Spell Difficulty
CREATE
Create Water CrPh 1 med or other very simple thing (light?)
Create Wood CrPh 2 fair or leather
Create Stone CrPh 4 good or bone
Create Sword CrPh 8 great or other hard item
Create Lock CrPh 16 sup or other complex, hard item
Create Jewel CrPh 16 sup or other rare/special/mythical material
Limited Wish CrRe 32 leg grant a limited wish, or create minor magic
Wish CrRe 64 leg+ grant a true wish, or create major magic
CREATE/FOOD
Create Water CrPh 1 med creates a gallon of water or simple matter
Monk's Banquet CrOr 2 good no need to eat
Create Food I CrOr 2 good create tasteless food
Create Food II CrOr 4 good create decent (complex) food
Create Food III CrOr 8 great create exquisite food, or a feast of good food
Create Food IV CrOr 16 sup create mythical food (roast dragon, etc)
Create Food V CrOr 32 leg create any amount of any type of food
CREATE/ENERGY
Magic Torch CrEn 1 med create a torch flame, +2 damage
Bonfire CrEn 2 fair create a large fire, +4 damage
Fireball CrEn 4 good powerful blast of fire, +8 damage
Flame Strike CrEn 8 great destroy a man, +16 damage
Turn to Ashes CrEn 16 sup or melt steel, +32 damage
Damnation CrEn 32 leg destroy almost anything, +64 damage
CREATE/REPAIR
Mend Leather CrPh 2 fair or other soft material
Mend Stone CrPh 4 good or other resistant material
Mend Steel CrPh 8 great or other hard material
Mend Mithril CrPh 16 sup or other mythical material
Mend Artifact CrRe 32 leg or other magical thing
CREATE/ILLUSION
Simple Illusion CrIm 1 med stationary image or sound
Fair Illusion CrIm 2 fair stationary person
Complex Illus. CrIm 4 good fighting dragon
True Illusion CrIm 8 great knights fighting a dragon
Great Illusion CrIm 16 sup alter entire setting completely; world-altering
Utter Illusion CrIm 32 leg create illusion across dimensions
CREATE/HEAL
Heal scratch CrOr 1 med 1 body, or minor fatigue, or minor infection
Cure Infection CrOr 2 fair cure major infection, or minor disease
Cure Disease CrOr 4 good or poison
Restoration CrOr 8 great reattach severed limb
Regeneration CrOr 16 sup regrow severed limbs
Raise Dead CrOr 32 leg
CREATE/BODY
Amplify Voice CrOr 1 med or make a person beautiful
Enhance I CrOr 2 fair increase trait by one level
Enhance II CrOr 4 good increase trait two levels
Enhance III CrOr 8 great increase trait three levels
Enhance IV CrOr 16 sup increase trait four levels
Enhance True CrOr 32 leg increase trait to anything desired
DESTROY
Shatter Crystal DePh 1 med or other fragile material like paper
Rotten Wood DePh 2 fair or tear leather or cloth
Shatter Stone DePh 4 good or bone or cast-iron
Melt Steel DePh 8 great
Melt Mithril DePh 16 sup
Unmake Artifact DeRe 32 leg
DESTROY/WARD
Weather Shield DePh 1 med simple umbrella effect
Stiffened Cloak DePh 1 med clothes provide protection (+1)
Storm Shield DePh 2 fair protect from severe storm
Weapon Ward DePh 2 fair protect from light weapons (+2)
Mystic Mail DePh 4 good protect from heavy weapons (+4)
Minor Globe DePh 8 great protection from most weapons (+8)
Utter Ward DePh 16 sup shield from most magical effects
True Ward DePh 32 leg shield from any magical effects
MANIPULATE/MOVE
Catalyst MaEn 1 med cause fire to spread more rapidly (enhance physical process)
Tweak MaEn 1 med manipulate very lightweight objects
Telekinesis MaPh 2 fair move something. levitate. cling to walls
Haste MaPh 2 fair add +1 action per round; each additional costs 1 mana
Telekinesis MaPh 2 fair move something at Poor strength.
Levitate MaPh 4 good move something at Fair strength.
Flight MaPh 8 great move something at Great strength.
Telekinesis MaPh 16 sup move something at Legendary strength!
Telekinesis MaPh 32 leg move anything
MANIPULATE/MIND
Sneeze MaOr 1 med or itch
Impress MaMi 1 med send a vague image/feeling/thought to target
Suggestion MaMi 2 fair target will do something it's inclined to do
Coerce MaMi 4 good target will do something it's mildly against
Dominate MaMi 8 great target will do something it's strongly against
Enslave MaMi 16 sup target will do something it would never do under its own will
Mind Wipe MaMi 32 leg manipulate target's mind in any way desired
KNOW
Visualize KnRe 1 med silent visual image (mundane)
Lesser Sense KnRe 2 fair use all five senses (mundane)
Greater Sense KnRe 4 good obtain complex/lengthy/dangerous information (by mundane means)
Mystic Sense KnRe 8 great obtain information caster could not obtain otherwise
True Sense KnRe 16 sup obtain information nobody could not obtain otherwise
Omniscience KnRe 32 leg know everything there is to know about one item
KNOW/COMMUNICATE
Speak Dialect KnMi 1 med speak local dialect of known langauge
Telepathy KnMi 2 fair with another human mind
Animal Speech KnMi 4 good or alien mind
Stone Speech KnMi 8 great talk to stones, spirits, trees, etc
Commune KnMi 16 sup talk to extraplanar being
CONJURE
Wizard's Call CoRe 1 med makes its way slowly/randomly toward you
Summoning CoRe 2 fair moves quickly by mundane means
Space Warp CoRe 4 good create a dimensional warp (bag of holding)
Control Portal CoRe 4 good opens or closes a gateway
Rope Trick CoRe 8 great create an extradimensional space
Phase Shift CoRe 8 great shift out of phase (ethereality)
Passwall CoRe 8 great walk through walls
True Summoning CoRe 8 great extradimensional movement with great speed
Plane Shift CoRe 16 sup move to another dimension
Create Portal CoRe 16 sup creates a temporary dimensional gateway
Greater Summons CoRe 16 sup summon entity by name
Teleport CoRe 32 leg teleport instantly to another location
Annihilation CoRe 32 leg create a Sphere of Annihilation
TRANSFORM
Magic Disguise TrOr 1 med make a man look like another man
Simple Morph TrOr 2 fair turn a man into a goblin
Major Morph TrOr 4 good turn a man into a mouse
Petrify TrOrPh 8 great turn a man into stone
Stone Curse TrOrPh 16 sup turn a man into living stone or other unreal effect
Annihilate TrOr 32 leg turn a man into *nothing*
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