Each character has skill levels equal to his age in years. List skills as level name ("fair stealth") for readability. All skills default to poor; they may be lowered to terrible or raised as high as superb. A character may have a maximum of one superb skill and one great skill. For each skill, you may choose a specialty, which grants a +1 bonus in appropriate circumstances. Skills cost double if raised above the appropriate attribute. Easy skills are rolled at +1, Hard skills at –1, and Very Hard skills at –2. You must have some knowledge to use a skill at default.
Most skills are of average difficulty. Easy skills are at +1 level, while hard skills are at -1 level, and Very Hard skills are at -2 levels. The cost breakdown looks like this:
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Climbing includes acrobatics & stuff.
Riding is for horses, unless you specifically choose some other beast.
Swimming (Hard) is a useful skill.
Animal Handling is used to calm, train, and control animals.
Tracking is usually used for hunting and covering your tracks.
Survival lets you find food and shelter, estimate weather, etc.
Craft (type) is the ability to perform some craft.
Teamster lets you drive a wagon and team.
Boating is the ability to use small boats.
Mariner is the ability to work on a large ship.
Acting lets you mimic gestures and accents.
Storytelling is a valued entertainment skill.
Jongleur includes slapstick, juggling, flashy acrobatics, jesting.
Sing lets you carry a tune.
Play (instrument) (Hard) lets you play an instrument.
Repartee is verbal sparring.
Debate is persuasion by logical argument.
Bargain is used in haggling and trading, and negotiating too.
Diplomacy is tact and inoffensive communication.
Drinking speaks for itself.
Etiquette is courtly grace, good manners, protocol.
Intimidation is used for Presence attacks.
Intrigue is eavesdropping, reading between the lines, innuendo, gossip.
Leadership is motivating people.
Healing (Hard) lets you administer first aid, treat poisons and disease, perform surgery.
Concentration is used to resist interruptions and maintain spells.
Meditation is used for prayer, mind-over-matter, and recovery from fatigue.
Alchemy (Very Hard) is brewing and identifying potions.
Magic (Very Hard) is spell-casting skill.
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SCRIPTS
Western script (or Talarian script) is the common script of
the west, similar to uncial manuscript.
Runic is widely used both for inscriptions and parchment,
especially by dwarves.
Elf script is a beautiful script used by the elves, and
seldom taught to mortals.
Southern script is a flowing script used in the east and the
south.