Aboleth
Fair Aberration (Aquatic), Aboleth
Combat: Combat (damage 11, defense 8), #AT 4
Move: Run 2 yd, Swim 10 yd; Morale: Good; Alignment: Usually lawful evil
Str Legendary+3 (Scale 8), Dex Fair, Con Legendary, Int Good, Wis Great, Cha Great
Skills: Fair Combat, Great Listen, Great Spellcraft, Fair Survival
Gifts: Enslave, psionics, slime, Aquatic subtype, darkvision 60 ft., mucus cloud
Organization: Solitary, brood (2-4), or slaver brood (1d3+1 plus 7-12 skum)
Terrain: Underground; Treasure: Double standard
0
Stat Block:
Aboleth: MOV Run 2 yd, Swim 10 yd,
ATK Fair (11/8), #AT 4,
ML Good, AL Usually lawful evil;
Str Legendary+3, Dex Fair, Con Legendary, Int Good, Wis Great, Cha Great
|
Full description: Aboleth
Reference: SRD 3.5 MonstersIntro-A
Aboleth Mage, 10th-Level Wizard
Superb Aberration (Aquatic), Aboleth
Combat: Combat (damage 11, defense 8), #AT 4
Move: Run 2 yd, Swim 10 yd; Morale: Great; Alignment: Usually lawful evil
Str Legendary+4 (Scale 8), Dex Great, Con Legendary+2, Int Legendary, Wis Great, Cha Good
Skills: Good Combat, Good Magic (as Wizard), Great Bluff, Great Decipher Script, Fair Diplomacy, Mediocre Disguise, Mediocre Intimidate, Great Listen, Good Ride, Great Search, Superb Sleight of Hand, Superb Spellcraft, Mediocre Spot, Fair Survival
Gifts: Enslave, psionics, slime, spells, Aquatic subtype, darkvision 60 ft., mucus cloud, summon familiar
Organization: Solitary
Terrain: Underground; Treasure: Double standard
0
Stat Block:
Aboleth Mage, 10th-Level Wizard: MOV Run 2 yd, Swim 10 yd,
ATK Good (11/8), #AT 4,
ML Great, AL Usually lawful evil;
Str Legendary+4, Dex Great, Con Legendary+2, Int Legendary, Wis Great, Cha Good
|
Full description: Aboleth Mage, 10th-Level Wizard
Reference: SRD 3.5 MonstersIntro-A
Aboleth, Psionic
Fair Aberration (Aquatic, Psionic), Aboleth, Psionic
Combat: Combat (damage 11, defense 8), #AT 4
Move: Run 2 yd, Swim 10 yd; Morale: Good; Alignment: Usually lawful evil
Str Legendary+3 (Scale 8), Dex Fair, Con Legendary, Int Good, Wis Great, Cha Great
Skills: Fair Combat, Great Listen, Great Spellcraft, Fair Survival
Gifts: Psi-like abilities, slime, Aquatic subtype, darkvision 60 ft., mucus cloud
Organization: Solitary, brood (2-4),or slaver brood (1d3+1 plus 7-12 skum)
Terrain: Underground; Treasure: Double standard
0
Stat Block:
Aboleth, Psionic: MOV Run 2 yd, Swim 10 yd,
ATK Fair (11/8), #AT 4,
ML Good, AL Usually lawful evil;
Str Legendary+3, Dex Fair, Con Legendary, Int Good, Wis Great, Cha Great
|
Full description: Aboleth, Psionic
Reference: SRD 3.5 PsionicMonsters
Anaxim
Legendary Construct (Extraplanar, Lawful), Abomination
Combat: Combat (damage 4, defense 5), #AT 5
Move: Run 10 yd, Fly 33 yd; Morale: Superb; Alignment: Always lawful neutral
Str Legendary+7 (Scale 0), Dex Legendary+2, Con n/a, Int Mediocre, Wis Legendary, Cha Legendary
Skills: Legendary+1 Combat, Legendary Magic, Legendary+8 Climb, Legendary+11 Jump
Gifts: Rend 4d6+18, sonic blast, spell-like abilities, summon iron golem, Abomination traits, magic immunity, construct traits, fast healing 15, spell resistance 34, damage reduction 10/chaotic and epic and adamantine
Organization: Solitary, binary (pair), or command line (2-5 anaxims and 5-12 iron golems)
Terrain: Any; Treasure: Standard
0
Stat Block:
Anaxim: MOV Run 10 yd, Fly 33 yd,
ATK Legendary+1 (4/5), #AT 5,
ML Superb, AL Always lawful neutral;
Str Legendary+7, Dex Legendary+2, Con n/a, Int Mediocre, Wis Legendary, Cha Legendary
|
Full description: Anaxim
Reference: SRD 3.5 EpicMonsters(A-E)
Atropal
Legendary+2 Undead (Evil, Extraplanar, Lawful), Abomination
Combat: Combat (damage 4, defense 9), #AT 4
Move: Run 1 yd, Fly 40 yd; Morale: Legendary+5; Alignment: Always lawful evil
Str Legendary+11 (Scale 4), Dex Good, Con n/a, Int Legendary+4, Wis Legendary+1, Cha Legendary+11
Skills: Legendary+3 Combat, Legendary+2 Magic, Legendary+16 Bluff, Legendary+19 Diplomacy, Poor Hide, Legendary+17 Intimidate, Mediocre Jump, Legendary+14 Listen, Legendary+14 Ride, Legendary+13 Search, Legendary+15 Sleight of Hand, Legendary+14 Spellcraft
Gifts: Constitution drain, energy drain (2d4 negative levels, Fort DC 59), spell-like abilities, Summon Nightcrawler, Abomination traits, undead traits, rebuke/command undead, regeneration 20, spell resistance 42, damage reduction 15/good and epic and silver, negative energy aura
Organization: Solitary
Terrain: Any; Treasure: Standard
0
Stat Block:
Atropal: MOV Run 1 yd, Fly 40 yd,
ATK Legendary+3 (4/9), #AT 4,
ML Legendary+5, AL Always lawful evil;
Str Legendary+11, Dex Good, Con n/a, Int Legendary+4, Wis Legendary+1, Cha Legendary+11
|
Full description: Atropal
Reference: SRD 3.5 EpicMonsters(A-E)
Chichimec
Legendary Outsider (Air, Evil, Extraplanar), Abomination
Combat: Combat (damage 4, defense 5), #AT 7
Move: Run 1 yd, Fly 33 yd; Morale: Superb; Alignment: Always neutral evil
Str Legendary+7 (Scale 0), Dex Legendary+2, Con Legendary+2, Int Fair, Wis Good, Cha Legendary+5
Skills: Legendary+1 Combat, Superb Magic, Great Diplomacy, Legendary+4 Hide, Legendary+4 Intimidate, Poor Jump, Legendary+3 Listen, Legendary+4 Move Silently, Legendary+2 Ride, Legendary+2 Search, Legendary+3 Spellcraft
Gifts: Spell-like abilities, summon air elemental, Charisma drain, Abomination traits, fast healing 10, spell resistance 33, damage reduction 10/good and epic, electricity immunity
Organization: Solitary, pair, or flock (6-9)
Terrain: Any; Treasure: None
0
Stat Block:
Chichimec: MOV Run 1 yd, Fly 33 yd,
ATK Legendary+1 (4/5), #AT 7,
ML Superb, AL Always neutral evil;
Str Legendary+7, Dex Legendary+2, Con Legendary+2, Int Fair, Wis Good, Cha Legendary+5
|
Full description: Chichimec
Reference: SRD 3.5 EpicMonsters(A-E)
Dream Larva
Legendary+2 Outsider (Chaotic, Evil, Extraplanar), Abomination
Combat: Combat (damage 12, defense 9), #AT 10
Move: Run 13 yd, Fly 40 yd; Morale: Legendary+2; Alignment: Always chaotic evil
Str Legendary+11 (Scale 4), Dex Great, Con Legendary+4, Int Great, Wis Legendary+2, Cha Legendary+8
Skills: Legendary+4 Combat, Legendary+2 Magic, Legendary+9 Diplomacy, Legendary+6 Escape Artist, Legendary+6 Hide, Legendary+3 Jump, Legendary+7 Listen, Legendary+6 Move Silently, Legendary+6 Ride, Legendary+7 Search, Legendary+7 Spellcraft
Gifts: Worst nightmare, improved grab, sending, spell-like abilities, summon nightwalker, Abomination traits, sonic immunity, regeneration 15, fast healing 15, spell resistance 44, damage reduction 15/Good and Epic or Lawful and Epic
Organization: Solitary, pair, or solitary plus 1-4 nightwalkers
Terrain: Any; Treasure: Standard
0
Stat Block:
Dream Larva: MOV Run 13 yd, Fly 40 yd,
ATK Legendary+4 (12/9), #AT 10,
ML Legendary+2, AL Always chaotic evil;
Str Legendary+11, Dex Great, Con Legendary+4, Int Great, Wis Legendary+2, Cha Legendary+8
|
Full description: Dream Larva
Reference: SRD 3.5 EpicMonsters(A-E)
Hecatoncheires
Legendary+9 Outsider (Chaotic, Evil, Extraplanar), Abomination
Combat: Combat (damage 12, defense 13), #AT 100
Move: Run 17 yd; Morale: Legendary+1; Alignment: Always chaotic evil
Str Legendary+15 (Scale 8), Dex Good, Con Legendary+6, Int Mediocre, Wis Poor, Cha Legendary+2
Skills: Legendary+7 Combat, Legendary+7 Magic, Legendary+13 Climb, Great Diplomacy, n/a Hide, Legendary+4 Intimidate, Legendary+17 Jump, Good Listen, Good Ride, Legendary+7 Search, Good Spellcraft, Legendary+8 Spot
Gifts: Superior multiweapon fighting, spell-like abilities, summon hecatoncheires, Abomination traits, electricity immunity, regeneration 40, fast healing 50, spell resistance 70, damage reduction 20/Good and Epic and Cold Iron
Organization: Solitary or pair
Terrain: Any; Treasure: Standard
0
Stat Block:
Hecatoncheires: MOV Run 17 yd,
ATK Legendary+7 (12/13), #AT 100,
ML Legendary+1, AL Always chaotic evil;
Str Legendary+15, Dex Good, Con Legendary+6, Int Mediocre, Wis Poor, Cha Legendary+2
|
Full description: Hecatoncheires
Reference: SRD 3.5 EpicMonsters(A-E)
Infernal
Legendary+1 Outsider (Evil Chaotic or Lawful), Abomination
Combat: Combat (damage 11, defense 9), #AT 6
Move: Run 13 yd, Fly 40 yd; Morale: Legendary+2; Alignment: Lawful evil or chaotic evil
Str Legendary+11 (Scale 4), Dex Legendary+2, Con Legendary+4, Int Legendary+1, Wis Legendary+3, Cha Legendary+4
Skills: Legendary+4 Combat, Legendary+1 Magic, Legendary+7 Balance, Legendary+7 Diplomacy, Legendary+7 Escape Artist, Legendary+7 Hide, Legendary+3 Jump, Legendary+8 Listen, Legendary+7 Move Silently, Legendary+7 Ride, Legendary+7 Search, Legendary+7 Sleight of Hand, Legendary+8 Spellcraft, Legendary+7 Swim
Gifts: Improved grab, spell suck, learned spell immunity, spell-like abilities, summon fiend, Abomination traits, fast healing 15, regeneration 15, spell resistance 38, damage reduction 35/+7
Organization: Solitary or hell brigade (1 infernal and 1d4 balors, or 1 infernal and 1d4 pit fiends)
Terrain: Any; Treasure: Standard
0
Stat Block:
Infernal: MOV Run 13 yd, Fly 40 yd,
ATK Legendary+4 (11/9), #AT 6,
ML Legendary+2, AL Lawful evil or chaotic evil;
Str Legendary+11, Dex Legendary+2, Con Legendary+4, Int Legendary+1, Wis Legendary+3, Cha Legendary+4
|
Full description: Infernal
Reference: SRD 3.5 EpicMonsters(A-E)
Phaethon
Legendary+3 Outsider (Evil, Extraplanar, Fire), Abomination
Combat: Combat (damage 20, defense 17), #AT 8
Move: Run 20 yd, Burrow 20 yd; Morale: Legendary+5; Alignment: Always chaotic evil
Str Legendary+19 (Scale 12), Dex Legendary+2, Con Legendary+8, Int Poor, Wis Superb, Cha Legendary+9
Skills: Legendary+10 Combat, Legendary+3 Magic, Legendary+17 Climb, Good Hide, Legendary+12 Jump, Legendary+12 Listen, Legendary+12 Move Silently, Legendary+10 Ride, Legendary+12 Spellcraft
Gifts: Fiery touch, fiery overrun, spell-like abilities, improved grab, swallow whole, summon elder fire elemental, Abomination traits, immunity to fire, vulnerability to cold, oozelike immunities, regeneration 25, fast healing 25, spell resistance 46, damage reduction 15/epic lawful and epic
Organization: Solitary, or in company of 1-10 elder fire elementals
Terrain: Any; Treasure: Standard
0
Stat Block:
Phaethon: MOV Run 20 yd, Burrow 20 yd,
ATK Legendary+10 (20/17), #AT 8,
ML Legendary+5, AL Always chaotic evil;
Str Legendary+19, Dex Legendary+2, Con Legendary+8, Int Poor, Wis Superb, Cha Legendary+9
|
Full description: Phaethon
Reference: SRD 3.5 EpicMonsters(A-E)
Phane
Legendary+1 Outsider (Chaotic, Evil, Extraplanar, Incorporeal), Abomination
Combat: Combat (damage 7, defense 4), #AT 4
Move: Run 13 yd, Fly 20 yd; Morale: Legendary+2; Alignment: Always chaotic evil
Str n/a (Scale 4), Dex Legendary+2, Con Legendary+4, Int Legendary+2, Wis Great, Cha Legendary+6
Skills: Legendary+3 Combat, Legendary Magic, Legendary+6 Balance, Legendary+7 Diplomacy, Legendary+5 Hide, Superb Jump, Legendary+5 Listen, Legendary+6 Move Silently, Legendary+6 Ride, Legendary+5 Search, Legendary+6 Sleight of Hand, Legendary+5 Spellcraft, Legendary+4 Survival, Legendary+6 Swim
Gifts: Spell-like abilities, stasis touch, chronal blast, time leach, summon past time duplicate, Abomination traits, null time field, time regression, fast healing 15, regeneration 15, spell resistance 37, damage reduction 15/epic, sonic immunity
Organization: Solitary or pair
Terrain: Any land and underground; Treasure: None
0
Stat Block:
Phane: MOV Run 13 yd, Fly 20 yd,
ATK Legendary+3 (7/4), #AT 4,
ML Legendary+2, AL Always chaotic evil;
Str n/a, Dex Legendary+2, Con Legendary+4, Int Legendary+2, Wis Great, Cha Legendary+6
|
Full description: Phane
Reference: SRD 3.5 EpicMonsters(A-E)
Xixecal
Legendary+3 Outsider (Chaotic, Cold, Evil, Extraplanar), Abomination
Combat: Combat (damage 21, defense 21), #AT 4
Move: Run 23 yd; Morale: Legendary+4; Alignment: Always chaotic evil
Str Legendary+23 (Scale 16), Dex Fair, Con Legendary+10, Int Fair, Wis Poor, Cha Legendary+7
Skills: Legendary+12 Combat, Legendary+3 Magic, Good Climb, n/a Hide, Legendary+1 Jump, Legendary+12 Listen, Legendary+13 Ride, Legendary+13 Sleight of Hand, Legendary+13 Spellcraft
Gifts: Rend 4d8+42, cold, spell-like abilities, breath weapon, summon white dragon, Constitution drain, Abomination traits, cold immunity, fire vulnerability, dire winter, fast healing 30, regeneration 30, spell resistance 48, damage reduction 20/good and epic and adamantine
Organization: Solitary or in the company of 1d4+1 old white dragons
Terrain: Any; Treasure: Standard
0
Stat Block:
Xixecal: MOV Run 23 yd,
ATK Legendary+12 (21/21), #AT 4,
ML Legendary+4, AL Always chaotic evil;
Str Legendary+23, Dex Fair, Con Legendary+10, Int Fair, Wis Poor, Cha Legendary+7
|
Full description: Xixecal
Reference: SRD 3.5 EpicMonsters(A-E)
Achaierai
Fair Outsider (Evil, Extraplanar, Lawful), Achaierai
Combat: Combat (damage 8, defense 7), #AT 3
Move: Run 8 yd; Morale: Fair; Alignment: Always lawful evil
Str Superb (Scale 4), Dex Fair, Con Good, Int Mediocre, Wis Good, Cha Great
Skills: Fair Combat, Great Magic, Good Balance, Great Climb, Fair Diplomacy, Fair Hide, Legendary Jump, Good Listen, Good Move Silently, Good Search, Good Spellcraft
Gifts: Black cloud, Darkvision 60 ft., spell resistance 19
Organization: Solitary or flock (5-8)
Terrain: A lawful-aligned plane; Treasure: Double standard
0
Stat Block:
Achaierai: MOV Run 8 yd,
ATK Fair (8/7), #AT 3,
ML Fair, AL Always lawful evil;
Str Superb, Dex Fair, Con Good, Int Mediocre, Wis Good, Cha Great
|
Full description: Achaierai
Reference: SRD 3.5 MonstersIntro-A
Allip
Mediocre Undead (Incorporeal), Allip
Combat: Combat (damage 0, defense 0), #AT 1
Move: Immobile, Fly 5 yd; Morale: Mediocre; Alignment: Always neutral evil
Str n/a (Scale 0), Dex Fair, Con n/a, Int Mediocre, Wis Mediocre, Cha Superb
Skills: Mediocre Combat, Fair Hide, Fair Intimidate, Fair Listen, Mediocre Ride, Fair Spellcraft, Poor Spot
Gifts: Babble, madness, Wisdom drain, Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits
Organization: Solitary
Terrain: Any; Treasure: None
0
Stat Block:
Allip: MOV Immobile, Fly 5 yd,
ATK Mediocre (0/0), #AT 1,
ML Mediocre, AL Always neutral evil;
Str n/a, Dex Fair, Con n/a, Int Mediocre, Wis Mediocre, Cha Superb
|
Full description: Allip
Reference: SRD 3.5 MonstersIntro-A
Angel, Astral Deva
Great Outsider (Angel, Extraplanar, Good), Angel
Combat: Combat (damage 3, defense 5), #AT 3
Move: Run 8 yd, Fly 17 yd; Morale: Good; Alignment: Always good (any)
Str Legendary+1 (Scale 0), Dex Superb, Con Superb, Int Superb, Wis Superb, Cha Legendary
Skills: Good Combat, Good Magic, Legendary Diplomacy, Superb Escape Artist, Superb Hide, Superb Intimidate, Legendary Listen, Superb Move Silently, Superb Search, Legendary Spellcraft, Use Magic DeviceMediocre
Gifts: Spell-like abilities, stun, Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, electricity resistance 10, fire resistance 10, spell resistance 30, tongues, uncanny dodge
Organization: Solitary, pair, or squad (3-5)
Terrain: Any good-aligned plane; Treasure: No coins; double goods; standard items
0
Stat Block:
Angel, Astral Deva: MOV Run 8 yd, Fly 17 yd,
ATK Good (3/5), #AT 3,
ML Good, AL Always good (any);
Str Legendary+1, Dex Superb, Con Superb, Int Superb, Wis Superb, Cha Legendary
|
Full description: Angel, Astral Deva
Reference: SRD 3.5 MonstersIntro-A
Angel, Planetar
Great Outsider (Angel, Extraplanar, Good), Angel
Combat: Combat (damage 10, defense 9), #AT 3
Move: Run 5 yd, Fly 15 yd; Morale: Great; Alignment: Always good (any)
Str Legendary+2 (Scale 4), Dex Superb, Con Legendary, Int Legendary+1, Wis Legendary+1, Cha Legendary+1
Skills: Great Combat, Superb Magic (as Cleric), Legendary+1 Diplomacy, Legendary Escape Artist, Superb Hide, Legendary Intimidate, Legendary Listen, Legendary Move Silently, Legendary Ride, Legendary Search, Legendary Spellcraft, Use Magic DeviceMediocre
Gifts: Spell-like abilities, spells, Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 10, electricity resistance 10, fire resistance 10, spell resistance 30, tongues
Organization: Solitary or pair
Terrain: Any good-aligned plane; Treasure: No coins; double goods; standard items
0
Stat Block:
Angel, Planetar: MOV Run 5 yd, Fly 15 yd,
ATK Great (10/9), #AT 3,
ML Great, AL Always good (any);
Str Legendary+2, Dex Superb, Con Legendary, Int Legendary+1, Wis Legendary+1, Cha Legendary+1
|
Full description: Angel, Planetar
Reference: SRD 3.5 MonstersIntro-A
Angel, Solar
Legendary Outsider (Angel, Extraplanar, Good), Angel
Combat: Combat (damage 10, defense 9), #AT 4
Move: Run 8 yd, Fly 25 yd; Morale: Superb; Alignment: Always good (any)
Str Legendary+4 (Scale 4), Dex Legendary, Con Legendary, Int Legendary+1, Wis Legendary+2, Cha Legendary+2
Skills: Legendary Combat, Superb Magic (as Cleric), Legendary+3 Diplomacy, Legendary+2 Escape Artist, Legendary+1 Hide, Legendary+2 Listen, Legendary+2 Move Silently, Legendary+2 Ride, Legendary+2 Search, Legendary+2 Sleight of Hand, Legendary+2 Spellcraft, Fair Spot, Use Magic DeviceFair
Gifts: Spell-like abilities, spells, Damage reduction 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, electricity resistance 10, fire resistance 10, spell resistance 32, tongues
Organization: Solitary or pair
Terrain: Any good-aligned plane; Treasure: No coins; double goods; standard items
0
Stat Block:
Angel, Solar: MOV Run 8 yd, Fly 25 yd,
ATK Legendary (10/9), #AT 4,
ML Superb, AL Always good (any);
Str Legendary+4, Dex Legendary, Con Legendary, Int Legendary+1, Wis Legendary+2, Cha Legendary+2
|
Full description: Angel, Solar
Reference: SRD 3.5 MonstersIntro-A
Animated Object, Colossal
Good Construct, Animated Object
Combat: Combat (damage 23, defense 16), #AT 4
Move: Run 2 yd; Morale: Fair; Alignment: Always neutral
Str Legendary+4 (Scale 16), Dex n/a, Con n/a, Int n/a, Wis n/a, Cha n/a
Skills: Legendary Combat
Gifts: See text, Construct traits, darkvision 60 ft., low-light vision; also see text
Organization: Solitary
Terrain: Any; Treasure: None
0
Stat Block:
Animated Object, Colossal: MOV Run 2 yd,
ATK Legendary (23/16), #AT 4,
ML Fair, AL Always neutral;
Str Legendary+4, Dex n/a, Con n/a, Int n/a, Wis n/a, Cha n/a
|
Full description: Animated Object, Colossal
Reference: SRD 3.5 MonstersIntro-A
Animated Object, Gargantuan
Fair Construct, Animated Object
Combat: Combat (damage 17, defense 12), #AT 3
Move: Run 2 yd; Morale: Poor; Alignment: Always neutral
Str Legendary+2 (Scale 12), Dex Terrible, Con n/a, Int n/a, Wis n/a, Cha n/a
Skills: Good Combat
Gifts: See text, Construct traits, darkvision 60 ft., low-light vision; also see text
Organization: Solitary
Terrain: Any; Treasure: None
0
Stat Block:
Animated Object, Gargantuan: MOV Run 2 yd,
ATK Good (17/12), #AT 3,
ML Poor, AL Always neutral;
Str Legendary+2, Dex Terrible, Con n/a, Int n/a, Wis n/a, Cha n/a
|
Full description: Animated Object, Gargantuan
Reference: SRD 3.5 MonstersIntro-A
Animated Object, Huge
Fair Construct, Animated Object
Combat: Combat (damage 12, defense 8), #AT 2
Move: Run 3 yd; Morale: Poor; Alignment: Always neutral
Str Legendary (Scale 8), Dex Poor, Con n/a, Int n/a, Wis n/a, Cha n/a
Skills: Fair Combat
Gifts: See text, Construct traits, darkvision 60 ft., low-light vision; also see text
Organization: Solitary
Terrain: Any; Treasure: None
0
Stat Block:
Animated Object, Huge: MOV Run 3 yd,
ATK Fair (12/8), #AT 2,
ML Poor, AL Always neutral;
Str Legendary, Dex Poor, Con n/a, Int n/a, Wis n/a, Cha n/a
|
Full description: Animated Object, Huge
Reference: SRD 3.5 MonstersIntro-A
Animated Object, Large
Mediocre Construct, Animated Object
Combat: Combat (damage 7, defense 4), #AT 1
Move: Run 3 yd; Morale: Terrible; Alignment: Always neutral
Str Great (Scale 4), Dex Mediocre, Con n/a, Int n/a, Wis n/a, Cha n/a
Skills: Mediocre Combat
Gifts: See text, Construct traits, darkvision 60 ft., low-light vision; also see text
Organization: Solitary
Terrain: Any; Treasure: None
0
Stat Block:
Animated Object, Large: MOV Run 3 yd,
ATK Mediocre (7/4), #AT 1,
ML Terrible, AL Always neutral;
Str Great, Dex Mediocre, Con n/a, Int n/a, Wis n/a, Cha n/a
|
Full description: Animated Object, Large
Reference: SRD 3.5 MonstersIntro-A
Animated Object, Medium
Mediocre Construct, Animated Object
Combat: Combat (damage 3, defense 2), #AT 1
Move: Run 5 yd; Morale: Terrible; Alignment: Always neutral
Str Fair (Scale 0), Dex Mediocre, Con n/a, Int n/a, Wis n/a, Cha n/a
Skills: Mediocre Combat
Gifts: See text, Construct traits, darkvision 60 ft., low-light vision; also see text
Organization: Solitary
Terrain: Any; Treasure: None
0
Stat Block:
Animated Object, Medium: MOV Run 5 yd,
ATK Mediocre (3/2), #AT 1,
ML Terrible, AL Always neutral;
Str Fair, Dex Mediocre, Con n/a, Int n/a, Wis n/a, Cha n/a
|
Full description: Animated Object, Medium
Reference: SRD 3.5 MonstersIntro-A
Animated Object, Small
Mediocre Construct, Animated Object
Combat: Combat (damage -1, defense -1), #AT 1
Move: Run 5 yd; Morale: Terrible; Alignment: Always neutral
Str Mediocre (Scale -3), Dex Fair, Con n/a, Int n/a, Wis n/a, Cha n/a
Skills: Poor Combat
Gifts: See text, Construct traits, darkvision 60 ft., low-light vision; also see text
Organization: Pair
Terrain: Any; Treasure: None
0
Stat Block:
Animated Object, Small: MOV Run 5 yd,
ATK Poor (-1/-1), #AT 1,
ML Terrible, AL Always neutral;
Str Mediocre, Dex Fair, Con n/a, Int n/a, Wis n/a, Cha n/a
|
Full description: Animated Object, Small
Reference: SRD 3.5 MonstersIntro-A
Animated Object, Tiny
Poor Construct, Animated Object
Combat: Combat (damage -5, defense -3), #AT 1
Move: Run 7 yd; Morale: Terrible; Alignment: Always neutral
Str Poor (Scale -6), Dex Good, Con n/a, Int n/a, Wis n/a, Cha n/a
Skills: Poor Combat
Gifts: See text, Construct traits, darkvision 60 ft., low-light vision; also see text
Organization: Group (4)
Terrain: Any; Treasure: None
0
Stat Block:
Animated Object, Tiny: MOV Run 7 yd,
ATK Poor (-5/-3), #AT 1,
ML Terrible, AL Always neutral;
Str Poor, Dex Good, Con n/a, Int n/a, Wis n/a, Cha n/a
|
Full description: Animated Object, Tiny
Reference: SRD 3.5 MonstersIntro-A
Ankheg
Mediocre Magical Beast, Ankheg
Combat: Combat (damage 8, defense 6), #AT 1
Move: Run 5 yd, Burrow 3 yd; Morale: Mediocre; Alignment: Always neutral
Str Legendary (Scale 4), Dex Mediocre, Con Great, Int n/a, Wis Fair, Cha Terrible
Skills: Mediocre Combat, Fair Climb, Fair Listen, Mediocre Spellcraft
Gifts: Improved grab, spit acid, Darkvision 60 ft., low-light vision, tremorsense 60 ft.
Organization: Solitary or cluster (2-4)
Terrain: Warm plains; Treasure: None
0
Stat Block:
Ankheg: MOV Run 5 yd, Burrow 3 yd,
ATK Mediocre (8/6), #AT 1,
ML Mediocre, AL Always neutral;
Str Legendary, Dex Mediocre, Con Great, Int n/a, Wis Fair, Cha Terrible
|
Full description: Ankheg
Reference: SRD 3.5 MonstersIntro-A
Ape
Mediocre Animal, Ape
Combat: Combat (damage 7, defense 4), #AT 3
Move: Run 5 yd, Climb 5 yd; Morale: Mediocre; Alignment:
Str Legendary (Scale 4), Dex Good, Con Good, Int n/a, Wis Fair, Cha Terrible
Skills: Mediocre Combat, Great Climb, Fair Listen, Fair Spellcraft
Gifts: Low-light vision, scent
Organization: Solitary, pair, or company (3-5)
Terrain: Warm forests; Treasure:
0
Stat Block:
Ape: MOV Run 5 yd, Climb 5 yd,
ATK Mediocre (7/4), #AT 3,
ML Mediocre, AL ;
Str Legendary, Dex Good, Con Good, Int n/a, Wis Fair, Cha Terrible
|
Full description: Ape
Reference: SRD 3.5 MonstersAnimals
Aranea
Mediocre Magical Beast (Shapechanger), Aranea
Combat: Combat (damage 3, defense 0), #AT 1
Move: Run 8 yd, Climb 4 yd; Morale: Mediocre; Alignment: Usually neutral
Str Mediocre (Scale 0), Dex Good, Con Good, Int Good, Wis Fair, Cha Good
Skills: Mediocre Combat, Mediocre Magic (as Sorcerer), Great Climb, Fair Escape Artist, Great Jump, Fair Listen, Fair Spellcraft
Gifts: Poison, spells, web, Change shape, darkvision 60 ft., low-light vision
Organization: Solitary or colony (3-6)
Terrain: Temperate forests; Treasure: Standard coins; double goods; standard items
0
Stat Block:
Aranea: MOV Run 8 yd, Climb 4 yd,
ATK Mediocre (3/0), #AT 1,
ML Mediocre, AL Usually neutral;
Str Mediocre, Dex Good, Con Good, Int Good, Wis Fair, Cha Good
|
Full description: Aranea
Reference: SRD 3.5 MonstersIntro-A
Hound Archon
Mediocre Outsider (Archon, Extraplanar, Good, Lawful), Archon
Combat: Combat (damage 4, defense 4), #AT 2
Move: Run 7 yd; Morale: Fair; Alignment: Always lawful good
Str Good (Scale 0), Dex Mediocre, Con Fair, Int Mediocre, Wis Fair, Cha Fair
Skills: Fair Combat, Fair Magic, Mediocre Diplomacy, Good Hide, Great Jump, Good Listen, Good Move Silently, Good Search, Good Spellcraft, Good Spot
Gifts: Spell-like abilities, Aura of menace, change shape, damage reduction 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil, scent, spell resistance 16, teleport, tongues
Organization: Solitary, pair, or squad (3-5)
Terrain: A lawful good-aligned plane; Treasure: No coins; double goods; standard items
0
Stat Block:
Hound Archon: MOV Run 7 yd,
ATK Fair (4/4), #AT 2,
ML Fair, AL Always lawful good;
Str Good, Dex Mediocre, Con Fair, Int Mediocre, Wis Fair, Cha Fair
|
Full description: Hound Archon
Reference: SRD 3.5 MonstersIntro-A
Hound Archon Hero, 11th-Level Paladin
Great Outsider (Archon, Extraplanar, Good, Lawful), Archon
Combat: Combat (damage 4, defense 5), #AT 5
Move: Run 5 yd; Morale: Great; Alignment: Always lawful good
Str Legendary (Scale 0), Dex Mediocre, Con Great, Int Poor, Wis Good, Cha Great
Skills: Superb Combat, Good Magic (as Paladin), Superb Diplomacy, Mediocre Hide, Poor Jump, Good Listen, Great 0, Superb Search, Good Spellcraft, Mediocre Spot
Gifts: Smite evil, spells, spell-like abilities, turn undead 6/day, Aura of menace, change shape, damage reduction 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil, paladin abilities, scent, spell resistance 27, teleport, tongues
Organization: Solitary or with juvenile bronze dragon
Terrain: A lawful good-aligned plane; Treasure: Standard
0
Stat Block:
Hound Archon Hero, 11th-Level Paladin: MOV Run 5 yd,
ATK Superb (4/5), #AT 5,
ML Great, AL Always lawful good;
Str Legendary, Dex Mediocre, Con Great, Int Poor, Wis Good, Cha Great
|
Full description: Hound Archon Hero, 11th-Level Paladin
Reference: SRD 3.5 MonstersIntro-A
Lantern Archon
Mediocre Outsider (Archon, Extraplanar, Good, Lawful), Archon
Combat: Combat (damage 0, defense 0), #AT 2
Move: Immobile, Fly 10 yd; Morale: Mediocre; Alignment: Always lawful good
Str n/a (Scale -3), Dex Mediocre, Con Mediocre, Int Terrible, Wis Mediocre, Cha Mediocre
Skills: Mediocre Combat, Mediocre Magic, Mediocre Diplomacy, Mediocre Listen, Mediocre Search, Mediocre Spellcraft
Gifts: Spell-like abilities, Aura of menace, damage reduction 10/evil and magic, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil, teleport, tongues
Organization: Solitary, pair, or squad (3-5)
Terrain: A lawful good-aligned plane; Treasure: None
0
Stat Block:
Lantern Archon: MOV Immobile, Fly 10 yd,
ATK Mediocre (0/0), #AT 2,
ML Mediocre, AL Always lawful good;
Str n/a, Dex Mediocre, Con Mediocre, Int Terrible, Wis Mediocre, Cha Mediocre
|
Full description: Lantern Archon
Reference: SRD 3.5 MonstersIntro-A
Trumpet Archon
Great Outsider (Archon, Extraplanar, Good, Lawful), Archon
Combat: Combat (damage 4, defense 5), #AT 3
Move: Run 7 yd, Fly 15 yd; Morale: Good; Alignment: Always lawful good
Str Legendary (Scale 0), Dex Great, Con Legendary+1, Int Great, Wis Great, Cha Great
Skills: Good Combat, Great Magic (as Cleric), Superb Diplomacy, Superb Escape Artist, Superb Handle Animal, Superb Listen, Superb Move Silently, Superb Perform, Superb 0, Superb Search, Superb Spellcraft, Use Magic DeviceMediocre
Gifts: Spell-like abilities, spells, trumpet, Aura of menace, damage reduction 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil, spell resistance 29, teleport, tongues
Organization: Solitary, pair, or squad (3-5)
Terrain: A lawful good-aligned plane; Treasure: No coins; double goods; standard items
0
Stat Block:
Trumpet Archon: MOV Run 7 yd, Fly 15 yd,
ATK Good (4/5), #AT 3,
ML Good, AL Always lawful good;
Str Legendary, Dex Great, Con Legendary+1, Int Great, Wis Great, Cha Great
|
Full description: Trumpet Archon
Reference: SRD 3.5 MonstersIntro-A
Adult Arrowhawk
Fair Outsider (Air, Extraplanar), Arrowhawk
Combat: Combat (damage 3, defense 3), #AT 2
Move: Immobile, Fly 10 yd; Morale: Fair; Alignment: Always neutral
Str Good (Scale 0), Dex Legendary, Con Fair, Int Mediocre, Wis Fair, Cha Fair
Skills: Fair Combat, Mediocre Diplomacy, Great Escape Artist, Good Listen, Great Move Silently, Good Ride, Good Search, Good Spellcraft, Good Spot, Use Magic DeviceFair
Gifts: Electricity ray, Darkvision 60 ft., immunity to acid, electricity, and poison, cold resistance 10, fire resistance 10
Organization: Solitary or clutch (2-4)
Terrain: Elemental Plane of Air; Treasure: None
0
Stat Block:
Adult Arrowhawk: MOV Immobile, Fly 10 yd,
ATK Fair (3/3), #AT 2,
ML Fair, AL Always neutral;
Str Good, Dex Legendary, Con Fair, Int Mediocre, Wis Fair, Cha Fair
|
Full description: Adult Arrowhawk
Reference: SRD 3.5 MonstersIntro-A
Elder Arrowhawk
Fair Outsider (Air, Extraplanar), Arrowhawk
Combat: Combat (damage 9, defense 6), #AT 3
Move: Immobile, Fly 10 yd; Morale: Good; Alignment: Always neutral
Str Legendary+1 (Scale 4), Dex Legendary, Con Great, Int Mediocre, Wis Fair, Cha Fair
Skills: Great Combat, Mediocre Diplomacy, Legendary Escape Artist, Legendary Listen, Legendary Move Silently, Superb Ride, Superb Search, Legendary Spellcraft, Superb Spot, Use Magic DeviceFair
Gifts: Electricity ray, Darkvision 60 ft., immunity to acid, electricity, and poison, cold resistance 10, fire resistance 10
Organization: Solitary or clutch (2-4)
Terrain: Elemental Plane of Air; Treasure: None
0
Stat Block:
Elder Arrowhawk: MOV Immobile, Fly 10 yd,
ATK Great (9/6), #AT 3,
ML Good, AL Always neutral;
Str Legendary+1, Dex Legendary, Con Great, Int Mediocre, Wis Fair, Cha Fair
|
Full description: Elder Arrowhawk
Reference: SRD 3.5 MonstersIntro-A
Juvenile Arrowhawk
Mediocre Outsider (Air, Extraplanar), Arrowhawk
Combat: Combat (damage 0, defense 0), #AT 1
Move: Immobile, Fly 10 yd; Morale: Mediocre; Alignment: Always neutral
Str Fair (Scale -3), Dex Legendary, Con Fair, Int Mediocre, Wis Fair, Cha Fair
Skills: Mediocre Combat, Mediocre Diplomacy, Good Escape Artist, Fair Listen, Good Move Silently, Fair Ride, Fair Search, Fair Spellcraft, Fair Spot, Use Magic DeviceFair
Gifts: Electricity ray, Darkvision 60 ft., immunity to acid, electricity, and poison, cold resistance 10, fire resistance 10
Organization: Solitary or clutch (2-4)
Terrain: Elemental Plane of Air; Treasure: None
0
Stat Block:
Juvenile Arrowhawk: MOV Immobile, Fly 10 yd,
ATK Mediocre (0/0), #AT 1,
ML Mediocre, AL Always neutral;
Str Fair, Dex Legendary, Con Fair, Int Mediocre, Wis Fair, Cha Fair
|
Full description: Juvenile Arrowhawk
Reference: SRD 3.5 MonstersIntro-A
Assassin Vine
Mediocre Plant, Assassin Vine
Combat: Combat (damage 7, defense 5), #AT 1
Move: Run 1 yd; Morale: Mediocre; Alignment: Always neutral
Str Legendary (Scale 4), Dex Mediocre, Con Great, Int n/a, Wis Fair, Cha Poor
Skills: Mediocre Combat
Gifts: Constrict 1d6+7, entangle, improved grab, Blindsight 30 ft., camouflage, immunity to electricity, low-light vision, plant traits, cold resistance 10, fire resistance 10
Organization: Solitary or patch (2-4)
Terrain: Temperate forests; Treasure: 1/10th coins; 50% goods; 50% items
0
Stat Block:
Assassin Vine: MOV Run 1 yd,
ATK Mediocre (7/5), #AT 1,
ML Mediocre, AL Always neutral;
Str Legendary, Dex Mediocre, Con Great, Int n/a, Wis Fair, Cha Poor
|
Full description: Assassin Vine
Reference: SRD 3.5 MonstersIntro-A
1st-Level Astral Construct
Poor Construct, Astral Construct
Combat: Combat (damage -1, defense 1), #AT 1
Move: Run 5 yd; Morale: Poor; Alignment: Always neutral
Str Good (Scale -3), Dex Good, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre
Skills: Mediocre Combat
Gifts: One ability from Menu A, construct traits, darkvision 60 ft., low-light vision
Organization: Solitary
Terrain: Any; Treasure: None
0
Stat Block:
1st-Level Astral Construct: MOV Run 5 yd,
ATK Mediocre (-1/1), #AT 1,
ML Poor, AL Always neutral;
Str Good, Dex Good, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre
|
Full description: 1st-Level Astral Construct
Reference: SRD 3.5 PsionicMonsters
2nd-Level Astral Construct
Mediocre Construct, Astral Construct
Combat: Combat (damage 3, defense 3), #AT 1
Move: Run 7 yd; Morale: Poor; Alignment: Always neutral
Str Great (Scale 0), Dex Good, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre
Skills: Mediocre Combat
Gifts: traits, darkvision 60 ft., low-light vision
Organization: Solitary
Terrain: Any; Treasure: None
0
Stat Block:
2nd-Level Astral Construct: MOV Run 7 yd,
ATK Mediocre (3/3), #AT 1,
ML Poor, AL Always neutral;
Str Great, Dex Good, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre
|
Full description: 2nd-Level Astral Construct
Reference: SRD 3.5 PsionicMonsters
3rd-Level Astral Construct
Mediocre Construct, Astral Construct
Combat: Combat (damage 3, defense 4), #AT 1
Move: Run 7 yd; Morale: Mediocre; Alignment: Always neutral
Str Legendary (Scale 0), Dex Good, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre
Skills: Mediocre Combat
Gifts: One ability from Menu A, construct traits, darkvision 60 ft., low-light vision
Organization: Solitary
Terrain: Any; Treasure: None
0
Stat Block:
3rd-Level Astral Construct: MOV Run 7 yd,
ATK Mediocre (3/4), #AT 1,
ML Mediocre, AL Always neutral;
Str Legendary, Dex Good, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre
|
Full description: 3rd-Level Astral Construct
Reference: SRD 3.5 PsionicMonsters
4th-Level Astral Construct
Mediocre Construct, Astral Construct
Combat: Combat (damage 3, defense 5), #AT 1
Move: Run 7 yd; Morale: Mediocre; Alignment: Always neutral
Str Legendary+2 (Scale 0), Dex Good, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre
Skills: Fair Combat
Gifts: One ability from Menu B, construct traits, darkvision 60 ft., low-light vision
Organization: Solitary
Terrain: Any; Treasure: None
0
Stat Block:
4th-Level Astral Construct: MOV Run 7 yd,
ATK Fair (3/5), #AT 1,
ML Mediocre, AL Always neutral;
Str Legendary+2, Dex Good, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre
|
Full description: 4th-Level Astral Construct
Reference: SRD 3.5 PsionicMonsters
5th-Level Astral Construct
Fair Construct, Astral Construct
Combat: Combat (damage 7, defense 8), #AT 2
Move: Run 7 yd; Morale: Mediocre; Alignment: Always neutral
Str Legendary+4 (Scale 4), Dex Fair, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre
Skills: Fair Combat
Gifts: One ability from Menu B, construct traits, damage reduction 5/magic, darkvision 60 ft., low-light vision
Organization: Solitary
Terrain: Any; Treasure: None
0
Stat Block:
5th-Level Astral Construct: MOV Run 7 yd,
ATK Fair (7/8), #AT 2,
ML Mediocre, AL Always neutral;
Str Legendary+4, Dex Fair, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre
|
Full description: 5th-Level Astral Construct
Reference: SRD 3.5 PsionicMonsters
6th-Level Astral Construct
Fair Construct, Astral Construct
Combat: Combat (damage 7, defense 9), #AT 2
Move: Run 7 yd; Morale: Mediocre; Alignment: Always neutral
Str Legendary+6 (Scale 4), Dex Fair, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre
Skills: Good Combat
Gifts: One ability from Menu B, construct traits, damage reduction 10/magic, darkvision 60 ft., low-light vision
Organization: Solitary
Terrain: Any; Treasure: None
0
Stat Block:
6th-Level Astral Construct: MOV Run 7 yd,
ATK Good (7/9), #AT 2,
ML Mediocre, AL Always neutral;
Str Legendary+6, Dex Fair, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre
|
Full description: 6th-Level Astral Construct
Reference: SRD 3.5 PsionicMonsters
7th-Level Astral Construct
Fair Construct, Astral Construct
Combat: Combat (damage 7, defense 9), #AT 3
Move: Run 7 yd; Morale: Mediocre; Alignment: Always neutral
Str Legendary+7 (Scale 4), Dex Fair, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre
Skills: Good Combat
Gifts: One ability from Menu C, construct traits, damage reduction 10/magic, darkvision 60 ft., low-light vision
Organization: Solitary
Terrain: Any; Treasure: None
0
Stat Block:
7th-Level Astral Construct: MOV Run 7 yd,
ATK Good (7/9), #AT 3,
ML Mediocre, AL Always neutral;
Str Legendary+7, Dex Fair, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre
|
Full description: 7th-Level Astral Construct
Reference: SRD 3.5 PsionicMonsters
8th-Level Astral Construct
Good Construct, Astral Construct
Combat: Combat (damage 7, defense 9), #AT 3
Move: Run 7 yd; Morale: Fair; Alignment: Always neutral
Str Legendary+9 (Scale 4), Dex Fair, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre
Skills: Great Combat
Gifts: One ability from Menu C, construct traits, damage reduction 15/magic, darkvision 60 ft., low-light vision
Organization: Solitary
Terrain: Any; Treasure: None
0
Stat Block:
8th-Level Astral Construct: MOV Run 7 yd,
ATK Great (7/9), #AT 3,
ML Fair, AL Always neutral;
Str Legendary+9, Dex Fair, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre
|
Full description: 8th-Level Astral Construct
Reference: SRD 3.5 PsionicMonsters
9th-Level Astral Construct
Good Construct, Astral Construct
Combat: Combat (damage 12, defense 13), #AT 4
Move: Run 8 yd; Morale: Fair; Alignment: Always neutral
Str Legendary+11 (Scale 8), Dex Mediocre, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre
Skills: Great Combat
Gifts: Two abilities from Menu C, construct traits, damage reduction 15/magic, darkvision 60 ft., low-light vision
Organization: Solitary
Terrain: Any; Treasure: None
0
Stat Block:
9th-Level Astral Construct: MOV Run 8 yd,
ATK Great (12/13), #AT 4,
ML Fair, AL Always neutral;
Str Legendary+11, Dex Mediocre, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre
|
Full description: 9th-Level Astral Construct
Reference: SRD 3.5 PsionicMonsters
Athach
Fair Aberration, Athach
Combat: Combat (damage 8, defense 9), #AT 5
Move: Run 6 yd; Morale: Good; Alignment: Often chaotic evil
Str Legendary+3 (Scale 8), Dex Fair, Con Legendary, Int Terrible, Wis Fair, Cha Terrible
Skills: Good Combat, Good Climb, Superb Jump, Fair Listen, Fair Spellcraft
Gifts: Poison, Darkvision 60 ft.
Organization: Solitary, gang (2-4), or tribe (7-12)
Terrain: Temperate hills; Treasure: 1/2 coins; double goods; standard items
0
Stat Block:
Athach: MOV Run 6 yd,
ATK Good (8/9), #AT 5,
ML Good, AL Often chaotic evil;
Str Legendary+3, Dex Fair, Con Legendary, Int Terrible, Wis Fair, Cha Terrible
|
Full description: Athach
Reference: SRD 3.5 MonstersIntro-A
Avoral
Good Outsider (Extraplanar, Good), Avoral
Combat: Combat (damage 4, defense 4), #AT 2
Move: Run 7 yd, Fly 15 yd; Morale: Fair; Alignment: Always neutral good
Str Good (Scale 0), Dex Legendary+1, Con Legendary, Int Good, Wis Great, Cha Great
Skills: Fair Combat, Fair Magic, Great Bluff, Fair Diplomacy, Mediocre Disguise, Great Handle Animal, Great Hide, Fair Intimidate, Great Listen, Great Move Silently, Fair 0, Great Search, Good Sleight of Hand, Legendary Spellcraft
Gifts: Spell-like abilities, fear aura, Damage reduction 10/evil or silver, darkvision 60 ft., immunity to electricity and petrification, lay on hands, low-light vision, cold resistance 10, sonic resistance 10, speak with animals, spell resistance 25, true seeing
Organization: Solitary, pair, or squad (3-5)
Terrain: A good-aligned plane.; Treasure: No coins; double goods; standard items
0
Stat Block:
Avoral: MOV Run 7 yd, Fly 15 yd,
ATK Fair (4/4), #AT 2,
ML Fair, AL Always neutral good;
Str Good, Dex Legendary+1, Con Legendary, Int Good, Wis Great, Cha Great
|
Full description: Avoral
Reference: SRD 3.5 MonstersIntro-A
Azer
Mediocre Outsider (Extraplanar, Fire), Azer
Combat: Combat (damage 3, defense 5), #AT 1
Move: Run 3 yd; Morale: Mediocre; Alignment: Always lawful neutral
Str Fair (Scale 0), Dex Fair, Con Fair, Int Fair, Wis Fair, Cha Poor
Skills: Mediocre Combat, Fair Appraise, Poor Climb, Poor Hide, Terrible Jump, Fair Listen, Fair Ride, Fair Spellcraft
Gifts: Heat, Darkvision 60 ft., immunity to fire, spell resistance 13, vulnerability to cold
Organization: Solitary, pair, team (3-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or clan (30-100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Terrain: Elemental Plane of Fire; Treasure: Standard coins; double goods (nonflammables only); standard items (nonflammables only)
0
Stat Block:
Azer: MOV Run 3 yd,
ATK Mediocre (3/5), #AT 1,
ML Mediocre, AL Always lawful neutral;
Str Fair, Dex Fair, Con Fair, Int Fair, Wis Fair, Cha Poor
|
Full description: Azer
Reference: SRD 3.5 MonstersIntro-A
Baboon
Poor Animal, Baboon
Combat: Combat (damage 3, defense 0), #AT 1
Move: Run 7 yd, Climb 5 yd; Morale: Mediocre; Alignment:
Str Good (Scale 0), Dex Good, Con Fair, Int n/a, Wis Fair, Cha n/a
Skills: Poor Combat, Good Climb, Fair Listen, Fair Spellcraft
Gifts: Low-light vision, scent
Organization: Solitary or troop (10-40)
Terrain: Warm plains; Treasure:
0
Stat Block:
Baboon: MOV Run 7 yd, Climb 5 yd,
ATK Poor (3/0), #AT 1,
ML Mediocre, AL ;
Str Good, Dex Good, Con Fair, Int n/a, Wis Fair, Cha n/a
|
Full description: Baboon
Reference: SRD 3.5 MonstersAnimals
Badger
Poor Animal, Badger
Combat: Combat (damage -2, defense -1), #AT 3
Move: Run 5 yd, Burrow 2 yd; Morale: Mediocre; Alignment:
Str Poor (Scale -3), Dex Great, Con Good, Int n/a, Wis Fair, Cha Terrible
Skills: Poor Combat, Fair Escape Artist, Mediocre Listen, Mediocre Spellcraft
Gifts: Rage, Low-light vision, scent
Organization: Solitary, pair, or cete (3-5)
Terrain: Temperate forests; Treasure:
0
Stat Block:
Badger: MOV Run 5 yd, Burrow 2 yd,
ATK Poor (-2/-1), #AT 3,
ML Mediocre, AL ;
Str Poor, Dex Great, Con Good, Int n/a, Wis Fair, Cha Terrible
|
Full description: Badger
Reference: SRD 3.5 MonstersAnimals
Barghest
Mediocre Outsider (Evil, Extraplanar, Lawful, Shapechanger), Barghest
Combat: Combat (damage 3, defense 3), #AT 3
Move: Run 5 yd; Morale: Fair; Alignment: Always lawful evil
Str Great (Scale 0), Dex Good, Con Fair, Int Good, Wis Good, Cha Good
Skills: Fair Combat, Fair Magic, Good Bluff, Fair Diplomacy, Mediocre Disguise, Good Hide, Great Intimidate, Good Jump, Good Listen, Good Move Silently, Good Ride, Good Search, Good Spellcraft, Good Spot
Gifts: Spell-like abilities, feed, Change shape, damage reduction 5/magic, darkvision 60 ft., scent
Organization: Solitary or pack (3-6)
Terrain: An evil-aligned plane; Treasure: Double standard
0
Stat Block:
Barghest: MOV Run 5 yd,
ATK Fair (3/3), #AT 3,
ML Fair, AL Always lawful evil;
Str Great, Dex Good, Con Fair, Int Good, Wis Good, Cha Good
|
Full description: Barghest
Reference: SRD 3.5 MonstersB-C
Greater Barghest
Fair Outsider (Evil, Extraplanar, Lawful, Shapechanger), Barghest
Combat: Combat (damage 7, defense 6), #AT 3
Move: Run 7 yd; Morale: Good; Alignment: Always lawful evil
Str Legendary (Scale 4), Dex Good, Con Great, Int Superb, Wis Superb, Cha Superb
Skills: Good Combat, Good Magic, Great Bluff, Superb Climb, Fair Diplomacy, Mediocre Disguise, Good Hide, Superb Intimidate, Legendary Jump, Great Listen, Great Move Silently, Great Search, Great Spellcraft, Great Spot, Great Swim
Gifts: Spell-like abilities, feed, Change shape, damage reduction 10/magic, darkvision 60 ft., scent
Organization: Solitary or pack (3-6)
Terrain: An evil-aligned plane; Treasure: Double standard
0
Stat Block:
Greater Barghest: MOV Run 7 yd,
ATK Good (7/6), #AT 3,
ML Good, AL Always lawful evil;
Str Legendary, Dex Good, Con Great, Int Superb, Wis Superb, Cha Superb
|
Full description: Greater Barghest
Reference: SRD 3.5 MonstersB-C
Abyssal Greater Basilisk
Good Outsider (Augmented Magical Beast, Extraplanar), Basilisk
Combat: Combat (damage 9, defense 6), #AT 4
Move: Run 3 yd; Morale: Fair; Alignment: Always chaotic evil
Str Legendary+2 (Scale 4), Dex Poor, Con Legendary, Int n/a, Wis Mediocre, Cha Good
Skills: Superb Combat, Poor Hide, Good Listen, Good Spellcraft
Gifts: Petrifying gaze, smite good, Resistance to cold 10 and fire 10, damage reduction 10/magic, darkvision 60 ft., low-light vision, spell resistance 23
Organization: Solitary or colony (3-6)
Terrain: A chaotic evil plane; Treasure: Standard
0
Stat Block:
Abyssal Greater Basilisk: MOV Run 3 yd,
ATK Superb (9/6), #AT 4,
ML Fair, AL Always chaotic evil;
Str Legendary+2, Dex Poor, Con Legendary, Int n/a, Wis Mediocre, Cha Good
|
Full description: Abyssal Greater Basilisk
Reference: SRD 3.5 MonstersB-C
Basilisk
Fair Magical Beast, Basilisk
Combat: Combat (damage 3, defense 3), #AT 2
Move: Run 3 yd; Morale: Mediocre; Alignment: Always neutral
Str Good (Scale 0), Dex Poor, Con Good, Int n/a, Wis Fair, Cha Mediocre
Skills: Fair Combat, Poor Hide, Fair Listen, Fair Spellcraft
Gifts: Petrifying gaze, Darkvision 60 ft., low-light vision
Organization: Solitary or colony (3-6)
Terrain: Warm deserts; Treasure: None
0
Stat Block:
Basilisk: MOV Run 3 yd,
ATK Fair (3/3), #AT 2,
ML Mediocre, AL Always neutral;
Str Good, Dex Poor, Con Good, Int n/a, Wis Fair, Cha Mediocre
|
Full description: Basilisk
Reference: SRD 3.5 MonstersB-C
Bat
Poor Animal, Bat
Combat: Combat (damage -9, defense -5), #AT 0
Move: Run 1 yd, Fly 7 yd; Morale: Mediocre; Alignment:
Str n/a (Scale -9), Dex Good, Con Mediocre, Int n/a, Wis Good, Cha n/a
Skills: Poor Combat, Great Hide, Fair Listen, Fair Move Silently, Fair Spellcraft
Gifts: Blindsense 20 ft., low-light vision
Organization: Colony (10-40) or crowd (10-50)
Terrain: Temperate deserts; Treasure:
0
Stat Block:
Bat: MOV Run 1 yd, Fly 7 yd,
ATK Poor (-9/-5), #AT 0,
ML Mediocre, AL ;
Str n/a, Dex Good, Con Mediocre, Int n/a, Wis Good, Cha n/a
|
Full description: Bat
Reference: SRD 3.5 MonstersAnimals
Bear, Black
Mediocre Animal, Bear, Black
Combat: Combat (damage 2, defense 1), #AT 3
Move: Run 7 yd; Morale: Mediocre; Alignment:
Str Superb (Scale 0), Dex Fair, Con Good, Int n/a, Wis Fair, Cha Terrible
Skills: Mediocre Combat, Mediocre Climb, Mediocre Listen, Mediocre Spellcraft, Fair Survival
Gifts: Low-light vision, scent
Organization: Solitary or pair
Terrain: Temperate forests; Treasure:
0
Stat Block:
Bear, Black: MOV Run 7 yd,
ATK Mediocre (2/1), #AT 3,
ML Mediocre, AL ;
Str Superb, Dex Fair, Con Good, Int n/a, Wis Fair, Cha Terrible
|
Full description: Bear, Black
Reference: SRD 3.5 MonstersAnimals
Bear, Brown
Mediocre Animal, Bear, Brown
Combat: Combat (damage 7, defense 4), #AT 3
Move: Run 7 yd; Morale: Mediocre; Alignment:
Str Legendary+3 (Scale 4), Dex Fair, Con Superb, Int n/a, Wis Fair, Cha Terrible
Skills: Mediocre Combat, Mediocre Listen, Fair Spellcraft, Good Survival
Gifts: Improved grab, Low-light vision, scent
Organization: Solitary or pair
Terrain: Cold forests; Treasure:
0
Stat Block:
Bear, Brown: MOV Run 7 yd,
ATK Mediocre (7/4), #AT 3,
ML Mediocre, AL ;
Str Legendary+3, Dex Fair, Con Superb, Int n/a, Wis Fair, Cha Terrible
|
Full description: Bear, Brown
Reference: SRD 3.5 MonstersAnimals
Bear, Polar
Mediocre Animal, Bear, Polar
Combat: Combat (damage 7, defense 4), #AT 3
Move: Run 7 yd, Swim 5 yd; Morale: Mediocre; Alignment:
Str Legendary+3 (Scale 4), Dex Fair, Con Superb, Int n/a, Wis Fair, Cha Terrible
Skills: Fair Combat, Poor Hide, Fair Listen, Fair Spellcraft, Great Survival
Gifts: Improved grab, Low-light vision, scent
Organization: Solitary or pair
Terrain: Cold plains; Treasure:
0
Stat Block:
Bear, Polar: MOV Run 7 yd, Swim 5 yd,
ATK Fair (7/4), #AT 3,
ML Mediocre, AL ;
Str Legendary+3, Dex Fair, Con Superb, Int n/a, Wis Fair, Cha Terrible
|
Full description: Bear, Polar
Reference: SRD 3.5 MonstersAnimals
Behemoth Eagle
Superb Outsider (Extraplanar), Behemoth
Combat: Combat (damage 27, defense 16), #AT 4
Move: Run 3 yd, Fly 27 yd; Morale: Great; Alignment: Always neutral
Str Legendary+2 (Scale 16), Dex Legendary+7, Con Legendary+1, Int Great, Wis Superb, Cha Great
Skills: Legendary Combat, Legendary+1 Diplomacy, Mediocre Jump, Legendary+2 Listen, Legendary+1 Ride, Legendary+1 Search, Legendary+5 Spellcraft, Legendary+1 Spot
Gifts: Evasion, spell resistance 30
Organization: Solitary or pair
Terrain: Any forest, hill, mountains, and plains; Treasure: None
0
Stat Block:
Behemoth Eagle: MOV Run 3 yd, Fly 27 yd,
ATK Legendary (27/16), #AT 4,
ML Great, AL Always neutral;
Str Legendary+2, Dex Legendary+7, Con Legendary+1, Int Great, Wis Superb, Cha Great
|
Full description: Behemoth Eagle
Reference: SRD 3.5 EpicMonsters(A-E)
Behemoth Gorilla
Superb Outsider (Extraplanar), Behemoth
Combat: Combat (damage 16, defense 13), #AT 4
Move: Run 10 yd, Climb 5 yd; Morale: Great; Alignment: Always neutral
Str Legendary+5 (Scale 8), Dex Legendary+3, Con Legendary+7, Int Terrible, Wis Good, Cha Fair
Skills: Legendary Combat, Legendary+2 Balance, Legendary+5 Climb, Legendary+1 Intimidate, Legendary+3 Jump, Legendary+2 Move Silently, Legendary+1 Spellcraft
Gifts: Rend 8d8+20, Scent, spell resistance 30
Organization: Solitary or company (5-8)
Terrain: Warm forest and warm mountains; Treasure: None
0
Stat Block:
Behemoth Gorilla: MOV Run 10 yd, Climb 5 yd,
ATK Legendary (16/13), #AT 4,
ML Great, AL Always neutral;
Str Legendary+5, Dex Legendary+3, Con Legendary+7, Int Terrible, Wis Good, Cha Fair
|
Full description: Behemoth Gorilla
Reference: SRD 3.5 EpicMonsters(A-E)
Behir
Fair Magical Beast, Behir
Combat: Combat (damage 11, defense 9), #AT 2
Move: Run 7 yd, Climb 3 yd; Morale: Fair; Alignment: Often neutral
Str Legendary+3 (Scale 8), Dex Fair, Con Legendary, Int Terrible, Wis Good, Cha Fair
Skills: Good Combat, Great Climb, Fair Hide, Mediocre Listen, Mediocre Spellcraft, Mediocre Spot
Gifts: Breath weapon, constrict 2d8+8, improved grab, rake 1d4+4, swallow whole, Can't be tripped, darkvision 60 ft., immunity to electricity, low-light vision, scent
Organization: Solitary or pair
Terrain: Warm hills; Treasure: Standard
0
Stat Block:
Behir: MOV Run 7 yd, Climb 3 yd,
ATK Good (11/9), #AT 2,
ML Fair, AL Often neutral;
Str Legendary+3, Dex Fair, Con Legendary, Int Terrible, Wis Good, Cha Fair
|
Full description: Behir
Reference: SRD 3.5 MonstersB-C
Belker
Fair Elemental (Air, Extraplanar), Belker
Combat: Combat (damage 7, defense 6), #AT 5
Move: Run 5 yd, Fly 8 yd; Morale: Mediocre; Alignment: Usually neutral evil
Str Good (Scale 4), Dex Legendary, Con Fair, Int Terrible, Wis Mediocre, Cha Mediocre
Skills: Fair Combat, Fair Listen, Good Move Silently, Fair Spellcraft
Gifts: Smoke claws, Darkvision 60 ft., elemental traits, smoke form
Organization: Solitary, pair, or clutch (3-4)
Terrain: Elemental Plane of Air; Treasure: None
0
Stat Block:
Belker: MOV Run 5 yd, Fly 8 yd,
ATK Fair (7/6), #AT 5,
ML Mediocre, AL Usually neutral evil;
Str Good, Dex Legendary, Con Fair, Int Terrible, Wis Mediocre, Cha Mediocre
|
Full description: Belker
Reference: SRD 3.5 MonstersB-C
Bison
Mediocre Animal, Bison
Combat: Combat (damage 7, defense 4), #AT 1
Move: Run 7 yd; Morale: Mediocre; Alignment:
Str Legendary+1 (Scale 4), Dex Mediocre, Con Great, Int n/a, Wis Mediocre, Cha n/a
Skills: Mediocre Combat, Fair Listen, Fair Spellcraft
Gifts: Stampede, Low-light vision, scent
Organization: Solitary or herd (6-30)
Terrain: Temperate plains; Treasure:
0
Stat Block:
Bison: MOV Run 7 yd,
ATK Mediocre (7/4), #AT 1,
ML Mediocre, AL ;
Str Legendary+1, Dex Mediocre, Con Great, Int n/a, Wis Mediocre, Cha n/a
|
Full description: Bison
Reference: SRD 3.5 MonstersAnimals
Blink Dog
Mediocre Magical Beast, Blink Dog
Combat: Combat (damage 3, defense 1), #AT 1
Move: Run 7 yd; Morale: Mediocre; Alignment: Usually lawful good
Str Mediocre (Scale 0), Dex Great, Con Mediocre, Int Mediocre, Wis Fair, Cha Mediocre
Skills: Mediocre Combat, Mediocre Hide, Fair Listen, Mediocre Search, Fair Spellcraft, Mediocre Spot
Gifts: Blink, darkvision 60 ft., dimension door, low-light vision, scent
Organization: Solitary, pair, or pack (7-16)
Terrain: Temperate plains; Treasure: None
0
Stat Block:
Blink Dog: MOV Run 7 yd,
ATK Mediocre (3/1), #AT 1,
ML Mediocre, AL Usually lawful good;
Str Mediocre, Dex Great, Con Mediocre, Int Mediocre, Wis Fair, Cha Mediocre
|
Full description: Blink Dog
Reference: SRD 3.5 MonstersB-C
Blue, 1st-Level Psion (Telepath)
Mediocre Humanoid (Goblinoid, Psionic), Blue
Combat: Combat (damage -1, defense 0), #AT 1
Move: Run 5 yd; Morale: Mediocre; Alignment: Usually neutral evil
Str Terrible (Scale -3), Dex Fair, Con Good, Int Great, Wis Fair, Cha Poor
Skills: Poor Combat, Fair Hide, Fair Move Silently, Fair 0, Mediocre Spellcraft
Gifts: Psionic powers, Darkvision 60 ft.
Organization: Solitary, gang (1 plus 4-9 goblin warriors), band (2d10 plus 10-100 goblin warriors plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband (2d4 plus 10-24 goblin warriors with worg mounts), or tribe (4d10 plus 40-400 goblin warriors plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, 10-24 worgs, and 2-4 dire wolves)
Terrain: Temperate plains; Treasure: Standard
0
Stat Block:
Blue, 1st-Level Psion (Telepath): MOV Run 5 yd,
ATK Poor (-1/0), #AT 1,
ML Mediocre, AL Usually neutral evil;
Str Terrible, Dex Fair, Con Good, Int Great, Wis Fair, Cha Poor
|
Full description: Blue, 1st-Level Psion (Telepath)
Reference: SRD 3.5 PsionicMonsters
Boar
Mediocre Animal, Boar
Combat: Combat (damage 3, defense 3), #AT 1
Move: Run 7 yd; Morale: Mediocre; Alignment:
Str Good (Scale 0), Dex Mediocre, Con Great, Int n/a, Wis Fair, Cha n/a
Skills: Mediocre Combat, Fair Listen, Fair Spellcraft
Gifts: Ferocity, Low-light vision, scent
Organization: Solitary or herd (5-8)
Terrain: Temperate forests; Treasure:
0
Stat Block:
Boar: MOV Run 7 yd,
ATK Mediocre (3/3), #AT 1,
ML Mediocre, AL ;
Str Good, Dex Mediocre, Con Great, Int n/a, Wis Fair, Cha n/a
|
Full description: Boar
Reference: SRD 3.5 MonstersAnimals
Bodak
Fair Undead (Extraplanar), Bodak
Combat: Combat (damage 3, defense 4), #AT 1
Move: Run 3 yd; Morale: Fair; Alignment: Always chaotic evil
Str Fair (Scale 0), Dex Good, Con n/a, Int Terrible, Wis Fair, Cha Fair
Skills: Mediocre Combat, Good Listen, Good Move Silently, Good Spellcraft
Gifts: Death gaze, Damage reduction 10/cold iron, darkvision 60 ft., immunity to electricity, acid resistance 10, fire resistance 10, undead traits, vulnerability to sunlight
Organization: Solitary or gang (2-4)
Terrain: A chaotic evil-aligned plane; Treasure: None
0
Stat Block:
Bodak: MOV Run 3 yd,
ATK Mediocre (3/4), #AT 1,
ML Fair, AL Always chaotic evil;
Str Fair, Dex Good, Con n/a, Int Terrible, Wis Fair, Cha Fair
|
Full description: Bodak
Reference: SRD 3.5 MonstersB-C
Brachyurus
Legendary Magical Beast, Brachyurus
Combat: Combat (damage 8, defense 9), #AT 4
Move: Run 13 yd; Morale: Legendary+1; Alignment: Usually lawful neutral
Str Legendary+5 (Scale 4), Dex Legendary+9, Con Legendary+13, Int Superb, Wis Legendary+6, Cha Superb
Skills: Legendary+4 Combat, Legendary+8 Hide, Legendary+7 Jump, Legendary+8 Listen, Legendary+8 Move Silently, Legendary+8 Spellcraft, Legendary+7 Spot
Gifts: Frightful howl, savage 15d6+25, Blindsight 240 ft., damage reduction 10/epic, darkvision 60 ft., fast healing 10, low-light vision, spell resistance 32, scent, acid resistance 20, cold resistance 20, electricity resistance 20, fire resistance 20, sonic resistance 20
Organization: Solitary, pair, or pack (5-10).
Terrain: Any; Treasure: Standard
0
Stat Block:
Brachyurus: MOV Run 13 yd,
ATK Legendary+4 (8/9), #AT 4,
ML Legendary+1, AL Usually lawful neutral;
Str Legendary+5, Dex Legendary+9, Con Legendary+13, Int Superb, Wis Legendary+6, Cha Superb
|
Full description: Brachyurus
Reference: SRD 3.5 EpicMonsters(A-E)
Brain Mole
Poor Magical Beast (Psionic), Brain Mole
Combat: Combat (damage -5, defense -3), #AT 1
Move: Run 3 yd, Burrow 3 yd; Morale: Mediocre; Alignment: Always neutral
Str n/a (Scale -6), Dex Good, Con Terrible, Int n/a, Wis Good, Cha Mediocre
Skills: Mediocre Combat, Great Hide, Fair Listen, Fair Move Silently, Mediocre Spellcraft
Gifts: Cascade flu, psi-like abilities, Low-light vision, power conversion, scent
Organization: Nest (3-8)
Terrain: Temperate forest; Treasure: None
0
Stat Block:
Brain Mole: MOV Run 3 yd, Burrow 3 yd,
ATK Mediocre (-5/-3), #AT 1,
ML Mediocre, AL Always neutral;
Str n/a, Dex Good, Con Terrible, Int n/a, Wis Good, Cha Mediocre
|
Full description: Brain Mole
Reference: SRD 3.5 PsionicMonsters
Bralani
Fair Outsider (Chaotic, Extraplanar, Good), Bralani
Combat: Combat (damage 3, defense 3), #AT 2
Move: Run 7 yd, Fly 17 yd; Morale: Fair; Alignment: Always chaotic good
Str Superb (Scale 0), Dex Superb, Con Great, Int Fair, Wis Good, Cha Good
Skills: Fair Combat, Fair Magic, Mediocre Diplomacy, Great Escape Artist, Good Handle Animal, Great Hide, Good Jump, Great Listen, Great Move Silently, Fair 0, Good Search, Great Spellcraft, Great Swim, Use Magic DeviceMediocre
Gifts: Spell-like abilities, whirlwind blast, Alternate form, damage reduction 10/cold iron or evil, darkvision 60 ft., immunity to electricity and petrification, low-light vision, cold resistance 10, fire resistance 10, spell resistance 17, tongues
Organization: Solitary, pair, or squad (3-5)
Terrain: A chaotic good-aligned plane; Treasure: No coins; double goods; standard items
0
Stat Block:
Bralani: MOV Run 7 yd, Fly 17 yd,
ATK Fair (3/3), #AT 2,
ML Fair, AL Always chaotic good;
Str Superb, Dex Superb, Con Great, Int Fair, Wis Good, Cha Good
|
Full description: Bralani
Reference: SRD 3.5 MonstersB-C
Bugbear
Mediocre Humanoid (Goblinoid), Bugbear
Combat: Combat (damage 3, defense 3), #AT 1
Move: Run 5 yd; Morale: Mediocre; Alignment: Usually chaotic evil
Str Good (Scale 0), Dex Fair, Con Fair, Int Mediocre, Wis Mediocre, Cha Poor
Skills: Mediocre Combat, Mediocre Climb, Mediocre Hide, Mediocre Listen, Fair Move Silently, Mediocre Spellcraft
Gifts: Darkvision 60 ft., scent
Organization: Solitary, gang (2-4), or band (11-20 plus 150% noncombatants plus 2 2nd-level sergeants and 1 leader of 2nd-5th level)
Terrain: Temperate mountains; Treasure: Standard
0
Stat Block:
Bugbear: MOV Run 5 yd,
ATK Mediocre (3/3), #AT 1,
ML Mediocre, AL Usually chaotic evil;
Str Good, Dex Fair, Con Fair, Int Mediocre, Wis Mediocre, Cha Poor
|
Full description: Bugbear
Reference: SRD 3.5 MonstersB-C
Bulette
Fair Magical Beast, Bulette
Combat: Combat (damage 13, defense 10), #AT 3
Move: Run 7 yd, Burrow 2 yd; Morale: Fair; Alignment: Always neutral
Str Legendary+3 (Scale 8), Dex Good, Con Legendary, Int n/a, Wis Fair, Cha Terrible
Skills: Good Combat, Superb Jump, Good Listen, Mediocre Spellcraft
Gifts: Leap, Darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.
Organization: Solitary or pair
Terrain: Temperate hills; Treasure: None
0
Stat Block:
Bulette: MOV Run 7 yd, Burrow 2 yd,
ATK Good (13/10), #AT 3,
ML Fair, AL Always neutral;
Str Legendary+3, Dex Good, Con Legendary, Int n/a, Wis Fair, Cha Terrible
|
Full description: Bulette
Reference: SRD 3.5 MonstersB-C
Caller in Darkness
Good Undead (Incorporeal, Psionic), Caller in Darkness
Combat: Combat (damage 8, defense 4), #AT 4
Move: Run 5 yd, Fly 10 yd; Morale: Good; Alignment: Always chaotic evil
Str n/a (Scale 4), Dex Great, Con n/a, Int Good, Wis Good, Cha Good
Skills: Fair Combat, Good Hide, Good Intimidate, Great Listen, Good Ride, Good Search, Great Spellcraft
Gifts: Psi-like abilities, steal essence, Incorporeal traits, undead traits, unnatural aura, vulnerability to sunlight
Organization: Solitary
Terrain: Underground; Treasure: None
0
Stat Block:
Caller in Darkness: MOV Run 5 yd, Fly 10 yd,
ATK Fair (8/4), #AT 4,
ML Good, AL Always chaotic evil;
Str n/a, Dex Great, Con n/a, Int Good, Wis Good, Cha Good
|
Full description: Caller in Darkness
Reference: SRD 3.5 PsionicMonsters
Camel
Mediocre Animal, Camel
Combat: Combat (damage 6, defense 4), #AT 1
Move: Run 8 yd; Morale: Mediocre; Alignment:
Str Superb (Scale 4), Dex Great, Con Good, Int n/a, Wis Mediocre, Cha n/a
Skills: Mediocre Combat, Fair Listen, Fair Spellcraft
Gifts: Low-light vision, scent
Organization: Domesticated or herd (6-30)
Terrain: Warm deserts; Treasure:
0
Stat Block:
Camel: MOV Run 8 yd,
ATK Mediocre (6/4), #AT 1,
ML Mediocre, AL ;
Str Superb, Dex Great, Con Good, Int n/a, Wis Mediocre, Cha n/a
|
Full description: Camel
Reference: SRD 3.5 MonstersAnimals
Cat
Poor Animal, Cat
Combat: Combat (damage -5, defense -3), #AT 3
Move: Run 5 yd; Morale: Mediocre; Alignment:
Str n/a (Scale -6), Dex Good, Con Mediocre, Int n/a, Wis Fair, Cha Terrible
Skills: Poor Combat, Good Balance, Fair Climb, Great Hide, Good Jump, Mediocre Listen, Fair Move Silently, Mediocre Spellcraft
Gifts: Low-light vision, scent
Organization: Domesticated or solitary
Terrain: Temperate plains; Treasure:
0
Stat Block:
Cat: MOV Run 5 yd,
ATK Poor (-5/-3), #AT 3,
ML Mediocre, AL ;
Str n/a, Dex Good, Con Mediocre, Int n/a, Wis Fair, Cha Terrible
|
Full description: Cat
Reference: SRD 3.5 MonstersAnimals
Centaur
Mediocre Monstrous Humanoid, Centaur
Combat: Combat (damage 8, defense 4), #AT 3
Move: Run 8 yd; Morale: Fair; Alignment: Usually neutral good
Str Superb (Scale 4), Dex Good, Con Good, Int Poor, Wis Fair, Cha Mediocre
Skills: Mediocre Combat, Mediocre Listen, Mediocre Move Silently, Mediocre Spellcraft, Mediocre Spot
Gifts: Darkvision 60 ft.
Organization: Solitary, company (5-8), troop (8-18 plus 1 leader of 2nd-5th level), or tribe (20-150 plus 30% noncombatants plus 10 3rd-level sergeants, 5 5th-level lieutenants, and 1 leader of 5th-9th level)
Terrain: Temperate forests; Treasure: Standard
0
Stat Block:
Centaur: MOV Run 8 yd,
ATK Mediocre (8/4), #AT 3,
ML Fair, AL Usually neutral good;
Str Superb, Dex Good, Con Good, Int Poor, Wis Fair, Cha Mediocre
|
Full description: Centaur
Reference: SRD 3.5 MonstersB-C
Cerebrilith
Good Outsider (Chaotic, Evil, Extraplanar, Psionic), Cerebrilith
Combat: Combat (damage 7, defense 9), #AT 3
Move: Run 5 yd; Morale: Good; Alignment: Always chaotic evil
Str Legendary+1 (Scale 4), Dex Fair, Con Legendary+2, Int Good, Wis Superb, Cha Legendary
Skills: Good Combat, Good Magic, Fair Hide, Great Jump, Legendary Listen, Good Move Silently, Good Ride, Great Search, Legendary Spellcraft
Gifts: Psi-like abilities, spell-like abilities, summon demon, Damage reduction 10/good, darkvision 60 ft., immunity to electricity and poison, outsider traits, psionic traits, acid resistance 10, cold resistance 10, fire resistance 10, power resistance 20, telepathy 100 ft.
Organization: Solitary or gang (2-4)
Terrain: Chaotic evil planes; Treasure: Standard
0
Stat Block:
Cerebrilith: MOV Run 5 yd,
ATK Good (7/9), #AT 3,
ML Good, AL Always chaotic evil;
Str Legendary+1, Dex Fair, Con Legendary+2, Int Good, Wis Superb, Cha Legendary
|
Full description: Cerebrilith
Reference: SRD 3.5 PsionicMonsters
Chaos Beast
Fair Outsider (Chaotic, Extraplanar), Chaos Beast
Combat: Combat (damage 1, defense 2), #AT 2
Move: Run 3 yd; Morale: Fair; Alignment: Always chaotic neutral
Str Good (Scale 0), Dex Fair, Con Fair, Int Mediocre, Wis Mediocre, Cha Mediocre
Skills: Fair Combat, Great Climb, Good Escape Artist, Good Hide, Good Jump, Good Listen, Good Ride, Good Spellcraft, Poor Spot, Great Swim, Use Magic DeviceMediocre
Gifts: Corporeal instability, Darkvision 60 ft., immunity to critical hits and transformation, spell resistance 15
Organization: Solitary
Terrain: Ever-Changing Chaos of Limbo; Treasure: None
0
Stat Block:
Chaos Beast: MOV Run 3 yd,
ATK Fair (1/2), #AT 2,
ML Fair, AL Always chaotic neutral;
Str Good, Dex Fair, Con Fair, Int Mediocre, Wis Mediocre, Cha Mediocre
|
Full description: Chaos Beast
Reference: SRD 3.5 MonstersB-C
Cheetah
Mediocre Animal, Cheetah
Combat: Combat (damage 0, defense 0), #AT 3
Move: Run 8 yd; Morale: Mediocre; Alignment:
Str Great (Scale 0), Dex Superb, Con Good, Int n/a, Wis Fair, Cha Terrible
Skills: Mediocre Combat, Fair Hide, Mediocre Listen, Fair Move Silently, Mediocre Spellcraft
Gifts: Trip, Low-light vision, scent, sprint
Organization: Solitary, pair, or family (3-5)
Terrain: Warm plains; Treasure:
0
Stat Block:
Cheetah: MOV Run 8 yd,
ATK Mediocre (0/0), #AT 3,
ML Mediocre, AL ;
Str Great, Dex Superb, Con Good, Int n/a, Wis Fair, Cha Terrible
|
Full description: Cheetah
Reference: SRD 3.5 MonstersAnimals
Chimera
Fair Magical Beast, Chimera
Combat: Combat (damage 8, defense 6), #AT 5
Move: Run 5 yd, Fly 8 yd; Morale: Fair; Alignment: Usually chaotic evil
Str Superb (Scale 4), Dex Fair, Con Great, Int n/a, Wis Fair, Cha Mediocre
Skills: Good Combat, Mediocre Hide, Good Listen, Good Spellcraft
Gifts: Breath weapon, Darkvision 60 ft., low-light vision, scent
Organization: Solitary, pride (3-5), or flight (6-13)
Terrain: Temperate hills; Treasure: Standard
0
Stat Block:
Chimera: MOV Run 5 yd, Fly 8 yd,
ATK Good (8/6), #AT 5,
ML Fair, AL Usually chaotic evil;
Str Superb, Dex Fair, Con Great, Int n/a, Wis Fair, Cha Mediocre
|
Full description: Chimera
Reference: SRD 3.5 MonstersB-C
Choker
Mediocre Aberration, Choker
Combat: Combat (damage -2, defense 0), #AT 2
Move: Run 3 yd, Climb 2 yd; Morale: Mediocre; Alignment: Usually chaotic evil
Str Great (Scale -3), Dex Good, Con Fair, Int n/a, Wis Fair, Cha Terrible
Skills: Mediocre Combat, Great Climb, Good Hide, Fair Move Silently
Gifts: Improved grab, constrict 1d3+3, Darkvision 60 ft., quickness
Organization: Solitary
Terrain: Underground; Treasure: 1/10 coins; 50% goods; 50% items
0
Stat Block:
Choker: MOV Run 3 yd, Climb 2 yd,
ATK Mediocre (-2/0), #AT 2,
ML Mediocre, AL Usually chaotic evil;
Str Great, Dex Good, Con Fair, Int n/a, Wis Fair, Cha Terrible
|
Full description: Choker
Reference: SRD 3.5 MonstersB-C
Chuul
Fair Aberration (Aquatic), Chuul
Combat: Combat (damage 8, defense 7), #AT 2
Move: Run 5 yd, Swim 3 yd; Morale: Good; Alignment: Usually chaotic evil
Str Legendary (Scale 4), Dex Great, Con Superb, Int Mediocre, Wis Good, Cha n/a
Skills: Fair Combat, Great Hide, Good Listen, Good Spellcraft, Great Survival
Gifts: Constrict 3d6+5, improved grab, paralytic tentacles, Amphibious, darkvision 60 ft., immunity to poison
Organization: Solitary, pair, or pack (3-5)
Terrain: Temperate marshes; Treasure: 1/10th coins; 50% goods; standard items
0
Stat Block:
Chuul: MOV Run 5 yd, Swim 3 yd,
ATK Fair (8/7), #AT 2,
ML Good, AL Usually chaotic evil;
Str Legendary, Dex Great, Con Superb, Int Mediocre, Wis Good, Cha n/a
|
Full description: Chuul
Reference: SRD 3.5 MonstersB-C
Cloaker
Fair Aberration, Cloaker
Combat: Combat (damage 7, defense 5), #AT 2
Move: Run 2 yd, Fly 7 yd; Morale: Fair; Alignment: Usually chaotic neutral
Str Legendary (Scale 4), Dex Great, Con Great, Int Good, Wis Good, Cha Good
Skills: Mediocre Combat, Fair Hide, Great Listen, Good Move Silently, Great Spellcraft
Gifts: Moan, engulf, Darkvision 60 ft., shadow shift
Organization: Solitary, mob (3-6), or flock (7-12)
Terrain: Underground; Treasure: Standard
0
Stat Block:
Cloaker: MOV Run 2 yd, Fly 7 yd,
ATK Mediocre (7/5), #AT 2,
ML Fair, AL Usually chaotic neutral;
Str Legendary, Dex Great, Con Great, Int Good, Wis Good, Cha Good
|
Full description: Cloaker
Reference: SRD 3.5 MonstersB-C
Cockatrice
Mediocre Magical Beast, Cockatrice
Combat: Combat (damage -1, defense -2), #AT 1
Move: Run 3 yd, Fly 10 yd; Morale: Mediocre; Alignment: Always neutral
Str Terrible (Scale -3), Dex Great, Con Mediocre, Int n/a, Wis Fair, Cha Poor
Skills: Fair Combat, Fair Listen, Fair Spellcraft
Gifts: Petrification, Darkvision 60 ft., low-light vision
Organization: Solitary, pair, flight (3-5), or flock (6-13)
Terrain: Temperate plains; Treasure: None
0
Stat Block:
Cockatrice: MOV Run 3 yd, Fly 10 yd,
ATK Fair (-1/-2), #AT 1,
ML Mediocre, AL Always neutral;
Str Terrible, Dex Great, Con Mediocre, Int n/a, Wis Fair, Cha Poor
|
Full description: Cockatrice
Reference: SRD 3.5 MonstersB-C
Flesh Colossus
Legendary+1 Construct, Colossus
Combat: Combat (damage 25, defense 20), #AT 4
Move: Run 7 yd; Morale: Legendary+3; Alignment: Neutral evil or neutral
Str Legendary+7 (Scale 16), Dex Terrible, Con n/a, Int n/a, Wis n/a, Cha n/a
Skills: Legendary+13 Combat, Great Jump
Gifts: Frightful presence, horrific appearance, stomp, stench, Construct traits, magic immunity, damage reduction 15/Epic and adamantine, negative energy affinity
Organization: Solitary
Terrain: Any; Treasure: None
0
Stat Block:
Flesh Colossus: MOV Run 7 yd,
ATK Legendary+13 (25/20), #AT 4,
ML Legendary+3, AL Neutral evil or neutral;
Str Legendary+7, Dex Terrible, Con n/a, Int n/a, Wis n/a, Cha n/a
|
Full description: Flesh Colossus
Reference: SRD 3.5 EpicMonsters(A-E)
Iron Colossus
Legendary+3 Construct, Colossus
Combat: Combat (damage 30, defense 21), #AT 4
Move: Run 8 yd; Morale: Legendary+3; Alignment: Usually neutral
Str Legendary+30 (Scale 16), Dex Terrible, Con n/a, Int Poor, Wis Fair, Cha n/a
Skills: Legendary+12 Combat, Legendary+5 Jump
Gifts: Breath weapon, Construct traits, magic immunity, antimagic field, rustproof, damage reduction 20/Epic and adamantine
Organization: Solitary
Terrain: Any; Treasure: None
0
Stat Block:
Iron Colossus: MOV Run 8 yd,
ATK Legendary+12 (30/21), #AT 4,
ML Legendary+3, AL Usually neutral;
Str Legendary+30, Dex Terrible, Con n/a, Int Poor, Wis Fair, Cha n/a
|
Full description: Iron Colossus
Reference: SRD 3.5 EpicMonsters(A-E)
Stone Colossus
Legendary Construct, Colossus
Combat: Combat (damage 27, defense 21), #AT 4
Move: Run 7 yd; Morale: Legendary; Alignment: Usually neutral
Str Legendary+25 (Scale 16), Dex n/a, Con n/a, Int Terrible, Wis Mediocre, Cha n/a
Skills: Legendary+6 Combat, Legendary+3 Jump
Gifts: Shatter, Construct traits, magic immunity, antimagic field, damage reduction 10/Epic and adamantine
Organization: Solitary
Terrain: Any; Treasure: None
0
Stat Block:
Stone Colossus: MOV Run 7 yd,
ATK Legendary+6 (27/21), #AT 4,
ML Legendary, AL Usually neutral;
Str Legendary+25, Dex n/a, Con n/a, Int Terrible, Wis Mediocre, Cha n/a
|
Full description: Stone Colossus
Reference: SRD 3.5 EpicMonsters(A-E)
Couatl
Good Outsider (Native), Couatl
Combat: Combat (damage 5, defense 6), #AT 2
Move: Run 3 yd, Fly 10 yd; Morale: Good; Alignment: Always lawful good
Str Superb (Scale 4), Dex Great, Con Good, Int Great, Wis Superb, Cha Great
Skills: Good Combat, Good Magic (as Cleric), Superb Diplomacy, Poor Jump, Great Listen, Great Ride, Great Search, Great Sleight of Hand, Great Spellcraft, Mediocre Spot, Great Swim, Great Tumble
Gifts: Constrict 2d8+6, improved grab, poison, psionics, spells, Darkvision 60 ft., ethereal jaunt, telepathy 90 ft.
Organization: Solitary, pair, or flight (3-6)
Terrain: Warm forests; Treasure: Standard
0
Stat Block:
Couatl: MOV Run 3 yd, Fly 10 yd,
ATK Good (5/6), #AT 2,
ML Good, AL Always lawful good;
Str Superb, Dex Great, Con Good, Int Great, Wis Superb, Cha Great
|
Full description: Couatl
Reference: SRD 3.5 MonstersB-C
Couatl, Psionic
Good Outsider (Native, Psionic), Couatl, Psionic
Combat: Combat (damage 5, defense 6), #AT 2
Move: Run 3 yd, Fly 10 yd; Morale: Good; Alignment: Always lawful good
Str Superb (Scale 4), Dex Great, Con Good, Int Great, Wis Superb, Cha Great
Skills: Good Combat, Good Magic (as Sorcerer), Superb Diplomacy, Poor Jump, Great Listen, Great Ride, Great Search, Great Sleight of Hand, Great Spellcraft, Mediocre Spot, Great Swim, Great Tumble
Gifts: Constrict 2d8+6, improved grab, poison, psi-like abilities, spells, Darkvision 60 ft., ethereal jaunt, telepathy 90 ft.
Organization: Solitary, pair, or flight (3-6)
Terrain: Warm forests; Treasure: Standard
0
Stat Block:
Couatl, Psionic: MOV Run 3 yd, Fly 10 yd,
ATK Good (5/6), #AT 2,
ML Good, AL Always lawful good;
Str Superb, Dex Great, Con Good, Int Great, Wis Superb, Cha Great
|
Full description: Couatl, Psionic
Reference: SRD 3.5 PsionicMonsters
Crocodile
Mediocre Animal, Crocodile
Combat: Combat (damage 3, defense 2), #AT 1
Move: Run 3 yd, Swim 5 yd; Morale: Mediocre; Alignment:
Str Superb (Scale 0), Dex Fair, Con Great, Int n/a, Wis Fair, Cha n/a
Skills: Mediocre Combat, Fair Hide, Mediocre Listen, Mediocre Spellcraft, Good Survival
Gifts: Improved grab, Hold breath, low-light vision
Organization: Solitary or colony (6-11)
Terrain: Warm marshes; Treasure:
0
Stat Block:
Crocodile: MOV Run 3 yd, Swim 5 yd,
ATK Mediocre (3/2), #AT 1,
ML Mediocre, AL ;
Str Superb, Dex Fair, Con Great, Int n/a, Wis Fair, Cha n/a
|
Full description: Crocodile
Reference: SRD 3.5 MonstersAnimals
Crocodile, Giant
Mediocre Animal, Crocodile, Giant
Combat: Combat (damage 13, defense 8), #AT 1
Move: Run 3 yd, Swim 5 yd; Morale: Mediocre; Alignment:
Str Legendary+3 (Scale 8), Dex Fair, Con Superb, Int n/a, Wis Fair, Cha n/a
Skills: Fair Combat, Mediocre Hide, Fair Listen, Fair Spellcraft, Great Survival
Gifts: Improved grab, Hold breath, low-light vision
Organization: Solitary or colony (6-11)
Terrain: Warm marshes; Treasure:
0
Stat Block:
Crocodile, Giant: MOV Run 3 yd, Swim 5 yd,
ATK Fair (13/8), #AT 1,
ML Mediocre, AL ;
Str Legendary+3, Dex Fair, Con Superb, Int n/a, Wis Fair, Cha n/a
|
Full description: Crocodile, Giant
Reference: SRD 3.5 MonstersAnimals
Crysmal
Mediocre Elemental (Earth, Psionic), Crysmal
Combat: Combat (damage -2, defense 2), #AT 1
Move: Run 5 yd, Burrow 3 yd; Morale: Mediocre; Alignment: Any lawful
Str Good (Scale -3), Dex Good, Con Fair, Int Terrible, Wis Mediocre, Cha Good
Skills: Mediocre Combat, Good Appraise, Fair Climb, Fair Jump, Mediocre Listen, Good Spellcraft
Gifts: Psi-like abilities, Damage reduction 5/bludgeoning, elemental traits, immunity to fire and cold, electricity resistance 15
Organization: Solitary or facet (2-5)
Terrain: Underground; Treasure: Double goods (gems only)
0
Stat Block:
Crysmal: MOV Run 5 yd, Burrow 3 yd,
ATK Mediocre (-2/2), #AT 1,
ML Mediocre, AL Any lawful;
Str Good, Dex Good, Con Fair, Int Terrible, Wis Mediocre, Cha Good
|
Full description: Crysmal
Reference: SRD 3.5 PsionicMonsters
Darkmantle
Mediocre Magical Beast, Darkmantle
Combat: Combat (damage -1, defense 1), #AT 1
Move: Run 3 yd, Fly 5 yd; Morale: Poor; Alignment: Always neutral
Str Great (Scale -3), Dex Mediocre, Con Fair, Int n/a, Wis Mediocre, Cha Mediocre
Skills: Mediocre Combat, Good Hide, Fair Listen, Fair Spellcraft
Gifts: Darkness, improved grab, constrict 1d4+4, Blindsight 90 ft.
Organization: Solitary, pair, clutch (3-9), or swarm (6-15)
Terrain: Underground; Treasure: None
0
Stat Block:
Darkmantle: MOV Run 3 yd, Fly 5 yd,
ATK Mediocre (-1/1), #AT 1,
ML Poor, AL Always neutral;
Str Great, Dex Mediocre, Con Fair, Int n/a, Wis Mediocre, Cha Mediocre
|
Full description: Darkmantle
Reference: SRD 3.5 MonstersD-De
Delver
Good Aberration, Delver
Combat: Combat (damage 11, defense 11), #AT 3
Move: Run 5 yd, Burrow 2 yd; Morale: Good; Alignment: Usually neutral
Str Legendary+3 (Scale 8), Dex Fair, Con Legendary, Int Good, Wis Good, Cha Fair
Skills: Good Combat, Superb Listen, Superb Move Silently, Superb Spellcraft, Great Spot
Gifts: Corrosive slime, Darkvision 60 ft., immunity to acid, stone shape, tremorsense 60 ft.
Organization: Solitary
Terrain: Underground; Treasure: None
0
Stat Block:
Delver: MOV Run 5 yd, Burrow 2 yd,
ATK Good (11/11), #AT 3,
ML Good, AL Usually neutral;
Str Legendary+3, Dex Fair, Con Legendary, Int Good, Wis Good, Cha Fair
|
Full description: Delver
Reference: SRD 3.5 MonstersD-De
Demilich
Legendary+2 Undead, Demilich
Combat: Combat (damage 3, defense -4), #AT 2
Move: Immobile, Fly 30 yd; Morale: Superb; Alignment: Neutral evil
Str Mediocre (Scale -9), Dex Great, Con n/a, Int n/a, Wis Legendary+2, Cha Legendary
Skills: Good Combat, Legendary Magic, Legendary+3 Hide, Legendary+1 Listen, Legendary Move Silently, Legendary+3 Ride, Legendary+1 Search, Legendary+3 Sleight of Hand, Legendary+1 Spellcraft
Gifts: Trap the soul, fear aura, paralyzing touch, 21st-level wizard spellcaster, Perfect Automatic Still Spell, spell-like abilities, Magic immunity, phylactery transference, turn resistance +20, damage reduction 15/Epic and bludgeoning, undead traits, acid resistance 20, fire resistance 20, sonic resistance 20, immune to cold, electricity, polymorph, and mind-affecting attacks.
Organization: Solitary
Terrain: Any; Treasure: Standard
0
Stat Block:
Demilich: MOV Immobile, Fly 30 yd,
ATK Good (3/-4), #AT 2,
ML Superb, AL Neutral evil;
Str Mediocre, Dex Great, Con n/a, Int n/a, Wis Legendary+2, Cha Legendary
|
Full description: Demilich
Reference: SRD 3.5 EpicMonsters(A-E)
Babau
Fair Outsider (Chaotic, Extraplanar, Evil), Demon
Combat: Combat (damage 3, defense 4), #AT 3
Move: Run 5 yd; Morale: Fair; Alignment: Always chaotic evil
Str Legendary (Scale 0), Dex Fair, Con Legendary, Int Good, Wis Fair, Cha Great
Skills: Fair Combat, Fair Magic, Great Climb, Good Disable Device, Great Disguise, Good Escape Artist, Superb Hide, Superb Listen, Superb Move Silently, Good Open Lock, Superb Ride, Good Sense Motive, Mediocre Spot, Use Magic DeviceMediocre
Gifts: Sneak attack +2d6, spell-like abilities, summon demon, Damage reduction 10/cold iron or good, darkvision 60 ft., immunity to electricity and poison, protective slime, acid resistance 10, cold resistance 10, fire resistance 10, spell resistance 14, telepathy 100 ft.
Organization: Solitary or gang (3-6)
Terrain: A chaotic evil-aligned plane; Treasure: Standard
0
Stat Block:
Babau: MOV Run 5 yd,
ATK Fair (3/4), #AT 3,
ML Fair, AL Always chaotic evil;
Str Legendary, Dex Fair, Con Legendary, Int Good, Wis Fair, Cha Great
|
Full description: Babau
Reference: SRD 3.5 MonstersD-De
Balor
Superb Outsider (Chaotic, Extraplanar, Evil), Demon
Combat: Combat (damage 8, defense 9), #AT 5
Move: Run 7 yd, Fly 15 yd; Morale: Superb; Alignment: Always chaotic evil
Str Legendary+7 (Scale 4), Dex Legendary+2, Con Legendary+5, Int Legendary+2, Wis Legendary+2, Cha Legendary+3
Skills: Superb Combat, Superb Magic, Legendary+2 Bluff, Legendary+3 Diplomacy, Fair Disguise, Legendary+1 Hide, Legendary+3 Intimidate, Legendary+4 Listen, Legendary+2 Move Silently, Legendary+2 Ride, Legendary+2 Search, Legendary+2 Sleight of Hand, Legendary+4 Spellcraft, Fair Spot, Legendary+2 Tumble
Gifts: Death throes, entangle, spell-like abilities, summon demon, vorpal sword, Damage reduction 15/cold iron and good, darkvision 60 ft., flaming body, immunity to electricity, fire, and poison, acid resistance 10, cold resistance 10, spell resistance 28, telepathy 100 ft., true seeing
Organization: Solitary or troupe (1 balor, 1 marilith, and 2-5 hezrous)
Terrain: A chaotic evil-aligned plane; Treasure: Standard coins; double goods; standard items, plus +1 vorpal greatsword and +1 flaming whip
0
Stat Block:
Balor: MOV Run 7 yd, Fly 15 yd,
ATK Superb (8/9), #AT 5,
ML Superb, AL Always chaotic evil;
Str Legendary+7, Dex Legendary+2, Con Legendary+5, Int Legendary+2, Wis Legendary+2, Cha Legendary+3
|
Full description: Balor
Reference: SRD 3.5 MonstersD-De
Bebilith
Good Outsider (Chaotic, Extraplanar, Evil), Demon
Combat: Combat (damage 12, defense 10), #AT 3
Move: Run 7 yd, Climb 3 yd; Morale: Good; Alignment: Always chaotic evil
Str Legendary+4 (Scale 8), Dex Fair, Con Legendary+3, Int Mediocre, Wis Fair, Cha Fair
Skills: Good Combat, Legendary Climb, Mediocre Diplomacy, Great Hide, Legendary+1 Jump, Great Listen, Great Move Silently, Great Ride, Great Search, Great Spellcraft, Mediocre Spot
Gifts: Poison, rend armor, web, Damage reduction 10/good, darkvision 60 ft., plane shift, scent, telepathy 100 ft.
Organization: Solitary
Terrain: A chaotic evil-aligned plane; Treasure: None
0
Stat Block:
Bebilith: MOV Run 7 yd, Climb 3 yd,
ATK Good (12/10), #AT 3,
ML Good, AL Always chaotic evil;
Str Legendary+4, Dex Fair, Con Legendary+3, Int Mediocre, Wis Fair, Cha Fair
|
Full description: Bebilith
Reference: SRD 3.5 MonstersD-De
Dretch
Mediocre Outsider (Chaotic, Extraplanar, Evil), Demon
Combat: Combat (damage 0, defense 1), #AT 3
Move: Run 3 yd; Morale: Mediocre; Alignment: Always chaotic evil
Str Fair (Scale -3), Dex Mediocre, Con Good, Int n/a, Wis Mediocre, Cha Mediocre
Skills: Mediocre Combat, Mediocre Magic, Good Hide, Fair Listen, Fair Move Silently, Mediocre Ride, Fair Spellcraft, Poor Spot
Gifts: Spell-like abilities, summon demon, Damage reduction 5/cold iron or good, darkvision 60 ft., immunity to electricity and poison, acid resistance 10, cold resistance 10, fire resistance 10, telepathy 100 ft.
Organization: Solitary, pair, gang (3-5), crowd (6-15), or mob (10-40)
Terrain: A chaotic evil-aligned plane; Treasure: None
0
Stat Block:
Dretch: MOV Run 3 yd,
ATK Mediocre (0/1), #AT 3,
ML Mediocre, AL Always chaotic evil;
Str Fair, Dex Mediocre, Con Good, Int n/a, Wis Mediocre, Cha Mediocre
|
Full description: Dretch
Reference: SRD 3.5 MonstersD-De
Glabrezu
Great Outsider (Chaotic, Extraplanar, Evil), Demon
Combat: Combat (damage 13, defense 13), #AT 5
Move: Run 7 yd; Morale: Good; Alignment: Always chaotic evil
Str Legendary+5 (Scale 8), Dex Mediocre, Con Legendary+5, Int Great, Wis Great, Cha Legendary
Skills: Good Combat, Great Magic, Legendary Bluff, Good Diplomacy, Fair Disguise, Legendary Intimidate, Legendary+1 Listen, Superb Move Silently, Superb Ride, Superb Search, Superb Sleight of Hand, Legendary+1 Spellcraft, Mediocre Spot
Gifts: Improved grab, spell-like abilities, summon demon, Damage reduction 10/good, darkvision 60 ft., immunity to electricity and poison, acid resistance 10, cold resistance 10, fire resistance 10, spell resistance 21, telepathy 100 ft., true seeing
Organization: Solitary or troupe (1 glabrezu, 1 succubus, and 2-5 vrocks)
Terrain: A chaotic evil-aligned plane; Treasure: Standard coins; double goods; standard items
0
Stat Block:
Glabrezu: MOV Run 7 yd,
ATK Good (13/13), #AT 5,
ML Good, AL Always chaotic evil;
Str Legendary+5, Dex Mediocre, Con Legendary+5, Int Great, Wis Great, Cha Legendary
|
Full description: Glabrezu
Reference: SRD 3.5 MonstersD-De
Hezrou
Good Outsider (Chaotic, Extraplanar, Evil), Demon
Combat: Combat (damage 10, defense 9), #AT 3
Move: Run 5 yd; Morale: Good; Alignment: Always chaotic evil
Str Legendary (Scale 4), Dex Mediocre, Con Legendary+4, Int Good, Wis Good, Cha Superb
Skills: Good Combat, Great Magic, Superb Climb, Great Escape Artist, Great Hide, Superb Intimidate, Legendary Listen, Great Move Silently, Great Ride, Great Sleight of Hand, Legendary Spellcraft, Mediocre Spot, Use Magic DevicePoor
Gifts: Spell-like abilities, stench, improved grab, summon demon, Damage reduction 10/good, darkvision 60 ft., immunity to electricity and poison, acid resistance 10, cold resistance 10, fire resistance 10, spell resistance 19, telepathy 100 ft.
Organization: Solitary or gang (2-4)
Terrain: A chaotic evil-aligned plane; Treasure: Standard
0
Stat Block:
Hezrou: MOV Run 5 yd,
ATK Good (10/9), #AT 3,
ML Good, AL Always chaotic evil;
Str Legendary, Dex Mediocre, Con Legendary+4, Int Good, Wis Good, Cha Superb
|
Full description: Hezrou
Reference: SRD 3.5 MonstersD-De
Marilith
Superb Outsider (Chaotic, Extraplanar, Evil), Demon
Combat: Combat (damage 8, defense 9), #AT 10
Move: Run 7 yd; Morale: Great; Alignment: Always chaotic evil
Str Legendary+4 (Scale 4), Dex Superb, Con Legendary+4, Int Superb, Wis Superb, Cha Legendary+2
Skills: Great Combat, Great Magic, Legendary+1 Bluff, Legendary+2 Diplomacy, Fair Disguise, Superb Hide, Legendary+1 Intimidate, Legendary+2 Listen, Legendary Move Silently, Legendary Ride, Legendary Search, Legendary Sleight of Hand, Legendary+2 Spellcraft, Mediocre Spot, Legendary+1 Tumble
Gifts: Constrict 4d6+13, improved grab, spell-like abilities, summon demon, Damage reduction 10/good and cold iron, darkvision 60 ft., immunity to electricity and poison, acid resistance 10, cold resistance 10, fire resistance 10, spell resistance 25, telepathy 100 ft.
Organization: Solitary or pair
Terrain: A chaotic evil-aligned plane; Treasure: Standard coins; double goods; standard items, plus 1d4 magic weapons
0
Stat Block:
Marilith: MOV Run 7 yd,
ATK Great (8/9), #AT 10,
ML Great, AL Always chaotic evil;
Str Legendary+4, Dex Superb, Con Legendary+4, Int Superb, Wis Superb, Cha Legendary+2
|
Full description: Marilith
Reference: SRD 3.5 MonstersD-De
Nalfeshnee
Great Outsider (Chaotic, Extraplanar, Evil), Demon
Combat: Combat (damage 13, defense 13), #AT 3
Move: Run 5 yd, Fly 7 yd; Morale: Great; Alignment: Always chaotic evil
Str Legendary+2 (Scale 8), Dex Fair, Con Legendary+3, Int Legendary+1, Wis Legendary+1, Cha Legendary
Skills: Great Combat, Good Magic, Legendary Bluff, Legendary+1 Diplomacy, Fair Disguise, Good Hide, Legendary Intimidate, Legendary+2 Listen, Superb Move Silently, Legendary Ride, Legendary Search, Legendary+1 Sleight of Hand, Legendary+2 Spellcraft, Fair Spot, Legendary Tumble
Gifts: Smite, spell-like abilities, summon demon, Damage reduction 10/good, darkvision 60 ft., immunity to electricity and poison, acid resistance 10, cold resistance 10, fire resistance 10, spell resistance 22, telepathy 100 ft., true seeing
Organization: Solitary or troupe (1 nalfeshnee, 1 hezrou, and 2-5 vrocks)
Terrain: A chaotic evil-aligned plane; Treasure: Standard coins; double goods; standard items
0
Stat Block:
Nalfeshnee: MOV Run 5 yd, Fly 7 yd,
ATK Great (13/13), #AT 3,
ML Great, AL Always chaotic evil;
Str Legendary+2, Dex Fair, Con Legendary+3, Int Legendary+1, Wis Legendary+1, Cha Legendary
|
Full description: Nalfeshnee
Reference: SRD 3.5 MonstersD-De
Quasit
Mediocre Outsider (Chaotic, Extraplanar, Evil), Demon
Combat: Combat (damage -5, defense -2), #AT 3
Move: Run 3 yd, Fly 8 yd; Morale: Mediocre; Alignment: Always chaotic evil
Str Poor (Scale -6), Dex Great, Con Mediocre, Int Mediocre, Wis Fair, Cha Mediocre
Skills: Mediocre Combat, Fair Magic, Fair Bluff, Mediocre Diplomacy, Poor Disguise, Superb Hide, Mediocre Intimidate, Fair Listen, Good Move Silently, Fair Ride, Fair Sleight of Hand, Fair Spellcraft
Gifts: Poison, spell-like abilities, Alternate form, damage reduction 5/cold iron or good, darkvision 60 ft., fast healing 2, immunity to poison, fire resistance 10
Organization: Solitary
Terrain: A chaotic evil-aligned plane; Treasure: None
0
Stat Block:
Quasit: MOV Run 3 yd, Fly 8 yd,
ATK Mediocre (-5/-2), #AT 3,
ML Mediocre, AL Always chaotic evil;
Str Poor, Dex Great, Con Mediocre, Int Mediocre, Wis Fair, Cha Mediocre
|
Full description: Quasit
Reference: SRD 3.5 MonstersD-De
Retriever
Good Construct (Extraplanar), Demon
Combat: Combat (damage 12, defense 9), #AT 6
Move: Run 8 yd; Morale: Mediocre; Alignment: Always chaotic evil
Str Legendary+5 (Scale 8), Dex Great, Con n/a, Int n/a, Wis Mediocre, Cha n/a
Skills: Fair Combat
Gifts: Eye rays, find target, improved grab, Construct traits, darkvision 60 ft., fast healing 5, low-light vision
Organization: Solitary
Terrain: A chaotic evil-aligned plane; Treasure: None
0
Stat Block:
Retriever: MOV Run 8 yd,
ATK Fair (12/9), #AT 6,
ML Mediocre, AL Always chaotic evil;
Str Legendary+5, Dex Great, Con n/a, Int n/a, Wis Mediocre, Cha n/a
|
Full description: Retriever
Reference: SRD 3.5 MonstersD-De
Succubus
Fair Outsider (Chaotic, Extraplanar, Evil), Demon
Combat: Combat (damage 3, defense 4), #AT 2
Move: Run 5 yd, Fly 8 yd; Morale: Fair; Alignment: Always chaotic evil
Str Fair (Scale 0), Dex Fair, Con Fair, Int Great, Wis Good, Cha Legendary+3
Skills: Fair Combat, Good Magic, Superb Bluff, Good Diplomacy, Superb Disguise, Good Escape Artist, Good Hide, Superb Intimidate, Superb Listen, Good Move Silently, Good Ride, Superb Spellcraft, Mediocre Spot, Use Magic DeviceMediocre
Gifts: Energy drain, spell-like abilities, summon demon, Damage reduction 10/cold iron or good, darkvision 60 ft., immunity to electricity and poison, acid resistance 10, cold resistance 10, fire resistance 10, spell resistance 18, telepathy 100 ft., tongues
Organization: Solitary
Terrain: A chaotic evil-aligned plane; Treasure: Standard
0
Stat Block:
Succubus: MOV Run 5 yd, Fly 8 yd,
ATK Fair (3/4), #AT 2,
ML Fair, AL Always chaotic evil;
Str Fair, Dex Fair, Con Fair, Int Great, Wis Good, Cha Legendary+3
|
Full description: Succubus
Reference: SRD 3.5 MonstersD-De
Vrock
Good Outsider (Chaotic, Extraplanar, Evil), Demon
Combat: Combat (damage 8, defense 7), #AT 5
Move: Run 5 yd, Fly 8 yd; Morale: Good; Alignment: Always chaotic evil
Str Legendary+1 (Scale 4), Dex Good, Con Legendary+2, Int Good, Wis Great, Cha Great
Skills: Good Combat, Good Magic, Fair Diplomacy, Good Hide, Great Intimidate, Legendary Listen, Great Move Silently, Great Ride, Great Search, Great Sleight of Hand, Legendary Spellcraft, Mediocre Spot
Gifts: Dance of ruin, spell-like abilities, spores, stunning screech, summon demon, Damage reduction 10/good, darkvision 60 ft., immunity to electricity and poison, acid resistance 10, cold resistance 10, fire resistance 10, spell resistance 17, telepathy 100 ft.
Organization: Solitary, pair, gang (3-5), or squad (6-10)
Terrain: A chaotic evil-aligned plane; Treasure: Standard
0
Stat Block:
Vrock: MOV Run 5 yd, Fly 8 yd,
ATK Good (8/7), #AT 5,
ML Good, AL Always chaotic evil;
Str Legendary+1, Dex Good, Con Legendary+2, Int Good, Wis Great, Cha Great
|
Full description: Vrock
Reference: SRD 3.5 MonstersD-De
Derro
Mediocre Monstrous Humanoid, Derro
Combat: Combat (damage -1, defense 1), #AT 1
Move: Run 3 yd; Morale: Fair; Alignment: Usually chaotic evil
Str Mediocre (Scale -3), Dex Good, Con Fair, Int Mediocre, Wis n/a, Cha Great
Skills: Mediocre Combat, Mediocre Magic, Fair Bluff, Good Hide, Mediocre Listen, Fair Move Silently
Gifts: Poison use, spell-like abilities, sneak attack +1d6, Madness, spell resistance 15 vulnerability to sunlight
Organization: Team (2-4), squad (5-8 plus 1 3rd-level sorcerer), or band (11-20 plus 30% noncombatants plus 3 3rd-level sorcerers and 1 sorcerer of 5th-8th level)
Terrain: Underground; Treasure: Standard coins; double goods; standard items
0
Stat Block:
Derro: MOV Run 3 yd,
ATK Mediocre (-1/1), #AT 1,
ML Fair, AL Usually chaotic evil;
Str Mediocre, Dex Good, Con Fair, Int Mediocre, Wis n/a, Cha Great
|
Full description: Derro
Reference: SRD 3.5 MonstersD-De
Destrachan
Fair Aberration, Destrachan
Combat: Combat (damage 7, defense 6), #AT 2
Move: Run 5 yd; Morale: Good; Alignment: Usually neutral evil
Str Superb (Scale 4), Dex Fair, Con Great, Int Fair, Wis Superb, Cha Fair
Skills: Fair Combat, Fair Hide, Legendary+1 Listen, Fair Move Silently, Good Spot
Gifts: Destructive harmonics, Blindsight 100 ft., immunities, protection from sonics
Organization: Solitary or pack (3-5)
Terrain: Underground; Treasure: None
0
Stat Block:
Destrachan: MOV Run 5 yd,
ATK Fair (7/6), #AT 2,
ML Good, AL Usually neutral evil;
Str Superb, Dex Fair, Con Great, Int Fair, Wis Superb, Cha Fair
|
Full description: Destrachan
Reference: SRD 3.5 MonstersD-De
Devastation Beetle
Legendary+7 Vermin, Devastation Vermin
Combat: Combat (damage 35, defense 21), #AT 4
Move: Run 12 yd; Morale: Legendary+5; Alignment: Always neutral
Str Legendary+11 (Scale 16), Dex Legendary+5, Con Legendary+13, Int n/a, Wis Mediocre, Cha Poor
Skills: Legendary+18 Combat, Legendary+2 Jump, Poor Listen, Poor Spellcraft
Gifts: Trample 30d10+24, acid cloud, Darkvision 300 ft., spell resistance 60, damage reduction 20/-
Organization: Solitary or cluster (2-5)
Terrain: Any land; Treasure: None
0
Stat Block:
Devastation Beetle: MOV Run 12 yd,
ATK Legendary+18 (35/21), #AT 4,
ML Legendary+5, AL Always neutral;
Str Legendary+11, Dex Legendary+5, Con Legendary+13, Int n/a, Wis Mediocre, Cha Poor
|
Full description: Devastation Beetle
Reference: SRD 3.5 EpicMonsters(A-E)
Devastation Centipede
Legendary+4 Vermin, Devastation Vermin
Combat: Combat (damage 35, defense 21), #AT 4
Move: Run 13 yd; Morale: Legendary+5; Alignment: Always neutral
Str Legendary+6 (Scale 16), Dex Legendary+8, Con Legendary+4, Int n/a, Wis Mediocre, Cha n/a
Skills: Legendary+18 Combat, Superb Climb, Mediocre Hide, Legendary+2 Jump, Fair Spellcraft
Gifts: Poison, Darkvision 300 ft., spell resistance 50, damage reduction 10/-
Organization: Solitary or cluster (2-5)
Terrain: Any land; Treasure: None
0
Stat Block:
Devastation Centipede: MOV Run 13 yd,
ATK Legendary+18 (35/21), #AT 4,
ML Legendary+5, AL Always neutral;
Str Legendary+6, Dex Legendary+8, Con Legendary+4, Int n/a, Wis Mediocre, Cha n/a
|
Full description: Devastation Centipede
Reference: SRD 3.5 EpicMonsters(A-E)
Devastation Scorpion
Legendary+5 Vermin, Devastation Vermin
Combat: Combat (damage 31, defense 21), #AT 4
Move: Run 17 yd; Morale: Legendary+5; Alignment: Always neutral
Str Legendary+9 (Scale 16), Dex Legendary+7, Con Legendary+6, Int n/a, Wis Mediocre, Cha n/a
Skills: Legendary+18 Combat, Legendary Climb, Mediocre Hide, Legendary+5 Jump, Fair Spellcraft
Gi