How to use the bestiary in your game
Submitting creatures to this site
Please read the legal notice.
This site was created to serve two purposes: first, to provide a source for ready-to-use creatures for FUDGE gamers, and second, as an archive for the sporadic Monster of the Day (MOTD) posts to the FUDGE mailing list. I have tried to make the creatures as easy to use as possible by providing detailed descriptions and a common descriptive format. Naturally, such a format is limited
This is the standard format used to describe creatures. The categories are mostly self-explanatory. Note that powers refers to supernormal gifts, and faults includes both regular faults and supernormal faults.
CREATURE NAME [optional introduction] APPEARANCE [appearance and general description] ECOLOGY [natural habitat, eating and mating habits, where it lives, etc] MOTIVATIONS [behavior] COMBAT TECHNIQUES [how it fights] OTHER NAMES [creatures are often known by more than one name] LEGENDS [may or may not be true -- let the players find out the hard way] OPTIONS [variations the GM may want to try] CAMPAIGN USE [ideas for the GM on how to use this creature] ATTRIBUTES Strength: fair (scale +0) Dexterity: fair Constitution: fair Reason: fair [optional "scale" such as animal or superhuman] Willpower: fair Presence: fair Perception: fair Damage Capacity: fair (hits 4/10) POWERS [supernatural abilities] GIFTS [natural abilities] FAULTS [natural weaknesses] SKILLS Attack: fair Dodge: fair [other skills] REFERENCES Created/Adapted by [your name] [optional copyight] [optional source reference]
The following list is an attempt to cover the standard attributes recognized by virtually all roleplaying games. The names attempt to be as descriptive as possible. As an aside, some names, such as dexterity, are not really accurate, but they are universally understood.
Strength is just like every other roleplaying game: a
measure of muscular might. Related to strength is Scale,
which indicates a creature's size and weight. See the scale table
for approximate values.
Dexterity covers agility, quickness, and reflexes.
Constitution encompasses health, endurance, fatigue, and toughness.
Reason is intelligence and logic.
Willpower is will, stubbornness, discipline, mental toughness, and perhaps even a hint of wisdom.
Presence is charisma and social ability, a measure of the forcefulness of who you are. It is used to impress, frighten, intimidate, win friends, and influence people. Note that a really ugly monster might have high presence due to fear, or an otherworldly being might have a mystical presence. Presence is that indefinable something about a person that you can't ignore, tha compels your attention and response.
Perception is alertness, awareness, and attention to detail. It is a combination of physical senses and mental perception.
Damage Capacity is a generic measure of how much punishment the creature can soak up before becoming incapacitated. Every GM probably has her own way of interpreting this, so no attempt is made here to quantify it. The hits sub-trait is described elsewhere.
Attack is the creatures ability to strike in combat. Usually this applies to natural weaponry, or to a preferred weapon.
Dodge is the basic defense. Some creatures have other defenses as well, but this is the default.
Sad but true, most creatures in a fantasy game have short lives, and meet their fate at the end of an adventurer's sword. While this is situation is slowly improving, colorful and exciting battles nevertheless are a staple of fantasy roleplay, and probably always will be. This section in intended to help the GM with each of these aspects.
Conflict would be boring if all the creatures were the same. Here are some suggestions for keeping things interesting:
All too often, adventurers cut down monsters with hardly a second thought. There is little fear or excitement, just routine. Here are some suggestions to keep combat exciting:
The creature writeups provide two features to help with this. First, along with attack and defense skills, each creature has an ODF (offensive damage factor) and a DDF (defensive damage factor). These already account for scale, armor, strength, and weaponry, so you can use them without having to stop and calculate the numbers.
Second, I borrowed an idea from Gatecrasher and provided a hits trait under damage capacity, which is simple a type of hit points. While important fights will want to use the standard damage system, the hits trait is useful for minor fights and large numbers of combatants. Simply keep track of the total number of damage points taken by a creature. When damage exceeds the first number, the creature is hurt and takes a -1 penalty to all actions. When damage exceeds the second number, the creature is incapacitated. This is entirely optional; a standard damage capacity rating has been provided so you can substitute your own system if you prefer.
Anyone may submit creatures to this site. There are only three requirements:
Any submission may be copyrighted by the original author (that means you). A copyright notice should be placed in the References section of the creature writeup. It would also be nice if you provide your name and email address, in case anyone wants to contact you. If you do copyright your submission, please indicate whether you will allow it to be published. If this site gets big enough it might be nice if Grey Ghost would publish a FUDGE Net Bestiary. But they could only do this if you give them permission to publish and sell your material. If you have any other provisions you want included in your copyright, be sure to state them.
If you do not copyright your submission, I will mark it as public domain. That gives anyone the right to use and modify it as desired.
Any submissions should be emailed to Mike Harvey in plain ascii form. I would prefer you do not send it in HTML format, so that I can make sure all the entries are formatted identically. If you do send HTML, make sure it follows exactly the same format as the other entries.
I reserver the right to exercise editorial control over the submissions. In general, this will be limited to correcting spelling and grammatical errors, and formatting the entry to conform to the standard layout.
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Last updated Oct 21, 2002.