Mediocre Intimidate, Fair Jump, Good Listen, Good Ride, Mediocre Search, Good Spellcraft, Mediocre Tumble
Gifts: Breath weapon (30 ft. cone of fire 2d10, DC 15), Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, vulnerability to cold
Organization: Solitary or clutch (2-5)
Terrain: Warm mountains; Treasure: Triple standard
0
Stat Block:
Red Dragon, Wyrmling: MOV Run 7 yd, Fly 25 yd,
ATK Fair (3/3), #AT 5,
ML Fair, AL Always chaotic evil;
Str Great, Dex Mediocre, Con Good, Int Mediocre, Wis Mediocre, Cha Mediocre
|
Full description: Red Dragon, Wyrmling
Reference: SRD 3.5 MonstersDr-Dw
Red Dragon, Young
Fair Dragon (Fire), Dragon, True
Combat: Combat (damage 8, defense 8), #AT 6
Move: Run 7 yd, Fly 25 yd; Morale: Good; Alignment: Always chaotic evil
Str Legendary+2 (Scale 4), Dex Mediocre, Con Great, Int Fair, Wis Fair, Cha Fair
Skills: Great Combat, Mediocre Magic (as Sorcerer), Fair Appraise, Fair Bluff, Fair Diplomacy, Fair Escape Artist, Fair Intimidate, Good Jump, Superb Listen, Superb Ride, Fair Search, Superb Spellcraft, Fair Tumble
Gifts: Breath weapon (40 ft. cone of fire 6d10, DC 19), Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, spells (caster level 1st), vulnerability to cold
Organization: Solitary or clutch (2-5)
Terrain: Warm mountains; Treasure: Triple standard
0
Stat Block:
Red Dragon, Young: MOV Run 7 yd, Fly 25 yd,
ATK Great (8/8), #AT 6,
ML Good, AL Always chaotic evil;
Str Legendary+2, Dex Mediocre, Con Great, Int Fair, Wis Fair, Cha Fair
|
Full description: Red Dragon, Young
Reference: SRD 3.5 MonstersDr-Dw
Red Dragon, Young adult
Great Dragon (Fire), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd; Morale: Great; Alignment: Always chaotic evil
Str Legendary+5 (Scale 8), Dex Mediocre, Con Legendary, Int Good, Wis Good, Cha Good
Skills: Superb Combat, Fair Magic (as Sorcerer), Good Appraise, Good Bluff, Good Diplomacy, Good Escape Artist, Good Intimidate, Superb Jump, Legendary+1 Listen, Legendary Ride, Good Search, Legendary+1 Spellcraft, Good Tumble
Gifts: Breath weapon (50 ft. cone of fire 10d10, DC 24), crush 2d8+15 (DC 24), frightful presence (DC 21), Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 19, spells (caster level 5th), vulnerability to cold
Organization: Solitary or clutch (2-5)
Terrain: Warm mountains; Treasure: Triple standard
0
Stat Block:
Red Dragon, Young adult: MOV Run 7 yd, Fly 25 yd,
ATK Superb (13/13), #AT 6,
ML Great, AL Always chaotic evil;
Str Legendary+5, Dex Mediocre, Con Legendary, Int Good, Wis Good, Cha Good
|
Full description: Red Dragon, Young adult
Reference: SRD 3.5 MonstersDr-Dw
Silver Dragon, Adult
Great Dragon (Cold), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd; Morale: Superb; Alignment: Always lawful good
Str Legendary+3 (Scale 8), Dex Mediocre, Con Legendary, Int Legendary, Wis Legendary, Cha Legendary
Skills: Legendary Combat, Fair Magic (as Sorcerer), Legendary Bluff, Legendary Diplomacy, Legendary Disguise, Superb Escape Artist, Legendary Intimidate, Legendary+1 Jump, Legendary+2 Listen, Legendary+2 Ride, Legendary Search, Legendary+2 Spellcraft, Legendary Tumble
Gifts: Breath weapon (50 ft. cone of paralyzing gas or 50 ft. cone of cold 12d8, DC 26), crush 2d8+12 (DC 26), frightful presence (DC 26), Alternate form, blindsense 60 ft., cloudwalking, damage reduction 5/magic, darkvision 120 ft., feather fall, fog cloud, immunity to acid and cold, immunity to sleep and paralysis, keen senses, spell resistance 22, spells (caster level 7th), vulnerability to fire
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate mountains; Treasure: Triple standard
0
Stat Block:
Silver Dragon, Adult: MOV Run 7 yd, Fly 25 yd,
ATK Legendary (13/13), #AT 6,
ML Superb, AL Always lawful good;
Str Legendary+3, Dex Mediocre, Con Legendary, Int Legendary, Wis Legendary, Cha Legendary
|
Full description: Silver Dragon, Adult
Reference: SRD 3.5 MonstersDr-Dw
Silver Dragon, Ancient
Legendary Dragon (Cold), Dragon, True
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 7 yd, Fly 33 yd; Morale: Legendary+1; Alignment: Always lawful good
Str Legendary+7 (Scale 12), Dex Mediocre, Con Legendary+2, Int Legendary+3, Wis Legendary+3, Cha Legendary+3
Skills: Legendary+3 Combat, Great Magic (as Sorcerer), Legendary+5 Bluff, Legendary+5 Diplomacy, Legendary+5 Disguise, Legendary+3 Escape Artist, Legendary+5 Intimidate, Legendary+6 Jump, Legendary+6 Listen, Legendary+6 Ride, Legendary+5 Search, Legendary+6 Spellcraft, Legendary+5 Tumble
Gifts: Breath weapon (60 ft. cone of paralyzing gas or 60 ft. cone of cold 20d8, DC 34), crush 4d6+18 (DC 34), frightful presence (DC 35), tail sweep 2d6+18 (DC 34), Alternate form, blindsense 60 ft., cloudwalking, control weather, control winds, damage reduction 15/magic, darkvision 120 ft., feather fall, fog cloud, immunity to acid and cold, immunity to sleep and paralysis, keen senses, spell resistance 29, spells (caster level 15th), vulnerability to fire
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate mountains; Treasure: Triple standard
0
Stat Block:
Silver Dragon, Ancient: MOV Run 7 yd, Fly 33 yd,
ATK Legendary+3 (19/17), #AT 6,
ML Legendary+1, AL Always lawful good;
Str Legendary+7, Dex Mediocre, Con Legendary+2, Int Legendary+3, Wis Legendary+3, Cha Legendary+3
|
Full description: Silver Dragon, Ancient
Reference: SRD 3.5 MonstersDr-Dw
Silver Dragon, Great wyrm
Legendary+1 Dragon (Cold), Dragon, True
Combat: Combat (damage 24, defense 21), #AT 6
Move: Run 7 yd, Fly 33 yd; Morale: Legendary+2; Alignment: Always lawful good
Str Legendary+11 (Scale 16), Dex Mediocre, Con Legendary+5, Int Legendary+5, Wis Legendary+5, Cha Legendary+5
Skills: Legendary+4 Combat, Superb Magic (as Sorcerer), Legendary+8 Bluff, Legendary+8 Diplomacy, Legendary+8 Disguise, Legendary+5 Escape Artist, Legendary+8 Intimidate, Legendary+9 Jump, Legendary+8 Listen, Legendary+8 Ride, Legendary+8 Search, Legendary+8 Spellcraft, Legendary+8 Tumble
Gifts: Breath weapon (70 ft. cone of paralyzing gas or 70 ft. cone of cold 24d8, DC 40), crush 4d8+24 (DC 40), frightful presence (DC 40), tail sweep 2d8+24 (DC 40), Alternate form, blindsense 60 ft., cloudwalking, control weather, control winds, damage reduction 20/magic, darkvision 120 ft., feather fall, fog cloud, immunity to acid and cold, immunity to sleep and paralysis, keen senses, reverse gravity, spell resistance 32, spells (caster level 19th), vulnerability to fire
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate mountains; Treasure: Triple standard
0
Stat Block:
Silver Dragon, Great wyrm: MOV Run 7 yd, Fly 33 yd,
ATK Legendary+4 (24/21), #AT 6,
ML Legendary+2, AL Always lawful good;
Str Legendary+11, Dex Mediocre, Con Legendary+5, Int Legendary+5, Wis Legendary+5, Cha Legendary+5
|
Full description: Silver Dragon, Great wyrm
Reference: SRD 3.5 MonstersDr-Dw
Silver Dragon, Juvenile
Good Dragon (Cold), Dragon, True
Combat: Combat (damage 8, defense 9), #AT 6
Move: Run 7 yd, Fly 25 yd; Morale: Great; Alignment: Always lawful good
Str Superb (Scale 4), Dex Mediocre, Con Great, Int Superb, Wis Superb, Cha Superb
Skills: Great Combat, Mediocre Magic (as Sorcerer), Great Bluff, Great Diplomacy, Great Disguise, Good Escape Artist, Great Intimidate, Great Jump, Legendary+1 Listen, Legendary Ride, Great Search, Legendary+1 Spellcraft, Great Tumble
Gifts: Breath weapon (40 ft. cone of paralyzing gas or 40 ft. cone of cold 8d8, DC 21), Alternate form, blindsense 60 ft., cloudwalking, darkvision 120 ft., feather fall, immunity to acid and cold, immunity to sleep and paralysis, keen senses, spells (caster level 3rd), vulnerability to fire
Organization: Solitary or clutch (2-5)
Terrain: Temperate mountains; Treasure: Triple standard
0
Stat Block:
Silver Dragon, Juvenile: MOV Run 7 yd, Fly 25 yd,
ATK Great (8/9), #AT 6,
ML Great, AL Always lawful good;
Str Superb, Dex Mediocre, Con Great, Int Superb, Wis Superb, Cha Superb
|
Full description: Silver Dragon, Juvenile
Reference: SRD 3.5 MonstersDr-Dw
Silver Dragon, Mature adult
Superb Dragon (Cold), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd; Morale: Superb; Alignment: Always lawful good
Str Legendary+4 (Scale 8), Dex Mediocre, Con Legendary, Int Legendary, Wis Legendary, Cha Legendary
Skills: Legendary+1 Combat, Good Magic (as Sorcerer), Legendary Bluff, Legendary+1 Diplomacy, Legendary Disguise, Superb Escape Artist, Legendary+1 Intimidate, Legendary+1 Jump, Legendary+3 Listen, Legendary+3 Ride, Legendary+1 Search, Legendary+3 Spellcraft, Legendary Tumble
Gifts: Breath weapon (50 ft. cone of paralyzing gas or 50 ft. cone of cold 14d8, DC 27), crush 2d8+13 (DC 27), frightful presence (DC 27), Alternate form, blindsense 60 ft., cloudwalking, damage reduction 10/magic, darkvision 120 ft., feather fall, fog cloud, immunity to acid and cold, immunity to sleep and paralysis, keen senses, spell resistance 24, spells (caster level 9th), vulnerability to fire
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate mountains; Treasure: Triple standard
0
Stat Block:
Silver Dragon, Mature adult: MOV Run 7 yd, Fly 25 yd,
ATK Legendary+1 (13/13), #AT 6,
ML Superb, AL Always lawful good;
Str Legendary+4, Dex Mediocre, Con Legendary, Int Legendary, Wis Legendary, Cha Legendary
|
Full description: Silver Dragon, Mature adult
Reference: SRD 3.5 MonstersDr-Dw
Silver Dragon, Old
Superb Dragon (Cold), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd; Morale: Legendary; Alignment: Always lawful good
Str Legendary+5 (Scale 8), Dex Mediocre, Con Legendary+1, Int Legendary+1, Wis Legendary+1, Cha Legendary+1
Skills: Legendary+1 Combat, Good Magic (as Sorcerer), Legendary+2 Bluff, Legendary+2 Diplomacy, Legendary+2 Disguise, Legendary Escape Artist, Legendary+2 Intimidate, Legendary+3 Jump, Legendary+4 Listen, Legendary+4 Ride, Legendary+2 Search, Legendary+4 Spellcraft, Legendary+2 Tumble
Gifts: Breath weapon (50 ft. cone of paralyzing gas or 50 ft. cone of cold 16d8, DC 30), crush 2d8+15 (DC 30), frightful presence (DC 30), Alternate form, blindsense 60 ft., cloudwalking, control winds, damage reduction 10/magic, darkvision 120 ft., feather fall, fog cloud, immunity to acid and cold, immunity to sleep and paralysis, keen senses, spell resistance 26, spells (caster level 11th), vulnerability to fire
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate mountains; Treasure: Triple standard
0
Stat Block:
Silver Dragon, Old: MOV Run 7 yd, Fly 25 yd,
ATK Legendary+1 (13/13), #AT 6,
ML Legendary, AL Always lawful good;
Str Legendary+5, Dex Mediocre, Con Legendary+1, Int Legendary+1, Wis Legendary+1, Cha Legendary+1
|
Full description: Silver Dragon, Old
Reference: SRD 3.5 MonstersDr-Dw
Silver Dragon, Very old
Legendary Dragon (Cold), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd; Morale: Legendary; Alignment: Always lawful good
Str Legendary+6 (Scale 8), Dex Mediocre, Con Legendary+1, Int Legendary+2, Wis Legendary+2, Cha Legendary+2
Skills: Legendary+2 Combat, Great Magic (as Sorcerer), Legendary+4 Bluff, Legendary+4 Diplomacy, Legendary+4 Disguise, Legendary+2 Escape Artist, Legendary+4 Intimidate, Legendary+5 Jump, Legendary+5 Listen, Legendary+5 Ride, Legendary+4 Search, Legendary+5 Spellcraft, Legendary+4 Tumble
Gifts: Breath weapon (50 ft. cone of paralyzing gas or 50 ft. cone of cold 18d8, DC 31), crush 2d8+16 (DC 31), frightful presence (DC 32), Alternate form, blindsense 60 ft., cloudwalking, control winds, damage reduction 15/magic, darkvision 120 ft., feather fall, fog cloud, immunity to acid and cold, immunity to sleep and paralysis, keen senses, spell resistance 27, spells (caster level 13th), vulnerability to fire
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate mountains; Treasure: Triple standard
0
Stat Block:
Silver Dragon, Very old: MOV Run 7 yd, Fly 25 yd,
ATK Legendary+2 (13/13), #AT 6,
ML Legendary, AL Always lawful good;
Str Legendary+6, Dex Mediocre, Con Legendary+1, Int Legendary+2, Wis Legendary+2, Cha Legendary+2
|
Full description: Silver Dragon, Very old
Reference: SRD 3.5 MonstersDr-Dw
Silver Dragon, Very young
Fair Dragon (Cold), Dragon, True
Combat: Combat (damage 3, defense 4), #AT 5
Move: Run 7 yd, Fly 25 yd; Morale: Good; Alignment: Always lawful good
Str Good (Scale 0), Dex Mediocre, Con Good, Int Good, Wis Good, Cha Good
Skills: Good Combat, Fair Bluff, Fair Diplomacy, Fair Disguise, Fair Escape Artist, Fair Intimidate, Fair Jump, Superb Listen, Great Ride, Fair Search, Superb Spellcraft, Fair Tumble
Gifts: Breath weapon (30 ft. cone of paralyzing gas or 30 ft. cone of cold 4d8, DC 17), Alternate form, blindsense 60 ft., cloudwalking, darkvision 120 ft., immunity to acid and cold, immunity to sleep and paralysis, keen senses, vulnerability to fire
Organization: Solitary or clutch (2-5)
Terrain: Temperate mountains; Treasure: Triple standard
0
Stat Block:
Silver Dragon, Very young: MOV Run 7 yd, Fly 25 yd,
ATK Good (3/4), #AT 5,
ML Good, AL Always lawful good;
Str Good, Dex Mediocre, Con Good, Int Good, Wis Good, Cha Good
|
Full description: Silver Dragon, Very young
Reference: SRD 3.5 MonstersDr-Dw
Silver Dragon, Wyrm
Legendary Dragon (Cold), Dragon, True
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 7 yd, Fly 33 yd; Morale: Legendary+2; Alignment: Always lawful good
Str Legendary+9 (Scale 12), Dex Mediocre, Con Legendary+4, Int Legendary+4, Wis Legendary+4, Cha Legendary+4
Skills: Legendary+4 Combat, Superb Magic (as Sorcerer), Legendary+7 Bluff, Legendary+7 Diplomacy, Legendary+7 Disguise, Legendary+4 Escape Artist, Legendary+7 Intimidate, Legendary+8 Jump, Legendary+7 Listen, Legendary+7 Ride, Legendary+7 Search, Legendary+7 Spellcraft, Legendary+7 Tumble
Gifts: Breath weapon (60 ft. cone of paralyzing gas or 60 ft. cone of cold 22d8, DC 37), crush 4d6+21 (DC 37), frightful presence (DC 37), tail sweep 2d6+21 (DC 37), Alternate form, blindsense 60 ft., cloudwalking, control weather, control winds, damage reduction 20/magic, darkvision 120 ft., feather fall, fog cloud, immunity to acid and cold, immunity to sleep and paralysis, keen senses, spell resistance 30, spells (caster level 17th), vulnerability to fire
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate mountains; Treasure: Triple standard
0
Stat Block:
Silver Dragon, Wyrm: MOV Run 7 yd, Fly 33 yd,
ATK Legendary+4 (19/17), #AT 6,
ML Legendary+2, AL Always lawful good;
Str Legendary+9, Dex Mediocre, Con Legendary+4, Int Legendary+4, Wis Legendary+4, Cha Legendary+4
|
Full description: Silver Dragon, Wyrm
Reference: SRD 3.5 MonstersDr-Dw
Silver Dragon, Wyrmling
Mediocre Dragon (Cold), Dragon, True
Combat: Combat (damage 0, defense 1), #AT 3
Move: Run 7 yd, Fly 17 yd; Morale: Fair; Alignment: Always lawful good
Str Fair (Scale -3), Dex Mediocre, Con Fair, Int Good, Wis Good, Cha Good
Skills: Fair Combat, Fair Bluff, Fair Diplomacy, Fair Disguise, Mediocre Escape Artist, Fair Intimidate, Fair Jump, Great Listen, Good Ride, Fair Search, Great Spellcraft, Fair Tumble
Gifts: Breath weapon (20 ft. cone of paralyzing gas or 20 ft. cone of cold 2d8, DC 14), Alternate form, blindsense 60 ft., cloudwalking, darkvision 120 ft., immunity to acid and cold, immunity to sleep and paralysis, keen senses, vulnerability to fire
Organization: Solitary or clutch (2-5)
Terrain: Temperate mountains; Treasure: Triple standard
0
Stat Block:
Silver Dragon, Wyrmling: MOV Run 7 yd, Fly 17 yd,
ATK Fair (0/1), #AT 3,
ML Fair, AL Always lawful good;
Str Fair, Dex Mediocre, Con Fair, Int Good, Wis Good, Cha Good
|
Full description: Silver Dragon, Wyrmling
Reference: SRD 3.5 MonstersDr-Dw
Silver Dragon, Young
Fair Dragon (Cold), Dragon, True
Combat: Combat (damage 3, defense 5), #AT 5
Move: Run 7 yd, Fly 25 yd; Morale: Good; Alignment: Always lawful good
Str Great (Scale 0), Dex Mediocre, Con Good, Int Great, Wis Great, Cha Great
Skills: Great Combat, Mediocre Magic (as Sorcerer), Good Bluff, Good Diplomacy, Good Disguise, Fair Escape Artist, Good Intimidate, Good Jump, Legendary Listen, Superb Ride, Good Search, Legendary Spellcraft, Good Tumble
Gifts: Breath weapon (30 ft. cone of paralyzing gas or 30 ft. cone of cold 6d8, DC 18), Alternate form, blindsense 60 ft., cloudwalking, darkvision 120 ft., immunity to acid and cold, immunity to sleep and paralysis, keen senses, spells (caster level 1st), vulnerability to fire
Organization: Solitary or clutch (2-5)
Terrain: Temperate mountains; Treasure: Triple standard
0
Stat Block:
Silver Dragon, Young: MOV Run 7 yd, Fly 25 yd,
ATK Great (3/5), #AT 5,
ML Good, AL Always lawful good;
Str Great, Dex Mediocre, Con Good, Int Great, Wis Great, Cha Great
|
Full description: Silver Dragon, Young
Reference: SRD 3.5 MonstersDr-Dw
Silver Dragon, Young adult
Great Dragon (Cold), Dragon, True
Combat: Combat (damage 8, defense 9), #AT 6
Move: Run 7 yd, Fly 25 yd; Morale: Great; Alignment: Always lawful good
Str Legendary+1 (Scale 4), Dex Mediocre, Con Superb, Int Superb, Wis Superb, Cha Superb
Skills: Superb Combat, Fair Magic (as Sorcerer), Superb Bluff, Superb Diplomacy, Superb Disguise, Great Escape Artist, Superb Intimidate, Superb Jump, Legendary+1 Listen, Legendary+1 Ride, Superb Search, Legendary+1 Spellcraft, Superb Tumble
Gifts: Breath weapon (40 ft. cone of paralyzing gas or 40 ft. cone of cold 10d8, DC 23), frightful presence (DC 23), Alternate form, blindsense 60 ft., cloudwalking, damage reduction 5/magic, darkvision 120 ft., feather fall, immunity to acid and cold, immunity to sleep and paralysis, keen senses, spell resistance 20, spells (caster level 5th), vulnerability to fire
Organization: Solitary or clutch (2-5)
Terrain: Temperate mountains; Treasure: Triple standard
0
Stat Block:
Silver Dragon, Young adult: MOV Run 7 yd, Fly 25 yd,
ATK Superb (8/9), #AT 6,
ML Great, AL Always lawful good;
Str Legendary+1, Dex Mediocre, Con Superb, Int Superb, Wis Superb, Cha Superb
|
Full description: Silver Dragon, Young adult
Reference: SRD 3.5 MonstersDr-Dw
White Dragon, Adult
Good Dragon (Cold), Dragon, True
Combat: Combat (damage 8, defense 9), #AT 6
Move: Run 10 yd, Fly 33 yd, Swim 10 yd, Burrow 5 yd; Morale: Good; Alignment: Always chaotic evil
Str Legendary+1 (Scale 4), Dex Mediocre, Con Superb, Int Mediocre, Wis Mediocre, Cha Fair
Skills: Superb Combat, Mediocre Magic (as Sorcerer), Fair Diplomacy, Fair Escape Artist, Mediocre Hide, Fair Intimidate, Legendary Listen, Fair Move Silently, Legendary Ride, Fair Search, Legendary Spellcraft, Good Survival, Fair Tumble
Gifts: Breath weapon (40 ft. cone of cold 6d6, DC 23), frightful presence (DC 20), Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., fog cloud, gust of wind, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 18, spells (caster level 1st), vulnerability to fire
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Cold mountains; Treasure: Triple standard
0
Stat Block:
White Dragon, Adult: MOV Run 10 yd, Fly 33 yd, Swim 10 yd, Burrow 5 yd,
ATK Superb (8/9), #AT 6,
ML Good, AL Always chaotic evil;
Str Legendary+1, Dex Mediocre, Con Superb, Int Mediocre, Wis Mediocre, Cha Fair
|
Full description: White Dragon, Adult
Reference: SRD 3.5 MonstersDr-Dw
White Dragon, Ancient
Superb Dragon (Cold), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 10 yd, Fly 33 yd, Swim 10 yd, Burrow 5 yd; Morale: Superb; Alignment: Always chaotic evil
Str Legendary+6 (Scale 8), Dex Mediocre, Con Legendary+1, Int Good, Wis Good, Cha Good
Skills: Legendary+2 Combat, Good Magic (as Sorcerer), Great Diplomacy, Great Escape Artist, Fair Hide, Great Intimidate, Legendary+4 Listen, Great Move Silently, Legendary+3 Ride, Great Search, Legendary+4 Spellcraft, Legendary+1 Survival, Great Tumble
Gifts: Breath weapon (50 ft. cone of cold 10d6, DC 31), crush 2d8+16 (DC 31), frightful presence (DC 27), Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., fog cloud, freezing fog, gust of wind, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 24, spells (caster level 9th), vulnerability to fire, wall of ice
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Cold mountains; Treasure: Triple standard
0
Stat Block:
White Dragon, Ancient: MOV Run 10 yd, Fly 33 yd, Swim 10 yd, Burrow 5 yd,
ATK Legendary+2 (13/13), #AT 6,
ML Superb, AL Always chaotic evil;
Str Legendary+6, Dex Mediocre, Con Legendary+1, Int Good, Wis Good, Cha Good
|
Full description: White Dragon, Ancient
Reference: SRD 3.5 MonstersDr-Dw
White Dragon, Great wyrm
Legendary Dragon (Cold), Dragon, True
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 10 yd, Fly 42 yd, Swim 10 yd, Burrow 5 yd; Morale: Legendary; Alignment: Always chaotic evil
Str Legendary+8 (Scale 12), Dex Mediocre, Con Legendary+3, Int Superb, Wis Superb, Cha Superb
Skills: Legendary+3 Combat, Great Magic (as Sorcerer), Legendary+1 Diplomacy, Legendary Escape Artist, Good Hide, Legendary+1 Intimidate, Legendary+6 Listen, Legendary Move Silently, Legendary+5 Ride, Legendary+1 Search, Legendary+6 Spellcraft, Legendary+3 Survival, Legendary+1 Tumble
Gifts: Breath weapon (60 ft. cone of cold 12d6, DC 36), crush 4d6+19 (DC 36), frightful presence (DC 32), tail sweep 2d6+19 (DC 36), Blindsense 60 ft., control weather, damage reduction 20/magic, darkvision 120 ft., fog cloud, freezing fog, gust of wind, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 27, spells (caster level 13th), vulnerability to fire, wall of ice
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Cold mountains; Treasure: Triple standard
0
Stat Block:
White Dragon, Great wyrm: MOV Run 10 yd, Fly 42 yd, Swim 10 yd, Burrow 5 yd,
ATK Legendary+3 (19/17), #AT 6,
ML Legendary, AL Always chaotic evil;
Str Legendary+8, Dex Mediocre, Con Legendary+3, Int Superb, Wis Superb, Cha Superb
|
Full description: White Dragon, Great wyrm
Reference: SRD 3.5 MonstersDr-Dw
White Dragon, Juvenile
Fair Dragon (Cold), Dragon, True
Combat: Combat (damage 3, defense 5), #AT 5
Move: Run 10 yd, Fly 33 yd, Swim 10 yd, Burrow 5 yd; Morale: Fair; Alignment: Always chaotic evil
Str Great (Scale 0), Dex Mediocre, Con Good, Int Poor, Wis Mediocre, Cha Poor
Skills: Good Combat, Mediocre Diplomacy, Mediocre Escape Artist, Mediocre Hide, Mediocre Intimidate, Superb Listen, Mediocre Move Silently, Great Ride, Mediocre Search, Superb Spellcraft, Fair Survival, Mediocre Tumble
Gifts: Breath weapon (30 ft. cone of cold 4d6, DC 18), Blindsense 60 ft., darkvision 120 ft., fog cloud, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, vulnerability to fire
Organization: Solitary or clutch (2-5)
Terrain: Cold mountains; Treasure: Triple standard
0
Stat Block:
White Dragon, Juvenile: MOV Run 10 yd, Fly 33 yd, Swim 10 yd, Burrow 5 yd,
ATK Good (3/5), #AT 5,
ML Fair, AL Always chaotic evil;
Str Great, Dex Mediocre, Con Good, Int Poor, Wis Mediocre, Cha Poor
|
Full description: White Dragon, Juvenile
Reference: SRD 3.5 MonstersDr-Dw
White Dragon, Mature adult
Good Dragon (Cold), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 10 yd, Fly 33 yd, Swim 10 yd, Burrow 5 yd; Morale: Great; Alignment: Always chaotic evil
Str Legendary+3 (Scale 8), Dex Mediocre, Con Legendary, Int Fair, Wis Fair, Cha Fair
Skills: Legendary Combat, Mediocre Magic (as Sorcerer), Good Diplomacy, Fair Escape Artist, Poor Hide, Good Intimidate, Legendary+1 Listen, Fair Move Silently, Legendary+1 Ride, Good Search, Legendary+1 Spellcraft, Great Survival, Good Tumble
Gifts: Breath weapon (50 ft. cone of cold 7d6, DC 25), crush 2d8+12 (DC 25), frightful presence (DC 21), Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., fog cloud, gust of wind, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 20, spells (caster level 3rd), vulnerability to fire
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Cold mountains; Treasure: Triple standard
0
Stat Block:
White Dragon, Mature adult: MOV Run 10 yd, Fly 33 yd, Swim 10 yd, Burrow 5 yd,
ATK Legendary (13/13), #AT 6,
ML Great, AL Always chaotic evil;
Str Legendary+3, Dex Mediocre, Con Legendary, Int Fair, Wis Fair, Cha Fair
|
Full description: White Dragon, Mature adult
Reference: SRD 3.5 MonstersDr-Dw
White Dragon, Old
Great Dragon (Cold), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 10 yd, Fly 33 yd, Swim 10 yd, Burrow 5 yd; Morale: Great; Alignment: Always chaotic evil
Str Legendary+4 (Scale 8), Dex Mediocre, Con Legendary, Int Fair, Wis Fair, Cha Fair
Skills: Legendary Combat, Fair Magic (as Sorcerer), Good Diplomacy, Good Escape Artist, Mediocre Hide, Good Intimidate, Legendary+2 Listen, Good Move Silently, Legendary+1 Ride, Good Search, Legendary+2 Spellcraft, Superb Survival, Good Tumble
Gifts: Breath weapon (50 ft. cone of cold 8d6, DC 27), crush 2d8+13 (DC 27), frightful presence (DC 23), Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., fog cloud, freezing fog, gust of wind, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 21, spells (caster level 5th), vulnerability to fire
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Cold mountains; Treasure: Triple standard
0
Stat Block:
White Dragon, Old: MOV Run 10 yd, Fly 33 yd, Swim 10 yd, Burrow 5 yd,
ATK Legendary (13/13), #AT 6,
ML Great, AL Always chaotic evil;
Str Legendary+4, Dex Mediocre, Con Legendary, Int Fair, Wis Fair, Cha Fair
|
Full description: White Dragon, Old
Reference: SRD 3.5 MonstersDr-Dw
White Dragon, Very old
Superb Dragon (Cold), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 10 yd, Fly 33 yd, Swim 10 yd, Burrow 5 yd; Morale: Superb; Alignment: Always chaotic evil
Str Legendary+5 (Scale 8), Dex Mediocre, Con Legendary+1, Int Good, Wis Good, Cha Good
Skills: Legendary+1 Combat, Fair Magic (as Sorcerer), Great Diplomacy, Great Escape Artist, Fair Hide, Great Intimidate, Legendary+3 Listen, Great Move Silently, Legendary+2 Ride, Great Search, Legendary+3 Spellcraft, Legendary Survival, Great Tumble
Gifts: Breath weapon (50 ft. cone of cold 9d6, DC 29), crush 2d8+15 (DC 29), frightful presence (DC 25), Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., fog cloud, freezing fog, gust of wind, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 23, spells (caster level 7th), vulnerability to fire
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Cold mountains; Treasure: Triple standard
0
Stat Block:
White Dragon, Very old: MOV Run 10 yd, Fly 33 yd, Swim 10 yd, Burrow 5 yd,
ATK Legendary+1 (13/13), #AT 6,
ML Superb, AL Always chaotic evil;
Str Legendary+5, Dex Mediocre, Con Legendary+1, Int Good, Wis Good, Cha Good
|
Full description: White Dragon, Very old
Reference: SRD 3.5 MonstersDr-Dw
White Dragon, Very young
Mediocre Dragon (Cold), Dragon, True
Combat: Combat (damage 0, defense 1), #AT 3
Move: Run 10 yd, Fly 25 yd, Swim 10 yd, Burrow 5 yd; Morale: Fair; Alignment: Always chaotic evil
Str Fair (Scale -3), Dex Mediocre, Con Fair, Int Terrible, Wis Mediocre, Cha Terrible
Skills: Fair Combat, Poor Diplomacy, Mediocre Escape Artist, Fair Hide, Poor Intimidate, Good Listen, Mediocre Move Silently, Fair Ride, Mediocre Search, Good Spellcraft, Poor Tumble
Gifts: Breath weapon (20 ft. cone of cold 2d6, DC 14), Blindsense 60 ft., darkvision 120 ft., icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, vulnerability to fire
Organization: Solitary or clutch (2-5)
Terrain: Cold mountains; Treasure: Triple standard
0
Stat Block:
White Dragon, Very young: MOV Run 10 yd, Fly 25 yd, Swim 10 yd, Burrow 5 yd,
ATK Fair (0/1), #AT 3,
ML Fair, AL Always chaotic evil;
Str Fair, Dex Mediocre, Con Fair, Int Terrible, Wis Mediocre, Cha Terrible
|
Full description: White Dragon, Very young
Reference: SRD 3.5 MonstersDr-Dw
White Dragon, Wyrm
Superb Dragon (Cold), Dragon, True
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 10 yd, Fly 42 yd, Swim 10 yd, Burrow 5 yd; Morale: Superb; Alignment: Always chaotic evil
Str Legendary+7 (Scale 12), Dex Mediocre, Con Legendary+2, Int Good, Wis Good, Cha Great
Skills: Legendary+3 Combat, Good Magic (as Sorcerer), Superb Diplomacy, Great Escape Artist, Mediocre Hide, Superb Intimidate, Legendary+4 Listen, Great Move Silently, Legendary+4 Ride, Superb Search, Legendary+4 Spellcraft, Legendary+1 Survival, Superb Tumble
Gifts: Breath weapon (60 ft. cone of cold 11d6, DC 33), crush 4d6+18 (DC 33), frightful presence (DC 29), tail sweep 2d6+18 (DC 33), Blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., fog cloud, freezing fog, gust of wind, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 25, spells (caster level 11th), vulnerability to fire, wall of ice
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Cold mountains; Treasure: Triple standard
0
Stat Block:
White Dragon, Wyrm: MOV Run 10 yd, Fly 42 yd, Swim 10 yd, Burrow 5 yd,
ATK Legendary+3 (19/17), #AT 6,
ML Superb, AL Always chaotic evil;
Str Legendary+7, Dex Mediocre, Con Legendary+2, Int Good, Wis Good, Cha Great
|
Full description: White Dragon, Wyrm
Reference: SRD 3.5 MonstersDr-Dw
White Dragon, Wyrmling
Mediocre Dragon (Cold), Dragon, True
Combat: Combat (damage -4, defense -2), #AT 3
Move: Run 10 yd, Fly 25 yd, Swim 10 yd, Burrow 5 yd; Morale: Mediocre; Alignment: Always chaotic evil
Str Mediocre (Scale -6), Dex Mediocre, Con Fair, Int Terrible, Wis Mediocre, Cha Terrible
Skills: Mediocre Combat, Poor Diplomacy, Mediocre Escape Artist, Poor Intimidate, Fair Listen, Mediocre Ride, Mediocre Search, Fair Spellcraft
Gifts: Breath weapon (15 ft. cone of cold 1d6, DC 12), Blindsense 60 ft., darkvision 120 ft., icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, vulnerability to fire
Organization: Solitary or clutch (2-5)
Terrain: Cold mountains; Treasure: Triple standard
0
Stat Block:
White Dragon, Wyrmling: MOV Run 10 yd, Fly 25 yd, Swim 10 yd, Burrow 5 yd,
ATK Mediocre (-4/-2), #AT 3,
ML Mediocre, AL Always chaotic evil;
Str Mediocre, Dex Mediocre, Con Fair, Int Terrible, Wis Mediocre, Cha Terrible
|
Full description: White Dragon, Wyrmling
Reference: SRD 3.5 MonstersDr-Dw
White Dragon, Young
Mediocre Dragon (Cold), Dragon, True
Combat: Combat (damage 3, defense 4), #AT 5
Move: Run 10 yd, Fly 33 yd, Swim 10 yd, Burrow 5 yd; Morale: Fair; Alignment: Always chaotic evil
Str Good (Scale 0), Dex Mediocre, Con Good, Int Terrible, Wis Mediocre, Cha Terrible
Skills: Good Combat, Poor Diplomacy, Mediocre Escape Artist, Mediocre Hide, Poor Intimidate, Great Listen, Mediocre Move Silently, Good Ride, Mediocre Search, Great Spellcraft, Mediocre Survival, Poor Tumble
Gifts: Breath weapon (30 ft. cone of cold 3d6, DC 16), Blindsense 60 ft., darkvision 120 ft., icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, vulnerability to fire
Organization: Solitary or clutch (2-5)
Terrain: Cold mountains; Treasure: Triple standard
0
Stat Block:
White Dragon, Young: MOV Run 10 yd, Fly 33 yd, Swim 10 yd, Burrow 5 yd,
ATK Good (3/4), #AT 5,
ML Fair, AL Always chaotic evil;
Str Good, Dex Mediocre, Con Good, Int Terrible, Wis Mediocre, Cha Terrible
|
Full description: White Dragon, Young
Reference: SRD 3.5 MonstersDr-Dw
White Dragon, Young adult
Fair Dragon (Cold), Dragon, True
Combat: Combat (damage 8, defense 9), #AT 6
Move: Run 10 yd, Fly 33 yd, Swim 10 yd, Burrow 5 yd; Morale: Good; Alignment: Always chaotic evil
Str Superb (Scale 4), Dex Mediocre, Con Great, Int Poor, Wis Mediocre, Cha Mediocre
Skills: Great Combat, Mediocre Diplomacy, Mediocre Escape Artist, Poor Hide, Mediocre Intimidate, Superb Listen, Mediocre Move Silently, Superb Ride, Mediocre Search, Superb Spellcraft, Fair Survival, Mediocre Tumble
Gifts: Breath weapon (40 ft. cone of cold 5d6, DC 20), frightful presence (DC 17), Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., fog cloud, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 16, vulnerability to fire
Organization: Solitary or clutch (2-5)
Terrain: Cold mountains; Treasure: Triple standard
0
Stat Block:
White Dragon, Young adult: MOV Run 10 yd, Fly 33 yd, Swim 10 yd, Burrow 5 yd,
ATK Great (8/9), #AT 6,
ML Good, AL Always chaotic evil;
Str Superb, Dex Mediocre, Con Great, Int Poor, Wis Mediocre, Cha Mediocre
|
Full description: White Dragon, Young adult
Reference: SRD 3.5 MonstersDr-Dw
Dragonne
Fair Magical Beast, Dragonne
Combat: Combat (damage 8, defense 5), #AT 3
Move: Run 7 yd, Fly 5 yd; Morale: Mediocre; Alignment: Usually neutral
Str Superb (Scale 4), Dex Good, Con Great, Int Terrible, Wis Fair, Cha Fair
Skills: Good Combat, Good Listen, Good Spellcraft
Gifts: Pounce, roar, Darkvision 60 ft., low-light vision, scent
Organization: Solitary, pair, or pride (5-10)
Terrain: Temperate deserts; Treasure: Double standard
0
Stat Block:
Dragonne: MOV Run 7 yd, Fly 5 yd,
ATK Good (8/5), #AT 3,
ML Mediocre, AL Usually neutral;
Str Superb, Dex Good, Con Great, Int Terrible, Wis Fair, Cha Fair
|
Full description: Dragonne
Reference: SRD 3.5 MonstersDr-Dw
Drider
Fair Aberration, Drider
Combat: Combat (damage 7, defense 5), #AT 3
Move: Run 5 yd, Climb 3 yd; Morale: Fair; Alignment: Always chaotic evil
Str Good (Scale 4), Dex Good, Con Great, Int Good, Wis Great, Cha Great
Skills: Mediocre Combat, Fair Magic (as Cleric/Wizard/Sorcerer), Great Climb, Good Hide, Good Listen, Good Move Silently, Good Spellcraft
Gifts: Spells, spell-like abilities, poison, Darkvision 60 ft., spell resistance 17
Organization: Solitary, pair, or troupe (1-2 plus 7-12 Medium monstrous spiders)
Terrain: Underground; Treasure: Double standard
0
Stat Block:
Drider: MOV Run 5 yd, Climb 3 yd,
ATK Mediocre (7/5), #AT 3,
ML Fair, AL Always chaotic evil;
Str Good, Dex Good, Con Great, Int Good, Wis Great, Cha Great
|
Full description: Drider
Reference: SRD 3.5 MonstersDr-Dw
Dromite, 1st-Level Warrior
Poor Monstrous Humanoid (Psionic), Dromite
Combat: Combat (damage 0, defense 2), #AT 1
Move: Run 3 yd; Morale: Poor; Alignment: Usually neutral
Str Mediocre (Scale -3), Dex Mediocre, Con Fair, Int Mediocre, Wis Terrible, Cha Mediocre
Skills: Mediocre Combat, Mediocre Climb, Mediocre Spellcraft
Gifts: Psi-like abilities, Darkvision 60 ft., fire resistance 5, scent
Organization: Squad (2-4), company (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 100% noncombatants plus 1 3rdlevel sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, 6-10 giant beetles, and 2-5 riding giant beetles)
Terrain: Underground; Treasure: Standard
0
Stat Block:
Dromite, 1st-Level Warrior: MOV Run 3 yd,
ATK Mediocre (0/2), #AT 1,
ML Poor, AL Usually neutral;
Str Mediocre, Dex Mediocre, Con Fair, Int Mediocre, Wis Terrible, Cha Mediocre
|
Full description: Dromite, 1st-Level Warrior
Reference: SRD 3.5 PsionicMonsters
Dryad
Mediocre Fey, Dryad
Combat: Combat (damage 2, defense 1), #AT 1
Move: Run 5 yd; Morale: Fair; Alignment: Usually chaotic good
Str Mediocre (Scale 0), Dex Superb, Con Mediocre, Int Good, Wis Good, Cha Superb
Skills: Mediocre Combat, Fair Magic, Good Escape Artist, Good Handle Animal, Good Hide, Good Listen, Good Move Silently, Fair 0, Good Spellcraft, Good Spot, Use Magic DeviceMediocre
Gifts: Spell-like abilities, Damage reduction 5/cold iron, tree dependent, wild empathy
Organization: Solitary or grove (4-7)
Terrain: Temperate forests; Treasure: Standard
0
Stat Block:
Dryad: MOV Run 5 yd,
ATK Mediocre (2/1), #AT 1,
ML Fair, AL Usually chaotic good;
Str Mediocre, Dex Superb, Con Mediocre, Int Good, Wis Good, Cha Superb
|
Full description: Dryad
Reference: SRD 3.5 MonstersDr-Dw
Duergar, 1st-Level Warrior
Mediocre Humanoid (Dwarf), Dwarf
Combat: Combat (damage 3, defense 3), #AT 1
Move: Run 3 yd; Morale: Poor; Alignment: Often lawful evil
Str Fair (Scale 0), Dex Mediocre, Con Good, Int Mediocre, Wis Poor, Cha n/a
Skills: Mediocre Combat, Mediocre Magic, Mediocre Appraise, Mediocre Listen, Terrible Move Silently, Mediocre Spellcraft
Gifts: Duergar traits, spell-like abilities, Darkvision 60 ft., duergar traits
Organization: Team (2-4), squad (9-16 plus 3 3rd-level sergeants and 1 leader of 3rd-8th level) or clan (20-80 plus 25% noncombatants plus 1 3rd-level sergeant per 5 adults, 3-6 6th-level lieutenants, and 1-4 9th-level captains)
Terrain: Underground; Treasure: Standard coins, double goods, standard items
0
Stat Block:
Duergar, 1st-Level Warrior: MOV Run 3 yd,
ATK Mediocre (3/3), #AT 1,
ML Poor, AL Often lawful evil;
Str Fair, Dex Mediocre, Con Good, Int Mediocre, Wis Poor, Cha n/a
|
Full description: Duergar, 1st-Level Warrior
Reference: SRD 3.5 MonstersDr-Dw
Dwarf, 1st-Level Warrior
Mediocre Humanoid (Dwarf), Dwarf
Combat: Combat (damage 4, defense 3), #AT 1
Move: Run 3 yd; Morale: Poor; Alignment: Often lawful good(Deep: Usually lawful neutral or neutral)
Str Fair (Scale 0), Dex Mediocre, Con Good, Int Mediocre, Wis Poor, Cha Terrible
Skills: Mediocre Combat, Mediocre Appraise, Mediocre Listen, Mediocre Spellcraft
Gifts: Dwarf traits, Darkvision 60 ft., dwarf traits
Organization: Team (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or clan (30-100 plus 30% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Terrain: Temperate mountains(Deep: Underground); Treasure: Standard coins; double goods; standard items
0
Stat Block:
Dwarf, 1st-Level Warrior: MOV Run 3 yd,
ATK Mediocre (4/3), #AT 1,
ML Poor, AL Often lawful good(Deep: Usually lawful neutral or neutral);
Str Fair, Dex Mediocre, Con Good, Int Mediocre, Wis Poor, Cha Terrible
|
Full description: Dwarf, 1st-Level Warrior
Reference: SRD 3.5 MonstersDr-Dw
Eagle
Poor Animal, Eagle
Combat: Combat (damage -1, defense -1), #AT 3
Move: Run 2 yd, Fly 13 yd; Morale: Mediocre; Alignment:
Str Mediocre (Scale -3), Dex Good, Con Fair, Int n/a, Wis Good, Cha Terrible
Skills: Poor Combat, Mediocre Listen, Great Spellcraft
Gifts: Low-light vision
Organization: Solitary or pair
Terrain: Temperate mountains; Treasure:
0
Stat Block:
Eagle: MOV Run 2 yd, Fly 13 yd,
ATK Poor (-1/-1), #AT 3,
ML Mediocre, AL ;
Str Mediocre, Dex Good, Con Fair, Int n/a, Wis Good, Cha Terrible
|
Full description: Eagle
Reference: SRD 3.5 MonstersAnimals
Eagle, Giant
Mediocre Magical Beast, Eagle, Giant
Combat: Combat (damage 7, defense 4), #AT 3
Move: Run 2 yd, Fly 13 yd; Morale: Mediocre; Alignment: Usually neutral good
Str Superb (Scale 4), Dex Great, Con Fair, Int Mediocre, Wis Good, Cha Mediocre
Skills: Mediocre Combat, Fair Listen, Mediocre Search, Great Spellcraft, Mediocre Spot
Gifts: Low-light vision, evasion
Organization: Solitary, pair, or eyrie (5-12)
Terrain: Temperate mountains; Treasure: None
0
Stat Block:
Eagle, Giant: MOV Run 2 yd, Fly 13 yd,
ATK Mediocre (7/4), #AT 3,
ML Mediocre, AL Usually neutral good;
Str Superb, Dex Great, Con Fair, Int Mediocre, Wis Good, Cha Mediocre
|
Full description: Eagle, Giant
Reference: SRD 3.5 MonstersE-F
Elan, 1st-Level Warrior
Poor Aberration (Psionic), Elan
Combat: Combat (damage 3, defense 2), #AT 1
Move: Run 5 yd; Morale: Poor; Alignment: Usually neutral
Str Fair (Scale 0), Dex Mediocre, Con Fair, Int Mediocre, Wis Poor, Cha Terrible
Skills: Mediocre Combat, Mediocre Climb, Mediocre Jump
Gifts: Repletion, resilience, resistance
Organization: Congregate (2-4), squad (11-20 plus 2 3rdlevel sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5thlevel lieutenants, and 3 7thlevel captains)
Terrain: Any; Treasure: Standard
0
Stat Block:
Elan, 1st-Level Warrior: MOV Run 5 yd,
ATK Mediocre (3/2), #AT 1,
ML Poor, AL Usually neutral;
Str Fair, Dex Mediocre, Con Fair, Int Mediocre, Wis Poor, Cha Terrible
|
Full description: Elan, 1st-Level Warrior
Reference: SRD 3.5 PsionicMonsters
Air Elemental, Elder
Good Elemental (Air, Extraplanar), Elemental
Combat: Combat (damage 13, defense 8), #AT 4
Move: Immobile, Fly 17 yd; Morale: Good; Alignment: Usually neutral
Str Legendary+1 (Scale 8), Dex Legendary+6, Con Superb, Int Mediocre, Wis Mediocre, Cha Mediocre
Skills: Superb Combat, Legendary+2 Listen, Legendary+2 Spellcraft
Gifts: Air mastery, whirlwind, Damage reduction 10/-, darkvision 60 ft., elemental traits
Organization: Solitary
Terrain: Elemental Plane of Air; Treasure: None
0
Stat Block:
Air Elemental, Elder: MOV Immobile, Fly 17 yd,
ATK Superb (13/8), #AT 4,
ML Good, AL Usually neutral;
Str Legendary+1, Dex Legendary+6, Con Superb, Int Mediocre, Wis Mediocre, Cha Mediocre
|
Full description: Air Elemental, Elder
Reference: SRD 3.5 MonstersE-F
Air Elemental, Greater
Good Elemental (Air, Extraplanar), Elemental
Combat: Combat (damage 13, defense 8), #AT 3
Move: Immobile, Fly 17 yd; Morale: Good; Alignment: Usually neutral
Str Legendary (Scale 8), Dex Legendary+5, Con Superb, Int Poor, Wis Mediocre, Cha Mediocre
Skills: Great Combat, Great Listen, Great Spellcraft
Gifts: Air mastery, whirlwind, Damage reduction 10/-, darkvision 60 ft., elemental traits
Organization: Solitary
Terrain: Elemental Plane of Air; Treasure: None
0
Stat Block:
Air Elemental, Greater: MOV Immobile, Fly 17 yd,
ATK Great (13/8), #AT 3,
ML Good, AL Usually neutral;
Str Legendary, Dex Legendary+5, Con Superb, Int Poor, Wis Mediocre, Cha Mediocre
|
Full description: Air Elemental, Greater
Reference: SRD 3.5 MonstersE-F
Air Elemental, Huge
Fair Elemental (Air, Extraplanar), Elemental
Combat: Combat (damage 13, defense 8), #AT 3
Move: Immobile, Fly 17 yd; Morale: Fair; Alignment: Usually neutral
Str Superb (Scale 8), Dex Legendary+4, Con Superb, Int Terrible, Wis Mediocre, Cha Mediocre
Skills: Good Combat, Good Listen, Good Spellcraft
Gifts: Air mastery, whirlwind, Damage reduction 5/-, darkvision 60 ft., elemental traits
Organization: Solitary
Terrain: Elemental Plane of Air; Treasure: None
0
Stat Block:
Air Elemental, Huge: MOV Immobile, Fly 17 yd,
ATK Good (13/8), #AT 3,
ML Fair, AL Usually neutral;
Str Superb, Dex Legendary+4, Con Superb, Int Terrible, Wis Mediocre, Cha Mediocre
|
Full description: Air Elemental, Huge
Reference: SRD 3.5 MonstersE-F
Air Elemental, Large
Fair Elemental (Air, Extraplanar), Elemental
Combat: Combat (damage 8, defense 4), #AT 2
Move: Immobile, Fly 17 yd; Morale: Mediocre; Alignment: Usually neutral
Str Good (Scale 4), Dex Legendary+2, Con Great, Int Terrible, Wis Mediocre, Cha Mediocre
Skills: Fair Combat, Fair Listen, Fair Spellcraft
Gifts: Air mastery, whirlwind, Damage reduction 5/-, darkvision 60 ft., elemental traits
Organization: Solitary
Terrain: Elemental Plane of Air; Treasure: None
0
Stat Block:
Air Elemental, Large: MOV Immobile, Fly 17 yd,
ATK Fair (8/4), #AT 2,
ML Mediocre, AL Usually neutral;
Str Good, Dex Legendary+2, Con Great, Int Terrible, Wis Mediocre, Cha Mediocre
|
Full description: Air Elemental, Large
Reference: SRD 3.5 MonstersE-F
Air Elemental, Medium
Mediocre Elemental (Air, Extraplanar), Elemental
Combat: Combat (damage 3, defense 1), #AT 1
Move: Immobile, Fly 17 yd; Morale: Mediocre; Alignment: Usually neutral
Str Fair (Scale 0), Dex Legendary, Con Good, Int n/a, Wis Mediocre, Cha Mediocre
Skills: Mediocre Combat, Mediocre Listen, Mediocre Spellcraft
Gifts: Air mastery, whirlwind, Darkvision 60 ft., elemental traits
Organization: Solitary
Terrain: Elemental Plane of Air; Treasure: None
0
Stat Block:
Air Elemental, Medium: MOV Immobile, Fly 17 yd,
ATK Mediocre (3/1), #AT 1,
ML Mediocre, AL Usually neutral;
Str Fair, Dex Legendary, Con Good, Int n/a, Wis Mediocre, Cha Mediocre
|
Full description: Air Elemental, Medium
Reference: SRD 3.5 MonstersE-F
Air Elemental, Small
Mediocre Elemental (Air, Extraplanar), Elemental
Combat: Combat (damage -1, defense 0), #AT 1
Move: Immobile, Fly 17 yd; Morale: Poor; Alignment: Usually neutral
Str Mediocre (Scale -3), Dex Great, Con Mediocre, Int n/a, Wis Mediocre, Cha Mediocre
Skills: Mediocre Combat, Mediocre Listen, Mediocre Spellcraft
Gifts: Air mastery, whirlwind, Darkvision 60 ft., elemental traits
Organization: Solitary
Terrain: Elemental Plane of Air; Treasure: None
0
Stat Block:
Air Elemental, Small: MOV Immobile, Fly 17 yd,
ATK Mediocre (-1/0), #AT 1,
ML Poor, AL Usually neutral;
Str Mediocre, Dex Great, Con Mediocre, Int n/a, Wis Mediocre, Cha Mediocre
|
Full description: Air Elemental, Small
Reference: SRD 3.5 MonstersE-F
Earth Elemental, Elder
Good Elemental (Earth, Extraplanar), Elemental
Combat: Combat (damage 14, defense 11), #AT 4
Move: Run 5 yd; Morale: Good; Alignment: Usually neutral
Str Legendary+6 (Scale 8), Dex Poor, Con Legendary, Int Mediocre, Wis Mediocre, Cha Mediocre
Skills: Superb Combat, Legendary+2 Listen, Legendary+2 Spellcraft
Gifts: Earth mastery, push, Damage reduction 10/-, earth glide, darkvision 60 ft., elemental traits
Organization: Solitary
Terrain: Elemental Plane of Earth; Treasure: None
0
Stat Block:
Earth Elemental, Elder: MOV Run 5 yd,
ATK Superb (14/11), #AT 4,
ML Good, AL Usually neutral;
Str Legendary+6, Dex Poor, Con Legendary, Int Mediocre, Wis Mediocre, Cha Mediocre
|
Full description: Earth Elemental, Elder
Reference: SRD 3.5 MonstersE-F
Earth Elemental, Greater
Good Elemental (Earth, Extraplanar), Elemental
Combat: Combat (damage 14, defense 10), #AT 3
Move: Run 5 yd; Morale: Good; Alignment: Usually neutral
Str Legendary+5 (Scale 8), Dex Poor, Con Legendary, Int Poor, Wis Mediocre, Cha Mediocre
Skills: Great Combat, Great Listen, Great Spellcraft
Gifts: Earth mastery, push, Damage reduction 10/-, earth glide, darkvision 60 ft., elemental traits
Organization: Solitary
Terrain: Elemental Plane of Earth; Treasure: None
0
Stat Block:
Earth Elemental, Greater: MOV Run 5 yd,
ATK Great (14/10), #AT 3,
ML Good, AL Usually neutral;
Str Legendary+5, Dex Poor, Con Legendary, Int Poor, Wis Mediocre, Cha Mediocre
|
Full description: Earth Elemental, Greater
Reference: SRD 3.5 MonstersE-F
Earth Elemental, Huge
Fair Elemental (Earth, Extraplanar), Elemental
Combat: Combat (damage 14, defense 9), #AT 3
Move: Run 5 yd; Morale: Fair; Alignment: Usually neutral
Str Legendary+4 (Scale 8), Dex Poor, Con Legendary, Int Terrible, Wis Mediocre, Cha Mediocre
Skills: Good Combat, Good Listen, Good Spellcraft
Gifts: Earth mastery, push, Damage reduction 5/-, earth glide, darkvision 60 ft., elemental traits
Organization: Solitary
Terrain: Elemental Plane of Earth; Treasure: None
0
Stat Block:
Earth Elemental, Huge: MOV Run 5 yd,
ATK Good (14/9), #AT 3,
ML Fair, AL Usually neutral;
Str Legendary+4, Dex Poor, Con Legendary, Int Terrible, Wis Mediocre, Cha Mediocre
|
Full description: Earth Elemental, Huge
Reference: SRD 3.5 MonstersE-F
Earth Elemental, Large
Fair Elemental (Earth, Extraplanar), Elemental
Combat: Combat (damage 9, defense 7), #AT 2
Move: Run 3 yd; Morale: Mediocre; Alignment: Usually neutral
Str Legendary+2 (Scale 4), Dex Poor, Con Superb, Int Terrible, Wis Mediocre, Cha Mediocre
Skills: Fair Combat, Fair Listen, Fair Spellcraft
Gifts: Earth mastery, push, Damage reduction 5/-, earth glide, darkvision 60 ft., elemental traits
Organization: Solitary
Terrain: Elemental Plane of Earth; Treasure: None
0
Stat Block:
Earth Elemental, Large: MOV Run 3 yd,
ATK Fair (9/7), #AT 2,
ML Mediocre, AL Usually neutral;
Str Legendary+2, Dex Poor, Con Superb, Int Terrible, Wis Mediocre, Cha Mediocre
|
Full description: Earth Elemental, Large
Reference: SRD 3.5 MonstersE-F
Earth Elemental, Medium
Mediocre Elemental (Earth, Extraplanar), Elemental
Combat: Combat (damage 3, defense 4), #AT 1
Move: Run 3 yd; Morale: Mediocre; Alignment: Usually neutral
Str Legendary (Scale 0), Dex Poor, Con Great, Int n/a, Wis Mediocre, Cha Mediocre
Skills: Mediocre Combat, Mediocre Listen, Mediocre Spellcraft
Gifts: Earth mastery, push, Darkvision 60 ft., earth glide, elemental traits
Organization: Solitary
Terrain: Elemental Plane of Earth; Treasure: None
0
Stat Block:
Earth Elemental, Medium: MOV Run 3 yd,
ATK Mediocre (3/4), #AT 1,
ML Mediocre, AL Usually neutral;
Str Legendary, Dex Poor, Con Great, Int n/a, Wis Mediocre, Cha Mediocre
|
Full description: Earth Elemental, Medium
Reference: SRD 3.5 MonstersE-F
Earth Elemental, Small
Mediocre Elemental (Earth, Extraplanar), Elemental
Combat: Combat (damage 0, defense 2), #AT 1
Move: Run 3 yd; Morale: Poor; Alignment: Usually neutral
Str Great (Scale -3), Dex Poor, Con Fair, Int n/a, Wis Mediocre, Cha Mediocre
Skills: Mediocre Combat, Mediocre Listen, Mediocre Spellcraft
Gifts: Earth mastery, push, Darkvision 60 ft., earth glide, elemental traits
Organization: Solitary
Terrain: Elemental Plane of Earth; Treasure: None
0
Stat Block:
Earth Elemental, Small: MOV Run 3 yd,
ATK Mediocre (0/2), #AT 1,
ML Poor, AL Usually neutral;
Str Great, Dex Poor, Con Fair, Int n/a, Wis Mediocre, Cha Mediocre
|
Full description: Earth Elemental, Small
Reference: SRD 3.5 MonstersE-F
Fire Elemental, Elder
Good Elemental (Fire, Extraplanar), Elemental
Combat: Combat (damage 13, defense 8), #AT 4
Move: Run 10 yd; Morale: Good; Alignment: Usually neutral
Str Legendary+1 (Scale 8), Dex Legendary+4, Con Superb, Int Terrible, Wis Mediocre, Cha Mediocre
Skills: Superb Combat, Legendary+1 Listen, Legendary+2 Spellcraft
Gifts: Burn, Damage reduction 10/-, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold
Organization: Solitary
Terrain: Elemental Plane of Fire; Treasure: None
0
Stat Block:
Fire Elemental, Elder: MOV Run 10 yd,
ATK Superb (13/8), #AT 4,
ML Good, AL Usually neutral;
Str Legendary+1, Dex Legendary+4, Con Superb, Int Terrible, Wis Mediocre, Cha Mediocre
|
Full description: Fire Elemental, Elder
Reference: SRD 3.5 MonstersE-F
Fire Elemental, Greater
Good Elemental (Fire, Extraplanar), Elemental
Combat: Combat (damage 13, defense 8), #AT 3
Move: Run 10 yd; Morale: Good; Alignment: Usually neutral
Str Legendary (Scale 8), Dex Legendary+3, Con Superb, Int Terrible, Wis Mediocre, Cha Mediocre
Skills: Great Combat, Great Listen, Great Spellcraft
Gifts: Burn, Damage reduction 10/-, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold
Organization: Solitary
Terrain: Elemental Plane of Fire; Treasure: None
0
Stat Block:
Fire Elemental, Greater: MOV Run 10 yd,
ATK Great (13/8), #AT 3,
ML Good, AL Usually neutral;
Str Legendary, Dex Legendary+3, Con Superb, Int Terrible, Wis Mediocre, Cha Mediocre
|
Full description: Fire Elemental, Greater
Reference: SRD 3.5 MonstersE-F
Fire Elemental, Huge
Fair Elemental (Fire, Extraplanar), Elemental
Combat: Combat (damage 13, defense 8), #AT 3
Move: Run 10 yd; Morale: Fair; Alignment: Usually neutral
Str Superb (Scale 8), Dex Legendary+2, Con Superb, Int Terrible, Wis Mediocre, Cha Mediocre
Skills: Good Combat, Good Listen, Good Spellcraft
Gifts: Burn, Damage reduction 5/-, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold
Organization: Solitary
Terrain: Elemental Plane of Fire; Treasure: None
0
Stat Block:
Fire Elemental, Huge: MOV Run 10 yd,
ATK Good (13/8), #AT 3,
ML Fair, AL Usually neutral;
Str Superb, Dex Legendary+2, Con Superb, Int Terrible, Wis Mediocre, Cha Mediocre
|
Full description: Fire Elemental, Huge
Reference: SRD 3.5 MonstersE-F
Fire Elemental, Large
Fair Elemental (Fire, Extraplanar), Elemental
Combat: Combat (damage 8, defense 4), #AT 2
Move: Run 8 yd; Morale: Mediocre; Alignment: Usually neutral
Str Good (Scale 4), Dex Legendary, Con Great, Int Terrible, Wis Mediocre, Cha Mediocre
Skills: Fair Combat, Fair Listen, Fair Spellcraft
Gifts: Burn, Damage reduction 5/-, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold
Organization: Solitary
Terrain: Elemental Plane of Fire; Treasure: None
0
Stat Block:
Fire Elemental, Large: MOV Run 8 yd,
ATK Fair (8/4), #AT 2,
ML Mediocre, AL Usually neutral;
Str Good, Dex Legendary, Con Great, Int Terrible, Wis Mediocre, Cha Mediocre
|
Full description: Fire Elemental, Large
Reference: SRD 3.5 MonstersE-F
Fire Elemental, Medium
Mediocre Elemental (Fire, Extraplanar), Elemental
Combat: Combat (damage 3, defense 1), #AT 1
Move: Run 8 yd; Morale: Mediocre; Alignment: Usually neutral
Str Fair (Scale 0), Dex Great, Con Good, Int n/a, Wis Mediocre, Cha Mediocre
Skills: Mediocre Combat, Mediocre Listen, Mediocre Spellcraft
Gifts: Burn, Darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold
Organization: Solitary
Terrain: Elemental Plane of Fire; Treasure: None
0
Stat Block:
Fire Elemental, Medium: MOV Run 8 yd,
ATK Mediocre (3/1), #AT 1,
ML Mediocre, AL Usually neutral;
Str Fair, Dex Great, Con Good, Int n/a, Wis Mediocre, Cha Mediocre
|
Full description: Fire Elemental, Medium
Reference: SRD 3.5 MonstersE-F
Fire Elemental, Small
Mediocre Elemental (Fire, Extraplanar), Elemental
Combat: Combat (damage -1, defense 0), #AT 1
Move: Run 8 yd; Morale: Poor; Alignment: Usually neutral
Str Mediocre (Scale -3), Dex Fair, Con Mediocre, Int n/a, Wis Mediocre, Cha Mediocre
Skills: Mediocre Combat, Mediocre Listen, Mediocre Spellcraft
Gifts: Burn, Darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold
Organization: Solitary
Terrain: Elemental Plane of Fire; Treasure: None
0
Stat Block:
Fire Elemental, Small: MOV Run 8 yd,
ATK Mediocre (-1/0), #AT 1,
ML Poor, AL Usually neutral;
Str Mediocre, Dex Fair, Con Mediocre, Int n/a, Wis Mediocre, Cha Mediocre
|
Full description: Fire Elemental, Small
Reference: SRD 3.5 MonstersE-F
Water Elemental, Elder
Good Elemental (Water, Extraplanar), Elemental
Combat: Combat (damage 14, defense 8), #AT 4
Move: Run 5 yd, Swim 20 yd; Morale: Good; Alignment: Usually neutral
Str Legendary+4 (Scale 8), Dex Legendary+1, Con Legendary, Int Mediocre, Wis Mediocre, Cha Mediocre
Skills: Superb Combat, Legendary+2 Listen, Legendary+2 Spellcraft
Gifts: Water mastery, drench, vortex, Damage reduction 10/-, darkvision 60 ft., elemental traits
Organization: Solitary
Terrain: Elemental Plane of Water; Treasure: None
0
Stat Block:
Water Elemental, Elder: MOV Run 5 yd, Swim 20 yd,
ATK Superb (14/8), #AT 4,
ML Good, AL Usually neutral;
Str Legendary+4, Dex Legendary+1, Con Legendary, Int Mediocre, Wis Mediocre, Cha Mediocre
|
Full description: Water Elemental, Elder
Reference: SRD 3.5 MonstersE-F
Water Elemental, Greater
Good Elemental (Water, Extraplanar), Elemental
Combat: Combat (damage 14, defense 8), #AT 3
Move: Run 5 yd, Swim 20 yd; Morale: Good; Alignment: Usually neutral
Str Legendary+3 (Scale 8), Dex Legendary, Con Legendary, Int Poor, Wis Mediocre, Cha Mediocre
Skills: Great Combat, Great Listen, Great Spellcraft
Gifts: Water mastery, drench, vortex, Damage reduction 10/-, darkvision 60 ft., elemental traits
Organization: Solitary
Terrain: Elemental Plane of Water; Treasure: None
0
Stat Block:
Water Elemental, Greater: MOV Run 5 yd, Swim 20 yd,
ATK Great (14/8), #AT 3,
ML Good, AL Usually neutral;
Str Legendary+3, Dex Legendary, Con Legendary, Int Poor, Wis Mediocre, Cha Mediocre
|
Full description: Water Elemental, Greater
Reference: SRD 3.5 MonstersE-F
Water Elemental, Huge
Fair Elemental (Water, Extraplanar), Elemental
Combat: Combat (damage 14, defense 8), #AT 3
Move: Run 5 yd, Swim 20 yd; Morale: Fair; Alignment: Usually neutral
Str Legendary+2 (Scale 8), Dex Superb, Con Legendary, Int Terrible, Wis Mediocre, Cha Mediocre
Skills: Good Combat, Good Listen, Good Spellcraft
Gifts: Water mastery, drench, vortex, Damage reduction 5/-, darkvision 60 ft., elemental traits
Organization: Solitary
Terrain: Elemental Plane of Water; Treasure: None
0
Stat Block:
Water Elemental, Huge: MOV Run 5 yd, Swim 20 yd,
ATK Good (14/8), #AT 3,
ML Fair, AL Usually neutral;
Str Legendary+2, Dex Superb, Con Legendary, Int Terrible, Wis Mediocre, Cha Mediocre
|
Full description: Water Elemental, Huge
Reference: SRD 3.5 MonstersE-F
Water Elemental, Large
Fair Elemental (Water, Extraplanar), Elemental
Combat: Combat (damage 9, defense 6), #AT 2
Move: Run 3 yd, Swim 15 yd; Morale: Mediocre; Alignment: Usually neutral
Str Legendary (Scale 4), Dex Good, Con Superb, Int Terrible, Wis Mediocre, Cha Mediocre
Skills: Fair Combat, Fair Listen, Fair Spellcraft
Gifts: Water mastery, drench, vortex, Damage reduction 5/-, darkvision 60 ft., elemental traits
Organization: Solitary
Terrain: Elemental Plane of Water; Treasure: None
0
Stat Block:
Water Elemental, Large: MOV Run 3 yd, Swim 15 yd,
ATK Fair (9/6), #AT 2,
ML Mediocre, AL Usually neutral;
Str Legendary, Dex Good, Con Superb, Int Terrible, Wis Mediocre, Cha Mediocre
|
Full description: Water Elemental, Large
Reference: SRD 3.5 MonstersE-F
Water Elemental, Medium
Mediocre Elemental (Water, Extraplanar), Elemental
Combat: Combat (damage 3, defense 4), #AT 1
Move: Run 3 yd, Swim 15 yd; Morale: Mediocre; Alignment: Usually neutral
Str Great (Scale 0), Dex Fair, Con Great, Int n/a, Wis Mediocre, Cha Mediocre
Skills: Mediocre Combat, Mediocre Listen, Mediocre Spellcraft
Gifts: Water mastery, drench, vortex, Darkvision 60 ft., elemental traits
Organization: Solitary
Terrain: Elemental Plane of Water; Treasure: None
0
Stat Block:
Water Elemental, Medium: MOV Run 3 yd, Swim 15 yd,
ATK Mediocre (3/4), #AT 1,
ML Mediocre, AL Usually neutral;
Str Great, Dex Fair, Con Great, Int n/a, Wis Mediocre, Cha Mediocre
|
Full description: Water Elemental, Medium
Reference: SRD 3.5 MonstersE-F
Water Elemental, Small
Mediocre Elemental (Water, Extraplanar), Elemental
Combat: Combat (damage 0, defense 1), #AT 1
Move: Run 3 yd, Swim 15 yd; Morale: Poor; Alignment: Usually neutral
Str Good (Scale -3), Dex Mediocre, Con Fair, Int n/a, Wis Mediocre, Cha Mediocre
Skills: Mediocre Combat, Mediocre Listen, Mediocre Spellcraft
Gifts: Water mastery, drench, vortex, Darkvision 60 ft., elemental traits
Organization: Solitary
Terrain: Elemental Plane of Water; Treasure: None
0
Stat Block:
Water Elemental, Small: MOV Run 3 yd, Swim 15 yd,
ATK Mediocre (0/1), #AT 1,
ML Poor, AL Usually neutral;
Str Good, Dex Mediocre, Con Fair, Int n/a, Wis Mediocre, Cha Mediocre
|
Full description: Water Elemental, Small
Reference: SRD 3.5 MonstersE-F
Air Elemental, Primal
Legendary+3 Elemental (Air, Extraplanar), Elemental, Primal
Combat: Combat (damage 24, defense 21), #AT 4
Move: Immobile, Fly 17 yd; Morale: Legendary+1; Alignment: Usually neutral
Str Legendary+6 (Scale 16), Dex Legendary+11, Con Legendary+4, Int Poor, Wis Fair, Cha Fair
Skills: Legendary+6 Combat, Legendary+6 Listen, Legendary+9 Spellcraft
Gifts: Air mastery, whirlwind, Elemental traits, damage reduction 10/-, SR 42
Organization: Solitary
Terrain: Any land; Treasure: None
0
Stat Block:
Air Elemental, Primal: MOV Immobile, Fly 17 yd,
ATK Legendary+6 (24/21), #AT 4,
ML Legendary+1, AL Usually neutral;
Str Legendary+6, Dex Legendary+11, Con Legendary+4, Int Poor, Wis Fair, Cha Fair
|
Full description: Air Elemental, Primal
Reference: SRD 3.5 EpicMonsters(A-E)
Earth Elemental, Primal
Legendary+3 Elemental (Earth, Extraplanar), Elemental, Primal
Combat: Combat (damage 25, defense 21), #AT 4
Move: Run 3 yd, Burrow 7 yd; Morale: Legendary+1; Alignment: Usually neutral
Str Legendary+11 (Scale 16), Dex Poor, Con Legendary+5, Int Poor, Wis Fair, Cha Fair
Skills: Legendary+6 Combat, Good Jump, Legendary+9 Listen, Legendary+6 Spellcraft
Gifts: Earth mastery, push, Elemental traits, damage reduction 15/-, spell resistance 42
Organization: Solitary
Terrain: Any land; Treasure: None
0
Stat Block:
Earth Elemental, Primal: MOV Run 3 yd, Burrow 7 yd,
ATK Legendary+6 (25/21), #AT 4,
ML Legendary+1, AL Usually neutral;
Str Legendary+11, Dex Poor, Con Legendary+5, Int Poor, Wis Fair, Cha Fair
|
Full description: Earth Elemental, Primal
Reference: SRD 3.5 EpicMonsters(A-E)
Fire Elemental, Primal
Legendary+3 Elemental (Fire, Extraplanar), Elemental, Primal
Combat: Combat (damage 24, defense 21), #AT 4
Move: Run 8 yd; Morale: Legendary+1; Alignment: Usually neutral
Str Legendary+6 (Scale 16), Dex Legendary+9, Con Legendary+4, Int Poor, Wis Fair, Cha Fair
Skills: Legendary+6 Combat, Superb Jump, Legendary+6 Listen, Legendary+9 Spellcraft
Gifts: Burn, Elemental traits, damage reduction 10/-, spell resistance 42, fire immunity, cold vulnerability
Organization: Solitary
Terrain: Any land; Treasure: None
0
Stat Block:
Fire Elemental, Primal: MOV Run 8 yd,
ATK Legendary+6 (24/21), #AT 4,
ML Legendary+1, AL Usually neutral;
Str Legendary+6, Dex Legendary+9, Con Legendary+4, Int Poor, Wis Fair, Cha Fair
|
Full description: Fire Elemental, Primal
Reference: SRD 3.5 EpicMonsters(A-E)
Water Elemental, Primal
Legendary+3 Elemental (Water, Extraplanar), Elemental, Primal
Combat: Combat (damage 25, defense 21), #AT 4
Move: Run 3 yd, Swim 15 yd; Morale: Legendary+1; Alignment: Usually neutral
Str Legendary+11 (Scale 16), Dex Legendary+9, Con Legendary+5, Int Poor, Wis Fair, Cha Fair
Skills: Legendary+6 Combat, Fair Jump, Legendary+9 Listen, Legendary+6 Spellcraft, Superb Survival
Gifts: Water mastery, drench, vortex, Elemental traits, damage reduction 15/-, spell resistance 42
Organization: Solitary
Terrain: Any land; Treasure: None
0
Stat Block:
Water Elemental, Primal: MOV Run 3 yd, Swim 15 yd,
ATK Legendary+6 (25/21), #AT 4,
ML Legendary+1, AL Usually neutral;
Str Legendary+11, Dex Legendary+9, Con Legendary+5, Int Poor, Wis Fair, Cha Fair
|
Full description: Water Elemental, Primal
Reference: SRD 3.5 EpicMonsters(A-E)
Elephant
Fair Animal, Elephant
Combat: Combat (damage 13, defense 8), #AT 3
Move: Run 7 yd; Morale: Fair; Alignment:
Str Legendary+5 (Scale 8), Dex Mediocre, Con Legendary, Int n/a, Wis Fair, Cha Terrible
Skills: Fair Combat, Good Listen, Good Spellcraft
Gifts: Trample 2d8+15, Low-light vision, scent
Organization: Solitary or herd (6-30)
Terrain: Warm plains; Treasure:
0
Stat Block:
Elephant: MOV Run 7 yd,
ATK Fair (13/8), #AT 3,
ML Fair, AL ;
Str Legendary+5, Dex Mediocre, Con Legendary, Int n/a, Wis Fair, Cha Terrible
|
Full description: Elephant
Reference: SRD 3.5 MonstersAnimals
Drow, 1st-Level Warrior
Mediocre Humanoid (Elf), Elf
Combat: Combat (damage 3, defense 2), #AT 1
Move: Run 5 yd; Morale: Poor; Alignment: Usually neutral evil
Str Fair (Scale 0), Dex Fair, Con Mediocre, Int Fair, Wis Poor, Cha Mediocre
Skills: Mediocre Combat, Mediocre Magic, Poor Hide, Mediocre Listen, Mediocre Ride, Mediocre Spellcraft
Gifts: Poison, spell-like abilities, Drow traits, spell resistance 12
Organization: Squad (2-4), patrol (5-8 plus 2 2nd-level sergeants and 1 leader of 3rd-6th level), or band (20-50 plus 10% noncombatants plus 1 2nd-level sergeant per 5 adults, 2d4 6th-level lieutenants, and 1d4 9th-level captains)
Terrain: Underground; Treasure: Standard
0
Stat Block:
Drow, 1st-Level Warrior: MOV Run 5 yd,
ATK Mediocre (3/2), #AT 1,
ML Poor, AL Usually neutral evil;
Str Fair, Dex Fair, Con Mediocre, Int Fair, Wis Poor, Cha Mediocre
|
Full description: Drow, 1st-Level Warrior
Reference: SRD 3.5 MonstersE-F
Elf, 1st-Level Warrior
Poor Humanoid (Elf), Elf
Combat: Combat (damage 3, defense 2), #AT 1
Move: Run 5 yd; Morale: Poor; Alignment: Usually chaotic good(Wood: Usually neutral)
Str Fair (Scale 0), Dex Fair, Con Mediocre, Int Mediocre, Wis Poor, Cha Poor
Skills: Mediocre Combat, Mediocre Magic, Mediocre Hide, Mediocre Listen, Mediocre Ride, Mediocre Spellcraft
Gifts: None, Elven traits
Organization: Squad (2-4), company (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Terrain: Temperate forest(Half-elf: Temperate forests)(Aquatic: Temperate aquatic)(Gray: Temperate mountains)(Wild: Warm forests)(Wood: Temperate forests); Treasure: Standard
0
Stat Block:
Elf, 1st-Level Warrior: MOV Run 5 yd,
ATK Mediocre (3/2), #AT 1,
ML Poor, AL Usually chaotic good(Wood: Usually neutral);
Str Fair, Dex Fair, Con Mediocre, Int Mediocre, Wis Poor, Cha Poor
|
Full description: Elf, 1st-Level Warrior
Reference: SRD 3.5 MonstersE-F
Ethereal Filcher
Mediocre Aberration, Ethereal Filcher
Combat: Combat (damage 2, defense 1), #AT 1
Move: Run 7 yd; Morale: Fair; Alignment: Usually neutral
Str Mediocre (Scale 0), Dex Superb, Con Mediocre, Int Terrible, Wis Fair, Cha Mediocre
Skills: Mediocre Combat, Good Listen, Good Sense Motive, Good Spellcraft
Gifts: Darkvision 60 ft., detect magic, ethereal jaunt
Organization: Solitary
Terrain: Underground; Treasure: No coins; standard goods; double items
0
Stat Block:
Ethereal Filcher: MOV Run 7 yd,
ATK Mediocre (2/1), #AT 1,
ML Fair, AL Usually neutral;
Str Mediocre, Dex Superb, Con Mediocre, Int Terrible, Wis Fair, Cha Mediocre
|
Full description: Ethereal Filcher
Reference: SRD 3.5 MonstersE-F
Ethereal Marauder
Mediocre Magical Beast (Extraplanar), Ethereal Marauder
Combat: Combat (damage 0, defense 1), #AT 1
Move: Run 7 yd; Morale: Mediocre; Alignment: Always neutral
Str Good (Scale 0), Dex Fair, Con Mediocre, Int Terrible, Wis Fair, Cha Mediocre
Skills: Mediocre Combat, Fair Listen, Fair Move Silently, Mediocre Spellcraft
Gifts: Darkvision 60 ft., ethereal jaunt
Organization: Solitary
Terrain: Ethereal Plane; Treasure: None
0
Stat Block:
Ethereal Marauder: MOV Run 7 yd,
ATK Mediocre (0/1), #AT 1,
ML Mediocre, AL Always neutral;
Str Good, Dex Fair, Con Mediocre, Int Terrible, Wis Fair, Cha Mediocre
|
Full description: Ethereal Marauder
Reference: SRD 3.5 MonstersE-F
Ettercap
Mediocre Aberration, Ettercap
Combat: Combat (damage 3, defense 0), #AT 1
Move: Run 5 yd, Climb 5 yd; Morale: Fair; Alignment: Usually neutral evil
Str Good (Scale 0), Dex Great, Con Fair, Int Terrible, Wis Good, Cha Poor
Skills: Mediocre Combat, Good Climb, Good Hide, Mediocre Listen, Fair Spellcraft
Gifts: Poison, web, Low-light vision
Organization: Solitary, pair, or troupe (1-2 plus 2-4 Medium monstrous spiders)
Terrain: Warm forests; Treasure: Standard
0
Stat Block:
Ettercap: MOV Run 5 yd, Climb 5 yd,
ATK Mediocre (3/0), #AT 1,
ML Fair, AL Usually neutral evil;
Str Good, Dex Great, Con Fair, Int Terrible, Wis Good, Cha Poor
|
Full description: Ettercap
Reference: SRD 3.5 MonstersE-F
Ettin
Fair Giant, Ettin
Combat: Combat (damage 8, defense 7), #AT 2
Move: Run 5 yd; Morale: Fair; Alignment: Usually chaotic evil
Str Legendary+1 (Scale 4), Dex Poor, Con Good, Int Terrible, Wis Mediocre, Cha Mediocre
Skills: Fair Combat, Good Listen, Mediocre Ride, Good Spellcraft
Gifts: Low-light vision, superior two-weapon fighting
Organization: Solitary, gang (2-4), troupe (1-2 plus 1-2 brown bears), band (3-5 plus 1-2 brown bears), or colony (3-5 plus 1-2 brown bears and 7-12 orcs or 9-16 goblins)
Terrain: Cold hills; Treasure: Standard
0
Stat Block:
Ettin: MOV Run 5 yd,
ATK Fair (8/7), #AT 2,
ML Fair, AL Usually chaotic evil;
Str Legendary+1, Dex Poor, Con Good, Int Terrible, Wis Mediocre, Cha Mediocre
|
Full description: Ettin
Reference: SRD 3.5 MonstersE-F
Folugub
Mediocre Aberration, Folugub
Combat: Combat (damage 0, defense 2), #AT 2
Move: Run 7 yd; Morale: Fair; Alignment: Always neutral
Str Mediocre (Scale 0), Dex Great, Con Great, Int n/a, Wis Fair, Cha Mediocre
Skills: Mediocre Combat, Fair Listen, Mediocre Move Silently, Fair Spellcraft
Gifts: Liquefy crystal, Darkvision 60 ft., scent
Organization: Solitary or pair
Terrain: Underground; Treasure: None
0
Stat Block:
Folugub: MOV Run 7 yd,
ATK Mediocre (0/2), #AT 2,
ML Fair, AL Always neutral;
Str Mediocre, Dex Great, Con Great, Int n/a, Wis Fair, Cha Mediocre
|
Full description: Folugub
Reference: SRD 3.5 PsionicMonsters
Formian Myrmarch
Good Outsider (Lawful, Extraplanar), Formian
Combat: Combat (damage 7, defense 9), #AT 3
Move: Run 8 yd; Morale: Good; Alignment: Always lawful neutral
Str Superb (Scale 4), Dex Superb, Con Superb, Int Great, Wis Great, Cha Great
Skills: Good Combat, Good Magic, Superb Climb, Superb Diplomacy, Great Hide, Superb Listen, Superb Move Silently, Superb Ride, Superb Search, Superb Spellcraft, Mediocre Spot
Gifts: Poison, spell-like abilities, Fast healing 2, hive mind, immunity to poison, petrification, and cold, electricity resistance 10, fire resistance 10, sonic resistance 10, spell resistance 25
Organization: Solitary, team (2-4), or platoon (1 plus 7-18 workers and 6-11 warriors)
Terrain: A lawful-aligned plane; Treasure: Standard
0
Stat Block:
Formian Myrmarch: MOV Run 8 yd,
ATK Good (7/9), #AT 3,
ML Good, AL Always lawful neutral;
Str Superb, Dex Superb, Con Superb, Int Great, Wis Great, Cha Great
|
Full description: Formian Myrmarch
Reference: SRD 3.5 MonstersE-F
Formian Queen
Superb Outsider (Lawful, Extraplanar), Formian
Combat: Combat (damage 4, defense 9), #AT 4
Move: Immobile; Morale: Superb; Alignment: Always lawful neutral
Str n/a (Scale 4), Dex n/a, Con Legendary, Int Legendary, Wis Legendary, Cha Legendary
Skills: Superb Combat, Superb Magic (as Sorcerer), Legendary+1 Appraise, Legendary+1 Bluff, Legendary+2 Diplomacy, Fair Disguise, Legendary+2 Intimidate, Legendary+2 Listen, Legendary+1 Search, Legendary+1 Sleight of Hand, Legendary+2 Spellcraft, Legendary+1 Tumble
Gifts: Spell-like abilities, spells, Fast healing 2, hive mind, immunity to poison, petrification, and cold, electricity resistance 10, fire resistance 10, sonic resistance 10, spell resistance 30, telepathy
Organization: Hive (1 plus 100-400 workers, 11-40 warriors, 4-7 taskmasters with 1 dominated creature each, and 5-8 myrmarchs)
Terrain: A lawful-aligned plane; Treasure: Double standard
0
Stat Block:
Formian Queen: MOV Immobile,
ATK Superb (4/9), #AT 4,
ML Superb, AL Always lawful neutral;
Str n/a, Dex n/a, Con Legendary, Int Legendary, Wis Legendary, Cha Legendary
|
Full description: Formian Queen
Reference: SRD 3.5 MonstersE-F
Formian Taskmaster
Fair Outsider (Lawful, Extraplanar), Formian
Combat: Combat (damage 3, defense 3), #AT 3
Move: Run 7 yd; Morale: Fair; Alignment: Always lawful neutral
Str Superb (Scale 0), Dex Great, Con Good, Int Mediocre, Wis Great, Cha Superb
Skills: Fair Combat, Great Climb, Fair Diplomacy, Good Hide, Great Intimidate, Good Listen, Good Move Silently, Good Ride, Good Search, Good Spellcraft, Mediocre Spot
Gifts: Dominate monster, dominated creature, poison, Hive mind, immunity to poison, petrification, and cold, electricity resistance 10, fire resistance 10, sonic resistance 10, spell resistance 21, telepathy 100 ft.
Organization: Solitary (1 plus 1 dominated creature) or conscription team (2-4 plus 1 dominated creature per team member)
Terrain: A lawful-aligned plane; Treasure: Standard
0
Stat Block:
Formian Taskmaster: MOV Run 7 yd,
ATK Fair (3/3), #AT 3,
ML Fair, AL Always lawful neutral;
Str Superb, Dex Great, Con Good, Int Mediocre, Wis Great, Cha Superb
|
Full description: Formian Taskmaster
Reference: SRD 3.5 MonstersE-F
Formian Warrior
Mediocre Outsider (Lawful, Extraplanar), Formian
Combat: Combat (damage 3, defense 2), #AT 4
Move: Run 7 yd; Morale: Fair; Alignment: Always lawful neutral
Str Great (Scale 0), Dex Great, Con Good, Int Mediocre, Wis Fair, Cha Mediocre
Skills: Mediocre Combat, Good Climb, Good Hide, Great Jump, Fair Listen, Good Move Silently, Fair Ride, Fair Spellcraft, Mediocre Spot, Good Swim
Gifts: Poison, Hive mind, immunity to poison, petrification, and cold, electricity resistance 10, fire resistance 10, sonic resistance 10, spell resistance 18
Organization: Solitary, team (2-4), or troop (6-11)
Terrain: A lawful-aligned plane; Treasure: None
0
Stat Block:
Formian Warrior: MOV Run 7 yd,
ATK Mediocre (3/2), #AT 4,
ML Fair, AL Always lawful neutral;
Str Great, Dex Great, Con Good, Int Mediocre, Wis Fair, Cha Mediocre
|
Full description: Formian Warrior
Reference: SRD 3.5 MonstersE-F
Formian Worker
Poor Outsider (Lawful, Extraplanar), Formian
Combat: Combat (damage -1, defense 0), #AT 1
Move: Run 7 yd; Morale: Mediocre; Alignment: Always lawful neutral
Str Fair (Scale -3), Dex Good, Con Fair, Int Terrible, Wis Mediocre, Cha Poor
Skills: Mediocre Combat, Good Climb, Fair Hide, Mediocre Listen, Mediocre Ride, Mediocre Spellcraft
Gifts: Cure serious wounds, hive mind, immunity to poison, petrification, and cold, make whole, electricity resistance 10, fire resistance 10, sonic resistance 10
Organization: Team (2-4) or crew (7-18)
Terrain: A lawful-aligned plane; Treasure: None
0
Stat Block:
Formian Worker: MOV Run 7 yd,
ATK Mediocre (-1/0), #AT 1,
ML Mediocre, AL Always lawful neutral;
Str Fair, Dex Good, Con Fair, Int Terrible, Wis Mediocre, Cha Poor
|
Full description: Formian Worker
Reference: SRD 3.5 MonstersE-F
Frost Worm
Good Magical Beast (Cold), Frost Worm
Combat: Combat (damage 13, defense 9), #AT 3
Move: Run 5 yd, Burrow 2 yd; Morale: Fair; Alignment: Usually neutral
Str Legendary+3 (Scale 8), Dex Mediocre, Con Legendary, Int n/a, Wis Mediocre, Cha Mediocre
Skills: Great Combat, Mediocre Hide, Fair Listen, Fair Spellcraft
Gifts: Trill, cold, breath weapon, Darkvision 60 ft., death throes, immunity to cold, low-light vision, vulnerability to fire
Organization: Solitary
Terrain: Cold plains; Treasure: None
0
Stat Block:
Frost Worm: MOV Run 5 yd, Burrow 2 yd,
ATK Great (13/9), #AT 3,
ML Fair, AL Usually neutral;
Str Legendary+3, Dex Mediocre, Con Legendary, Int n/a, Wis Mediocre, Cha Mediocre
|
Full description: Frost Worm
Reference: SRD 3.5 MonstersE-F
Shrieker
Mediocre Plant, Fungus
Combat: Combat (damage 0, defense 1), #AT 1
Move: Immobile; Morale: Terrible; Alignment: Always neutral
Str n/a (Scale 0), Dex n/a, Con Fair, Int n/a, Wis n/a, Cha n/a
Skills: Mediocre Combat
Gifts: Shriek, Low-light vision, plant traits
Organization: Solitary or patch (3-5)
Terrain: Underground; Treasure: None
0
Stat Block:
Shrieker: MOV Immobile,
ATK Mediocre (0/1), #AT 1,
ML Terrible, AL Always neutral;
Str n/a, Dex n/a, Con Fair, Int n/a, Wis n/a, Cha n/a
|
Full description: Shrieker
Reference: SRD 3.5 MonstersE-F
Violet Fungus
Mediocre Plant, Fungus
Combat: Combat (damage 3, defense 2), #AT 4
Move: Run 2 yd; Morale: Poor; Alignment: Always neutral
Str Good (Scale 0), Dex Poor, Con Great, Int n/a, Wis Mediocre, Cha Poor
Skills: Mediocre Combat
Gifts: Poison, Low-light vision, plant traits
Organization: Solitary, patch (2-4), or mixed patch (2-4 violet fungi and 3-5 shriekers)
Terrain: Underground; Treasure: None
0
Stat Block:
Violet Fungus: MOV Run 2 yd,
ATK Mediocre (3/2), #AT 4,
ML Poor, AL Always neutral;
Str Good, Dex Poor, Con Great, Int n/a, Wis Mediocre, Cha Poor
|
Full description: Violet Fungus
Reference: SRD 3.5 MonstersE-F
Gargoyle
Mediocre Monstrous Humanoid (Earth), Gargoyle
Combat: Combat (damage 2, defense 2), #AT 4
Move: Run 7 yd, Fly 10 yd; Morale: Mediocre; Alignment: Usually chaotic evil
Str Good (Scale 0), Dex Good, Con Superb, Int Terrible, Wis Mediocre, Cha Terrible
Skills: Mediocre Combat, Fair Hide, Mediocre Listen, Mediocre Spellcraft
Gifts: Damage reduction 10/magic, darkvision 60 ft., freeze
Organization: Solitary, pair, or wing (5-16)
Terrain: Any; Treasure: Standard
0
Stat Block:
Gargoyle: MOV Run 7 yd, Fly 10 yd,
ATK Mediocre (2/2), #AT 4,
ML Mediocre, AL Usually chaotic evil;
Str Good, Dex Good, Con Superb, Int Terrible, Wis Mediocre, Cha Terrible
|
Full description: Gargoyle
Reference: SRD 3.5 MonstersG
Djinni
Fair Outsider (Air, Extraplanar), Genie
Combat: Combat (damage 7, defense 4), #AT 2
Move: Run 3 yd, Fly 10 yd; Morale: Fair; Alignment: Always chaotic good
Str Superb (Scale 4), Dex Superb, Con Good, Int Good, Wis Good, Cha Good
Skills: Fair Combat, Superb Magic, Good Appraise, Mediocre Diplomacy, Great Escape Artist, Good Listen, Great Move Silently, Good Search, Good Sleight of Hand, Good Spellcraft, Use Magic DeviceMediocre
Gifts: Air mastery, spell-like abilities, whirlwind, Darkvision 60 ft., immunity to acid, plane shift, telepathy 100 ft.
Organization: Solitary, company (2-4), or band (6-15)
Terrain: Elemental Plane of Air; Treasure: Standard
0
Stat Block:
Djinni: MOV Run 3 yd, Fly 10 yd,
ATK Fair (7/4), #AT 2,
ML Fair, AL Always chaotic good;
Str Superb, Dex Superb, Con Good, Int Good, Wis Good, Cha Good
|
Full description: Djinni
Reference: SRD 3.5 MonstersG
Efreeti
Fair Outsider (Extraplanar, Fire), Genie
Combat: Combat (damage 7, defense 5), #AT 2
Move: Run 3 yd, Fly 7 yd; Morale: Good; Alignment: Always lawful evil
Str Legendary+1 (Scale 4), Dex Great, Con Good, Int Fair, Wis Good, Cha Good
Skills: Good Combat, Good Magic, Great Bluff, Fair Diplomacy, Mediocre Disguise, Superb Intimidate, Great Listen, Great Move Silently, Great Search, Great Sleight of Hand, Great Spellcraft
Gifts: Change size, heat, spell-like abilities, Darkvision 60 ft., immunity to fire, plane shift, telepathy 100 ft., vulnerability to cold
Organization: Solitary, company (2-4), or band (6-15)
Terrain: Elemental Plane of Fire; Treasure: Standard coins; double goods; standard items
0
Stat Block:
Efreeti: MOV Run 3 yd, Fly 7 yd,
ATK Good (7/5), #AT 2,
ML Good, AL Always lawful evil;
Str Legendary+1, Dex Great, Con Good, Int Fair, Wis Good, Cha Good
|
Full description: Efreeti
Reference: SRD 3.5 MonstersG
Janni
Mediocre Outsider (Native), Genie
Combat: Combat (damage 3, defense 3), #AT 2
Move: Run 3 yd, Fly 3 yd; Morale: Fair; Alignment: Usually neutral
Str Great (Scale 0), Dex Good, Con Fair, Int Good, Wis Good, Cha Fair
Skills: Fair Combat, Good Magic, Good Appraise, Mediocre Diplomacy, Fair Escape Artist, Good Listen, Fair Move Silently, Good 0, Good Search, Good Spellcraft, Use Magic DeviceMediocre
Gifts: Change size, spell-like abilities, Darkvision 60 ft., elemental endurance, plane shift, fire resistance 10, telepathy 100 ft.
Organization: Solitary, company (2-4), or band (6-15)
Terrain: Warm deserts; Treasure: Standard
0
Stat Block:
Janni: MOV Run 3 yd, Fly 3 yd,
ATK Fair (3/3), #AT 2,
ML Fair, AL Usually neutral;
Str Great, Dex Good, Con Fair, Int Good, Wis Good, Cha Fair
|
Full description: Janni
Reference: SRD 3.5 MonstersG
Genius Loci
Legendary+2 Ooze, Genius Loci
Combat: Combat (damage 25, defense 16), #AT 10
Move: Run 1 yd, Burrow 1 yd; Morale: Legendary+2; Alignment: Usually any evil
Str Legendary+15 (Scale 16), Dex Terrible, Con Legendary+15, Int n/a, Wis Legendary+2, Cha Legendary+3
Skills: Legendary+7 Combat, Fair Jump
Gifts: Enslave, improved grab, constrict 4d10+30, Blindsight 200 ft., fast healing 50, ooze traits
Organization: Solitary
Terrain: Any; Treasure: Standard
0
Stat Block:
Genius Loci: MOV Run 1 yd, Burrow 1 yd,
ATK Legendary+7 (25/16), #AT 10,
ML Legendary+2, AL Usually any evil;
Str Legendary+15, Dex Terrible, Con Legendary+15, Int n/a, Wis Legendary+2, Cha Legendary+3
|
Full description: Genius Loci
Reference: SRD 3.5 EpicMonsters(G-W)
Ghaele
Great Outsider (Chaotic, Extraplanar, Good), Ghaele
Combat: Combat (damage 4, defense 5), #AT 2
Move: Run 8 yd, Fly 25 yd; Morale: Good; Alignment: Always chaotic good
Str Legendary+2 (Scale 0), Dex Fair, Con Good, Int Great, Wis Great, Cha Great
Skills: Good Combat, Great Magic (as Cleric), Fair Diplomacy, Great Escape Artist, Great Handle Animal, Great Hide, Great Listen, Great Move Silently, Great 0, Great Search, Great Spellcraft, Use Magic DeviceMediocre
Gifts: Spell-like abilities, spells, gaze, Alternate form, damage reduction 10/evil and cold iron, darkvision 60 ft., immunity to electricity and petrification, low-light vision, protective aura, cold resistance 10, fire resistance 10 spell resistance 28, tongues
Organization: Solitary, pair, or squad (3-5)
Terrain: A chaotic good-aligned plane; Treasure: No coins; double goods; standard items
0
Stat Block:
Ghaele: MOV Run 8 yd, Fly 25 yd,
ATK Good (4/5), #AT 2,
ML Good, AL Always chaotic good;
Str Legendary+2, Dex Fair, Con Good, Int Great, Wis Great, Cha Great
|
Full description: Ghaele
Reference: SRD 3.5 MonstersG
Ghast
Mediocre Undead, Ghoul
Combat: Combat (damage 3, defense 2), #AT 3
Move: Run 5 yd; Morale: Fair; Alignment: Always chaotic evil
Str Great (Scale 0), Dex Great, Con n/a, Int Fair, Wis Good, Cha Great
Skills: Mediocre Combat, Fair Balance, Good Climb, Fair Hide, Good Jump, Fair Move Silently, Fair Spellcraft
Gifts: Ghoul fever, paralyis, stench, Darkvision 60 ft., undead traits, +2 turn resistance
Organization: Solitary, gang (2-4), or pack (2-4 plus 7-12 ghouls)
Terrain: Any; Treasure: Standard
0
Stat Block:
Ghast: MOV Run 5 yd,
ATK Mediocre (3/2), #AT 3,
ML Fair, AL Always chaotic evil;
Str Great, Dex Great, Con n/a, Int Fair, Wis Good, Cha Great
|
Full description: Ghast
Reference: SRD 3.5 MonstersG
Ghoul
Mediocre Undead, Ghoul
Combat: Combat (damage 3, defense 1), #AT 3
Move: Run 5 yd; Morale: Fair; Alignment: Always chaotic evil
Str Fair (Scale 0), Dex Good, Con n/a, Int Fair, Wis Good, Cha Fair
Skills: Mediocre Combat, Fair Balance, Fair Climb, Fair Hide, Fair Jump, Fair Move Silently, Fair Spellcraft
Gifts: Ghoul fever, paralysis, Darkvision 60 ft., undead traits, +2 turn resistance
Organization: Solitary, gang (2-4), or pack (7-12)
Terrain: Any(Lacedon: Any aquatic); Treasure: None
0
Stat Block:
Ghoul: MOV Run 5 yd,
ATK Mediocre (3/1), #AT 3,
ML Fair, AL Always chaotic evil;
Str Fair, Dex Good, Con n/a, Int Fair, Wis Good, Cha Fair
|
Full description: Ghoul
Reference: SRD 3.5 MonstersG
Cloud Giant
Good Giant (Air), Giant
Combat: Combat (damage 15, defense 12), #AT 3
Move: Run 8 yd; Morale: Good; Alignment: Usually neutral good or neutral evil
Str Legendary+7 (Scale 8), Dex Fair, Con Legendary+1, Int Fair, Wis Great, Cha Fair
Skills: Good Combat, Great Magic, Superb Climb, Mediocre Diplomacy, Good Intimidate, Great Listen, Mediocre Perform, Good Search, Great Spellcraft
Gifts: Rock throwing, spell-like abilities, Low-light vision, oversized weapon, rock catching, scent
Organization: Solitary, gang (2-4), family (2-4 plus 35% noncombatants plus 1 sorcerer or cleric of 4th-7th level plus 2-5 griffons or 2-8 dire lions), or band (6-9 plus 1 sorcerer or cleric of 4th-7th level plus 2-5 griffons or 2-8 dire lions)
Terrain: Temperate mountains; Treasure: Standard coins; double goods; standard items
0
Stat Block:
Cloud Giant: MOV Run 8 yd,
ATK Good (15/12), #AT 3,
ML Good, AL Usually neutral good or neutral evil;
Str Legendary+7, Dex Fair, Con Legendary+1, Int Fair, Wis Great, Cha Fair
|
Full description: Cloud Giant
Reference: SRD 3.5 MonstersG
Fire Giant
Good Giant (Fire), Giant
Combat: Combat (damage 10, defense 9), #AT 3
Move: Run 5 yd; Morale: Good; Alignment: Often lawful evil
Str Legendary+5 (Scale 4), Dex Poor, Con Legendary, Int Mediocre, Wis Good, Cha Mediocre
Skills: Good Combat, Good Climb, Fair Intimidate, Good Jump, Great Spellcraft
Gifts: Rock throwing, Immunity to fire, low-light vision, rock catching, vulnerability to cold
Organization: Solitary, gang (2-5), band (6-9 plus 35% noncombatants plus 1 adept or cleric of 1st or 2nd level), hunting/raiding party (6-9 plus 1 adept or sorcerer of 3rd-5th level plus 2-4 hell hounds and 2-3 trolls or ettins), or tribe (21-30 plus 1 adept, cleric, or sorcerer of 6th or 7th level plus 12-30 hell hounds, 12-22 trolls, 5-12 ettins, and 1-2 young red dragons)
Terrain: Warm mountains; Treasure: Standard
0
Stat Block:
Fire Giant: MOV Run 5 yd,
ATK Good (10/9), #AT 3,
ML Good, AL Often lawful evil;
Str Legendary+5, Dex Poor, Con Legendary, Int Mediocre, Wis Good, Cha Mediocre
|
Full description: Fire Giant
Reference: SRD 3.5 MonstersG
Frost Giant
Good Giant (Cold), Giant
Combat: Combat (damage 10, defense 8), #AT 2
Move: Run 7 yd; Morale: Fair; Alignment: Often chaotic evil
Str Legendary+4 (Scale 4), Dex Poor, Con Legendary, Int Mediocre, Wis Good, Cha Mediocre
Skills: Good Combat, Great Climb, Fair Intimidate, Superb Jump, Good Spellcraft
Gifts: Rock throwing, Immunity to cold, low-light vision, rock catching, vulnerability to fire
Organization: Solitary, gang (2-5), band (6-9 plus 35% noncombatants plus 1 adept or cleric of 1st or 2nd level), hunting/raiding party (6-9 plus 35% noncombatants plus 1 adept or sorcerer of 3rd-5th level plus 2-4 winter wolves and 2-3 ogres), or tribe (21-30 plus 1 adept, cleric, or sorcerer of 6th or 7th level plus 12-30 winter wolves, 12-22 ogres, and 1-2 young white dragons)
Terrain: Cold mountains; Treasure: Standard
0
Stat Block:
Frost Giant: MOV Run 7 yd,
ATK Good (10/8), #AT 2,
ML Fair, AL Often chaotic evil;
Str Legendary+4, Dex Poor, Con Legendary, Int Mediocre, Wis Good, Cha Mediocre
|
Full description: Frost Giant
Reference: SRD 3.5 MonstersG
Frost Giant Jarl, 8th-Level Blackguard
Superb Giant (Cold), Giant
Combat: Combat (damage 10, defense 9), #AT 4
Move: Run 5 yd; Morale: Great; Alignment: Always chaotic evil
Str Legendary+6 (Scale 4), Dex Fair, Con Legendary+1, Int Mediocre, Wis Fair, Cha Superb
Skills: Superb Combat, Fair Magic (as Blackguard), Superb Climb, Mediocre Hide, Superb Jump, Good 0, Fair Spellcraft
Gifts: Rock throwing, smite good, sneak attack +2d6, Aura of despair, aura of evil, command undead, dark blessing, detect good, immunity to cold, low-light vision, poison use, fire resistance 10, rock catching, vulnerability to fire
Organization: Solitary or with tribe
Terrain: Cold mountains; Treasure: Standard
0
Stat Block:
Frost Giant Jarl, 8th-Level Blackguard: MOV Run 5 yd,
ATK Superb (10/9), #AT 4,
ML Great, AL Always chaotic evil;
Str Legendary+6, Dex Fair, Con Legendary+1, Int Mediocre, Wis Fair, Cha Superb
|
Full description: Frost Giant Jarl, 8th-Level Blackguard
Reference: SRD 3.5 MonstersG
Hill Giant
Fair Giant, Giant
Combat: Combat (damage 9, defense 8), #AT 2
Move: Run 5 yd; Morale: Mediocre; Alignment: Often chaotic evil
Str Legendary+2 (Scale 4), Dex Poor, Con Superb, Int Terrible, Wis Mediocre, Cha Terrible
Skills: Good Combat, Fair Climb, Fair Jump, Mediocre Listen, Fair Spellcraft
Gifts: Rock throwing, Low-light vision, rock catching
Organization: Solitary, gang (2-5), band (6-9 plus 35% noncombatants), hunting/raiding party (6-9 plus 2-4 dire wolves), or tribe (21-30 plus 35% noncombatants plus 12-30 dire wolves, 2-4 ogres, and 12-22 orcs)
Terrain: Temperate hills; Treasure: Standard
0
Stat Block:
Hill Giant: MOV Run 5 yd,
ATK Good (9/8), #AT 2,
ML Mediocre, AL Often chaotic evil;
Str Legendary+2, Dex Poor, Con Superb, Int Terrible, Wis Mediocre, Cha Terrible
|
Full description: Hill Giant
Reference: SRD 3.5 MonstersG
Stone Giant
Fair Giant (Earth), Giant
Combat: Combat (damage 9, defense 9), #AT 2
Move: Run 5 yd; Morale: Fair; Alignment: Usually neutral
Str Legendary+3 (Scale 4), Dex Good, Con Superb, Int Mediocre, Wis Fair, Cha Mediocre
Skills: Good Combat, Good Climb, Fair Hide, Good Jump, Good Spellcraft
Gifts: Rock throwing, Darkvision 60 ft., low-light vision, rock catching
Organization: Solitary, gang (2-5), band (6-9 plus 35% noncombatants), hunting/raiding/trading party (6-9 plus 1 elder), or tribe (21-30 plus 35% noncombatants plus 1-3 elders and 3-6 dire bears)
Terrain: Temperate mountains; Treasure: Standard
0
Stat Block:
Stone Giant: MOV Run 5 yd,
ATK Good (9/9), #AT 2,
ML Fair, AL Usually neutral;
Str Legendary+3, Dex Good, Con Superb, Int Mediocre, Wis Fair, Cha Mediocre
|
Full description: Stone Giant
Reference: SRD 3.5 MonstersG
Storm Giant
Great Giant, Giant
Combat: Combat (damage 15, defense 12), #AT 3
Move: Run 6 yd, Swim 5 yd; Morale: Great; Alignment: Often chaotic good
Str Legendary+9 (Scale 8), Dex Good, Con Legendary+1, Int Great, Wis Legendary, Cha Good
Skills: Great Combat, Great Magic, Superb Climb, Mediocre Diplomacy, Good Intimidate, Legendary Jump, Great Listen, Good Perform, Great Search, Legendary+1 Spellcraft, Superb Survival
Gifts: Spell-like abilities, Freedom of movement, immunity to electricity, low-light vision, rock catching, water breathing
Organization: Solitary or family (2-4 plus 35% noncombatants plus 1 sorcerer or cleric of 7th-10th level plus 1-2 rocs, 2-5 griffons, or 2-8 sea cats)
Terrain: Warm mountains; Treasure: Standard coins; double goods; standard items
0
Stat Block:
Storm Giant: MOV Run 6 yd, Swim 5 yd,
ATK Great (15/12), #AT 3,
ML Great, AL Often chaotic good;
Str Legendary+9, Dex Good, Con Legendary+1, Int Great, Wis Legendary, Cha Good
|
Full description: Storm Giant
Reference: SRD 3.5 MonstersG
Giant Ant, Queen
Mediocre Vermin, Giant Ant
Combat: Combat (damage 8, defense 6), #AT 1
Move: Run 7 yd; Morale: Mediocre; Alignment:
Str Great (Scale 4), Dex Poor, Con Fair, Int n/a, Wis Fair, Cha Mediocre
Skills: Mediocre Combat
Gifts: Improved grab, Scent, vermin traits
Organization: Hive (1 plus 10-100 workers and 5-20 soldiers)
Terrain: Temperate plains; Treasure: 1/10 coins; 50% goods; 50% items
0
Stat Block:
Giant Ant, Queen: MOV Run 7 yd,
ATK Mediocre (8/6), #AT 1,
ML Mediocre, AL ;
Str Great, Dex Poor, Con Fair, Int n/a, Wis Fair, Cha Mediocre
|
Full description: Giant Ant, Queen
Reference: SRD 3.5 MonstersVermin
Giant Ant, Soldier
Mediocre Vermin, Giant Ant
Combat: Combat (damage 3, defense 3), #AT 1
Move: Run 8 yd, Climb 3 yd; Morale: Mediocre; Alignment:
Str Good (Scale 0), Dex Mediocre, Con Fair, Int n/a, Wis Fair, Cha Mediocre
Skills: Mediocre Combat, Good Climb
Gifts: Improved grab, acid sting, Scent, vermin traits
Organization: Solitary or gang (2-4)
Terrain: Temperate plains; Treasure: None
0
Stat Block:
Giant Ant, Soldier: MOV Run 8 yd, Climb 3 yd,
ATK Mediocre (3/3), #AT 1,
ML Mediocre, AL ;
Str Good, Dex Mediocre, Con Fair, Int n/a, Wis Fair, Cha Mediocre
|
Full description: Giant Ant, Soldier
Reference: SRD 3.5 MonstersVermin
Giant Ant, Worker
Mediocre Vermin, Giant Ant
Combat: Combat (damage 3, defense 3), #AT 1
Move: Run 8 yd, Climb 3 yd; Morale: Poor; Alignment:
Str Mediocre (Scale 0), Dex Mediocre, Con Mediocre, Int n/a, Wis Mediocre, Cha Poor
Skills: Mediocre Combat, Fair Climb
Gifts: Improved grab, Scent, vermin traits
Organization: Gang (2-6) or crew (6-11 plus 1 giant ant soldier)
Terrain: Temperate plains; Treasure: None
0
Stat Block:
Giant Ant, Worker: MOV Run 8 yd, Climb 3 yd,
ATK Mediocre (3/3), #AT 1,
ML Poor, AL ;
Str Mediocre, Dex Mediocre, Con Mediocre, Int n/a, Wis Mediocre, Cha Poor
|
Full description: Giant Ant, Worker
Reference: SRD 3.5 MonstersVermin
Giant Bee
Mediocre Vermin, Giant Bee
Combat: Combat (damage 2, defense 1), #AT 1
Move: Run 3 yd, Fly 13 yd; Morale: Mediocre; Alignment:
Str Mediocre (Scale 0), Dex Good, Con Mediocre, Int n/a, Wis Fair, Cha Poor
Skills: Mediocre Combat, Fair Spellcraft, Mediocre Spot
Gifts: Poison, Darkvision 60 ft., vermin traits
Organization: Solitary, buzz (2-5), or hive (11-20)
Terrain: Temperate plains; Treasure: No coins; 1/4 goods (honey only); no items
0
Stat Block:
Giant Bee: MOV Run 3 yd, Fly 13 yd,
ATK Mediocre (2/1), #AT 1,
ML Mediocre, AL ;
Str Mediocre, Dex Good, Con Mediocre, Int n/a, Wis Fair, Cha Poor
|
Full description: Giant Bee
Reference: SRD 3.5 MonstersVermin
Giant Bombardier Beetle
Mediocre Vermin, Giant Bombardier Beetle
Combat: Combat (damage 2, defense 3), #AT 1
Move: Run 5 yd; Morale: Poor; Alignment:
Str Fair (Scale 0), Dex Mediocre, Con Good, Int n/a, Wis Mediocre, Cha Poor
Skills: Mediocre Combat
Gifts: Acid spray, Darkvision 60 ft., vermin traits
Organization: Cluster (2-5) or click (6-11)
Terrain: Warm forests; Treasure:
0
Stat Block:
Giant Bombardier Beetle: MOV Run 5 yd,
ATK Mediocre (2/3), #AT 1,
ML Poor, AL ;
Str Fair, Dex Mediocre, Con Good, Int n/a, Wis Mediocre, Cha Poor
|
Full description: Giant Bombardier Beetle
Reference: SRD 3.5 MonstersVermin
Giant Fire Beetle
Poor Vermin, Giant Fire Beetle
Combat: Combat (damage 0, defense 1), #AT 1
Move: Run 5 yd; Morale: Poor; Alignment:
Str Mediocre (Scale -3), Dex Mediocre, Con Mediocre, Int n/a, Wis Mediocre, Cha Terrible
Skills: Poor Combat
Gifts: Darkvision 60 ft., vermin traits
Organization: Cluster (2-5) or colony (6-11)
Terrain: Warm plains; Treasure:
0
Stat Block:
Giant Fire Beetle: MOV Run 5 yd,
ATK Poor (0/1), #AT 1,
ML Poor, AL ;
Str Mediocre, Dex Mediocre, Con Mediocre, Int n/a, Wis Mediocre, Cha Terrible
|
Full description: Giant Fire Beetle
Reference: SRD 3.5 MonstersVermin
Giant Praying Mantis
Mediocre Vermin, Giant Praying Mantis
Combat: Combat (damage 7, defense 5), #AT 2
Move: Run 3 yd, Fly 7 yd; Morale: Mediocre; Alignment:
Str Superb (Scale 4), Dex Poor, Con Good, Int n/a, Wis Good, Cha Mediocre
Skills: Mediocre Combat, Poor Hide, Fair Spellcraft
Gifts: Improved grab, Darkvision 60 ft., vermin traits
Organization: Solitary
Terrain: Temperate forests; Treasure:
0
Stat Block:
Giant Praying Mantis: MOV Run 3 yd, Fly 7 yd,
ATK Mediocre (7/5), #AT 2,
ML Mediocre, AL ;
Str Superb, Dex Poor, Con Good, Int n/a, Wis Good, Cha Mediocre
|
Full description: Giant Praying Mantis
Reference: SRD 3.5 MonstersVermin
Giant Stag Beetle
Mediocre Vermin, Giant Stag Beetle
Combat: Combat (damage 11, defense 7), #AT 1
Move: Run 3 yd; Morale: Mediocre; Alignment: Always neutral
Str Legendary+1 (Scale 4), Dex Mediocre, Con Great, Int n/a, Wis Mediocre, Cha Poor
Skills: Fair Combat
Gifts: Trample 2d8+3, Darkvision 60 ft., vermin traits
Organization: Cluster (2-5) or mass (6-11)
Terrain: Temperate forests; Treasure:
0
Stat Block:
Giant Stag Beetle: MOV Run 3 yd,
ATK Fair (11/7), #AT 1,
ML Mediocre, AL Always neutral;
Str Legendary+1, Dex Mediocre, Con Great, Int n/a, Wis Mediocre, Cha Poor
|
Full description: Giant Stag Beetle
Reference: SRD 3.5 MonstersVermin
Giant Wasp
Mediocre Vermin, Giant Wasp
Combat: Combat (damage 5, defense 4), #AT 1
Move: Run 3 yd, Fly 10 yd; Morale: Mediocre; Alignment:
Str Superb (Scale 4), Dex Fair, Con Good, Int n/a, Wis Fair, Cha Mediocre
Skills: Mediocre Combat, Good Spellcraft, Mediocre Spot
Gifts: Poison, Darkvision 60 ft., vermin traits
Organization: Solitary, swarm (2-5), or nest (11-20)
Terrain: Temperate forests; Treasure:
0
Stat Block:
Giant Wasp: MOV Run 3 yd, Fly 10 yd,
ATK Mediocre (5/4), #AT 1,
ML Mediocre, AL ;
Str Superb, Dex Fair, Con Good, Int n/a, Wis Fair, Cha Mediocre
|
Full description: Giant Wasp
Reference: SRD 3.5 MonstersVermin
Gibbering Mouther
Fair Aberration, Gibbering Mouther
Combat: Combat (damage 2, defense 4), #AT 7
Move: Run 2 yd, Swim 3 yd; Morale: Fair; Alignment: Usually neutral
Str Mediocre (Scale 0), Dex Fair, Con Legendary+1, Int n/a, Wis Fair, Cha Fair
Skills: Mediocre Combat, Mediocre Listen, Good Spellcraft, Fair Survival
Gifts: Gibbering, spittle, improved grab, blood drain, engulf, ground manipulation, Amorphous, damage reduction 5/bludgeoning, darkvision 60 ft.
Organization: Solitary
Terrain: Underground; Treasure: None
0
Stat Block:
Gibbering Mouther: MOV Run 2 yd, Swim 3 yd,
ATK Mediocre (2/4), #AT 7,
ML Fair, AL Usually neutral;
Str Mediocre, Dex Fair, Con Legendary+1, Int n/a, Wis Fair, Cha Fair
|
Full description: Gibbering Mouther
Reference: SRD 3.5 MonstersG
Gibbering Orb
Legendary+1 Aberration, Gibbering Orb
Combat: Combat (damage 13, defense 12), #AT 36
Move: Run 1 yd, Fly 3 yd; Morale: Legendary; Alignment: Usually chaotic evil
Str Legendary+6 (Scale 8), Dex Legendary+7, Con Legendary+3, Int Legendary+10, Wis Legendary+2, Cha Legendary+1
Skills: Superb Combat, Legendary+1 Magic, Legendary+5 Escape Artist, Legendary+3 Hide, Terrible Jump, Legendary+4 Listen, Legendary+3 Move Silently, Legendary+4 Ride, Legendary+4 Spellcraft
Gifts: Gibbering, improved grab, swallow whole, eye rays, spell-like abilities, All-around vision, flight, amorphous, spell resistance 37, damage reduction 10/epic
Organization: Solitary
Terrain: Any land and underground; Treasure: Standard
0
Stat Block:
Gibbering Orb: MOV Run 1 yd, Fly 3 yd,
ATK Superb (13/12), #AT 36,
ML Legendary, AL Usually chaotic evil;
Str Legendary+6, Dex Legendary+7, Con Legendary+3, Int Legendary+10, Wis Legendary+2, Cha Legendary+1
|
Full description: Gibbering Orb
Reference: SRD 3.5 EpicMonsters(G-W)
Girallon
Fair Magical Beast, Girallon
Combat: Combat (damage 6, defense 4), #AT 5
Move: Run 7 yd, Climb 7 yd; Morale: Fair; Alignment: Always neutral
Str Legendary+1 (Scale 4), Dex Great, Con Good, Int n/a, Wis Fair, Cha Terrible
Skills: Fair Combat, Great Climb, Fair Move Silently, Fair Spellcraft
Gifts: Rend 2d4+9, Darkvision 60 ft., low-light vision, scent
Organization: Solitary or company (5-8)
Terrain: Warm forests; Treasure: None
0
Stat Block:
Girallon: MOV Run 7 yd, Climb 7 yd,
ATK Fair (6/4), #AT 5,
ML Fair, AL Always neutral;
Str Legendary+1, Dex Great, Con Good, Int n/a, Wis Fair, Cha Terrible
|
Full description: Girallon
Reference: SRD 3.5 MonstersG
Gloom
Legendary+1 Monstrous Humanoid, Gloom
Combat: Combat (damage 2, defense 0), #AT 4
Move: Run 5 yd; Morale: Legendary; Alignment: Usually lawful evil
Str Legendary+6 (Scale 0), Dex Legendary+13, Con Legendary+4, Int Legendary+3, Wis Legendary+2, Cha Legendary+5
Skills: Legendary+1 Combat, Superb Magic, Legendary+4 Bluff, Legendary+4 Climb, Legendary+6 Hide, Legendary+4 Intimidate, Legendary+4 Jump, Legendary+3 Listen, Legendary+11 Move Silently, Legendary+3 Spellcraft, Legendary+3 Spot, Legendary+6 Swim
Gifts: Fear gaze, sneak attack +13d6, Blindsight 60 ft., opportunist, quiescence, spell-like abilities, spell resistance 35, damage reduction 10/epic
Organization: Solitary
Terrain: Any urban; Treasure: Nonstandard (just its dagger)
0
Stat Block:
Gloom: MOV Run 5 yd,
ATK Legendary+1 (2/0), #AT 4,
ML Legendary, AL Usually lawful evil;
Str Legendary+6, Dex Legendary+13, Con Legendary+4, Int Legendary+3, Wis Legendary+2, Cha Legendary+5
|
Full description: Gloom
Reference: SRD 3.5 EpicMonsters(G-W)
Gnoll
Mediocre Humanoid (Gnoll), Gnoll
Combat: Combat (damage 3, defense 2), #AT 1
Move: Run 5 yd; Morale: Poor; Alignment: Usually chaotic evil
Str Good (Scale 0), Dex Mediocre, Con Fair, Int Poor, Wis Mediocre, Cha Poor
Skills: Mediocre Combat, Mediocre Listen, Mediocre Spellcraft
Gifts: Darkvision 60 ft.
Organization: Solitary, pair, hunting party (2-5 and 1-2 hyenas), band (10-100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level and 5-8 hyenas), or tribe (20-200 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, and 7-12 hyenas; underground lairs also have 1-3 trolls)
Terrain: Warm plains; Treasure: Standard
0
Stat Block:
Gnoll: MOV Run 5 yd,
ATK Mediocre (3/2), #AT 1,
ML Poor, AL Usually chaotic evil;
Str Good, Dex Mediocre, Con Fair, Int Poor, Wis Mediocre, Cha Poor
|
Full description: Gnoll
Reference: SRD 3.5 MonstersG
Gnome, 1st-Level Warrior
Poor Humanoid (Gnome), Gnome
Combat: Combat (damage 0, defense 1), #AT 1
Move: Run 3 yd; Morale: Poor; Alignment: Usually neutral good
Str Mediocre (Scale -3), Dex Mediocre, Con Good, Int Mediocre, Wis Poor, Cha Poor
Skills: Mediocre Combat, Mediocre Hide, Mediocre Listen, Mediocre Spellcraft
Gifts: Gnome traits
Organization: Company (2-4), squad (11-20 plus 1 leader of 3rd-6th level and 2 3rd-level lieutenants), or band (30-50 plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, and 2-5 dire badgers)
Terrain: Temperate hills (Forest gnomes: Temperate forests); Treasure: Standard
0
Stat Block:
Gnome, 1st-Level Warrior: MOV Run 3 yd,
ATK Mediocre (0/1), #AT 1,
ML Poor, AL Usually neutral good;
Str Mediocre, Dex Mediocre, Con Good, Int Mediocre, Wis Poor, Cha Poor
|
Full description: Gnome, 1st-Level Warrior
Reference: SRD 3.5 MonstersG
Svirfneblin, 1st-Level Warrior
Mediocre Humanoid (Gnome), Gnome
Combat: Combat (damage -1, defense 2), #AT 1
Move: Run 3 yd; Morale: Mediocre; Alignment: Usually neutral
Str Mediocre (Scale -3), Dex Fair, Con Fair, Int Mediocre, Wis Mediocre, Cha n/a
Skills: Mediocre Combat, Mediocre Hide, Mediocre Listen, Mediocre Spellcraft
Gifts: Spell-like abilities, Gnome traits, svirfneblin traits, spell resistance 12
Organization: Company (2-4), squad (11-20 plus 1 leader of 3rd-6th level and 2 3rd-level lieutenants), or band (30-50 plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, and 2-5 Medium earth elementals)
Terrain: Underground; Treasure: Standard
0
Stat Block:
Svirfneblin, 1st-Level Warrior: MOV Run 3 yd,
ATK Mediocre (-1/2), #AT 1,
ML Mediocre, AL Usually neutral;
Str Mediocre, Dex Fair, Con Fair, Int Mediocre, Wis Mediocre, Cha n/a
|
Full description: Svirfneblin, 1st-Level Warrior
Reference: SRD 3.5 MonstersG
Goblin, 1st-Level Warrior
Poor Humanoid (Goblinoid), Goblin
Combat: Combat (damage 0, defense 0), #AT 1
Move: Run 5 yd; Morale: Poor; Alignment: Usually neutral evil
Str Mediocre (Scale -3), Dex Fair, Con Fair, Int Mediocre, Wis Poor, Cha Terrible
Skills: Mediocre Combat, Fair Hide, Mediocre Listen, Fair Move Silently, Mediocre 0, Mediocre Spellcraft
Gifts: Darkvision 60 ft.
Organization: Gang (4-9), band (10-100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband (10-24 with worg mounts), or tribe (40-400 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, 10-24 worgs, and 2-4 dire wolves)
Terrain: Temperate plains; Treasure: Standard
0
Stat Block:
Goblin, 1st-Level Warrior: MOV Run 5 yd,
ATK Mediocre (0/0), #AT 1,
ML Poor, AL Usually neutral evil;
Str Mediocre, Dex Fair, Con Fair, Int Mediocre, Wis Poor, Cha Terrible
|
Full description: Goblin, 1st-Level Warrior
Reference: SRD 3.5 MonstersG
Adamantine Golem
Legendary+1 Construct, Golem
Combat: Combat (damage 20, defense 13), #AT 4
Move: Run 3 yd; Morale: Superb; Alignment: Always neutral
Str Legendary+15 (Scale 8), Dex Poor, Con n/a, Int n/a, Wis Mediocre, Cha n/a
Skills: Legendary+4 Combat, Great Jump
Gifts: Trample, Construct traits, magic immunity, damage reduction 20/epic and adamantine
Organization: Solitary
Terrain: Any land; Treasure: None
0
Stat Block:
Adamantine Golem: MOV Run 3 yd,
ATK Legendary+4 (20/13), #AT 4,
ML Superb, AL Always neutral;
Str Legendary+15, Dex Poor, Con n/a, Int n/a, Wis Mediocre, Cha n/a
|
Full description: Adamantine Golem
Reference: SRD 3.5 EpicMonsters(G-W)
Clay Golem
Good Construct, Golem
Combat: Combat (damage 10, defense 9), #AT 2
Move: Run 3 yd; Morale: Mediocre; Alignment: Always neutral
Str Legendary+2 (Scale 4), Dex Poor, Con n/a, Int n/a, Wis Mediocre, Cha n/a
Skills: Fair Combat
Gifts: Berserk, cursed wound, Construct traits, damage reduction 10/adamantine and bludgeoning, darkvision 60 ft., haste, immunity to magic, low-light vision
Organization: Solitary or gang (2-4)
Terrain: Any; Treasure: None
0
Stat Block:
Clay Golem: MOV Run 3 yd,
ATK Fair (10/9), #AT 2,
ML Mediocre, AL Always neutral;
Str Legendary+2, Dex Poor, Con n/a, Int n/a, Wis Mediocre, Cha n/a
|
Full description: Clay Golem
Reference: SRD 3.5 MonstersG
Flesh Golem
Fair Construct, Golem
Combat: Combat (damage 9, defense 7), #AT 2
Move: Run 5 yd; Morale: Mediocre; Alignment: Always neutral
Str Legendary (Scale 4), Dex Poor, Con n/a, Int n/a, Wis Mediocre, Cha n/a
Skills: Fair Combat
Gifts: Berserk, Construct traits, damage reduction 5/adamantine, darkvision 60 ft., immunity to magic, low-light vision
Organization: Solitary or gang (2-4)
Terrain: Any; Treasure: None
0
Stat Block:
Flesh Golem: MOV Run 5 yd,
ATK Fair (9/7), #AT 2,
ML Mediocre, AL Always neutral;
Str Legendary, Dex Poor, Con n/a, Int n/a, Wis Mediocre, Cha n/a
|
Full description: Flesh Golem
Reference: SRD 3.5 MonstersG
Greater Stone Golem
Great Construct, Golem
Combat: Combat (damage 16, defense 13), #AT 4
Move: Run 3 yd; Morale: Great; Alignment: Always neutral
Str Legendary+8 (Scale 8), Dex Terrible, Con n/a, Int n/a, Wis Mediocre, Cha n/a
Skills: Legendary+2 Combat
Gifts: Slow, Construct traits, damage reduction 10/adamantine, darkvision 60 ft., immunity to magic, low-light vision
Organization: Solitary or gang (2-4)
Terrain: Any; Treasure: None
0
Stat Block:
Greater Stone Golem: MOV Run 3 yd,
ATK Legendary+2 (16/13), #AT 4,
ML Great, AL Always neutral;
Str Legendary+8, Dex Terrible, Con n/a, Int n/a, Wis Mediocre, Cha n/a
|
Full description: Greater Stone Golem
Reference: SRD 3.5 MonstersG
Iron Golem
Great Construct, Golem
Combat: Combat (damage 10, defense 9), #AT 3
Move: Run 3 yd; Morale: Fair; Alignment: Always neutral
Str Legendary+6 (Scale 4), Dex Poor, Con n/a, Int n/a, Wis Mediocre, Cha n/a
Skills: Good Combat
Gifts: Breath weapon, Construct traits, damage reduction 15/adamantine, darkvision 60 ft., immunity to magic, low-light vision
Organization: Solitary or gang (2-4)
Terrain: Any; Treasure: None
0
Stat Block:
Iron Golem: MOV Run 3 yd,
ATK Good (10/9), #AT 3,
ML Fair, AL Always neutral;
Str Legendary+6, Dex Poor, Con n/a, Int n/a, Wis Mediocre, Cha n/a
|
Full description: Iron Golem
Reference: SRD 3.5 MonstersG
Mithral Golem
Legendary Construct, Golem
Combat: Combat (damage 17, defense 13), #AT 4
Move: Run 7 yd; Morale: Good; Alignment: Always neutral
Str Legendary+9 (Scale 8), Dex Superb, Con n/a, Int n/a, Wis Mediocre, Cha n/a
Skills: Legendary+1 Combat, Superb Jump
Gifts: Construct traits, magic immunity, damage reduction 15/epic and adamantine, alacrity
Organization: Solitary
Terrain: Any land; Treasure: None
0
Stat Block:
Mithral Golem: MOV Run 7 yd,
ATK Legendary+1 (17/13), #AT 4,
ML Good, AL Always neutral;
Str Legendary+9, Dex Superb, Con n/a, Int n/a, Wis Mediocre, Cha n/a
|
Full description: Mithral Golem
Reference: SRD 3.5 EpicMonsters(G-W)
Stone Golem
Good Construct, Golem
Combat: Combat (damage 10, defense 9), #AT 2
Move: Run 3 yd; Morale: Mediocre; Alignment: Always neutral
Str Legendary+4 (Scale 4), Dex Poor, Con n/a, Int n/a, Wis Mediocre, Cha n/a
Skills: Good Combat
Gifts: Slow, Construct traits, damage reduction 10/adamantine, darkvision 60 ft., immunity to magic, low-light vision
Organization: Solitary or gang (2-4)
Terrain: Any; Treasure: None
0
Stat Block:
Stone Golem: MOV Run 3 yd,
ATK Good (10/9), #AT 2,
ML Mediocre, AL Always neutral;
Str Legendary+4, Dex Poor, Con n/a, Int n/a, Wis Mediocre, Cha n/a
|
Full description: Stone Golem
Reference: SRD 3.5 MonstersG
Gorgon
Fair Magical Beast, Gorgon
Combat: Combat (damage 7, defense 7), #AT 2
Move: Run 5 yd; Morale: Fair; Alignment: Always neutral
Str Legendary (Scale 4), Dex Mediocre, Con Legendary, Int n/a, Wis Fair, Cha Poor
Skills: Fair Combat, Good Listen, Fair Spellcraft
Gifts: Breath weapon, trample 1d8+7, Darkvision 60 ft., low-light vision, scent
Organization: Solitary, pair, pack (3-4), or herd (5-13)
Terrain: Temperate plains; Treasure: None
0
Stat Block:
Gorgon: MOV Run 5 yd,
ATK Fair (7/7), #AT 2,
ML Fair, AL Always neutral;
Str Legendary, Dex Mediocre, Con Legendary, Int n/a, Wis Fair, Cha Poor
|
Full description: Gorgon
Reference: SRD 3.5 MonstersG
Gray Glutton
Fair Magical Beast, Gray Glutton
Combat: Combat (damage 13, defense 10), #AT 3
Move: Run 7 yd; Morale: Fair; Alignment: Always neutral
Str Legendary+3 (Scale 8), Dex Poor, Con Superb, Int n/a, Wis Good, Cha Legendary
Skills: Good Combat, Great Jump, Fair Listen, Mediocre Spellcraft
Gifts: Null psionic exhalation, Darkvision 60 ft., low-light vision, power resistance 20, scent
Organization: Solitary, pair, or cluster (3-5)
Terrain: Underground; Treasure: None
0
Stat Block:
Gray Glutton: MOV Run 7 yd,
ATK Good (13/10), #AT 3,
ML Fair, AL Always neutral;
Str Legendary+3, Dex Poor, Con Superb, Int n/a, Wis Good, Cha Legendary
|
Full description: Gray Glutton
Reference: SRD 3.5 PsionicMonsters
Gray Render
Fair Magical Beast, Gray Render
Combat: Combat (damage 8, defense 7), #AT 3
Move: Run 5 yd; Morale: Mediocre; Alignment: Usually neutral
Str Legendary+1 (Scale 4), Dex Mediocre, Con Legendary+2, Int n/a, Wis Fair, Cha Poor
Skills: Good Combat, Mediocre Hide, Good Spellcraft, Mediocre Spot
Gifts: Improved grab, rend 2d6+9, Darkvision 60 ft., low-light vision, scent
Organization: Solitary
Terrain: Temperate marshes; Treasure: None
0
Stat Block:
Gray Render: MOV Run 5 yd,
ATK Good (8/7), #AT 3,
ML Mediocre, AL Usually neutral;
Str Legendary+1, Dex Mediocre, Con Legendary+2, Int n/a, Wis Fair, Cha Poor
|
Full description: Gray Render
Reference: SRD 3.5 MonstersG
Grick
Mediocre Aberration, Grick
Combat: Combat (damage 2, defense 2), #AT 5
Move: Run 5 yd, Climb 3 yd; Morale: Fair; Alignment: Usually neutral
Str Good (Scale 0), Dex Good, Con Mediocre, Int n/a, Wis Good, Cha n/a
Skills: Mediocre Combat, Good Climb, Mediocre Hide, Fair Listen, Fair Spellcraft
Gifts: Damage reduction 10/magic, darkvision 60 ft., scent
Organization: Solitary or cluster (2-4)
Terrain: Underground; Treasure: 1/10 coins; 50% goods; 50% items
0
Stat Block:
Grick: MOV Run 5 yd, Climb 3 yd,
ATK Mediocre (2/2), #AT 5,
ML Fair, AL Usually neutral;
Str Good, Dex Good, Con Mediocre, Int n/a, Wis Good, Cha n/a
|
Full description: Grick
Reference: SRD 3.5 MonstersG
Griffon
Mediocre Magical Beast, Griffon
Combat: Combat (damage 8, defense 5), #AT 3
Move: Run 5 yd, Fly 13 yd; Morale: Fair; Alignment: Always neutral
Str Superb (Scale 4), Dex Good, Con Great, Int n/a, Wis Fair, Cha Poor
Skills: Fair Combat, Fair Jump, Fair Listen, Good Spellcraft
Gifts: Pounce, rake 1d6+2, Darkvision 60 ft., low-light vision, scent
Organization: Solitary, pair, or pride (6-10)
Terrain: Temperate hills; Treasure: None
0
Stat Block:
Griffon: MOV Run 5 yd, Fly 13 yd,
ATK Fair (8/5), #AT 3,
ML Fair, AL Always neutral;
Str Superb, Dex Good, Con Great, Int n/a, Wis Fair, Cha Poor
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Full description: Griffon
Reference: SRD 3.5 MonstersG
Grimlock
Mediocre Monstrous Humanoid, Grimlock
Combat: Combat (damage 3, defense 2), #AT 1
Move: Run 5 yd; Morale: Mediocre; Alignment: Often neutral evil
Str Good (Scale 0), Dex Fair, Con Fair, Int Mediocre, Wis Poor, Cha Terrible
Skills: Mediocre Combat, Mediocre Climb, Mediocre Hide, Fair Listen, Mediocre Spellcraft
Gifts: Blindsight 40 ft., immunities, scent
Organization: Gang (2-4), pack (10-20), tribe (10-60 plus 1 leader of 3rd-5th level per 10 adults).
Terrain: Underground; Treasure: Standard coins; standard goods (gems only); standard items
0
Stat Block:
Grimlock: MOV Run 5 yd,
ATK Mediocre (3/2), #AT 1,
ML Mediocre, AL Often neutral evil;
Str Good, Dex Fair, Con Fair, Int Mediocre, Wis Poor, Cha Terrible
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Full description: Grimlock
Reference: SRD 3.5 MonstersG
Annis
Fair Monstrous Humanoid, Hag
Combat: Combat (damage 7, defense 7), #AT 3
Move: Run 7 yd; Morale: Fair; Alignment: Usually chaotic evil
Str Legendary+2 (Scale 4), Dex Fair, Con Good, Int Fair, Wis Fair, Cha Mediocre
Skills: Fair Combat, Fair Magic, Fair Bluff, Mediocre Diplomacy, Poor Disguise, Fair Hide, Mediocre Intimidate, Good Listen, Good Spellcraft
Gifts: Improved grab, rake 1d6+7, rend 2d6+10, spell-like abilities, Damage reduction 2/bludgeoning, darkvision 60 ft., spell resistance 19
Organization: Solitary or covey (3 hags of any kind plus 1-8 ogres and 1-4 evil giants)
Terrain: Cold marshes; Treasure: Standard
0
Stat Block:
Annis: MOV Run 7 yd,
ATK Fair (7/7), #AT 3,
ML Fair, AL Usually chaotic evil;
Str Legendary+2, Dex Fair, Con Good, Int Fair, Wis Fair, Cha Mediocre
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Full description: Annis
Reference: SRD 3.5 MonstersH-I
Green Hag
Fair Monstrous Humanoid, Hag
Combat: Combat (damage 2, defense 5), #AT 2
Move: Run 5 yd, Swim 5 yd; Morale: Fair; Alignment: Usually chaotic evil
Str Superb (Scale 0), Dex Fair, Con Fair, Int Fair, Wis Fair, Cha Good
Skills: Good Combat, Good Magic, Good Hide, Good Listen, Good Spellcraft, Good Survival
Gifts: Spell-like abilities, weakness, mimicry, Darkvision 90 ft., spell resistance 18
Organization: Solitary or covey (3 hags of any kind plus 1-8 ogres and 1-4 evil giants)
Terrain: Temperate marshes; Treasure: Standard
0
Stat Block:
Green Hag: MOV Run 5 yd, Swim 5 yd,
ATK Good (2/5), #AT 2,
ML Fair, AL Usually chaotic evil;
Str Superb, Dex Fair, Con Fair, Int Fair, Wis Fair, Cha Good
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Full description: Green Hag
Reference: SRD 3.5 MonstersH-I
Sea Hag
Mediocre Monstrous Humanoid (Aquatic), Hag
Combat: Combat (damage 2, defense 1), #AT 2
Move: Run 5 yd, Swim 7 yd; Morale: Mediocre; Alignment: Usually chaotic evil
Str Superb (Scale 0), Dex Fair, Con Fair, Int Mediocre, Wis Fair, Cha Good
Skills: Mediocre Combat, Mediocre Hide, Fair Listen, Fair Spellcraft, Good Survival
Gifts: Horrific appearance, evil eye, Amphibious, spell resistance 14
Organization: Solitary or covey (3 hags of any kind plus 1-8 ogres and 1-4 evil giants)
Terrain: Temperate aquatic; Treasure: Standard
0
Stat Block:
Sea Hag: MOV Run 5 yd, Swim 7 yd,
ATK Mediocre (2/1), #AT 2,
ML Mediocre, AL Usually chaotic evil;
Str Superb, Dex Fair, Con Fair, Int Mediocre, Wis Fair, Cha Good
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Full description: Sea Hag
Reference: SRD 3.5 MonstersH-I
Hagunemnon (Protean)
Legendary+2 Aberration (Shapechanger), Hagunemnon
Combat: Combat (damage 8, defense 9), #AT 5
Move: Run 8 yd; Morale: Legendary+2; Alignment: Always chaotic neutral
Str Legendary+16 (Scale 4), Dex Legendary+8, Con Legendary+9, Int Legendary, Wis Legendary+1, Cha Legendary+7
Skills: Legendary+3 Combat, Superb Magic, Legendary+9 Bluff, Legendary+8 Diplomacy, Legendary+9 Disguise, Legendary+3 Hide, Legendary+6 Intimidate, Legendary+2 Jump, Legendary+8 Listen, Legendary+3 Move Silently, Legendary+2 Search, Legendary+8 Spellcraft
Gifts: Psionics, destabilize form, Alter shape, damage reduction 10/epic, darkvision 120 ft., immunities, regeneration 50, spell resistance 39
Organization: Solitary
Terrain: Any; Treasure: Standard
0
Stat Block:
Hagunemnon (Protean): MOV Run 8 yd,
ATK Legendary+3 (8/9), #AT 5,
ML Legendary+2, AL Always chaotic neutral;
Str Legendary+16, Dex Legendary+8, Con Legendary+9, Int Legendary, Wis Legendary+1, Cha Legendary+7
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Full description: Hagunemnon (Protean)
Reference: SRD 3.5 EpicMonsters(G-W)
Half-Giant, 1st-Level Warrior
Mediocre Giant (Psionic), Half-Giant
Combat: Combat (damage 6, defense 2), #AT 1
Move: Run 5 yd; Morale: Poor; Alignment: Usually neutral good
Str Good (Scale 0), Dex Poor, Con Good, Int Mediocre, Wis Poor, Cha Poor
Skills: Mediocre Combat, Mediocre Listen, Mediocre Spellcraft
Gifts: Psi-like abilities, Fire acclimated, giant's stature, low-light vision
Organization: Team (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Terrain: Warm desert; Treasure: Standard
0
Stat Block:
Half-Giant, 1st-Level Warrior: MOV Run 5 yd,
ATK Mediocre (6/2), #AT 1,
ML Poor, AL Usually neutral good;
Str Good, Dex Poor, Con Good, Int Mediocre, Wis Poor, Cha Poor
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Full description: Half-Giant, 1st-Level Warrior
Reference: SRD 3.5 PsionicMonsters
Halfling, 1st-Level Warrior
Poor Humanoid (Halfling), Halfling
Combat: Combat (damage 0, defense 0), #AT 1
Move: Run 3 yd; Morale: Poor; Alignment: Usually neutral
Str Mediocre (Scale -3), Dex Fair, Con Fair, Int Mediocre, Wis Poor, Cha Poor
Skills: Mediocre Combat, Mediocre Climb, Mediocre Hide, Terrible Jump, Mediocre Listen, Mediocre Move Silently
Gifts: Halfling traits, Halfling traits
Organization: Company (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, 6-10 dogs, and 2-5 riding dogs)
Terrain: Warm plains(Deep halfling: Warm hills)(Tallfellow: Temperate forests); Treasure: Standard
0
Stat Block:
Halfling, 1st-Level Warrior: MOV Run 3 yd,
ATK Mediocre (0/0), #AT 1,
ML Poor, AL Usually neutral;
Str Mediocre, Dex Fair, Con Fair, Int Mediocre, Wis Poor, Cha Poor
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Full description: