The diagram at left shows a simplified map of the galaxy, as known by the Federation. It is divided into four quadrants; Earth is on the line between the Alpha and Beta quadrants. The intersection of the four quadrants is the galactic core. The map also shows the general location of the Federation and several nearby races, labeled in green.

The campaign area is shown by red hatching, at the "northern" border of the Federation.

The crew of the Calypso has been charged with exploring beyond the frontiers of the Federation. Having recently become aware of the Dominion and the Borg, the Federation is very interested in learning what lies immediately coreward. This is a relatively anarchic region of space, with many small independent governments, but a lot of commerce. It seems to be economically dominated by the Ferengi, though Cardassian traders also frequent the area. Piracy and petty warfare is rampant.

The Federation would especially like permission to establish a military presence in this frontier zone, offering protection and stability in exchange for a tactical early-warning advantage against the Borg. Specific goals include installation of communication repeater stations, scout and patrol bases, scientific survey of the area, and contact with new races. As always, the various governments have the option of joining the Federation.

The Calypso is currently on a scouting mission, with the following orders:

Since the Calypso will be patrolling beyond the boundaries of Federation space where there are no communications repeaters, they will often be out of contact with the Federation. Therefore the commander is granted discretionary authority to act autonomously as needed to protect his ship and crew, without jeopardizing the mission or the security of the Federation. This is considered a "secret" mission. Being away from supplies, the ship will also have to find ways to replenish its stocks, and carries some trade goods for this purpose.

This is a great opportunity for the crew of the Calypso. As an important mission, their deeds will not go unnoticed.

Lieutenant Commander Edmund Lancaster
Captain
Human (European)
Edmund is the quintessential starship captain: strong leader, charming personality, imperturbable. And lucky. He has commanded several survey missions; this is his first major assignment.
Lieutenant Ryuichi "Ryu" Murakami
Executive, Conn
Human (Japanese)
Ryu is the Executive officer, second in command. He normally is assigned to Conn, though duties often call him elsewhere. He is a hotshot pilot and a kung-fu master, and is accounted by all to have way too much energy.
Lieutenant T'Kora
Tactical, Chief of Security
Vulcan
T'Kora is the security chief for the Calypso. Like many vulcans, she is also skilled in science and engineering. Her personality is cool and logical, and she does her job with ruthless efficiency. She doesn't talk much, and sometimes does things that nobody understands. She keeps her background to herself.
Lieutenant Rolla
Chief Engineer
Trill
Rolla is the chief of engineering, with specialties in weapon and computer systems. She is known for her sharp memory, as well as her love of parties... well-liked by the crew. Besides her primary responsibility in engineering, she is also the head of the science team.
Lieutenant ?
Operations Manager

Usually found on the bridge, or reviewing the duty rosters. Reliable, but has a dull personality.
Lieutenant ?
Chief Medical Officer

Likes to putter around in sick bay, doing experiments and treating minor maladies.

Cruising speedwarp 8
Peak speedwarp 9.4
Phasers+3
Crew70 Photon Torpedoes+5
TypeMilitary/ScoutDamage Capacitygreat (10)
Shields+5
Sensorsgreat

The Calypso is a new ship design, and is one-of-a-kind. It is a hybrid design based on the successful Defiant class, but modified for scientific and scouting missions. It carries a nominal crew of 70, with extra space for cargo or scientific equipment. A cloaking device (in development) will be added in the future.

The Calypso is a fast ship, with a sustainable cruising speed of warp 8, and able to achieve warp 9.4 for brief periods. While capable of carrying heavy armament, it is currently fitted with phasers and photon torpedoes, devoting space instead to an impressive sensor array and an advanced computer (for such a small ship). Its library contains all known information on the Borg, the Dominion, and Cardassia.

Andorian
Blue skin, white hair, antennae, no ears
Attrs: Strength +1, Dexterity +1, Toughness +1
Gifts: Ambidextrous, Alert, Infrared vision, Ultrasonic Hearing
Faults: Bloodlust, Honor, Cannot hear from behind
Quirks: Not boisterous, complex wedding customs, prolific
Skills: Communications, Navigation
Code of honor: never quarrel without a reason, protect family above all else
Antican

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Bajoran
Wrinkled nose, earring in right ear
Attrs: Willpower +1
Faults: Intolerant of Cardassians, Duty to Bajor
Quirks: Belief in the Prophets
Skills: Theology
Benzite

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Betazoid

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Borg
Cybernetic enhancements, pale, hairless
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Gifts: Feels no pain, Cypernetic enhancements
Faults: Massmind, No individuality
Quirks: Awkward movement
Bynar

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Caitians

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Cardassian
Reptilian, broad neck, spoon-head
Attrs: Scale +1, Willpower +1
Gifts: Alertness, Night Vision, Heat-Tolerant
Faults: Bully
Quirks: Dislike cool temperatures and bright light
Skills: Subterfuge, Repartee
Deltans

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Edoans

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Ferengi
Short, batlike ears, filed teeth
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Faults: Greedy, Ugly, Sexist, Pragmatic
Quirks: Ear-fetish, Quoting rules of Acquisition
Skills: Merchant
Human (Terran)
No special abilities.
Klingon
Ridged forehead, mesh bandolier
Attrs: Strength +2, Toughness +1
Gifts: Alertness, Acute Senses, Pain Resistant
Faults: Bloodlust, Honorable, Truthfulness, Intolerant of dishonor
Quirks: Likes blood wine, raw meat, heroic tales
Skills: Hand to Hand combat
Jem Haddar
Look like lizard-men
Attrs: Scale +1, Toughness +1
Gifts: Personal cloaking device
Faults: Ruthless, Addiction to The White
Quirks: Impassive demeanor, Doesn't mince words
Skills: Hand to Hand combat, Marksmanship
Rigelians

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Romulan
Lumpy forehead, pointed ears, straight black hair
Attrs: Strength +2
Gifts: Pain Resistant, Acute Hearing
Faults: Honor, Curious, Intolerance, Overconfidence
Selay

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Tellarites

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Tholian
Little is known about the Tholians
Trill
Brown spots around face and shoulders
Attrs:
Gifts: Memory, Multiple Lifespans
Faults: parasitic worm-like Symbiont
Skills:
Vulcan
Green skin, pointy ears, straight black hair
Attrs: Scale +1, Strength +2, Intelligence +1, Willpower +1
Gifts: Telepathy, Tolerance of heat/light, Unfazeable, Longevity, Mathematics, Metabolism Control, Pain Resistance, Eidetic Memoryl, Absolute Timing
Faults: Honesty, Truthfulness, No sense of Humor, Pacifism, Lack of Intuition, Pon Farr, Emotional suppression
Quirks: Vegetarian
Skills: Meditation, Logic, Appreciate Beauty, Nerve Pinch
(Example names: Sarek, Selik, Spock, Sybok, Tuvok, T'pau, T'kora)
Yridians

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?

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